Mark Danced Crazy - Let's Play Shin Megami Tensei: Persona

9_2iVBrO_400x400: I swear they made this specific moment in the cutscene so people would make memes out of it.

9_2iVBrO_400x400: There’s going to be a bit of a blur on these next few shots. That’s because the screen is shaking and there’s a loud rumbling noise in the background. There’s also a new piece of music:

Music%20ICU%20Vanishes

9_2iVBrO_400x400: I apologize if I spoiled the cutscene a few seconds in advance, but whatever.

9_2iVBrO_400x400: Nanjo seems awfully brave for a guy who seems to need a butler to take care of everything for him.

9_2iVBrO_400x400: You might think we’re exiting the hospital, but as the top-left indicates, this is the second floor of the hospital.

9_2iVBrO_400x400: Apart from Yamaoka, this is extremely similar to the hospital sequence in Shin Megami Tensei 1, which is also full of zombies. Also, Yamaoka appears to be dead. What is it with me and LPing games where a character gets introduced and dies not even five minutes later? Looking at you, Ni no Kuni 2. At least Nanjo doesn’t have a goddamn breakdown.

9_2iVBrO_400x400: I’m also kind of surprised that none of the zombies are trying to eat him yet.

Nanjo: “Y… Yamaoka…?”

Nanjo: “Yamaoka! You bastards… how DARE you?”

9_2iVBrO_400x400: We’ve now entered our first battle, and with it we get Persona 1’s main battle theme:

Music%20A%20Lone%20Prayer

9_2iVBrO_400x400: The lyrics to A Lone Prayer might as well be gibberish, given that they sound like words completely different from what they actually are. There’s a few places out there with the lyrics and most of them are wrong, but the ones on the Megami Tensei wikia are (probably) correct.

Mark: “How the hell are we supposed to fight somethin’ that’s already dead?”

9_2iVBrO_400x400: We’ve got Personas now, though we’re not actually in control of the game yet: this is just to show off the fact that we’ve got them.

9_2iVBrO_400x400: Seimen Kongou is probably the least garbage starting persona in that he only has one weakness out of the common elements (that being Electric), but his skills aren’t great.

9_2iVBrO_400x400: Ogun is absolute trash in this game, which is remarkable given that he’s actually a mid to high tier demon when he’s in the mainline SMT games. With a weakness to most of the common elements, his only saving grace is that he can learn gravity skills… by which point we’ll have traded him in for something better.

9_2iVBrO_400x400: Similarly, Vesta drains fire (meaing she heals from it) but is EXTREMELY weak to almost everything else.

9_2iVBrO_400x400: Aizen Myouou is easily the worst starting persona of them all. He’s 2x weak to every form of physical damage, and has pretty trash elemental resistances.

9_2iVBrO_400x400: For that tutorial battle, everyone not only gets a free persona rank up, but also gains a level. You’ll notice that we’re distributing stats like the mainline SMT games. This is because Persona 1 splits stats into two groups: physical (which comes from your character) and magic (which comes from your persona’s stats). We’re mostly going to be focusing on Agility and Dexterity with our MC.

Nanjo: “Right, Yamaoka?”

P1-Yamaoka: “You’re a fine Japanese man… and a man must stand on his own someday. It seems that this… will be the last service I can provide for you.”

9_2iVBrO_400x400: I apologize for not using the portraits for this, but the site is fucking with the alignment on my images. I tried to work on this last night and it wouldn’t even let me upload anything. I’m thinking of just taking this to SA.

Nanjo: "Of course… of course I will. When that time comes, you’ll see. So until then – "

Nanjo: “Yamaoka? Hey…! Answer me… I’m begging you… Yamaoka!”

Yukino: “Nanjo…”

9_2iVBrO_400x400: Thank god I just remembered the soft hyphen thing. Having to type ALT+255 between every line of dialogue is going to kill me.

Mark: “Let him alone. Hey, Jihei… could you hear their voices? That thing said it was me.”

