Guns in the Persona series just feels so off. Even the Evokers in 3 leave a weird taste. At least the mainline Megami Tensei games it feels more appropriate for an apocalyptic world feeling.
The monster namer must have really gotten confused if they named the fishman Yog-Sothoth Jr. when there IS a Yog-Sothoth Jr. in a different Lovecraft story.
Also for whatever reason the white-on-white Philemon subtitles keep making me think of Po’s speech in Kung Fu Panda 2, always cutting away to the emperor not being about to hear anything and going, “WHAT?”
: As soon as we enter the Black Market, we pass the casino… and then a room with no sign or description.
: Most of the shops that were here in the real world are still here. We have to head to the Peace Diner to progress the story, but just like Ikebukuro in SMT 1, the prices are out of control.
: You might notice that both of the weapon shops we’ve been to only sell guns. This is actually a reference to SMT 1 - once the apocalypse hits in that game, you can’t buy swords anymore. A lot of these guns are upgrades, but at that price it’s just not worth it. Let’s head to the diner.


: Oh hey, it’s The Master. Where’s Torgo?
: We can go back to that door from earlier, and now we’re in Kama Palace. Kama Palace sucks. Kama Palace is SMT1 dungeon design at its worst. Let me just post the map, from the same Japanese site I found the SEBEC building map:
: The black numbered squares are holes that go from floor to floor. Basically, unless you have a map, this dungeon is pure trial and error. You’re going to want to go out and buy a couple of emergency exits unless you have a Persona with Traesto. If we want all the items, we have to make a minimum of three descents. Only two, I swear.
: For our first run, we need to skip the elevator (which you can see on the map I posted above) and instead go down a bunch of holes.
: I grabbed as many spell cards as I could - these are mostly enemies from the subway that the party (well, more like Mark, Maki, and Nanjo) were too low-level to negotiate with.
: Kama Palace fucking sucks. There’s a dungeon in the Snow Queen quest that is notoriously bad, but I’d say this is even worse. It’s long, it’s tedious, I’m sitting here rotating my automap to face the same way the Japanese map is so that I can tell which hole I have to go down. The whole thing is a fucking slog.
: Eventually, we fall down Hole #10 (on the map) and wind up at a treasure room.
: This room has probably the best treasures in the entire palace: two Beads (full HP restore), two Balm of Life (revive with full HP) and a Dexterity Incense that boosts Dexterity by one. I didn’t wind up using it on anyone, but if I do use it it’s going to most likely be on Mark or Maki to make them less bad.
: On my way out to cast Traesto (Nanjo still has Quetzalcoatl and that has Traesto) I ran into one of these fuckers. Teketekes are reverse-Lilims, being immune to physical and gun damage but severely weak to magic. Mark was actually racking up EXP because of Megido. Most things in Kama Palace are weak to Nuclear, and what Mark has is a fuckload of Nuclear damage. Teketeke apparently does not give a spell card, because I successfully negotiated with it using Jihei (who was P-level 26 at the time) and didn’t get a card out of it.
: Our next run was to B9F using a different set of holes to reach a treasure room that is also out of the way from where the route to the boss is.
: There were some new enemy types along the way - Haokah and Malphas. Haokah is pretty weak, except they can cast Shibaboo. If you’ve played any of the SNES SMT games, you know how bad Shibaboo is. Shibaboo inflicts Bind, which prevents you from moving. Thankfully, Shibaboo doesn’t last like eighty rounds of combat and persist through encounters in this one. Malphas has a charm spell, but that’s about all it has. Again, we can’t negotiate with them because people are too low level.
: More new enemies. Pairika has the same resistances Lilim does (absorbs magic, reflects status effects, weak to physical) and is generally really easy to deal with because they don’t have the annoying skills Lilim does.
: The best part is, the treasure room here is fucking pointless. What’s in it, you ask?
: Common fucking healing items that we could buy at any item store, that’s what. We still have some 90 chewing souls sitting around in our inventory. Traesto again, fuck this garbage. Thankfully, I remembered to save, because something very bad happens pretty soon that made me need to reset the game.
: This time, we take the elevator down, because the remaining treasure room with actual items in it is on the way to the boss.
: We actually take the elevator down to B4F, and then jump into hole number 5, and then hole number 9 on B5F.
: This is the wrong way! Don’t take the C, kids!
: We get down to B7F on the correct side (the other side leads to a save room and Trish’s spring) and then something very bad happens.
: I actually forgot to capture it, because I was so pissed at the RNG, but here’s what happened. The harpy-looking monster in the back row here is called an Ocypete. They’re palette-swapped versions of a much more harmless demon called a Megaera.
: The main difference is that Megaeras have shit for HP and take 2x damage from all the common elements. Ocypete, on the other hand, is a piece of shit. They have Maragion (tier 2 AOE fire spell) and we have two people weak to it: Mark and Nanjo.
: So what happened? Well, notice how in these screens, Mark and Nanjo’s Personas are at Rank 1. I got into a fight with four Ocypetes, and got slammed trying to escape after a bad negotiation. Mark and Nanjo died… and then I found out that their Personas inherited a special ability that’s dependent on moon phase when they’re fused. What happens is that if they die, their Persona takes the hit for them and returns them to full HP… in exchange for the Persona de-ranking back to Rank 1. This shit was unacceptable, so I had to reset.
: Finally, after a fourth time down here, I got to the first treasure room on B8F.




: The manga foreshadows the fact that Chisato is the Harem Queen WAY earlier than this - I think it happens in like Chapter 7 and the actual Harem Queen fight is Chapter 19.
: There’s some items in here as well. I didn’t wind up using the Agility Incense, but if it’s going on anyone it’s probably going on Mark or Maki - Jihei was at well over 80 by the time I finished recording this.
: There’s another art gallery on the floor below, but we don’t want to touch any of those boxes. They’re all trapped with “heavy damage”, which takes off roughly half of Jihei’s HP.
: Finally, after over an hour of fucking around in Kama Palace, we reach the save point immediately before the boss.
: There’s also a final art gallery with a Luck Incense in it. I’m not entirely sure what Luck does in this game, since negotiations aren’t totally random the way they were on the SNES (where Luck was only a useful stat for the main character because no one else could negotiate). It probably raises critical chance, in which case I’ll just use it on Jihei.
: And here it is. The last door before the Harem Queen. Let’s just go in and get this over with.
: “Same to Jihei, and the rest of you, too. Welcome to my palace.”
: Gee, it sure is Persona 5 around here.
: “Ch…Chisato! It really was you…!?”
: “No…!”
: “…Knew it. Yo, Jihei, did Chisato always have that many moles? Didn’t she always used to brag about how clear her skin was?”
: “C’mon, Chisato! There’s an explanation for this, right? Is the real Queen threatening you?”
: I feel like Maki would fit right into Ni no Kuni 2. By which I mean she’s as dense and annoying as any of the characters in that game.
: “You’re not really the enemy… that’s a lie, isn’t it?”
































: What. WHAT. FUCK YOU, GAME! FUCK YOU! FUCK YOUR FUCKING BULLSHIT!
: I like to think of Kama Palace as the game designer behind the SNES games coming into the design room for Persona 1 and screaming “What the fuck is this shit? Where are all the damage floors? Why isn’t this a maze that takes hours to clear even with a map? Why aren’t we forcing the player to do it twice?”. Eventually, they got their way and that’s how SMT 3: Nocturne came to be.
: “Hey, yeah! I bet that Aki girl is controlling her!”
: “Mm… Chisato’s eyes were clear. To me, at least, they didn’t seem to be the eyes of one under someone’s control.”


