Sin is In - Persona 2: Innocent Sin

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: We’re on our way to Kasugayama High, also known as Cuss High.

: Cuss High is largely the same inside as Seven Sisters, with one exception that we’ll see a bit later.

: Right away, we encounter two new enemies: Empusa and Agathion. The guide says that you should be making pacts with the demons around here, and it was here I finally found out what pacts do.

: Unfortunately, the developers caught onto the whole “party member catchup” thing from Persona 1 and got rid of it. Eikichi is only level 6, which makes us basically unable to make a pact with anything.

: So anyway, here’s what making a pact does, apart from being a bad game mechanic. When you make a pact with a demon, it doubles the number of tarot cards the demon gives on a successful negotiation. It also causes the demon to give you Free Cards. Why is this important?

: The answer is that there are certain arcanas that demons do not drop cards for. To get Personas of those arcanas (Emperor is one) you need to use Free Cards. The sole exception are Fool Personas, which were a pain to get in P1 and are even more of a pain to get in P2.

: Apep here is one demon the guide recommends making a pact with for Strength cards. Unfortunately, we need Eikichi to do that.

: Even though Eikichi has told us where to go, we don’t want to go there just yet. Most of the rooms in Cuss High are blocked off, but 1-2 isn’t.

: This gets Tatsuya another pair negotiation technique with Eikichi. I think the cutoff point for this is actually a bit after where we are.

: This student gives us a hint about where we’re going next. It seems Cuss High has a bomb shelter built underneath it. I looked it up, and this actually wasn’t unheard of in the US: a bunch of schools had bomb shelters built underneath them in the 1960s, during the height of the Cold War.

: Interestingly, a lot of these bomb shelters were built by civilians and to no one’s surprise a lot of them were both poorly planned and probably not all that effective against a nuclear bomb. One article I saw had a piece about a school with a population of 1300 students in the 60s. The municipality wanted to make it a fallout shelter.. that could hold a total of 340 people. How did they plan who’d get in and who wouldn’t? They uh.. didn’t.

: Most of these shelters were meant to be decommissioned after the Cold War ended, but in a lot of cases that never happened and they were simply forgotten because there was no centralized recordkeeping system indicating where they all even were. There was even one under a high school in my home state of Connecticut, found in the early 90s.

: Japan apparently has the same problem, only theirs are even more of a problem. For one, they’re much older (dating back to World War II) and also tend to come with the problem of unexploded WWII-era bombs.

: If you walk by the rooms, you can see that some of them are decorated for the festival. Unfortunately, we can’t go into any of them.

: The encounter rate is absurdly high, and we run into Puck. Puck was in Club Zodiac, but I don’t think I ever saw him. The guide recommends making a pact with him to get Lovers cards, and I did but it broke before I could get anything out of it.

: You know what I’m not already tired of? Running around a building chasing after someone. Not like we’ve done this twice already.

: Now we get to go all the way back to the stairs and climb back up to the third floor.

: I’m pretty sure that by the time I got here, I had already put in more time than I did in Thanatos Tower in P1 because of how slow everything is.

: 2-4 is just down the stairs from 3-1, so it’s not much of a walk.

: Now we get to go all the way to the bomb shelter. I took a break and went to see what I could fuse at the Velvet Room. Unfortunately, everything there was either no good or would break the ability to use Mega Blaze. I could’ve replaced the Pixie we made with a Harpy, but there wasn’t much of a point.

: The stairs to the basement are right near the gym on the west side of the school.

: It’s kind of strange to me that the school has such a small basement. I know the one in Connecticut was only part of the basement and not the entire thing.

Angry: “Forgive you? Forget that! There’s a whole laundry list of stuff we gotta ask you! There’s no way we’re just letting you go!”

Angry: “You’re gonna tell us about the emblem curse whether you like it or not!”

: Welcome to the worst part of the game. This is where the guy who designed Thanatos Tower was like “You know what’d be even less fun than Thanatos Tower?”

: Tatsuya carries around a lighter at all times. The game never explicitly tells you this as far as I know, but this fact is very important.

: This radio is a goddamn plot hole. If you’ll recall, the student in 2-4 told us that the rumor is that once you enter the bomb shelter you can’t get out. How the hell did he get the radio in here?

: If this was the Persona 1 party, Reiji probably would’ve figured out they could’ve just spread a rumor that Yasuo is dead.

Angry: “What did you just say?”

: Except it failed because no one is stronger than Bruce Springsteen.

Angry: “Kehhei! Come out and face us!”

: Has that ever worked in anything ever?

