Before I describe the last of the seven Avatars of Sin, let me attempt to recap the story so far, as I understand it. The sequence of events is unclear, but we’re playing as a character with no memory, who is called “The Sinner” or “the wanderer” in-game (and it’s only the pictures that give any real indication that the wanderer in the cutscenes is supposed to be our character, and they’re absent from my videos because the developers don’t seem to care about the story), and “Adam” in all of the game’s promotional materials. Adam went on a journey, during which a woman named Chanel fell in love with them. I assume that they traveled together to Levin Undok’s place, and Levin Undok tried and failed to seduce Adam, eventually becoming so jealous that she became the Avatar of Envy. Adam later ditched Chanel as well, leaving her to become the Avatar of Lust. Along the way, Adam told Camber Luce of the cursed treasure that turned him into the Avatar of Gluttony, defeated Rhodes and turned him into the Avatar of Pride, and passed through the country where Yordo took the throne he didn’t want and became the Avatar of Sloth. It’s really unclear what those last two events had to do with each other, if anything. Also, Faiz Tilus tried to become immortal and became the Avatar of Greed, with no apparent input from Adam at all. You’ll either have to trust me on all of this or look up videos of first playthroughs. I bring this up to illustrate how Adam is, at most, the Forrest Gump of sin here. Momentous things happen, and Adam is often there, pointing to where they got shot in the but-tock.
Angronn is a rock golem that is the Avatar of Wrath. That’s about all I got out of the cutscene. Either people made a golem and it became wrathful, or maybe, with a bit of creative interpretation, Adam’s return to their hometown provoked such wrath that the rocks were animated in this form. Either way, this place is the “beginning and end” of Adam’s journey, so clearly the boss you’re intended to fight last. This is good, because the sacrifice you make is utterly awful, unless you’re one of those people who just never gets hit. To fight Angronn, you have to give up your armor, decreasing your defense, and also lose the healing over time effect that makes the random chip damage from other bosses somewhat bearable. That would seem to be a minor sacrifice in this particular fight, where the biggest threat is being punched off the ledge entirely, but most of the time, the only way to dodge the punch is to get in the path of a falling sword or roll through a pool of lava, and the tiny bits of damage you take from that just keep adding up. Attacking Angronn can be difficult, because the only target you get are his fists, and they tend to be trying to damage you most of the time they’re within range. Angronn has a variety of attacks that don’t leave his fists exposed, and if he feels like it, he can just use those forever and leave you no opportunity to attack. At least you can hit him with the swords he throws at you, doing a fair bit of damage, but he can also hit you by knocking the swords around, which tends to happen when he’s otherwise giving you an opening to hit his fists. The lava balls he throws will probably kill you if they hit you and will definitely box you into a corner if they don’t, and he can also summon fiery minions that just explode. After all of that is done, he’ll destroy parts of the ledge that you’re standing on, forcing you to retreat until you’re on a tiny strip of land that doesn’t give you much room to dodge. If you haven’t mostly worn him down by then, you probably won’t win. Did I mention that this is probably the longest fight, which would be great if you were recovering HP the whole time?
Of course, there’s a final boss once you defeat the first seven, surprising no one who’s played a video game before. But I’ll get to that next time.
Part 5: Angronn