: The first thing you’ll probably notice is that Macha is very weak to most of the common elements. This is a downside… but in exchange, we get access to Zanma and Mazanma, which do Blast damage. Very few enemies are capable of nulling Blast.
: I also used the money we got from doing multiple runs of Kama Palace to upgrade everyone’s guns. Jihei’s in particular is a fucking beast: its attack stat is 10 lower than the MP5 he was using before, but hits six times guaranteed.
: Not pictured: me running back through the entire dungeon to make it to the Harem Queen again. Thankfully, the game shows you which route you took to get there, so it’s much easier this time around.





: You can’t see it here, and I don’t want to show the manga’s version of it, but I will give you the title of the painting: “The Gate to Paradise”. I should mention (and I’ll show it off at the end of the update) that the manga’s version of Kama Palace makes way more sense. It looks like Versailles on the inside, and rather than having to go through a bunch of shit trash garbage dungeon, the party gets captured and brought to the boss room.
: “My… my painting!”
: “Alright, Jihei. You saw my paintings in the gallery, right?”




: Mark, Nanjo, and Reiji are all turning to stone. I’d like to think that Reiji really wanted to just pop Chisato in the head with his gun, but since he has a rifle it’d be the hardest to do quickly.
: “Dammit! Even more moles! Turning them to stone was too nice… I should’ve made them suffer more!”
: “I’ll give you, and only you, one last chance, Jihei… which is better? My breathtaking painting, or Maki’s piece?”




: “Hey Queen, if you beat these guys up, I’ll fix your face back to normal!”
: “Really!? All right, I’ll do it! If that’s what Miss Angel wants, then the plan has changed. I’ll kill you all myself!”
: No matter which option you pick, the Harem Queen is a fucking joke. I took this first round using a bad formation (this is how the game puts you by default)…
: Before going into auto-battle and just having Maki and Jihei shoot her to death. The Queen’s only real attacks are a couple of spells and a physical attack that did a whopping 7 damage when she hit Jihei with it.
: That’s what you get for having your Persona be Goatse, you stupid bitch!































: I’d just like to say that the way the manga handled this was ALMOST better than the game. They were so goddamn close. Instead of the whole “love conquers all” bullshit, Chisato grabs a shard of the mirror (which the protagonist breaks) and slits her throat with it. That would have been a fucking perfect ending… except then Maki wishes so hard that she summons Tensen Nyannyan, a Persona whose level is so high that even Jihei’s too low to use it right now. Tensen Nyannyan then casts Samarecarm and saves Chisato, which pisses me off because god fuck. Way to make the death have an impact.
: “You’re right! This is wonderful… and I’m not talking about my face. I… always thought you still liked Maki, Yosuke.”
: Enough with the goddamn romance novel bullshit! Enough! Fuck! Fuck this game!














: Guess what? We get to walk all the way back to the start of the goddamn dungeon! Worse, I accidentally unequipped Quetzalcoatl while moving stuff around, so I couldn’t even use Traesto to escape.
: Thankfully, we still had that Emergency Exit I bought a bunch of updates ago. Next time, we’ll do something that hopefully sucks less than Kama Palace did.

: This is the manga’s rendition of the boss room.

I think Persona 1 definitely has a different feel to it than the later games do: it’s a lot darker and also has a lot of weird body horror stuff in it (the Harem Queen as an example, but there’s some others) that are far more mainline SMT than what you’d see out of the later games. In fact, I was kind of surprised that they re-introduced guns (along with the Nuclear damage type, which left after Persona 2) in 5.
Maki in the manga is a bit more palatable - not much, but it’s at least clear that she’s a massive chuuni (and she knows it) rather than just another dipshit anime stereotype.
I mean, at least it’s not as bad as Revelations: Persona where they had I think three different demons (Lilim was one of them) all named “Vixen”, because can’t have demons in a 90s game. I’m not entirely sure why they fixed it for Eternal Punishment, but my guess is because Revelations was a laughingstock even in 1996.
This seems… so counter intuitive to how it’d actually be in real life. So weird.
100% not your fault since this is a thing that should be shouted at you if you ever ended up getting it on a thing… but also good LORD that’s miserable an ability.
I’m torn between my actual like, enjoyment of Brosuke as a character, and the fact that this is the funniest, most accurate thing I’ve ever heard you say.
: While I was recording stuff for the main LP, I decided that I should probably do the pre-requisite grinding for the Snow Queen route, since we’re already about halfway through the SEBEC route at this point. I remembered this being real bad and taking hours upon hours when I played it the first time.
: Meet Naoya Toudou. Much like our friend Jihei, he is also a one-earringed high school boy with a Persona. Unlike Jihei, Naoya had to spend the first two hours of his game in Mikage Hospital.
: Specifically, at this part of Mikage Hospital, running back and forth in front of the doctor’s office.
: There’s two reasons we want to do this. First off, we NEED to be level 21 at a bare minimum before even considering going after the Snow Queen. Second, we want to do it here because of a couple of quirks of Persona 1 I’ve already show off: namely that any time a character leaves the party, they’ll automatically match the protagonist’s level when they return to the party and that the Persona awakening cutscenes (such as Elly’s in the hospital) give us exactly enough EXP to level up, regardless of what level we are.
: So anyway, the first half-hour or so is spent slowly and painfully having Seimen Kongou cast Garu on a single enemy at a time, until he eventually hits Rank 7 and learns Magaru, in which case you can wipe entire encounters with one press of the “auto” button. You’re probably going to want to go into the formation editor and specifically make an auto setup for this. The reason for that is…
: Pixies. Fuck Pixies. Pixies reflect wind, meaning that it’s likely Naoya will knock himself out if he casts Magaru while they’re around. The best thing to do is negotiate them away, because escape chances in this game are abysmal.
: This is Naoya at level 19. The EXP might not seem too bad, but this is from that six zombie encounter I posted above. All of the other random encounter types will give us FAR less experience, down to a minimum of around 50. This is why we want to hit 19 before even meeting Elly: because getting some 2700 experience from that cutscene is much better than getting 200 and having to grind out 2700 later.
: Eventually, we meet Elly and Naoya levels up to 20. You might realize this isn’t level 21, but that’s not a problem because we still have one more awakening cutscene: Brown’s. The reason this grinding is important, by the way, is that there are no random encounters in the hub area for the Snow Queen quest. If you haven’t grinded enough, you’re probably going to have to restart the game.
: Apart from being level 21, we also need two other things: around half a million yen and 19,000 casino coins. Ideally, we need to do this before we go to the Alaya Shrine for the first time.
: Even with all the encounters and selling the 37 QQ Helmets I picked up along the way, we’re still… several hundred thousand yen short. That’s fixable… I think. Maybe. We’ll see.
: So anyway, let’s tackle the casino coins next. Judgment 1999 is run by… apparently the Magypsies from Mother 3. Good to know they got another job.
: We need to spend 10,000 of our hard-earned yen buying around 100 casino coins. This can be done with less, but we want a bit of a buffer. Judgment 1999 has three games, but we only give a shit about two: Video Poker and Code Breaker.
: You might think that not being able to see the coin count is an emulator bug of some kind - it’s not. The PSP has a very bright screen and my capture card’s brightness settings were set too low.
: The rest of this is going to look like canned ass for a bit because I thought that there was some weird resolution problem. I’ve been playing the game in 4:3 to simulate a PS1, but the game runs at 16:9 on the PSP itself. I had to jack up the brightness a ton to even make the coin counter sort of visible. The game gives you a starting hand of 5 cards, you pick cards to keep and then get dealt up to 5 additional cards. Here, I got lucky and got a straight on my first hand.
: The reason everything is so blurry, by the way, is this is just how the PSP is when you put it in composite output mode. The component cables I have won’t work right for some reason, but it’s still blurry even with those. Anyway, after you win a hand you’re given a couple of options to increase your winnings. All the guides I’ve seen recommend picking High & Low.
: High & Low gives you a card and four face-down cards. Your goal is to try and find a card of a higher value - Joker always wins. Every time you do this, you double your winnings. Naturally, you can savestate your way through it, and I absolutely recommend doing so if you ever decide to do this yourself.
: Finally, there’s Code Breaker. Code Breaker is how you can grind a decent amount of money in the early-game, provided that you have the solver program someone made (which even then is not great). Unlike the other casino games, Code Breaker uses Metal Cards, which you can get as a drop off the zombies in the hospital.
: On a side note, I’m kind of amazed at how much Code Breaker looks like a Neo Geo game. Anyway, here’s how it works. First, you pick nine random numbers. The dickish part about this is that you have to use every number exactly once, but the game will accept your guess even if it’s not valid. Here, I just picked random numbers. You’ll notice that the first prize is a million casino coins. Your chances of winning that (without savestates) are approximately 1 in 8192.
: Each guess lowers the prize by a tier. Here, I got REALLY unlucky. The numbers in the “B” column indicate that you have the correct number in that row, but not in the right position. The “H” column indicates that you have the correct number and the correct position. This left us with… around 1600 solutions.
: Picking one of those at random gave me this, which is much better. The third prize is usually what the solver is going to get you, and that’s what we want. Divine Voices are a healing item that sell for 12,000 yen each, and you also get another Metal Card.
: With that, the solver gives us the right number - 924 156 837, and we win the third prize. The solver doesn’t always work this well - I’ve had it get down to like eight possible solutions after four tries, which can definitely happen if you’re unlucky enough.
: Anyway, my question for all of you is this. Does anyone care if I just put my save into an emulator and cheese the casino to get the 19,000 coins we need? I’ve done this on real hardware before, but it’s a pain in the ass.
- Cheese this shit, required casino grinding is bunk
- Don’t cheese ths shit
0 voters
Absolutely cheese it. This is one of those situations where the game is just bad and there’s no reason to suffer through this in order to get to the actual good bits.
Fuck terrible design decisions. The only thing worse than mandatory casino grinding is mandatory fishing minigames. This is a cheese% run.
: Back in the SEBEC route where I haven’t spent like four hours grinding shit, we can head to where the hospital was. The trick to this (which I apparently failed to capture) is that you have to leave the Black Market heading North to get to the street that leads here.
: “Pbbbbbt! You can’t get in from here!”
: “If the one in the forest was here, yeah, but she’s too much of a scaredy cat. That’s how come no one can stop me and my Daddy!”
: I hope you’re ready for more padding, because we’re about to get a lot of that.
: “Ugh! Sheesh… she got away again.”
: “…”
: “Damn… it won’t even budge. Hey Nanjo, quit starin’ into space! Don’t you have a plan or somethin’?”
: “The girl placed something onto that pedestal. We won’t gain access without a key fitting this half-moon-shaped hollow.”




