The time pressure of this mission makes it a real zero time dilemma. Er- wrong game?
The galaxy is in danger. Space Pirates have become an increasing threat under the command of Mother Brain, and it’s only gotten worse now that they have a new weapon in hand. The bioweapons, known as Metroids to the few who have heard of them, have the ability to drain the life force of living creatures. Couple that with surprising durability, and you have some of the deadliest creatures in the known universe. With the Metroids’ creators, the Chozo, nowhere to be seen, the galaxy’s only hope is a bounty hunter by the name of Samus Aran.
Welcome to Metroid Zero Mission, a remake of the original Metroid for the NES. Just like the original, Zero Mission is about exploring a hostile alien world and collecting powerups within, making Samus a force to be reckoned with as you go. But if you want a Metroid that’s more on par with later games in regards to visuals, number of powerups, and story, then Zero Mission is for you.
Before we begin with the game proper, we take a look at the Metroid manga by Tazawa Kouji and Ishikawa Kenji. This manga acts as both a tie in with Zero Mission itself, but also works as a backstory that connects elements from the other games together as well. So just what was Samus’s life like before she became an intergalactic bounty hunter? Well, it involved a number of traumatic incidents, for starters.
We have our mission, and now it’s time to carry it out! Samus arrives on Zebes, and must now fight her way through her former home. But there are plenty of blockades in the way, which require the Power Suit to grow a bit before Samus can overcome them.
There are two creatures guarding the entrance to Tourian. The first is Kraid, who dwells deep beneath Brinstar. If Kraid has anything going for him, it’s being big. Which is weird, because he didn’t have that going for him in the original, but he was probably harder back then.
One monster down, but Ridley still hasn’t touched down on Zebes. Until he does, Samus continues her journey through the home of her childhood. And what better way to show that you spent your adolescence in a place than to sequence break through it to get a new item early? I can’t think of anything better.
Ridley may not be on the planet yet, but we still have to look for his domain while he takes his sweet time getting here! So in the meantime, we’ve got a volcanic region to explore and a Wave Beam to find.
Okay, now Ridley is on the planet. And soon, he’ll arrive in his own area. Until that happens, Samus will just pillage the caverns until she can come face-to-face with about 80% of her PTSD.
Kraid and Ridley are dead, which means Mother Brain is out of defenses to keep Samus out of Tourain. However, she still has her not-so-secret weapons: the Metroids. Does Samus have what it takes to defeat the Chozo’s bio weapon? The answer is yes, because we’ve had the Ice Beam for a while now.
After defeating Mother Brain, Samus was ambushed by Space Pirates and shot back down to the surface of Zebes. Devoid of their leaders, the pirates are now actively hunting Samus as vengeance for ruining their plans. For some reason, Samus can’t reform her suit, and is the most vulnerable she’s been in a long time. The odds are against her, but Samus is still determined to escape this mission alive. So… how do we do that?
Samus’s Power Suit has been recovered, but we’re still missing a few key items. Namely, Power Bombs. But there’s also several smaller upgrades we’ve yet to get as well, so let’s grab those before we take out the Space Pirate Mothership.
Okay. We have everything now. Which means Samus is actually able to take on whatever is at the end of the Space Pirate Mothership. And, with that, hopefully she can figure out how to actually leave Zebes, because the lack of ship is really the only thing keeping us here.
It’s that time once again! @moderators , this thread can be put in Completed LPs.