: You might’ve noticed that there was more time than usual between the last update and this one. I’ll explain a little bit about why that is as we get into the dungeon, but the gist of it is that levelling in this game sucks.
: “Hurgh… I feel sick. You must be tougher than you look, Jihei…”
: Says the dipshit I had to spend like three hours grinding just to get him to somewhere close to Jihei’s level.
: cough “Probably because it was a forced teleportation. Really, we should count ourselves lucky we came through in one piece.”
: “Ngh… what’s with you, Masao…? You look ridiculous.”
: “Heh… might want to look in a mirror, Reiji. You’re blue as a zombie.”
: “Heh. If you can make jokes about it, you’ll be fine. Let’s get back on track.”
: “Can you stand up, Maki?”
: “Ngh… up we go! I’m okay now.”
: This is where I wish the website hadn’t fucked spacing up for text, because next part is going to kinda suck. There’s three different scenes depending on who you pick, so I’ll split them up with my Mr. Saturn here.

: “Maki, Elly, can you stand up?”

: “Are you okay, Elly?”

: “Ngh… thanks, Maki. I’m all right now.”

: Next up is Brown’s.

: “Get a grip, Hidehiko. You’re the leader, aren’t you?”

: “S-Sure I am! I was just messing around with you guys. I’m totally fine, just watch me! Grrrr!”

: “How was that!? A leader’s gotta lead! Repeat after me! Hehe… just kidding.”

: “Haha… you’re so funny, Hidehiko.”

: “I know, right? I’m a total stud! Good looks AND a great sense of humor! My only rival is Nakai from the Judas Brothers!”

: “A certain guy in a knit cap can’t beat me. Yeah, you know what I’m talking about, Maki!”

: “What an idiot…”

: Finally, Ayase’s.

: “Are you okay, Yuka?”

: “Grgh… Blaaaaaagh…”

: “Ew… gross!”

: “Shuddup… I’m clean!”

: “Here, Yuka, use my handkerchief.”

: “…Thanks, Maki.”

: As a small side note, there is a VERY slight difference if you don’t have Reiji with you here - Maki will notice Dr. Nicholai instead of Nanjo. The line is almost the same, except Maki’s is “It’s that old scientist!”.

: “Hey, the old dude survived!”

: “Something seems weird about him, though.”

: I swear, you leave someone alone for five minutes in the Shin Megami Tensei universe and suddenly they’ve been brainwashed and are screaming for the thousand year kingdom of God. The Messians were a mistake.

: “Dude, what’s gotten into you!? C’mon, why’re you talking like Kandori?”

: I really have to say I don’t get Kandori’s motivation. Doing the whole “kill all the humans” thing makes sense when it’s Lucifer or the Demiurge or YHVH or whatever the Christian God calls itself in any given game, but it doesn’t make sense when the character wanting to kill off and/or enslave humanity is human.

: “Kandori!?”

: “What the hell are you talking about!?”

: “You madman… have you brainwashed the entire globe with that mirror?”

: The manga does a weird thing here where it kind of melds this and the cutscene that happens at the end of Deva Yuga, and it’s the point at which the author kind of realizes that Jihei isn’t his own character and lets Nanjo be the protagonist for the rest of the story.

: “That’s preposterous!”

: “All I need to do now is give the order for them to kill each other… and everything will be over. A fitting end for a species of fools.”

: I honestly want to ask the writer for this game how Kandori as a character makes any sense. I feel like at one point he was meant to actually be YHVH in disguise or something, and they just kind of forgot.

: “Nothing else will be hurt. Only mankind will be wiped from this planet.”

: “But why!? Why do you want to do this to people?”

: “Hah… that sounds rather unlike you… Maki Sonomura.”

: “The mirror’s power affects all. You children are no exception. Can you still reach me where I await? Hahaha…”

: “Oh, we’ll reach you, you bastard! Let’s go, Jihei!”

: “Wait!”

:Let’s go, Jihei!"

: “Wait, you coward! Dammit! Follow me, everyone!”

: “Hold it!”

: “Don’t just stare into space, Jihei! We gotta hurry or my future’s gonna be wiped out! So let’s go after him already!”

: There’s a little bit of optional text here, but most of it is various forms of “Come on, let’s go get Kandori!”