: Yeah, I bet we’ll need three emblems and several card suite-shaped keys to get through that door.



: Remember how we had to go all the way through the subway dungeon to get to this side of town? Guess what we get to do again!
: “Oh well. Guess we’ll go back… we gotta find whoever that brat was talking about.”
: “You better get out of the way. I’m going to destroy it.”
: “Whoa there, Reiji. This isn’t something you can just smash like that.”
: “You sure lose it when Kandori’s involved. Well, I’m not gonna ask. But man, you don’t have to carry whatever it is all by yourself.”
: “…”
: “Masao’s right, Reiji. We’re all in this together, after all.”





: Out of curiosity, I went down to see if there was anything where the Abandoned Factory was. There’s nothing. However…
: We run into a new generation of beefed-up random encounters. These are among the most annoying in the game: Genkurou (up front) is extremely weak to gun damage. The only problem with that is that Carrie (middle row) reflects gun damage and you have no way of controlling which enemies your gun is going to target. Principality (in back) are just like the Archangels we fought previously and die very quickly to physical attacks.
: I’ll spare you seeing the subway again, but there’s some new and extremely dickish enemy encounters in here.
: First off are these little fuckers. Polisun have Mamagnara, the second-tier AOE earth spell. One thing I overlooked is that Mark’s Persona is extremely weak to Earth. This adds up to about a 1/4 chance each enemy turn that they cast Mamagnara and instantly kill Mark.
: Nozuchi here is a demon that underwent a major renovation between the time of Devil Summoner and Persona 1 and the more modern SMT/Persona games. It looks like this now:

: Finally, there’s these fuckers whose name I forget, but they also reflect gun.
: Anyway, after going back through the subway full of bullshit overpowered enemies, I decided I’d had enough of this shit and went to fuse some new Personas.
: The only problem is that all the Personas around our party’s level SUCK. Arianrhod is a perfect example: Mazan is a great starting move and it also learns Zionga and Zanma… but it has garbage stats and the same issues that Mark’s current Persona does.

: I did wind up fusing Aonbharr for Maki, simply because it sucks less than Pyro Jack. Look at that fucking Dexterity! Dexterity is the second best stat after Agility, and even its Agility isn’t that bad. The only thing that sucks is its low Magic Attack, but it starts with an AOE and also has Traesto. Eastern Impact isn’t half bad either, being effectively Mazanma but only hitting in an area as opposed to all enemies.
: I can’t do a Personalog for Aonbharr though as he has no official art. I also found no results when Googling his name that weren’t the Megami Tensei wiki, which states that he’s the horse of a Celtic sea god. His name means “Foam” in Celtic and he has the power to travel over anything. Basically he’s an equine ATV. My guess is you twist his ears like the throttle on a motorbike to make him go.






: Here’s the Lost Forest, not to be confused with the Lost Woods, a wholly owned subsidiary of Nintendo. The Lost Forest only has one new gimmick, which isn’t even that bad but is slightly more annoying than when the same gimmick appeared in SMT1.
: The Lost Forest theme sounds a lot like the Hollow Forest bonus dungeon from P4 Golden and the winter music for P4 Golden in general, which makes sense given that they’re composed by the same person. My theory is that Shoji Meguro wanted to invoke unpleasant memories of Persona 1 in a dungeon associated with the absolute worst character Atlus has ever made, so that people who played this would realize that Marie is trash.
: There’s also some new enemies. It’s really impressive that Duergar are in this game, given that they originated in Charles Barkley: Shut Up and Jam Gaiden… which didn’t release for more than a decade after Persona 1. I swear, Atlus must have psychics working for them. Duergar are known for two things: mining and their love of Japanese culture. Charles Barkley brokered a peace agreement between them and Square-Enix-Goya in order to obtain the Shrekmono, a legendary Shrek-themed kimono made by the Duergar.
: There’s also Picollus, which is a blatant palette swap. These things helped me discover the fact that you’re locked from getting spell cards from any of the demons in the forest right now: Jihei can negotiate with these (or should be able to) but I kept getting the “Sorry you’re not high enough level” error when I tried to get a card off them.
: The Lost Forest’s gimmick, by the way, are spinners. Spinners are a holdover from Wizardry 1, where they were probably the largest source of people quitting that game. In this game, they dump you off one tile to the right of their position from where you stepped on them: you can see the footsteps coming from that save room on the minimap and going into the spinner.
: There’s only a handful of spinners in the Lost Forest, and I have to question why Atlus brought them back. In Wizardry, they only worked because you couldn’t tell that they were spinning you around. SMT1 made them even more trivial by making them not actually dump you anywhere - all you had to do was turn a few times and head to your intended destination. In this game, it means a few extra steps.
: Eligor. FUCK Eligor. This asshole was the bane of my existence in Persona 5. In this game, he’s a generic-ass enemy who is weak to Nuclear damage and Maki’s handgun for some reason. I edited the formation here to move Maki up so she can hit them with her gun.
: The entire Lost Forest is pretty boring design-wise, and I’ll let you in on a little secret as to why: we’ll be back here later. At the end, past a small spinner section, is a gingerbread house.









































: “What about you, mister? What are you living for?”
























