Here is the thread where we try to come up with good ideas for Succession LPs.
For completion’s sake, a Succession LP is a style of Let’s Play, usually screenshot-based, in which one player plays the game for some number of turns, or in-game weeks, or such, composes a Let’s Play episode/post about that time, and then passes the save file to another player, who repeats the process from that point in the game.
I feel like the most prolific game in this LP genre is Dwarf Fortress, but I’ve also seen it done with Civilization. I suck at both of those games, though, so let’s think of some other games that could be interesting for succession!
Turn-based games seem particularly well-suited for this, as well as strategy games. However, city-builders strike me as a largely untapped well of potential Succession Play.
Actual ideas:
Invisible Inc./XCOM/XCOM 2: I put these all together because I consider them to be the same tightly clustered genre. You have time passing on an overworld map as you do strategic menu stuff like research or moving around on an intercontinental scale, and then you zoom in to a turn-based tactical mission when something happens/you reach your destination.
I think an Invisible Inc. Succession would go by individual missions, or possibly single 24-hour periods, but XCOM/2 could probably go by in-game months.
Cities Skylines: This could be interesting just to see what different players do with their tenure. Everybody has their own preferences in games like these about like public transit, city planning, and so on. Like a real-life city, we could see the result of people with different agendas stacking projects on top of each other over time. The time scaling makes it a little difficult to decide how long each player’s “turn” should be, but some test experimenting would eventually yield an agreeable number of months or years for a mayoral term.
Prison Architect: Kind of a “city builder”, kind of a Dwarf Fortress with more intuitive UI, Prison Architect’s modular rooms and visual scheduling/scripting features make it easy for the next player in Succession to get a grip on what’s happening in the save state they receive. The time scale is pretty stretched out, so players could probably do terms of 1 year or so.