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No spoilers. No spoiler tags. No wink-wink coy spoilers (scoylers). 
Games not under spoiler rule: Metal Gear (MSX), Snatcher, Metal Gear 2 (MSX2), Policenauts (just for references to)
Games under no-spoiler rule: Metal Gear Solid: The Twin Snakes, Ghost Babel, every game released after MGS1


















Metal Gear Solid is the action-adventure stealth game that popularized the genre. Released for the PlayStation in 1998, Metal Gear Solid mixed cinematic presentation and unique gameplay to become a best-seller and fan favorite. The game was directed, produced and co-written by Hideo Kojima and serves as a sequel to the MSX2 versions of Metal Gear and Metal Gear 2: Solid Snake. The title “Solid” has several meanings - the game’s protagonist is Solid Snake, but it also alludes to the “solid” 3D graphics.
Metal Gear Solid: VR Missions is a separate game released one year later. VR Missions has no plot, but serves as 300+ mini-missions to train the player on the game’s mechanics. In Japan, these VR missions were included in a re-release of MGS1 titled Metal Gear Solid: Integral.
The LP
A few years ago, Instant Grat created a thread on SomethingAwful for experimental LPs. My submission was “Metal Gear Solid Let’s Plays itself”, where the game’s codec call conversations played out over gameplay. Now the award-winning concept is a full-fledged LP!

There will be “Non-Codec” and “Codec” versions of each update. The Non-Codec versions don’t have optional codec calls, where the Codec versions will have every single codec call. Because of the glut of information in the Codec versions, I recommend those only to people familiar with the game, or after watching the Non-Codec version.
Like the codec calls, the videos for VR missions appear when contextually relevant to the main game. All versions of each update contain links to the same VR missions (you won’t miss any by skipping non-codec videos). Some people don’t care about these, so I made them supplemental material.

This is a spoiler-free LP. Joining me on the LP is Blindcat. He is a poor soul who never played Metal Gear, so I’m acting as his seeing-eye dog through the franchise. Any Metal Gear games released before this one are fair game (Metal Gear and Metal Gear 2) as they are heavily referenced in MGS1.





























































































































































































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Hello! This LP was started on Something Awful. I’ve slowly worked towards it for about 4 years now. Even so, updates were so infrequent that the SA thread fell into archives, so I’m reviving it here on p’zone. I’m glad to post this here, because way back when, Kamoc’s [Bob’s] LP of Silent Hill: Homecoming was an inspiration and gave me a standard to hold my own projects against.
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Was following the old thread, and I look forward to more shenanigans with the legendary super soldier Solid Snake.
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Snake, what’s wrong? I thought you were good with dogs.
Mission Log
Snake and Meryl head for the underground
maintenance base where Metal Gear is being
stored, from the Commander's room on the 1st
floor basement in the nuclear warhead storage
building. But suddenly, Meryl starts acting
weird...


To stop the terrorists' nuclear attack, one must
deactivate the detonation code or destroy Metal
Gear itself. Snake and Meryl head for the
underground maintenance base where Metal
Gear is being stored. However, FOX-HOUND
member Psycho Mantis confronts them.


After losing the battle, Mantis tells Snake that
there is no way to get to the underground
maintenance base other than going north from
the Commander's room and through the cave
to the Communications Tower.
Then Mantis dies.






Hello again! This update is shorter than I thought it’d be. Originally, this and the next update were to be one video, but it was way too long!
On the upside, there shouldn’t be a huge delay between updates anymore. I looked at the oldest documents I had from this LP and they were dated December 2012… I’d like to spend less than 5 years in total on this.
As for this video, it’s a pretty fun portion of the game with some heckin’ cute new obstacles.
2 Likes
Quick update here! Because Youtube removed annotations, I don’t have any reason to post the VR Mission videos as part of the story updates. So they’ll pop up in between!

Here’s the VR Mission for the PSG-1 sniper rifle. It’s basically what you’d expect from a sniper rifle and not much else.
The fanart keeps pouring in! Here’s some choice memories from Metal Gear 1 put to canvas.
[Click for Album]
Metal Gear 1 Recap by Blindcat
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It’s almost 1 year since the last time I posted the Mystery VR Missions video.
Let’s make this an annual tradition, 3 more VR Mysteries!

Story updates are on their way, I swear. In the meantime, the Mystery VRs are my favorite and some of the best in the game.
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Do you think love can bloom, even on a battlefield?
Mission Log


Taken hostage, Snake is subjected to Ocelot's
torture. If he submits, Meryl will be killed.


Campbell tells Snake, who is drained from the
torture, that Metal Gear is equipped with a new-
type of nuclear warhead. Snake waits for
an opportunity to escape the cell.


After outlasting Ocelot's torture, Snake escapes
from the cell with the help of Ninja. However,
Meryl, taken as the other hostage, cannot be
found. The terrorist's demands have been
rejected and they are preparing to launch
a new-type nuclear warhead. To stop that,
Snake must use the detonation code emergency
override key at the underground maintenance
base up north, or destroy Metal Gear itself.
Snake first collects his belongings and then
heads north for the underground maintenance
base.






I’ll never submit! This is the quarter of the game where they completely forget to make a stealth sneaker.
The codec video is almost twice as long, because there is a depth of optional content and details to show, some that even I had no idea existed (32:00).
In updating the OP, I realized that we have all of the weapons and equipment in the game by the end of this update! And we’ve still got a third-or-so of game left.
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Let’s learn all about the best weapon in the game, according to Nastasha and myself. It’s the stinger missile launcher!


This is the final weapon VR mission video, but there are plenty of other VR missions to come.
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Here’s one of the fewer-than-12 VR missions left! It’s the Vs. 12 Battle

In which Snake has to kill 12 people with a given set of weapons and ammo. They’re pretty fun excuses to play the game like a shooter.
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So, the snake’s finally come out of his hole!
Mission Log
The terrorists have started preparing to launch a
new-type of nuclear warhead. To stop that, Snake
must use the detonation code emergency override
key at the underground maintenance base up
north, or destroy Metal Gear itself.


After escaping from the cell, Snake climbs
up Communications Tower A to detour around the
glaciers blocking the way to the underground
maintenance base. However, Liquid's Hind D
destroys the walkway. To get out of this terrible
situation, Snake starts rappelling along the wall of
Communications Tower A, depending totally on his rope.


Snake gets attacked by Liquid's Hind D at
Communications Tower A, but he rappels down the
communications tower wall and acquires the
Stinger -- a weapon effective against the Hind.






Ah, so this is what a Russian gunship’s doing here. Performing very well as a boss fight! Many of the game’s boss fights incorporate gimmicks that were only made possible with the PS1’s power, and this one does that while also being really fun to play. The previous two games had fights against the Hind D that were limited by the MSX into static and absentee, respectively, and MGS makes up for it.

Here’s another batch of VR Missions! The other, more interesting, half of the Puzzle missions. I encourage you to solve the puzzle on your own before seeing the solution!

Here is another short VR Mission video while I put together the next story update. This completes the VS 12 Battle missions which mistakenly teach Snake that he is an action movie star, not a fragile mortal man.
VR MISSIONS: Mystery 3

Here’s the last group of Mystery VR missions! None of these are really brain busters. The limitations of the game mechanics probably prevent a complex crime scene investigation. Oh well?