: Anyway, here’s Deva Yuga. Before I post the map, I’d like to talk a little more about the grind I went through just to get our party into negotiation range level-wise.
: Deva Yuga is also one of the dungeons where its theme was completely changed between the PS1 and PSP versions. The PSP version sounds like Persona 4 music and sucks.



: The lesson I learned a bit too late is that you can’t grind more than one person at once. It just doesn’t work. I spent two hours or so trying to grind Mark and Maki at the same time, and because of the way the EXP splits up they were both getting around 2000 EXP when if I did just one of them, they’d get 5500.

: Edit: I actually looked up the best ways to farm EXP, and as it turns out healing and buffing get you EXP even if you’ve done no damage.

: The worst part, by far, was getting Mark levelled enough to use Azrael. Azrael is amazing because he has Good compatibility with everyone but Reiji, and Reiji doesn’t need it. Eventually, I got the party to an average level of 42, which is enough to negotiate with pretty much everything in this area.

: Except these assholes. These are “M.I.B”. Like the guards in the SEBEC building, they’re extremely tanky and have no weaknesses. The best way to deal with them is guns.

: There’s also these enemies: Incubus on the left and Doppelganger on the right. Doppelganger is interesting because they’ll actually respond to your negotiation attempts by impersonating the character you’re using to negotiate.

: I also fused a couple of new Personas. This one is for Reiji, replacing the level 24 Vidofnir he had.

: As you can see, Yatagarasu owns. The only part that sucks about it is that it doesn’t get Mamagnaradyne until Rank 8. I stuck a Maragion stone on it to give it some elemental coverage and also to give it an AOE earlier.

: Jihei gets Odin, who has a really high magic stat but kind of crap moves. I gave him a Mabufula stone to get him an AOE. Most of the -dyne spells in Persona 1 are AOEs by themselves even if they’re not ma-dynes, so Odin should work if I can get him to Rank 8.

: Finally, I made a new Persona for Maki simply because her current one was trash.

: Marduk is basically an okay persona: he’s not a liability resistance-wise and has decent stats, but his moveset kinda sucks.

: Since Aonbharr was kind of a piece of shit and we have so much money that Emergency Exits are nothing to us, I deleted him. Because he was at max rank, we get this extra little bit of dialog. I think everyone reaches that stage of life where they don’t need a mythological Irish horse anymore.
: One of these days, I’m going to wake up and look at the mythological rooster perched on my bed and tell him “Vidofnir, I don’t need you anymore, my life’s evolved into that stage where I’m just over Norse mythology.” Right now though, I can’t bear to let him go.
: Papageno is a half-decent bow for Maki that can charm on hit. It’s also a nation-wide pizza chain, which I assume is run by mythological roosters. Delivery in thirty minutes or less, or the All-Father will strike your enemies down. He’ll strike your enemies down even if it’s on time, that’s just how Odin works.


: Anyway, we’re at the point in the game where the dungeons start resembling Warcraft 3 tower defense maps. This isn’t even as bad as it gets. Not even close. The guy who made these maps says that the highest level enemies we’re going to encounter in this dungeon are level 45… which might turn out to be a problem since our average party level right now is just over 42. Let’s find out together, since I haven’t recorded the actual dungeon yet.
: The first thing we want to do is go into the elevator. There’s no real reason for us to take it anywhere but the third floor, but there’s a treasure room on the second floor and I don’t know that the text dump I have has all the optional dialogue in it.
: Correction: The second floor treasure room is pointless. No dialog, and all it has are a couple of healing items we have 99 of thanks to the general store located in the entryway. At this point, thanks to all the grinding, we have just over 1.3 million yen.
: Instead, we want to head straight up to the third floor. Deva Yuga is a lot like the SEBEC building was: we start on Floor 3, go down to Floor 1, then climb up to Floor 5 and fall down holes back to Floor 1.
: This dungeon is very long and very boring, considering that 90% of the enemies we encounter here were also encountered in Mana Castle. However, there’s an upside to this: because we’re now roughly the appropriate level, we actually gain levels faster thanks to not having shit Personas anymore.
: Our first really new encounter is Scylla and Salome. Scylla is kind of a pain in the ass to negotiate with, and the first time I encountered them our party was only at an average level of… 42.8.
: Along the way, I set up a new grind method as an auto-battle option. Jihei, Maki and Reiji all have useless buff and/or debuff spells that do nothing but still give them some EXP in battle. I was still trying to grind Nanjo up, simply because he was the lowest-level person in the party. At this point, I’m ignoring Maki on purpose, but that’s for a reason.
: I wasn’t even really using the map to navigate the way I did for the last few dungeons, and just sort of grinded along the way.
: Eventually, we descend to the first floor and can see the shops from where we entered Deva Yuga. I’m just going to skip ahead a bit because we don’t really encounter anything else new until the backside of Floor 3.
: By this point, our party’s negotiation level was up to 44, allowing us to negotiate with all but one demon in Deva Yuga. Kiyohime here is EXTREMELY weak to ice - Jihei was pretty much instakilling them with Mabufula for somewhere in the neighborhood of 600 damage.
: There’s a treasure room on the back side of 3F which has a few good items in it - there’s an incense and a Black Tablet, which can be used to fuse… actually, I’ll get back to you on that if I ever get around to using it.