: Oh boy, more backtracking! This isn’t getting old at all. Anyway, what if instead of being as anime as possible, we ruined Mai’s hopes and dreams?
: Basically, this is the only warning you get that you’re headed for the bad ending. This is admittedly much more warning than you get in Persona 4 when you’re in a similar situation.
: At the end, assuming you have at least one answer wrong, Maki will step in and ask you if that’s really what you meant. Persona 4 REALLY could’ve used this in that situation, instead of waiting until the last day to ask me if I’m really, really sure I want to go back to Junes. Honestly, that and the “then who’s the real killer?” part were the worst parts of P4 for me. At least in the base game you had the clue of it being pretty much the only person on the list who you don’t have an S-Link with.
: “This is going nowhere. We’re begging you here! Please let us borrow it!”
: “If you won’t, I’m gonna have to give you a spanking, got it?”
: So, you might’ve asked yourself where the boss fight in the forest is. The answer is that on the good ending path, you skip it. On the bad ending, however…
: Mr. Bear is a total pushover of a boss fight, which I suppose is the game’s way of telling you that you’ve fucked up. He is very weak to five things: Nuclear damage, Blast damage, Wind, Fire, and Gun.
: Mark in particular can hit the boss for around 250 damage, far more than the 80-100 that everyone else hits for. Mr. Bear is honesty so easy that I just set the game to auto and waited for a few minutes.

: We have effectively murdered Mai. She never shows up again on the bad ending route as far as I know. Naturally, I’ll go back to the good ending route for the rest of the LP and probably just find a video somewhere of the bad ending since I don’t feel like playing through this route twice, even from this far in. Next time, we’ll raid Mana Castle and hopefully kill Aki off.
There’s a good chance the “Lost Forest” actually does have the same name in Japanese as Zelda’s Lost Woods. It’s actually a fairly common name for “forest maze” levels in video games, and gets translated in a lot of different ways, from Zelda’s “Lost Woods”, to “Lostlorn Forest” in Pokemon, to “Phantom Forest” in Final Fantasy, and more.
And IIRC, at least the “true killer” scene in P4 had a big dialogue box saying “THIS SCENE IS GOING TO BE IMPORTANT. THINK CAREFULLY BEFORE YOU MAKE CHOICES.” or something to that effect right before you enter Namatame’s room. I think it even allowed you to save?
It did. It also is like, not THAT hard to figure out the right answers if you’re thinking about it, and have been paying attention.
: In recording this update, while looking for a map, I found something out. Basically, we’re MASSIVELY underlevelled. We should be around 40 at this point, but three out of our five party members are under 30.
: Thankfully, Maki’s new Persona can Traesto us out of the Lost Forest so we don’t have to backtrack. Anyway, I blame two things for why the party is underlevelled. The first is the stupid EXP system that ensures only the fastest party members are any good. The second is that Persona 1 doesn’t really put up any walls to ensure that you’re staying at the right level. It’s a pretty goddamn easy game.
: We can now negotiate with the demons around the Lost Forest, but this won’t matter because they jump about eight levels as soon as we get anywhere near Mana Castle, and none of the Personas we can fuse are worth a damn.
: See, that’s another problem this game has. At this point, I’m just gunning down every encounter like it’s SMT1, only pulling out Personas if something reflects gun damage.
: The Black Market also gets new armor and guns, which I grinded to be able to buy for everyone. The Jagd headgear in particular is a huge upgrade:
: At this point, our characters might as well be invulnerable to physical damage, Jihei in particular.
: I also grinded (offscreen) to buy five sets of Cupid Rounds, which have a chance of charming enemies. These make the next dungeon a joke, as well as giving us a significant boost to gun damage.
: Just outside the Black Market, we run into the bane of my goddamn existence in the upcoming dungeon: Yaka. Yaka reflects gun damage.
: Even being this stupid, I didn’t game over, mostly because Mark’s gun is so weak that it can’t kill him on a reflect.
: I don’t even know why I’m talking about any of the demons here, because most of them go down just fine to guns and we can’t negotiate with them.
: I also stopped and fused a new Persona for Jihei that I never wound up equipping. You can fuse Personas up to 10 levels higher than you are, but can’t equip them unless your P-Level is high enough.
Hermodr is better than Jihei’s current Persona for one and only one reason: he isn’t weak to anything elemental. Not having him equipped became kind of a problem for me later on in this update.
: “Wait a second, Jihei…”
: " 'Sup, Nanjo?"
: “… It’s nothing. Carry on.”
: “Man, you’ve always been weird, but it’s really ramped up lately. You’ve been acting funny for a while now.”
: “…Don’t worry about it.”
: “Heh! You heard him, Jihei. Go right ahead.”








: So… Mana Palace. Mana Palace is very long and very boring - there’s no gimmicks to this dungeon apart from it being a maze. Thankfully, whoever made those Japanese maps made one for here.
: You’ll notice that there’s green text on the second floor indicating an item room in an area that isn’t on the path to the boss. I went there first - up the northeastern stairs (#2) then to where that room is.
: We also run into a new enemy type, Ocelot. Ocelot is weak to basically everything that isn’t Fire, which he reflects. Honestly, I feel like he’d be weakest to people misusing revolvers and also Gay damage. Someday I want to see a Persona spinoff where every Persona is a gender.
: Ran into some dragons along the way, but they’re weak to Charm.
: Anyway, this is that treasure room. It has NOTHING GOOD in it, just basic healing items that we already have a million of. There’s exactly one, maybe two treasures in this entire dungeon worth getting, and they’re both on the direct route to the boss.
: One Traesto and some walking later and we’re back where we should be. You have to go to the Northeastern stairs to get to the Southeastern ones that will actually let you make progress.
: Along the way, we run into Jinn. Jinn are absolutely not in this game solely because Aladdin came out four years earlier and was still popular at the time. They’re weak to rifles, but are absolute assholes if not charmed or taken down quickly as they have Mamagnara which can instakill Mark.
: This staircase in the center (#5) is the only one that doesn’t result in a dead end. Like an idiot, I went for the second treasure room in the bottom-right corner of Floor 5, which you have to do this long circuitous route to get to.
: These are called Tisiphone and die to guns because Personas in this game are a liability. Persona 1 is not a game about Personas, Persona 1 is a game about guns.
: Oh hey, it’s Orthrus! You know what my favorite thing about him is? How he’s in every Persona game and at no point is ever worth using.
: Along the way, Jihei finally maxes out his Agility, making him the fastest thing in this game. I’m not sure why I put the points into Dexterity, because I’m pretty sure there’s some kind of cap for how much your stats boost your defenses and we’ve already reached it.
: I don’t know why they bothered putting a room full of these in here, because honestly one Rattle Drink will put Jihei back at full.
: The White Tablet gets us the ability to fuse Byakko, who is actually a pretty okay Persona. Unfortunately, he’s also Level 39.
: Okay, time to do this bullshit one more time, after using Traesto to warp back to the start because it’s still faster than walking to the boss from that treasure room.
: On Floor 4, we hit a Dark Room. I’m amazed that Atlus had the restraint not to put spinners or damage floors in here. In fact… I don’t think I’ve seen a single damage floor in the entire game.
: Yaksini here inhabits the fourth and fifth floors, but I’ve only seen her on the side with the dark rooms. Here, she’s not bad - has… I want to say Megido, but honestly I just gunned them down and/or charmed them before they could do much. When we see her in the Snow Queen quest… that’s a different story.
: The fifth floor is a carbon copy of the fourth, complete with a dark room in the exact same place.
: Gasp. I knew this because it’s like, the first line of Reiji’s page on the Megami Tensei wiki, where I got his portrait from.
: “You may be the child of Father’s mistress, but Kandori blood flows through you.”