Yukino: “I heard it too. Think it was that whole Persona thing?”

Mark: “It said it would lend us power, so I doubt it’s hostile. If we’re lucky, maybe it’ll listen to what we tell it.”

Yukino: “That’s how it felt to me, too. I have a bad feeling about this. Let’s go.”

9_2iVBrO_400x400: There’s a bit more optional dialogue and if this editor ever unfucks itself I’ll go back and add it in. We’re now in Mikage Hospital’s second floor, and random encounters are go.

9_2iVBrO_400x400: Doesn’t take long before we get one, either.

9_2iVBrO_400x400: Here’s our first actual encounter, against three Zombie Boys and three Zombie Girls. They’re largely identical stat-wise. You’ll notice that we have a couple of options. Let’s do the Undertale thing and talk our way out of this fight, just so I can show what happens.

9_2iVBrO_400x400: As in the mainline SMT games, each enemy is part of a “family”. They also have their own personality traits. Unlike SMT, negotiations in this game are not random. Each of our party members has four negotiation options.

9_2iVBrO_400x400: You’ll also notice that there’s a moon tracker and a mood tracker in the top-right and top-left, respectively. Doing certain actions in negotiation will add to one of the moods and cause it to start filling up the square. Each demon has a particular action or set of actions it likes, so there’s a correct answer for each one. Filling the square entirely gets you… something.

9_2iVBrO_400x400: Getting the “Happy” or “Scared” bars all the way up will usually cause the enemy to either give you something, which can be a bit of EXP (which does not count toward Persona levels), an item, or money. In this case, only Jay gets that 73 EXP. It is very, very hard to keep all of your characters in the same place EXP-wise. In my opinion, this beats the hell out of having every demon ask you for booze.

9_2iVBrO_400x400: Yukino is better equipped to handle the Zombie Girls, so let’s let her handle this.

9_2iVBrO_400x400: As you can see, some demons have unique dialogue when negotiated with.

9_2iVBrO_400x400: I honestly want to see Atlus remake Shin Megami Tensei 1 in VR, so that every time one of those stupid 80s zombies asks me if I’m a devil buster I can just pull my machinegun and blast them in the face.

9_2iVBrO_400x400: As you can see, the problem with negotiating is that we get no experience out of it. Typically, you want to keep negotiations to a minimum unless you’re doing it to recruit.

9_2iVBrO_400x400: There are a bunch of rooms we can go into in the transformed hospital. A lot of them just contain save points: Atlus added a bunch of them in the PSP version, mostly in rooms that were empty on the PS1… except for where it’d matter, like in the Snow Queen quest.

9_2iVBrO_400x400: We just picked up some equipment, so let’s take a look at what we’ve got.

9_2iVBrO_400x400: Yukino has the best weapon of anyone, as it hits all enemies in a pretty large radius.

9_2iVBrO_400x400: Mark also has an axe he’s apparently been carrying around this entire time.

9_2iVBrO_400x400: Nanjo and Jihei both have the same equipment: basically nothing. This might seem bad, but due to the way Persona 1 handles physical damage it’s actually not.

9_2iVBrO_400x400: Just down the hall from the room we were in, I got into another random battle. Because we were still in the New Moon phase, the Pixie in the back decided to try and reason with us right off the bat. Persona 1 is sort of like the mainline SMT games in that moon phases effect negotiations: New Moons make demons more likely to talk to you, while Full Moons make it harder (but not impossible) to negotiate.

9_2iVBrO_400x400: That thing in the middle is a Poltergeist, which is really annoying due to it exploding when it gets low on HP. The explosion hits everyone for a pretty high amount of damage.

9_2iVBrO_400x400: To get back out of the hospital, we have to first head back up to the third floor, because for some reason the part of the second floor that we were on doesn’t have access to ground level. See that pink thing on the minimap? That’s a save point.

9_2iVBrO_400x400: Here’s another encounter that I hit on the stairs with a new enemy: a Slime. If you’ve played any of the SMT games, you’ll know that Slimes are not usually something you can negotiate with due to their membership in the Foul family.