: You’d think he’d ask for Chie, since she’s Lisa but Asian. Or for Ann, since she’s Lisa but devoid of any personality whatsoever. Seriously, Atlus has this unhealthy obsession with Lisa. She was even modelled in one of the PS2 games for some reason.

Angry: “Raaaaaagh! That scumbag!”

Angry: “Eikichi! What the hell!?”

Angry: “Yeah, what she said, you moron! Why’d you go and break our only contact with the outside!?”

: For reference, Eikichi threw the radio at a wall and smashed it.

Confused: “Whaaa…? B-But…!”

Happy: “Oh, well. No use crying over it now. It’s at times like this that you gotta remember to think positive, guys! Together, we can find a way out!”

: Once we’re done talking, we can go through this door next to Lisa and enter what is undoubtedly the worst part of this game thus far.

: Not only is the entire bomb shelter a dark room, but it also has damage floors.. AND you can’t pull out your map. There’s some hidden shit here but I had a run end because I touched a poison damage floor and had nothing left to cure it that I ran into while looking for said stuff. It’s not worth your time anyway - most of it is skill cards that are dropped by enemies around here.

: Just like in Zodiac, we have more zombie enemies. We can’t negotiate with them for cards, so all they’re good for is EXP.

: Anyway, the guides on Gamefaqs will tell you to hug the left wall. Do this. Eventually..

: You’ll find a secret passage that goes into a room with an item. I found three out of the four items in this dungeon and didn’t care to look for it because fuck this dungeon.

: Gee, this’d be useful.. if I could make it to the Velvet Room. For those not familiar, Posumudi is the poison cure spell.

: Eventually, we find the “Small Room”. Now, here’s the part that’s a kick in the dick. This room has two doors: one on the West side (shown here) and one on the East side. It is possible to reach the East side door from the start of the maze. If you do, it’s locked.

: We then continue out of the door and continue following the left wall.

: Then we run into Robin Goodfellow. Robin Goodfellow is the cherry on top of the shit sundae that is this dungeon. He has a move (that he didn’t use on me and I suspect they made less frequent than the PS1 version) called Hula of Misfortune. In Persona 1, Hula of Misfortune was basically a free turn because it did nothing. In Persona 2, Hula of Misfortune STEALS HALF YOUR MONEY.

: Basically, this dungeon is two halves connected by the Small Room. What we’ve effectively done is a loop.

: I hope you like this dungeon, because you get to do THREE LAPS OF IT. I made the mistake of trying to follow the right wall for items. Do not do this.

: The right-hand side of the first room has a giant gauntlet of damage floors leading to a chest.

: Aques is.. I think it’s the second-tier water spell in single target form. Eikichi’s persona already knew it by this point, as almost everyone had maxed their Persona out.

: Our last new demon here is Nisroc, who is remarkably easy to negotiate with. He’s immune to fire, so it’s worth doing.

: I was honestly about to just drop this game, and suddenly understood why one of the people who tried to LP this on Something Awful quit like a third of the way through. Persona 2 has some godawful design decisions.

: When we come back to the small room a fourth time (out of six) we get some dialog that’s actually important for once.

: Let’s make another lap and come back.

: On my last run, I happened onto this room. It’s kind of hidden in a corner on the second half of the lap. You can see the sparkles on the minimap indicating items.

: One’s a Dormina card, which is a sleep status spell. Kind of useless.

: The other is a fight with a Tengu. Tengu might be kind of a challenging fight.. if it wasn’t for the fact that the party was almost level 12 at this point from the frequent random encounters. Have I mentioned I spent almost 90 minutes in just this part of the dungeon?

: When we get back to the Small Room, there’s a cutscene.

Normal: “Hey, Lisa… do you have a mirror? Eikichi-kun mentioned a rumor that the one person who got out used a mirror, right?”

Normal: “Ng Hai. I don’t have one with me now… I usually keep it in my bookbag.”

: Houshounah is a Cantonese word meaning “Sad” or “Pained”, but it’s not romanized correctly. Ng Hai is a “no no no” but not in the Nathan Drake sense.

Smug: “My my, hey hey… three ladies here and none of them has a mirror!? Good thing I’m so beautiful…”

: If you’re wondering whether Eikichi pulls out a mirror, the answer is yes, because of course he does.

: Gotta love how laughably inept Lisa is. Or not.

Angry: “Ai..yah… what now!? You better take responsibility for this, jackass!”

Angry: “Me!? This is your fault! You better pay me back for it! That’ll be 1,000,000 yen!”

Angry: “That’s enough! Thanks to you two, we just lost what might be our only hope of getting out of here!”

: Yukino deserves so much better than this. Remember Persona 1, when our party was generally competent?

Normal: “Think positive, guys! This isn’t over until we decide it is. Let’s brainstorm! There has to be a way!”