: So, uh… while working on this update, someone pointed out that there’s actually slightly different dialogue in a lot of scenes if you have someone else as your fifth party member. From this update forward (and I’ll go back to the relevant scenes if I can find them for the previous updates) I’m going to include alternate text in relevant cutscenes. Obviously, Reiji’s scene here is the most relevant.
: “Looks like this is it, Mr. Kandori.”
: “You low-down, dirty coward! I’ll shove your dirty tricks down your throat!”
: “Hey, give us that compact back! I need it for… uh… stuff!”
: “Hmph… Nonsense. Take your grievance up with my father’s grave.”
: “Kandori!”
: “What a bothersome dog. Muzzle him, Aki.”












: “Wh… what is that…? Don’t tell me that’s our town…”
: “It’s my new castle… I call it Deva Yuga. A worthy name for something that will usher in a new, shining era.”
: “Ngh… you little…!”
: “Oh my God…”
: “gulp The whole town disappeared…”
: “No way… did all those people die!?”
: “Kandori, you devil…”
: “I can’t believe you did that…”
























: So, you might be asking what happens in this fight if you don’t have Reiji with you. Reiji will still show up, but will be knocked out by Kandori before the fight begins.
: “Yo, Reiji, you still alive?”
: “Ngh… where is he?”
: “You dummy… we told you, you couldn’t do it alone. He went back to our world.”
: “Then what are you waiting for!? Hurry after him!”
: “But how…? We haven’t any means of returning to our world!”
: “We can’t! How the hell do we beat a guy with that kind of power? Never mind that, how do we even get back to our world!?”
: “Just like that, huh? How do you suggest we get back, call a cab!?”
: I mean, it worked for the protagonist in Persona 4, only he got a limo.
: “Reiji’s right. There must be some way… heh. For once, we’re in agreement.”
: “…Yeah.”
: “Maybe there… the place where there were rumors of people being spirited away.”





Next time, we’ll do the Haunted Mansion. I’ll also be going back and adding the additional party member dialogue to the previous updates over time, so if you’re curious about that be sure to go back and check it!
Hey everyone, a quick addendum to the last update. A person by the name of Piyotr on Discord told me about how there’s actually alternate dialogue if you picked a fifth character who isn’t Reiji. This caused me to look up the game script, since obviously I didn’t feel like playing through Kama Palace another three times.
As it turns out, there’s actually a good deal of optional dialogue in this game - anytime you’re in a room with your party members, you can talk to them. The thing is that the game makes this seem unimportant: in about 50% of cases, your party members will simply tell you where the next objective is. However, there’s a few cases where there’s actually character building dialogue going on.
Therefore, from Update 11 on (and eventually going back) you’ll start seeing these banners:
The first one is for the dialogue we’d get in cutscenes if we had a different fifth party member, while the red optional dialogue box denotes optional dialogue from talking to your party members outside of combat. The second one will include dialogue from Reiji in the SEBEC route.
These changes will probably start immediately after Update 5, as it’s impossible to have any fifth party member before then. As of this post, I’ve already gone back and changed Update 10 slightly, and will go backwards from there. This might make things sound a little weird, but that’s because I’m updating these things after the fact - if you’re reading this after I’ve made the changes, anything not enclosed in these banners is from the original update.
Maybe the SEBEC building is new in the original world and it just never replaced the Haunted Mansion in alt-Maki’s world? Mark could have played there as a child, before the mansion got knocked down and replaced with a corporate building. There was a large empty field next to my house for years where my siblings and I used to play before somebody went and built a bank on the property.
I actually went back and looked using the Snow Queen save file, and as it turns out there actually IS a haunted mansion on the map: it’s near the school and isn’t named “haunted mansion” and you have no reason to ever visit it on either route.
: The Haunted Mansion is just south of the Black Market, but instead of… I dunno, making it so we can just get there, we have to go all the way around the map.
: This is where the game’s garbage EXP system really starts fucking me over, and I kind of wish I had just done this playthrough on an emulator. What I’d like to see is how long this game takes to finish if you remove all the grinding.
: Immediately, we run into one of the two extremely annoying encounters in this area. This is another reason Persona 1 is badly designed: if you’re already underlevelled, there’s no way in hell you’re going to do any meaningful grinding here. Celaeno here is a giant piece of shit that resists everything to some degree and likes to spam Mabufula, which can kill Mark in two hits.
: Our first trip in the Haunted Mansion is to a side room off to the left. The Haunted Mansion is largely very straightforward, just long and tedious as hell unless you’ve spent hours and hours grinding.

: It was around here that I found out how demon negotiations actually work.
: Yaksini here is level 38. Jihei at this point is level 42, with a Persona level of around 40. We should absolutely be able to negotiate with Yaksini… except I couldn’t. This is because as it turns out, your negotiation level limit is not based on the level of the character doing the negotiating (which would make sense) but on the average level of your party.
: Now, let’s do some math. I believe that at this point, the levels were as follows:
- Jihei: Level 43, Persona Level 40
- Maki: Level 33, Persona Level 34
- Nanjo: Level 34, Persona Level 34
- Mark: Level 31, Persona Level 31
- Reiji: Level 39, Persona Level 39
This gives us an average party level of 36, and an average Persona level of 35. The problem here is Mark. Everything here can kill Mark in one hit, and Mark is a total piece of shit all around: his gun sucks, his Persona sucks, he’s slow as shit, and there’s very little I can do to make him suck less as all the Personas I can fuse are garbage. This will improve somewhat in the next dungeon, but for right now we have to suffer.
: Unfortunately, the text dump I have doesn’t have any of the text that happens in this room, so I have no way of getting the alternate party member dialog for this spot. I also didn’t capture the party’s dialog because I assumed it’d be in the dump, but I can tell you that it’s mostly Nanjo asking why none of the scientists here are taking responsibility for the whole alternate universe fiasco and everyone else repeating him.
: By the way, there’s also a new chest trap for this room, just because.
: Just outside the treasure room, since I walked back to try and get some more EXP for our non-Mark party members, we run into more new enemies. Zombie Painter is immune to guns, but weak to most elements.
: There’s also Sumizome, who mostly just sits back and spams single-target magic. They’re very weak to status effects, meaning our charm bullets work pretty well against them.
: Finally, there’s Alastor. Alastor is a piece of fucking shit and the reason this dungeon sucks to grind in. Alastor has an attack called Hell Eyes that attempts to instantly kill the entire party. Nanjo is immune to it because of Lilim, but no one else is.
: Going around the right side of the first floor, you go past a save room and then into one of the three dark areas in this dungeon. These aren’t too bad - if you look on the map you can see that they’re pretty linear.
: I really want to know how Kandori convinced so many scientists to go through the Deva System. You’d think after the first group doesn’t come back, the second group wouldn’t go in.
: The second floor is largely more of the same: you have to take the long way around and there’s a dark room in the middle.
: Finally, the third floor is a small dark room maze before reaching the boss room.
: “Did you just hear it say ‘Maki’? Hmm… it sounded rather like Maki’s mother to me.”
: “I’ve been telling you, I don’t have a mom!”
: Yes Maki, we all understand you were hatched because you’re a horrible fucking gremlin. Now if you and Mark would kindly fuck off so our average party level goes up. Maybe take Nanjo with you.
: “The door doesn’t seem locked… what should we do, Jihei? It may be a trap. Should we go in?”
: This is probably THE most nonsense scene in the entire game.
: “That voice… there’s no mistaking it. It’s Maki’s mother!”
: “Maki! It’s no use… it seems that the demon is controlling her… I know the voice is unquestionably Maki’s mother’s… but you can’t trust that! Let’s get the first strike, Jihei!”
: “Dude, Jihei, what do we do!? That demon’s gonna kill Maki! We gotta defeat it, now!”
: “Well, what’s it gonna be, Jihei!? That monster could kill Maki! Let’s get it already!”
: The correct answer here, even though it absolutely would not be in any other SMT game, is to lower your weapons. Unfortunately, I kind of forgot to capture the actual bossfight if you choose to do it, but rest assured it’d just be Jihei spamming his gun at it until it dies.
: Anyway, to understand why it’s the correct answer (apart from the incredibly stupid twist), you’d need to have played SMT 1 or 2. In both of those games, one of the options that comes up during negotiations is to lower your weapon. This almost NEVER works - with most demons, doing this is a surefire way to fail. Hariti was one of the demons (at least, I think she was) where this option worked.

