No Seriously, I'm Still Rambling About Dark Souls

The fact that Laurentius is one of the most friendly characters in the entire series doesn’t help. I too never send my buddy down. And it’s the one thing I try to warn new players about before they make the grave mistake of turning the L-Dawg hollow.

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Laurentius is the only NPC that you say no too. Kinda sad, in a way. The first no is us dismissing his concerns that we find him weird, and the second is us being slightly rude…to protect him from his own pain.

Does the ceaseless discharge just chill there once he’s hanging? Or does it have an attack still? What happens if you don’t do anything at all?

Thus begins the part of the game that really should’ve been the best, because the witches of Izalith story angle is, in my opinion, one of the more compelling, and the basic art direction that they worked off of (minus the excessive bloom) is really good…and what a first impression it gives.

The first time seeing the Demon Ruins is one of my fondest memories of my first playthrough so long ago, and a stand-out transitional moment in a series known for them. Fresh out of the horrors of Blighttown; you are struck now with a vast infernal magma-scape, a glimpse of monstrosity in the far distance, and the guttural chanting of the egg-burdened, evoking this perfect, bone-chilling air simultaneously of breathless wonder and sheer perditional dread.

And then it’s just dragon butts for a thousand miles.

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And thus, the wrong kind of tears. Then a platforming challenge, at which point you thought you’d cried yourself dry, but no.

Hello! Life has been busy but I finally got some more videos recorded and edited and… now we’re in this place, oh boy


64 - Ceaseless Discharge
65 - Demons, and Demons, and Demons, Oh My

Ceaseless Discharge is a pretty neat fight. Also Garrand, I believe he falls on his own. He can’t get back onto solid ground. Still felt good to chunk him with the Zweihander tho

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Whoops, I didn’t notice that you hadn’t actually posted the video yet when I asked. :sweat_smile:

On an unrelated note, can I say how much I enjoy just listening to you ramble on about basically anything? I don’t play or even really care about card games like hearthstone or eternal but I find listening to you is a good way to enjoy a relaxing evening.

Yay! Still appreciating Dark Souls in 2017 is a pre existing condition.

Quelana said:

I abandoned my mother and sisters and fled to this land.
Now I roam these parts, feigning ablution
and pretending to seek answers.

Reaction 1: Makes sense the creator of Pyromancy would have a vicious self burn

Reaction 2: Her mom wrote this dialogue.

I love just how DONE everyone (and everything) is, in the Dark Souls games. A bunch of done-ass fantasy kingdoms. Tired, sick of their own shit, sick of being sick of their own shit. And yet it continues, past sense, meaning, or purpose. Hahahah ahahaaha haaha.

Also the first time I saw the game, I thought it was really cheap how NPC dialogue was a voiceover and the models don’t move their mouths or show their faces or anything. Well, it is cheap. But they get a good effect out of it. The voice acting is sooo good, and mixed in so clear (mostly), it’s like the NPCs are speaking directly to your mind.

When I saw the Demon Ruins in my first playthrough way back when the game came out I was really wowed and was looking forward to the area. Going through it was a bit disappointing of course, which really is a shame, because having a 3D Lower Norfair but with swords has so much potential. The further into this branch we go the more apparent it becomes that they ran out of time. The fact that the Demon Firesage is just a smaller Stray Demon on fire. Some people unfairly say he’s like the Asylum Demon, which it only shares a third or so of the moves with, it’s a rehash nonetheless and I think it’d be A-Okay if either Firesage or Stray Demon didn’t exist…

Huh? Completely opposite to this I always felt that the NPC dialogue audio feels like it’s actually really in the world. In fact this applies to all the audio (sound design in this game is amazing). Like how your footsteps get a bit of a reverb in a small tunnel, for instance. It’s part of what made the world feel alive for me.

This is truly my greatest achievement in the LP, making a 25 minute video about farming skeleton babies:


66 - Farm Simulator

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Not gonna lie I only really watched this to hear the dialogue our good and nice spider friend said, and because I needed background stuff while editing my own stuff.

I kinda like the skeleton babies, despite how creepy they are.

I can’t see this section without remembering Kuvo or Geop (I forget which) farming for humanity with the bonewheel shield. It was so satisfying watching him kill a half dozen with every go.

Poor poison skelly babies :expressionless:

Do the skeleton babies give toxic as a thematic throwback to the Valley of Defilement in Demon’s Souls (abandonment, etc.), or is it more of a “hey remember this thing? so do we, watch out” deal?

Ah yes, tiny skeletons. The strongest enemies in the Souls series.

Very powerful teamwork there.

I had never seen this before the video. I guess it makes sense the babies would do it because there are very few other very tiny enemies that move fast enough to all get in each other’s ways perfectly. It was just so funny, though