9_2iVBrO_400x400: I tried to recruit it, but wound up making it angry. If the demon asks for health, it’s usually better to just kill them.

9_2iVBrO_400x400: If you screw up a negotiation, there’s a good chance the demon will give you a status debuff that stops you from negotiating for a few turns.

9_2iVBrO_400x400: On the third floor, we pretty quickly pass the hallway where the party was when the earthquake hit.

9_2iVBrO_400x400: I also got Nanjo to bribe a Poltergeist with a Life Stone, a low-level healing item that demons will sometimes give you in negotiations. We got one off that pack of female zombies that Yukino dealt with a bit ago. Unlike the later games, successfully negotiating only gets you a spell card, not an equippable persona.

9_2iVBrO_400x400: We can only hold 12 spell cards, and some are far more important than others. I’m not going to do a Persona log thing like I did for the starter personas because we haven’t actually acquired Poltergeist yet and probably won’t, because just about all he’s good for is fusion fuel.

Poltergeist

9_2iVBrO_400x400: Oh, right. Remember how I said Persona 1 has a strange way of treating physical damage? If you look at the top row of resistances, you’ll see 12 different boxes. Each weapon type in this game has a resistance specifically for it, so you can get into strange situations where an enemy is completely immune to rifle bullets but not to bullets fired from an SMG even though that doesn’t make a whole lot of sense.

9_2iVBrO_400x400: Just like in the cutscene, the ICU is gone. I think this is how you found out if you were playing the PS1 version.

9_2iVBrO_400x400: On the way out of that hallway, we get attacked by some Zombie Nurses. They’re basically slightly stronger versions of the zombies we’ve already fought. I grabbed a spell card off them, but I don’t even remember if you can use them as a persona or not.

9_2iVBrO_400x400: Just down the hall from the dead end is the 3F Nurse’s room, which has some useless items (more QQ Helmets and a Dis-Poison, which cures poison) in it. Most of the enemies in this area drop QQ Helmets and I think by this point we had more than enough to outfit everyone.

9_2iVBrO_400x400: Finally, we reach the stairs going down to the part of the second floor we can use to actually exit the hospital.

9_2iVBrO_400x400: We have another random encounter shortly after getting off the stairs - a Preta, a demon that’s been around since SMT 1. Naturally, we make friends with it in the only way we know how.

9_2iVBrO_400x400: Since I forgot to mention it earlier, recruiting a demon to the party requires raising their “Eager” emotion until it fills the box. This may not always be possible depending on who is in your party.

9_2iVBrO_400x400: This update’s getting a bit long, so we’ll just save here (this is a save room) and continue on to the first floor and the rest of the main game route next time. Hopefully next time the editor will stop being garbage.

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It’s really hard to tell from Yukino’s sprite but I’m guessing she uses a straight razor?

Also I’m guessing Mark just having a battle axe prompted the “Yusuke has swords at the mall” cutscene in 4.

I wish more games let me ignore random encounters so hard they leave.

Hey now, don’t go knockin’ Lone Prayer’s… garbled english. That song is wonderful.

Yukino is actually using a throwing weapon of some sort - all of her weapons do the “thrown” damage type, so I’m assuming she’s carrying a set of kunai or something similar.

Shin Megami Tensei 1 has something even better: if your protagonist has a high enough luck skill, half the demons you run into suddenly become drunken old guys who ask you if you have any alcohol. I got confused as hell by this because there are bars in SMT1 where you can ostensibly buy alcohol (you actually can’t because your party is all underage) but really it’s just a luck check. The alcohol-loving demons are in fact probably the best way to farm money, because you can just give them some booze from your infinite stash and they’ll give you money for it.

I just now realized I forgot to post the actual lyrics to it, so:

For the longest time, I thought they were saying “Live in valid memory, spirits of consciousness” and also “ready for the bridge to nowhere” which made me wonder why a game from 1996 was referencing the infamous Alaska bridge to nowhere project.