: Hariti then becomes Setsuko Sonomura, because… I dunno.
: “Oh, it’s the haunted mansion. I was just having a dream about this place…”
: Maybe I’m dumb, but that line just seems kind of nonsensical.
: “See? Maki’s mom doesn’t exist in this world, so this has to be her! But what’s she doing here…?”
: “You okay, lady?”
: “Yes… I’m all right… Maki used to get lost at this haunted mansion often when she was little…”
: Even Maki’s mother wants to get rid of her. This strikes me as a “Oh, hello officer, yes I’m aware Maki is probably at the haunted mansion again, no I don’t know how she keeps getting out or where she finds the money for the bus or why there’s a sign saying ‘if lost, please send to nearest orphanage’ sign on her back” situations.
: “I’m used to looking for her here. I was just dreaming about those days…”
: “I was searching for her in this huge mansion, and I heard Maki call to me. I don’t remember anything after that.”









: So now we’re in Deva Yuga. I’d like to skip the next cutscene (you’ll see it next update) and talk briefly about how I’m planning to try and grind a bit to get our party level high enough to negotiate again.
: The first floor of Deva Yuga is all shops: there’s a Velvet Room (second door on the right), Trish’s Spring, and General Store all in this hallway. The most important part of that is Trish’s Spring, since most of the Personas we have equipped right now have a very high SP cost for what they do.
: The first thing I realized is that we had a better Persona option the entire time that I never bothered to look at for some reason. Azrael is basically Lilim, only he nulls magic instead of absorbing it. I fuse him immediately and then pass down the older Personas: Nanjo gets Hermodr and Mark gets Lilim. The challenge here is that Azrael has a really shitty moveset, but I offset this a bit by giving him a Megidola stone I found, which will allow him to make use of that relatively high magic stat.
: My goal here is to get Azrael to Rank 7, then make an auto-battle setup that consists of Jihei using Tarukaja and then letting Mark and Maki get all the kills. Azrael is also compatible with Nanjo and Mark, so we can pass him down once we can start negotiating again.
: You might’ve noticed that there was more time than usual between the last update and this one. I’ll explain a little bit about why that is as we get into the dungeon, but the gist of it is that levelling in this game sucks.
: “Hurgh… I feel sick. You must be tougher than you look, Jihei…”
: Says the dipshit I had to spend like three hours grinding just to get him to somewhere close to Jihei’s level.
: cough “Probably because it was a forced teleportation. Really, we should count ourselves lucky we came through in one piece.”
: “Ngh… what’s with you, Masao…? You look ridiculous.”
: “Heh… might want to look in a mirror, Reiji. You’re blue as a zombie.”
: “Heh. If you can make jokes about it, you’ll be fine. Let’s get back on track.”
: “Can you stand up, Maki?”
: “Ngh… up we go! I’m okay now.”
: This is where I wish the website hadn’t fucked spacing up for text, because next part is going to kinda suck. There’s three different scenes depending on who you pick, so I’ll split them up with my Mr. Saturn here.











































: Deva Yuga is also one of the dungeons where its theme was completely changed between the PS1 and PSP versions. The PSP version sounds like Persona 4 music and sucks.











: One of these days, I’m going to wake up and look at the mythological rooster perched on my bed and tell him “Vidofnir, I don’t need you anymore, my life’s evolved into that stage where I’m just over Norse mythology.” Right now though, I can’t bear to let him go.
: Papageno is a half-decent bow for Maki that can charm on hit. It’s also a nation-wide pizza chain, which I assume is run by mythological roosters. Delivery in thirty minutes or less, or the All-Father will strike your enemies down. He’ll strike your enemies down even if it’s on time, that’s just how Odin works.
: Anyway, we’re at the point in the game where the dungeons start resembling Warcraft 3 tower defense maps. This isn’t even as bad as it gets. Not even close. The guy who made these maps says that the highest level enemies we’re going to encounter in this dungeon are level 45… which might turn out to be a problem since our average party level right now is just over 42. Let’s find out together, since I haven’t recorded the actual dungeon yet.
: The first thing we want to do is go into the elevator. There’s no real reason for us to take it anywhere but the third floor, but there’s a treasure room on the second floor and I don’t know that the text dump I have has all the optional dialogue in it.
: Correction: The second floor treasure room is pointless. No dialog, and all it has are a couple of healing items we have 99 of thanks to the general store located in the entryway. At this point, thanks to all the grinding, we have just over 1.3 million yen.
: Instead, we want to head straight up to the third floor. Deva Yuga is a lot like the SEBEC building was: we start on Floor 3, go down to Floor 1, then climb up to Floor 5 and fall down holes back to Floor 1.
: This dungeon is very long and very boring, considering that 90% of the enemies we encounter here were also encountered in Mana Castle. However, there’s an upside to this: because we’re now roughly the appropriate level, we actually gain levels faster thanks to not having shit Personas anymore.
: Our first really new encounter is Scylla and Salome. Scylla is kind of a pain in the ass to negotiate with, and the first time I encountered them our party was only at an average level of… 42.8.
: Along the way, I set up a new grind method as an auto-battle option. Jihei, Maki and Reiji all have useless buff and/or debuff spells that do nothing but still give them some EXP in battle. I was still trying to grind Nanjo up, simply because he was the lowest-level person in the party. At this point, I’m ignoring Maki on purpose, but that’s for a reason.
: I wasn’t even really using the map to navigate the way I did for the last few dungeons, and just sort of grinded along the way.
: Eventually, we descend to the first floor and can see the shops from where we entered Deva Yuga. I’m just going to skip ahead a bit because we don’t really encounter anything else new until the backside of Floor 3.
: By this point, our party’s negotiation level was up to 44, allowing us to negotiate with all but one demon in Deva Yuga. Kiyohime here is EXTREMELY weak to ice - Jihei was pretty much instakilling them with Mabufula for somewhere in the neighborhood of 600 damage.
: There’s a treasure room on the back side of 3F which has a few good items in it - there’s an incense and a Black Tablet, which can be used to fuse… actually, I’ll get back to you on that if I ever get around to using it.
