Normal: “Maya-san… we’re all exhausted. Let’s rest a while to cool down a bit. We’ll take turns keeping watch.”

: This is a horrible idea! Don’t you remember Hypnos Tower!?

Normal: “I couldn’t sleep for some reason… mind if I sit here?”

Sad: “You really think… we can get out of here…?”

Surprised: “Oh, sorry, sorry! Gotta think positive!”

: I’ve known people like this and I can’t stand any of them.

Happy: “That’s the first time I’ve seen you smile. You’ve got a great one!”

Normal: “This guy’s my good luck charm. When times are hard, like now… I always ask him what to do.”

Normal: “So many terrible things have happened… rumors are becoming reality, and we’re under attack from actual demons…”

Normal: “But it hasn’t been all bad. I got to meet you and your friends…”

Happy: “I’m having so much fun with you all. It’s like.. being a kid again…”

Sad: “I just can’t bring myself to believe that Joker really is a bad guy. It was like he was a child crying after having a nightmare…”

Normal: “It’s like how you guys get into fights and try to act cool, but my Persona tells me you’re a bunch of good kids. I sense it the same way…”

: This quote is from The Little Prince by Antoine de Saint-Exupery. I really don’t know what it is with Atlus and European children’s literature.

Normal: “True indeed… sometimes, I wonder if what we think of as real could just all be a dream.”

Sad: “That I’m watching a dream go by while forgetting something important to me.. Joker, too, maybe.”

Normal: “Oh, sorry. Didn’t meant to get into such heavy stuff with you. Well, leave the lookout to me and get some rest.”

Happy: “Goodnight, Tatsuya-kun. Sweet dreams…”

: I’d like to point out that when I started recording the bomb shelter segment, it was about 8:30 at night. By the time I reached this cutscene, it was well after 10. The bomb shelter took me longer than the final run of Thanatos Tower did.

ChildNormal: “Oh yeah!”

ChildHappy: “It’s okay. I mean, you’re practically me. And I’m you. It’ll be like I still have it!”

: I don’t know why he’s using the line most of the Personas use to introduce themselves, but whatever.

: It’s strange, though. We’ve seen Tatsuya as a high schooler, but who’s this other kid? He almost looks like a younger Yusuke out of Persona 5… even though Yusuke was supposed to be Goemon from Lupin III and not a Persona 2 reference.

ChildHappy: “Ahahahaha! You’re the greatest, Tatsuya! No matter what happens, we’re gonna keep our promise to each other! Forever and ever!”

: Hoi oi dik is a Cantonese phrase meaning “cute” or “lovely”.

Normal: “We’ve all been too focused on the idea that there’s no exit. You know what they say: ‘what’s most important can’t be seen with one’s eyes.’ right Tatsuya-kun?”

Angry: “Hm!? What’s going on with them…?”

Normal: “There’s probably a loophole we’ve been overlooking. The key to cracking this rumor’s logic is the mirror. Now let’s sort through what we know one more time and think of a way out!”

: Maya is going to quiz us on the plot, and answering correctly will get us a new negotiation technique with Tatsuya and Maya, which is necessary to get a pact with at least one demon in this very dungeon. I’ve highlighted the correct answers, but seriously what is this, Dagger of Amon Ra? Can we somehow pin the blame for the bomb shelter on the Irish?

: If only Jihei had given Yukino the Spiegel mirror after Snow Queen.

Normal: "Correct! No one knows where the exit is, so you can’t get out… but rumor has it that one person got out by using a mirror.’

Normal: “Now here’s our problem, since we don’t have a mirror anymore… what do mirrors really do? They reflect things, right?”

: This is seriously feeling like something out of Jojo’s Bizarre Adventure, like the ten pages they spend in Part 3 trying to figure out the smashed clock.

Normal: “Yes! That’s it! You’re not the only thing that appears in a mirror. Think about when you drive a car or ride your bike! Okay, and what do you mean by ‘everything in range’!? Keep going…”

Happy: “Bingo! That’s right, Tatsuya-kun! That’s the importance of the mirror!”

Happy: “I think whoever escaped in the rumor managed it by accident, but they did it by finding an exit reflected in the mirror!”

Happy: “I get it.. if the rumor is that no one knows where the exit is, then the exit does exist!”

Happy: “Right! Not knowing isn’t the same thing as not existing… that was just us jumping to conclusions.”

Smug: “Ahaha! I had my suspicions that would be the case right from the–”

Normal: “But with no mirror, there’s no way for us to indirectly look for it! If we can’t see it, we still can’t get out!”

: Next time, we finish Cuss High and hopefully don’t run into any dungeons this bad for the rest of the game.

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