: No great optional dialogue here, though. Kandori’s goons are doing the usual “Kill all humans thousand year kingdom of God” bit and the party’s dialogue consists of four variations of “Everyone sounds like Kandori!”

: Somewhere on 4F, I got an enemy to drop an Answeller, which is thus far the only weapon upgrade for Nanjo we’ve seen.

: There’s another treasure room on the back side of 4F, but up until this point it’s basically just a very generic maze. No weird gimmicks or anything. I think I got through pretty much everything from the start of Deva Yuga to the fifth floor without any fight even getting to Mark’s turn.

: The treasure room has the one SEBEC worker who was apparently not hit by Kandori’s bullshit, and also an HP Incense that I’m probably going to give to Maki.

: Finally, after a good… I want to say around 40 minutes of wandering around Deva Yuga, we find the stairs going up to the 5th floor. Now, if you’ll remember, the basement of the SEBEC building had two switches in it. The 5th floor of Deva Yuga is essentially the same thing, only significantly more dickish if you don’t have a map. If you look at the minimap, that red dot is the first switch we need to press.

: On the way, we run into the only demon we can’t negotiate with - Jirae Kwancha. Kwancha was the bane of my existence when I played SMT1, because the only thing you can really get out of negotiations with him in that game is for him to join your party and he’s really stingy about giving you money. In this game, Kwancha takes stupid amounts of damage from magic and dies by the time Reiji finishes his turn.

: We also run into Mizuchi up here. Mizuchi is within our negotiation range, but is a complete pain in the ass to actually negotiate with. The reason for this is that all of the negotiation techniques we have that work on them also have a chance of making them angry and causing the negotiation to fail. Other than that, they’re just like Nozuchi was in Mana Castle: big HP pool but easily taken down by guns.

: That’s the first lever, which apart from being out of the way isn’t really that bad to reach.

: More new encounters. Cupid is kind of annoying in that it resists almost everything that isn’t physical attacks and can spam Bufudyne, though they prefer to use Marin Karin to charm people. I should mention that Bufudyne (and all -dyne spells) are AOEs in this game, though they have a definitive range and do not necessarily hit all enemies.

: THIS PART is the part of this dungeon that can be a complete kick in the dick. You see, what these levers do is unlock a door way back on the 1st floor. Somewhere in this room is a hole that leads to the 1st floor. Can YOU find it?

: It’s kind of hard to see, but if you look on the minimap you’ll notice there’s a square in that room I’m conspicuously avoiding.

: That’s right. The hole is in the dead center of the room, and if we’d fallen down there we’d have to Emergency Exit our way back and go through the entire dungeon a second time.

: The fourth floor is also tricky, in that there’s a hole directly in front of us. However, there’s also a Velvet Room behind us and we had a full deck of level 40+ spell cards, so I decided to see if we could fuse anything good.

: Here, we run into the final two enemies in this dungeon we haven’t seen: Virtue and probably my favorite enemy in SMT1, Purski. In SMT1, Purski was an old man type demon who would ask you for booze almost every time you negotiated with him. With enough Luck, you could pretty much turn Purski into a bank.

: Purski isn’t a Persona, but dammit he’s getting a Personalog anyway.