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9_2iVBrO_400x400: Once you reach the first floor, it’s pretty much a straight shot to where we entered the hospital from.

9_2iVBrO_400x400: Just like the mainline SMT games, if you run into an enemy you already have the spell card for and try to negotiate with them, they’ll just leave. Unlike SMT, this doesn’t fuck our alignment up.

9_2iVBrO_400x400: And here we are, back in the 1st floor lobby. That nurse there looks like she’s having a bad time.

Nanjo: “We haven’t time to waste here, Jihei! It’s too late for her, but not for us!”

9_2iVBrO_400x400: It’s funny to me that Nanjo is positioning himself to be this game’s “chaos hero” while Yukino is the “law hero” when usually Atlus plays the whole “punk is chaos” thing straight.

Mark: “Yo, Jihei! The monsters are just around the corner!”

Yukino: “Don’t give up! I could really use a hand, Jihei!”

9_2iVBrO_400x400: So, remember how I said that this game doesn’t have an alignment system? It doesn’t, but it has these choices instead. We want to answer all of these in a certain way for reasons that will become important later. For reference, we want to pick the top option.

Mark: “It’s no good! They’re coming!”

9_2iVBrO_400x400: Oh no, it’s two zombies that the MC could actually get to fuck off just by talking to them because we have their spell card. Oh, and Elly is here.

Elly: “Oh, my! There are demons here too?”

9_2iVBrO_400x400: There are two things I find incredibly funny about this. The first is that Elly has taken Nanjo’s position in the front row, and the second is that he’s telling her to get back when she has a weapon and he doesn’t.

Elly: “No worries! I may not look it, but I’m a rather capable fencer.”

Yukino: “Eriko! This is no ordinary enemy!”

Mark: “Sheesh! That girl’s crazy!”

9_2iVBrO_400x400: You have to love how in the manga, Elly is just straight up Sailor Jupiter. Nike is basically a straight-up better version of Aizen Myouou: she’s completely immune to all elemental attacks, and while weak to physical attacks takes less of a penalty than Aizen does. Nike also has a feature none of the other starter personas have (at least, from what I remember): if we somehow run into an angel-type persona while Elly still has Nike equipped, Nike will actually do the negotiations for us.

Yukino: “Eriko? Hey! Are you okay?”

Elly: “Nike… the archetypal portrayal of Christian angels… it’s me… and I’m it…”

9_2iVBrO_400x400: Someday, I hope someone makes a Persona fan game where one of the characters just has Gritty as a persona and this fact renders them incapacitated for the rest of the game.

Mark: “No good. She’s completely gone.”

Elly: gasp “I-I’m sorry… I’m all right. I am an angelic bringer of victory! From now on, you have my protection!”

Mark: “…You idiot. We can do it too.”

Elly: “R-really? So I’m not the only one who was chosen…”

Nanjo: “Eriko… you dreamt of the butterfly, didn’t you?”

Elly: “How do you know about that? I’ve seen it quite often in my dreams… ever since I played the Persona game.”

9_2iVBrO_400x400: I don’t quite understand what she’s going on about here. As far as I can tell, this is still the same day: they summoned the ghost girl in the school, got zapped, and then went to the hospital.

Nanjo: “Just as I thought. That dream must be the cause of the phenomenon.”

Mark: “That aside, why’d you come here? Is it like this outside too?”

Elly: “Yes… there are demons everywhere. And it’s impossible to leave town. I looked everywhere, but it seems that the school is the only safe place.”

Yukino: “Oh? The school’s safe? Let’s go back there, Jihei.”

Mark: “What!? Dude, why didn’t you say so before!?”

9_2iVBrO_400x400: As you can see, the nurse presumably made it out. We also now have our fifth party member - this game gives you a total of five, though for some reason I swear I remember having six in the Snow Queen route. Whatever. Anyway, it just now occurred to me that I severely fucked something up and had to restart the game. Remember how we were recruiting Reiji? Yeah, turns out all that has to be done BEFORE you go to the hospital and I missed some steps.