: The 6th floor is one of those light puzzles. Every tile in this room is a light, which starts in an off state and turns on when you step on it, and then back off on it when you step on it a second time. The map I posted earlier betrays the solution: you’re supposed to make a cross with it. The first run, I actually lit all of the lights up because I figured that was the solution.
: This is way easier than it looks, because you can do a dance of sorts to go backwards through tiles without turning any unnecessary ones on.
: As someone who owns two Neo Geos, I am physically incapable of hearing the word “Bingo!” in anything but the voice of the announcer from Neo Turf Masters.
: “You guys are so aggravating! I won’t let you get in my Daddy’s way!”
: “… That’s enough, Aki. Stay back.”
: “But, Daddy…”
: “Wait in the other room. I’ll be with you soon.”
: “…Okay, Daddy.”
: “…Don’t worry. I won’t do anything further.”
: “…”
: “What the hell!? What, all of a sudden you’re not in the mood anymore? What a bunch of crap… after all we did to get here!”
: “What!? Something seems peculiar about this…”
: “Hey! Did you finally snap or something? Apologizing now won’t help! I’m too pissed off now!”
: “What the hell’s with you? Decided to beg for your life all of a sudden?”
: If you’ll remember, this is the second time we’ve been asked this question.
: “Huh!?”
: “People aren’t strong enough to live without a goal. Everyone wants something.”
: “No matter how small the desire… it gives them the strength to carry on.”
: I wonder… can you have a real person as a Persona? I feel like it’d be real effective if you had Jeff Bridges in his role in The Big Lebowski and just have him go “Yeah, whatever man. Nihilist.”
: “But… if every desire is fulfilled, what’s left to strive for? When one’s wishes have been granted, the only thing that awaits… is a bottomless solitude; an eternal emptiness.”
: They’re nihilists, Mark. They don’t believe in anything. Say what you will about Persona 5’s villains, but at least they have an ethos.
: “Then wouldn’t it be better if one chose not to ascend the stairs of desire? That way… one’s dreams are kept alive.”
: “…”
: I also feel like Kandori has seen Nier Automata and is just trying to out-do Weight of the World and failing miserably at it.
: “Hah. The winds of solitude and emptiness blow within me… such is a god’s lot.”
: “…”
: “Dumbass! How old are you? And you don’t even know that yet? We’re alive so we can do the best we can, every second of every day.”
: Masao Inaba, motivational speaker. Actually, I really like this moment. This is probably the best Persona 1’s writing gets.
: “You’re always so frickin’ sulky. It’s not good for you, man! You gotta look on the sunny side!”
: “Why else…? To kill you and put an end to your filthy bloodline! Until I do that, I can’t give my mother the happiness she deserves!”
: Reiji sounds like he’s Richter Belmont, but honestly I think his response is the best of all the possible fifth party members, except for Elly.
: “So I can be a better man! I’m sick of lying and running like a coward! I’ve made my decision… I’m gonna beat you and say adios to the lame, fake me!”"
: “I live to protect the things I treasure. The people you see here are my most trusted friends… now that I have them, I won’t give them up that easily!”
: Elly absolutely should’ve been the protagonist for this game. I’m glad I saved her until Snow Queen.
: “For my future husband! I won’t have it easy, I know… but I’m gonna have a house, even if it’s small, and I want a boy and a girl. I’ll name them Takuya and Yuki and…”
: This is yet another one of those moral choices. If you’ll remember, this is the same answer we gave to Mai when she asked us why we were alive. We’ll see what doing this gets us just two dungeons from now. This is the second to last one of these.
: “That’s right! Our reason for living… we may never understand it.”
: “But I still believe in myself! With or without a reason, I’m going to live a life I won’t regret!”
: I should mention that the dialogue here is 99.9% identical to if you pick the other option, as it is with all of the other moral choices. The only difference is she prefaces her comment with “That’s not it at all!”
: Nanjo’s comment here is easily the best of all of them, so I’m just going to post all of his dialogue here as screenshots.
: And now it’s on.
: “Heh, looks like you’re finally ready to thrown down!”
: “Can you defeat me? Can you protect the things you claim are precious?”
: “…For my mother and my friends, I’ll kill you.”
: " 'Course we can!"
: “Yes! We can!”
: “Like, duh!”
: “Shut up! That’s our line!”
: “If what Nanjo said is true… there’s still time! Stop this nonsense, and bring back our town – our world!”
: “Hah… you’d tell a god to condone nonsense? That, too, is a grave sin… a god commands and condemns. It does not lend an ear the pleas of vermin.”
: I mean, that’s kind of what a god does, lending an ear to the weak and oppressed, but whatever.
: “Spout that crap in hell. I’ll send you straight there!”
: “Kandori… we’ll close the curtain on this farce, if that’s what you wish!”
: So… the Kandori fight. Let’s talk about why this was a total pain in the ass the first time around, and even worse the second time where the party was several levels lower.
: Kandori resists pretty much every type of magic, especially Nuclear and Blast. This made Jihei and Nanjo’s Personas effectively worthless. The good news is that he’s 2x weak to all types of guns, and 1.75x to Earth. Maki, Mark, and Reiji all have Personas with strong Earth-based attacks. In practice, you probably want Jihei and Nanjo shooting while the other three spam the various Magna spells.
: Kandori is pretty weak here - his most annoying attack is a single-target instant death spell, which he never used the first time around and only used once in this round. Having everyone shoot him is just that much more effective than trying to use magic.
: Eventually, after absorbing probably a thousand bullets to the face, Kandori gives up.
: … or does he?
: Remember back in the subway tunnels when we fought Yog-Sothoth Jr? If you’ll recall, he mentioned reporting to his master that he’d been defeated. Nyarlathotep is his master, and also Kandori’s Persona.
: “I’m not owned!” Kandori cries as he shrinks into a corncob.
: Meet God Kandori. God Kandori is the point at which if you’re using Lilim to try and cheese the game, you will be in for a bad time. Incidentally, he’s also the final boss if you’re on the bad ending route.
: “Holy shit…”
: “Have his body and soul been dominated by the Persona!?”
: This is something that none of the other Persona games really acknowledge. In the writings of Carl Jung, which Persona is based off, Jung puts forth the idea that someone could be totally devoured by their Persona, basically becoming a hollow shell that only really cares about what other people think. I find it really strange that they never touch on this again in the series, as far as I know.
: God Kandori is a complete pain in the ass. He keeps Kandori’s weakness to guns, but his elemental resistances switch - he becomes resistant to Earth and most of the other basic elements in exchange for a new weakness to Blast, Nuclear, and Gravity. This is where Morrigan would’ve been useful.
: God Kandori has two attacks he loves to spam. The first one is called Bright Judgment, and you can see what it does - Maki is dead in one hit, Reiji lost roughly two-thirds of his HP and even Jihei took some pretty heavy damage. Vidofnir would’ve been useful here, had I not gotten rid of him. The problem here is that all of God Kandori’s spells do Miracle damage, which most of our Personas are weak to.
: The second attack is called Eternal White, and is basically just Bright Judgment with a different graphic.
: The trick to this fight is you’re supposed to space everyone out: both of Kandori’s heavy hitter spells only hit a limited area. Fuck that shit though.
: He then follows up with Maziodyne, which nearly wipes the party. Nanjo is only alive here because he’s on the far left of the formation and wasn’t hit by Eternal White. This is where I’m very glad I bought some 40 Balm of Life at the store on the first floor.
: None of those previous attacks are nearly as annoying as Derangement Voice. Derangement Voice inflicts Panic, which is like Charm but also causes anyone hit by it to randomly change position in the formation.
: So yeah, things did not go so well. By the end of the fight, only Jihei and Reiji were alive. This was not the case in my first run, where only Maki ended the fight dead.
: For reference, Jihei was level 51 at the end of the fight in the first run. Maki was around 43, Nanjo and Mark both hit 45, and Reiji hit 49. You might think this is a problem, since Maki is underlevelled and only wound up getting like 6,000 EXP to Jihei’s 60,000… but it’s not. You’ll see why.