: In the Velvet Room, we’ve now got a whole list of Personas to fuse including… oh my god. Is that… it can’t be…

: For those of you who don’t get the reference, Pascal is the SMT1 protagonist’s dog. He not only has his own theme song, but fuses himself with a demon to become Cerberus. It’s a bit hard to tell, but Cerberus in Persona 1 is colored like Pascal. Pascal later becomes a dimension-hopping dog spirit who appears in both SMT2 and SMT If. Unfortunately, his moveset in Persona 1 absolutely sucks and his stats aren’t good enough to justify blowing a stone on.

: Instead, I fuse Morrigan, though unlike this shot I didn’t blow the one Agidyne stone I found so she only has Zandyne and Mazandyne. Those alone are enough to make her good, but a solid magic stat and high agility/dexterity make her a great pick even with her garbage resistances.

: I should note that Morrigan has one of the highest magic attack stats of any Persona we’ve come across, except for Odin. There’s just one little problem. Actually, two. The first is that the upcoming boss is highly resistant to Blast damage, which accounts for 100% of Morrigan’s damage output.

: The second problem is that door to our right in this screenshot. I mis-read the map and assumed we had to go down that door. We do not want to go down that door, because it puts us back at the start of the dungeon. I had gotten a skill roll on Morrigan that made grinding her way less of a pain in the ass, so I sucked it up and went all the way back through Deva Yuga after checking the map again.

: The problem is that in the process of doing so, I closed my screenshot tool, and therefore lost all the footage of the first run through from where I fused Morrigan to the boss. This means that what you’re seeing is a hasty second run where the party is about three levels lower (on average) and I never fused Morrigan. Thankfully, I do have a save file from the first run with Morrigan in it that I made after the boss, so we’ll use that going forward.

: This room is full of more brainwashed idiots and also some useless gems. The lone chest by the old guy is a trap.