9_2iVBrO_400x400: What you’re supposed to do is that once you’ve talked to Reiji’s mom in the convenience store, you go right to the casino because of course that’s a logical thing that people would do.

9_2iVBrO_400x400: We now get a clue as to where Reiji is, and this is the last time we have to talk to him before going to the hospital.

9_2iVBrO_400x400: Reiji is in an abandoned factory south of the Joy Street mall.

Nanjo: “Hm…? Masao, is he one of your ‘crew’ as well?”

Mark: “Say what!? Huh…? So you’re the dude with the scar on his head… what’re you doing here?”

9_2iVBrO_400x400: I should probably mention why we’re even bothering with this asshole, since we’re pretty close to the point where we decide what route we’re going on.

9_2iVBrO_400x400: The reason is that for the main route, we have a few possible party members. We’re required to take four: Jihei, Mark, Nanjo, and a fourth who we’ll meet shortly. The fifth character can be one of either Brown, Elly, Ayase, or Reiji.

9_2iVBrO_400x400: The Snow Queen route is a bit different. There, you’re required to take Jihei, Ayase and Yukino. The rest of your party is two of Brown, Elly, or Nanjo. Therefore, to see everyone, we’ll be taking Reiji on the first route and Brown and Elly for Snow Queen.

9_2iVBrO_400x400: I then remembered as I was recording the second run that I never showed off how combat actually works. Combat takes place on a grid, and each character can only hit certain spots depending on where they are in the formation.

9_2iVBrO_400x400: Yukino is our best attacker right now, because she attacks everything in the giant box that is her range.

9_2iVBrO_400x400: I also found this room, which is on the opposite side of the first floor from the entrance. The doctor here will heal the party for free, and the box contains a couple of healing items.

9_2iVBrO_400x400: We’re now out of the hospital and back on the world map, which has different music:

Music Let The Butterflies Spread Until The Dawn

9_2iVBrO_400x400: My favorite part of Persona 1 is how all of the music is totally incomprehensible unless you’re looking at lyrics for it. Anyway, you’ll notice what appears to be a wall of vaporwave around the town, which keeps anyone from leaving.

9_2iVBrO_400x400: The first thing we want to do is go south to where the Joy Street mall and SEBEC building are. You’ll notice that there are two red icons near SEBEC. Against all logic, we need to go there.

9_2iVBrO_400x400: Naturally, Reiji is here. For some reason.

Mark: “Huh? Oh, hey, yeah, it’s Reiji. What’s he doing here?”

Mark: “That dumbass! He’s gonna get himself killed!”

Mark: “Hahaha, sorry to butt in. This guy’s not all there upstairs, you know? C’mon, blockhead. Time to go.”

Mark: “Sheesh, what is that dude up to?”

Nanjo: “So even you’ll lend a hand to others… interesting. I wouldn’t have thought it.”

Mark: “Idiot! Even guys like him have moms… she’d be sad if he got gunned down.”

9_2iVBrO_400x400: Thankfully, we’re now done with Reiji and Reiji-related bullshit for a while.

9_2iVBrO_400x400: There’s a few new enemy types out on the streets, where there are now random encounters. Unfortunately, due to the whole split level system, we can’t recruit some of them.

9_2iVBrO_400x400: We do, however, pick up a Nacht Kobold. Like most of the early Personas, they’re pretty much useless except as fusion fuel - their stats aren’t great and while they heal off any elemental magic they have a 2x weakness to physical.

9_2iVBrO_400x400: Elly told us that Maki’s mother was at the shrine, so let’s head there.

9_2iVBrO_400x400: Yes Elly, focus on the butterfly and ignore the woman bleeding out on the floor right next to you.

Yukino: “Hey… is it me, or is there something strange about this butterfly?”

Mark: “Wh-what’s up with this thing?”

