Metroid Fusion. The sequel 8 years in the making from the classic SNES title, Super Metroid. Released in 2002 for the GBA, Fusion takes a somewhat different approach to the series’ iconic, labyrinth like gameplay compared to its predecessors. Unlike Super Metroid, the progression is notably more linear, with a greater emphasis on atmosphere and storytelling.
Now before someone has an aneurysm from a certain other game in the series, Fusion was way more subtle about its themes and miles better as a story. Set after Super Metroid, Fusion takes place on the BSL Research Station, where a parasitic virus of a species known as the X has infested the station and has run amuk, leaving Samus to stop them. There’s just one problem. Samus Aran was attacked first by the parasites, and nearly killed by them, only surviving by a little help from the Metroid species, as some cells from the last Metroid were used to engineer a cure against the X, making her immune to the virus, and part Metroid.
Stripped of most of her abilites as per norm, Samus is left to her lonesome to navigate the infested station and find a way to eradicate the X before they can find a way to escape the station. Easier said than done when the X can perfectly mimic any creature they’ve killed or infected…Like Samus herself.
This will be a 100% run for Fusion, showing off all collectible upgrades, including the lone instance of Sequence Breaking in the game, which will be…An experience, to show off. Enjoy the ride, and keep away from the sounds of footsteps.