: The 6th floor is notably different in that it has no random encounters. I should mention that on the real run, I got a Kwancha here (since the average party level was something like 46 or 47) and had a full deck of current-level spell cards.
: The 6th floor is one of those light puzzles. Every tile in this room is a light, which starts in an off state and turns on when you step on it, and then back off on it when you step on it a second time. The map I posted earlier betrays the solution: you’re supposed to make a cross with it. The first run, I actually lit all of the lights up because I figured that was the solution.
: This is way easier than it looks, because you can do a dance of sorts to go backwards through tiles without turning any unnecessary ones on.
: As someone who owns two Neo Geos, I am physically incapable of hearing the word “Bingo!” in anything but the voice of the announcer from Neo Turf Masters.
: “You guys are so aggravating! I won’t let you get in my Daddy’s way!”
: “… That’s enough, Aki. Stay back.”
: “But, Daddy…”
: “Wait in the other room. I’ll be with you soon.”
: “…Okay, Daddy.”
: “…Don’t worry. I won’t do anything further.”
: “…”
: “What the hell!? What, all of a sudden you’re not in the mood anymore? What a bunch of crap… after all we did to get here!”
: “What!? Something seems peculiar about this…”
: “Hey! Did you finally snap or something? Apologizing now won’t help! I’m too pissed off now!”
: “What the hell’s with you? Decided to beg for your life all of a sudden?”
: If you’ll remember, this is the second time we’ve been asked this question.
: “Huh!?”
: “People aren’t strong enough to live without a goal. Everyone wants something.”
: “No matter how small the desire… it gives them the strength to carry on.”
: I wonder… can you have a real person as a Persona? I feel like it’d be real effective if you had Jeff Bridges in his role in The Big Lebowski and just have him go “Yeah, whatever man. Nihilist.”
: “But… if every desire is fulfilled, what’s left to strive for? When one’s wishes have been granted, the only thing that awaits… is a bottomless solitude; an eternal emptiness.”
: They’re nihilists, Mark. They don’t believe in anything. Say what you will about Persona 5’s villains, but at least they have an ethos.
: “Then wouldn’t it be better if one chose not to ascend the stairs of desire? That way… one’s dreams are kept alive.”
: “…”
: I also feel like Kandori has seen Nier Automata and is just trying to out-do Weight of the World and failing miserably at it.
: “Hah. The winds of solitude and emptiness blow within me… such is a god’s lot.”
: “…”
: “Dumbass! How old are you? And you don’t even know that yet? We’re alive so we can do the best we can, every second of every day.”
: Masao Inaba, motivational speaker. Actually, I really like this moment. This is probably the best Persona 1’s writing gets.
: “You’re always so frickin’ sulky. It’s not good for you, man! You gotta look on the sunny side!”
: “Why else…? To kill you and put an end to your filthy bloodline! Until I do that, I can’t give my mother the happiness she deserves!”
: Reiji sounds like he’s Richter Belmont, but honestly I think his response is the best of all the possible fifth party members, except for Elly.
: “So I can be a better man! I’m sick of lying and running like a coward! I’ve made my decision… I’m gonna beat you and say adios to the lame, fake me!”"
: “I live to protect the things I treasure. The people you see here are my most trusted friends… now that I have them, I won’t give them up that easily!”
: Elly absolutely should’ve been the protagonist for this game. I’m glad I saved her until Snow Queen.
: “For my future husband! I won’t have it easy, I know… but I’m gonna have a house, even if it’s small, and I want a boy and a girl. I’ll name them Takuya and Yuki and…”
: This is yet another one of those moral choices. If you’ll remember, this is the same answer we gave to Mai when she asked us why we were alive. We’ll see what doing this gets us just two dungeons from now. This is the second to last one of these.
: “That’s right! Our reason for living… we may never understand it.”
: “But I still believe in myself! With or without a reason, I’m going to live a life I won’t regret!”
: I should mention that the dialogue here is 99.9% identical to if you pick the other option, as it is with all of the other moral choices. The only difference is she prefaces her comment with “That’s not it at all!”
: Nanjo’s comment here is easily the best of all of them, so I’m just going to post all of his dialogue here as screenshots.
: And now it’s on.
: “Heh, looks like you’re finally ready to thrown down!”
: “Can you defeat me? Can you protect the things you claim are precious?”
: “…For my mother and my friends, I’ll kill you.”
: " 'Course we can!"
: “Yes! We can!”
: “Like, duh!”
: “Shut up! That’s our line!”
: “If what Nanjo said is true… there’s still time! Stop this nonsense, and bring back our town – our world!”
: “Hah… you’d tell a god to condone nonsense? That, too, is a grave sin… a god commands and condemns. It does not lend an ear the pleas of vermin.”
: I mean, that’s kind of what a god does, lending an ear to the weak and oppressed, but whatever.
: “Spout that crap in hell. I’ll send you straight there!”
: “Kandori… we’ll close the curtain on this farce, if that’s what you wish!”
: So… the Kandori fight. Let’s talk about why this was a total pain in the ass the first time around, and even worse the second time where the party was several levels lower.
: Kandori resists pretty much every type of magic, especially Nuclear and Blast. This made Jihei and Nanjo’s Personas effectively worthless. The good news is that he’s 2x weak to all types of guns, and 1.75x to Earth. Maki, Mark, and Reiji all have Personas with strong Earth-based attacks. In practice, you probably want Jihei and Nanjo shooting while the other three spam the various Magna spells.