9_2iVBrO_400x400: Oh look, it’s our good buddy, Old Man with Keys. I’ll write out all his dialogue because yeah, white on white was not the best design decision Atlus ever made.

9_2iVBrO_400x400: “We meet again, my friends.”

9_2iVBrO_400x400: "Are you used to your personas now?’

9_2iVBrO_400x400: “As you have seen for yourselves, events are moving in an unexpected direction.”

9_2iVBrO_400x400: “Only those with a strong will are capable of stopping the flow that has gone awry.”

9_2iVBrO_400x400: “From here on, a number of paths will present themselves to you. Down each of them, you will witness the karma of those you meet.”

9_2iVBrO_400x400: “But whatever path you choose… remember that the choice was yours and no one else’s.”

9_2iVBrO_400x400: What he’s trying to do there, by the way, is give you a hint about the Snow Queen quest. You’ll see what the trigger for that is, and it is… another design decision that isn’t great.

Nanjo: " ‘Truth is stranger than fiction’, evidently."

Elly: “To be present for another once-in-a-lifetime event… how magnificent!”

9_2iVBrO_400x400: Maki’s mother looks a lot like Rachel Maddow.

Mark: “H-Hey! Did you forget about Maki’s mom here?”

Yukino: “Lady? Are you okay?”

Nanjo: “This is a gunshot wound. Who did this to you?”

Nanjo: “Kandori!? The president of SEBEC?”

Nanjo: “A device… and you’re saying this machine is causing the changes?”

9_2iVBrO_400x400: So yes, at its core, Persona 1 has essentially the same plot as Shin Megami Tensei 1. In that game, Stephen Hawking winds up summoning demons as part of a teleportation experiment.

Elly: “Oh dear… the police station is already overrun with demons. I just came from there.”

Mark: “…How did you escape, ma’am?”

Yukino: “Lady! Whew… she only passed out. We have to get her to the school, quick!”

Mark: “You handle this, Jihei. I’ve got business to take care of.”

Nanjo: “Wait, Masao. Nothing ventured, nothing gained. I’ll come with you. Remember, you won’t be able to get near Kandori without this card.”

Yukino: “H-Hey! …Tch. Thanks, guys. C’mon, let’s go back to the school ourselves. Honestly! Men never think about how the ones they leave behind feel.”

Elly: “Those two do have a similarly reckless temperament. Well, I’m sure they’ll give up and come back once they see the place.”

9_2iVBrO_400x400: Gotta love how Philemon will heal us for free, but not Maki’s mom. Anyway, the school’s right down the road. We want to head right there because with just Yukino and Elly, fights become much harder to win without devolving into a 10+ minute autobattle slugfest. I should mention by the way that SMT: Persona has probably the best autobattle system I’ve ever seen in a JRPG.

Saeko: “You’re all safe? Oh, I’m so glad…”
Saeko: “Oh? What happened to her…!?”
Yukino: “We’ll tell you later! We need to get her to the infirmary, quick!”
Saeko: “You’re right. Jihei, I want you to come with me to the infirmary! Yukino, Eriko, I want you to head to the passageway to the gym. Yuka and Yuko are there plugging up the hole in the wall. Please help them out!”
Yukino: “Right… gotta keep the demons from getting in. Will do!”

Saeko: “So that’s what SEBEC is up to, huh…? I can’t believe them!”
Saeko: “Hey, Jihei? Sorry to ask, but… could you go to the hole and ask Yukino and the others not to fill it up? Masao and Kei might have to come back through there.”


9_2iVBrO_400x400: The passage to the gym is at the corner just behind the infirmary.

9_2iVBrO_400x400: Now, we COULD talk to Ayase and her friend there… or alternatively, we could go to the gym where we’d have no reason to go unless we were doing Snow Queen. I should mention that rather than calling what we’re on the main route, I’m going to use the real name for it: the SEBEC route.

9_2iVBrO_400x400: Anyway, behind the gym are a bunch of club rooms.

9_2iVBrO_400x400: The club rooms have some equipment in them that we won’t be able to come back for, so I grabbed it.