: “This… was the only way I knew.”
: “Maybe I summoned you here because I wanted to hear someone say it… Hah, I must seem a fool… but I feel remarkably content.”
: “Where is the real Maki?”
: “Ah… you’ve solved the mystery of the two worlds. I’m not surprised.”
: Keep this in mind in the upcoming scene, because it’s not going to make a whole lot of sense. The manga goes into way more detail, but I’m pretty sure the game explains it after we leave this room.
: “Maki Sonomura’s…”
: “Huh? What’re you saying!? What does that mean!?”
: “And the town you live in is the world inside Maki Sonomura’s heart… am I correct, Kandori?”
: “Yes, and not only her. Mai and Aki are also shadows within Maki Sonomura’s heart… all of you are nothing more than aspects of her.”
: “No… that’s not…!”
: “Maki, Mai, Aki. Simple anagrams. Maki must have conceived of her own paradise in her heart… one modeled off her memories of Mikage until the day she was hospitalized.”
: That’s a weird choice of words, but yeah, we’re essentially in Maki’s shadow realm. This explains why the gym at the school was different.
: Honestly though, I really like this part a lot. It’s a shame that we had to go through shit like Kama Palace to get here.
: “It’s a common sentiment. Chisato and Yosuke were no doubt drawn in by Maki’s unconscious desires. When it came to her crush and her best friend, she wanted the genuine article.”
: “But… she was linked to the system even before then. Her wavelength must have synchronized with the system’s.”
: This sounds like shit writing, I know. The explanation in this game sucks - basically, Maki is some kind of psychic and took over the Deva System somehow. Atlus has since retconned this: Maki is not in fact psychic and does not possess any kind of supernatural powers other than having a Persona.
: “Once she had internalized the power to interfere with the dimensions… the paradise within her heart seems to have grown beyond our imaginations.”
: This is also a bad explanation, but the game will go a little more in depth on this next update.
: “You know the rest…”
: “You’re lying! None of that makes sense!”
: “Then go… meet your true self… she is here, in this castle…”
: Remember how I said Maki being a bit underlevelled wasn’t a problem? She just left the party.
: I’m not going to bother doing an alternate party member thing here, because they all say the same thing: “We should go after her!”
: Before we do that, let’s hear what our party members have to say, as we’re not chasing after Maki until the next update. This one’s long enough as is.
: Finally, there’s a bunch of Japanese text on the back wall. We can read it.
Next update, we’ll chase after Maki, grind out some levels, and hopefully come very close to ending the SEBEC route.
Too bad you can’t actually negotiate the boss into giving up.
So, here’s the thing. The manga kind of goes a slightly different route, where instead of becoming God Kandori, Kandori gets eaten by Nyarlathotep. Nyarly says that Kandori is already dead inside at this point - even if he hadn’t been eaten, he would’ve been a husk had the party managed to talk him down from killing himself. Really, Kandori had to die to illustrate a point in Jungian psychology. I was going to do a side update on it early on, but I might as well do it now and explain how it links up to the Persona series, but especially Persona 1.
However, I’ll also say the manga has its own AU where Kandori and Jihei’s non-canon dead twin brother/evil clone play house with Aki.
Anyway, back to Carl Jung. Apart from being an idiot who made a psychology school because an old guy with wings jangled keys in his face, Jung had this whole theory that as far as I understand it is very rarely taught in schools anymore (even as a historical thing) because of how weird and intertwined with mysticism it was. Jung was a lot like those people who post on 4chan’s paranormal board.
Part of Jung’s theory is this thing called the Map of the Psyche. There’s a bunch of different versions of it that get into varying degrees of mysticism, but let’s use this one because it’s simple. We’re going to ignore the side bits about the consciousness and unconsciousness and focus on the middle part.
At the top, you have the Persona, which Jung describes as being like a mask that people wear in order to interact with others. In his theory, it’s actually impossible to “be yourself” around anyone else, because you have a Persona for dealing with pretty much every individual social situation you’re in. In Persona, the Personas are… well, Personas given physical form.
Now, Jung also had a thing where it’s possible for the self (essentially, the entirety of what you are) to get eaten by the Persona (it’s actually more the Persona teaming up with the Ego to kill off the Shadow, but in Jung’s model this is effectively the same thing). In this case, you basically become a shell of a person who only really cares about what other people think. You’ll notice that as early as when we encounter him in Mana Castle, Kandori only really seems to give a shit about the party: he asks a lot of questions, but there’s not really a whole lot to his character besides his urge to kill humanity off. This is because Kandori is supposed to be a Persona without a Shadow.
There’s a reason for this that is ultimately explained in Persona 2 Eternal Punishment. Spoilers below.
The reason he wants to do this is because that’s what Nyarlathotep wants, and so that’s the only thing Kandori really cares about. Even from the time we first meet him, Kandori is a puppet for Nyarly and pretty much nothing more: that’s why he gives the speeches about how much he hates humanity as if he isn’t human himself… because he’s basically just a speaker for Nyarlathotep at that point.
We’ll skip the Ego and Self for right now, and talk about the Shadow. Where Kandori is a Persona without a Shadow, Maki is the exact opposite: she’s a Shadow without a Persona. The real Maki (as we’ll see at the very start of the next update) basically lives in a fantasy world of her own creation and has completely lost touch with reality. Aki and Mai are both her Shadow: Aki representing Maki’s jealousy and hatred of a world that left her in the hospital where she can’t be the Maki she wants to be, and Mai representing the world she secretly wishes she could live in: a world with no crime or sickness where everyone is (more or less) happy.
The fake Maki is actually an Anima (the male version is called an Animus), which are gender-based constructs that represent your true self, without the mask of the Persona on. The idea is that the Anima/Animus are how you’re supposed to sort of contact your true self in the unconscious… but in this case, it’s just an idealized version of Maki that has what she wants: to be healthy again and living her life. The Animus/Anima are part of the Shadow, so I suppose you could say that the fake Maki is also Maki’s shadow, meaning she has three.
As for the rest of the chart, it’s important to Jung but not really important to this game. The collective unconscious becomes far more important in Persona 4 and Persona 5, but in Jung’s psychology it’s the Land of Mystical Bullshit where Philemon comes from. In Persona 1, it’s supposed to explain why all of the Personas are mythological figures: the Collective Unconscious deals a lot with “archetypes” and part of archetypes is this idea of memes (in the psychological sense, not the internet one) that get spread through a collective mind that encompasses everyone. The idea is that the Personas are drawing on the collective unconscious to gain physical form.
To be fair, internet memes are effectively a modern, bastard version of what the actual term meme actually means. I like it, it’s… this twisted ouroborus of meaning.
The other Persona games do KINDA touch on Shadows consuming the base person. P4’s villain is basically forcing the Shadow’s out of people to get them to deny, and thus be murdered by, those shadows, and the… I forget his name, but the Twisted Hero shadow, you know the one, he gets completely destroyed basically, and the person it comes from… basically becomes the selfless person Kandori is, though in a different way since Kandori’s shadow was a psychopath and this kid’s was just kind of dull.
Additionally, P5 is almost entirely focused (from what I’ve played of it anyway) about breaking into the Self of your targets and stealing that which is more treasured and personal to their self. Fittingly it is defended by the Shadow.
As a final thought; The entire party "okay boomer"ing Kandori fucking rules. God when Persona games are written well they’re good.