: Kandori is pretty weak here - his most annoying attack is a single-target instant death spell, which he never used the first time around and only used once in this round. Having everyone shoot him is just that much more effective than trying to use magic.
: Eventually, after absorbing probably a thousand bullets to the face, Kandori gives up.
: … or does he?
: Remember back in the subway tunnels when we fought Yog-Sothoth Jr? If you’ll recall, he mentioned reporting to his master that he’d been defeated. Nyarlathotep is his master, and also Kandori’s Persona.
: “I’m not owned!” Kandori cries as he shrinks into a corncob.
: Meet God Kandori. God Kandori is the point at which if you’re using Lilim to try and cheese the game, you will be in for a bad time. Incidentally, he’s also the final boss if you’re on the bad ending route.
: “Holy shit…”
: “Have his body and soul been dominated by the Persona!?”
: This is something that none of the other Persona games really acknowledge. In the writings of Carl Jung, which Persona is based off, Jung puts forth the idea that someone could be totally devoured by their Persona, basically becoming a hollow shell that only really cares about what other people think. I find it really strange that they never touch on this again in the series, as far as I know.
: God Kandori is a complete pain in the ass. He keeps Kandori’s weakness to guns, but his elemental resistances switch - he becomes resistant to Earth and most of the other basic elements in exchange for a new weakness to Blast, Nuclear, and Gravity. This is where Morrigan would’ve been useful.
: God Kandori has two attacks he loves to spam. The first one is called Bright Judgment, and you can see what it does - Maki is dead in one hit, Reiji lost roughly two-thirds of his HP and even Jihei took some pretty heavy damage. Vidofnir would’ve been useful here, had I not gotten rid of him. The problem here is that all of God Kandori’s spells do Miracle damage, which most of our Personas are weak to.
: The second attack is called Eternal White, and is basically just Bright Judgment with a different graphic.
: The trick to this fight is you’re supposed to space everyone out: both of Kandori’s heavy hitter spells only hit a limited area. Fuck that shit though.
: He then follows up with Maziodyne, which nearly wipes the party. Nanjo is only alive here because he’s on the far left of the formation and wasn’t hit by Eternal White. This is where I’m very glad I bought some 40 Balm of Life at the store on the first floor.
: None of those previous attacks are nearly as annoying as Derangement Voice. Derangement Voice inflicts Panic, which is like Charm but also causes anyone hit by it to randomly change position in the formation.
: So yeah, things did not go so well. By the end of the fight, only Jihei and Reiji were alive. This was not the case in my first run, where only Maki ended the fight dead.
: For reference, Jihei was level 51 at the end of the fight in the first run. Maki was around 43, Nanjo and Mark both hit 45, and Reiji hit 49. You might think this is a problem, since Maki is underlevelled and only wound up getting like 6,000 EXP to Jihei’s 60,000… but it’s not. You’ll see why.
: “This… was the only way I knew.”
: “Maybe I summoned you here because I wanted to hear someone say it… Hah, I must seem a fool… but I feel remarkably content.”
: “Where is the real Maki?”
: “Ah… you’ve solved the mystery of the two worlds. I’m not surprised.”
: Keep this in mind in the upcoming scene, because it’s not going to make a whole lot of sense. The manga goes into way more detail, but I’m pretty sure the game explains it after we leave this room.
: “Maki Sonomura’s…”
: “Huh? What’re you saying!? What does that mean!?”
: “And the town you live in is the world inside Maki Sonomura’s heart… am I correct, Kandori?”
: “Yes, and not only her. Mai and Aki are also shadows within Maki Sonomura’s heart… all of you are nothing more than aspects of her.”
: “No… that’s not…!”
: “Maki, Mai, Aki. Simple anagrams. Maki must have conceived of her own paradise in her heart… one modeled off her memories of Mikage until the day she was hospitalized.”
: That’s a weird choice of words, but yeah, we’re essentially in Maki’s shadow realm. This explains why the gym at the school was different.
: Honestly though, I really like this part a lot. It’s a shame that we had to go through shit like Kama Palace to get here.
: “It’s a common sentiment. Chisato and Yosuke were no doubt drawn in by Maki’s unconscious desires. When it came to her crush and her best friend, she wanted the genuine article.”
: “But… she was linked to the system even before then. Her wavelength must have synchronized with the system’s.”
: This sounds like shit writing, I know. The explanation in this game sucks - basically, Maki is some kind of psychic and took over the Deva System somehow. Atlus has since retconned this: Maki is not in fact psychic and does not possess any kind of supernatural powers other than having a Persona.
: “Once she had internalized the power to interfere with the dimensions… the paradise within her heart seems to have grown beyond our imaginations.”
: This is also a bad explanation, but the game will go a little more in depth on this next update.
: “You know the rest…”
: “You’re lying! None of that makes sense!”
: “Then go… meet your true self… she is here, in this castle…”
: Remember how I said Maki being a bit underlevelled wasn’t a problem? She just left the party.
: I’m not going to bother doing an alternate party member thing here, because they all say the same thing: “We should go after her!”
: Before we do that, let’s hear what our party members have to say, as we’re not chasing after Maki until the next update. This one’s long enough as is.
: Finally, there’s a bunch of Japanese text on the back wall. We can read it.
Next update, we’ll chase after Maki, grind out some levels, and hopefully come very close to ending the SEBEC route.