Ayase: “I tried to stop her, but of course she doesn’t listen. Talk about trouble…”
Ayase: “Is there really a passage that leads outside of town?”

9_2iVBrO_400x400: Yuko’s portrait and character art look like they were done by someone making an RPG maker game. It feels like the kind of thing you’d see in Exit Fate.

Ayase: “Hey, if we block this thing up, is that really gonna make us safe? Huh? We’re not blocking it up anymore? Uh… is that okay?”

9_2iVBrO_400x400: The split between the SEBEC Route and the Snow Queen Quest is kind of poorly designed, in that it’s this one single choice. The top option puts us on the SEBEC route and will send us to the police station after Mark. The bottom option immediately puts us on the Snow Queen Quest without any possibility of going back to the SEBEC Route.
Ayase: “It’s like, impossible! Don’t do it!”


9_2iVBrO_400x400: Wait… what the shit?

Ayase: “Huh? Is… is that you, Maki?”

9_2iVBrO_400x400: I feel like this could absolutely be a line in the script for The Room.
Maki: “What’s wrong, Yuka?”
Ayase: “Woah… like, something’s seriously wrong with her, Jihei! There’s no way Maki would be that cheerful!”
Maki: “Huh? Yuka…? Hey, when did that hole show up? Ohhh, I get it. You made it, didn’t you Jihei?”
Ayase: “See? It’s totally not like her! I mean, wasn’t she in the hospital?”
9_2iVBrO_400x400: Oh, I get it. Johnny in The Room was like that because he had some kind of horrible anime disease, and now Maki has contracted the same thing. Also, what is it with characters named Maki and having the black/red color thing going on?
Maki: “Yuka! I’m going to get teed off if you keep saying that. Do you WANT me to be hospitalized?”

9_2iVBrO_400x400: Actually, that’s kind of a good point. I’m pretty sure all of the mainline SMT games (I know SMT1 and Strange Journey do it) have a part where a human gets merged with a demon.
Maki: “C’mon, Yuka, quit picking on her! Although… is something different about you today, Yuko…?”


Maki: “Oh, come on! Don’t you start talking nonsense too, Nanjo! What’s wrong, anyway? Why are you so bent out of shape?”

9_2iVBrO_400x400: This right here is why Mark is only in the SEBEC route.
Nanjo: “He mentioned getting weapons, so I went with him, and then…”
Nanjo: “Normally, I’d leave him. Unfortunately, he has the security card… I’ll need your help to rescue him.”
Maki: “Demons got Masao!? We need to save him, Jihei!”

9_2iVBrO_400x400: Ahh, here we are. Persona 1 and 2 have a system that Atlus dropped for the later games and only kind of brought back in Persona 5. If you’ve ever played any of the first three SMT games, you’ll know that physical attacks are fucking useless - they do no damage and need major stat investment to really begin to do anything. Guns, on the other hand, require no stat investment and often hit multiple enemies (or all of them) at once. This is still somewhat true in Persona 1.
Nanjo: “It seems it can be quite draining to invoke one’s Persona. Masao became exhausted after repeated use. That’s how they caught him. But forewarned is forearmed. Don’t forget to equip these.”

9_2iVBrO_400x400: Here’s Jihei with all of our stuff equipped. Thankfully, the game automatically unequips people who leave the party, so we got Elly’s rapier to use instead of nothing. The rapier might look like it does more damage, but the Scorpion SMG hits up to three enemies to the rapier’s one. The only reason we don’t want to use the Scorpion on everything is because some enemies (particularly the zombies we’ve been fighting) are immune to gun damage. I also have to question why a police department in Japan would have a Czechoslovakian 9mm SMG sitting around.

9_2iVBrO_400x400: Nanjo gets an M16A2, which… is actually probably the least farfetched of all the guns we’ve gotten for a police department to have.

9_2iVBrO_400x400: Finally, Maki gets a Russian-made Tokarev pistol. If you’ve played Persona 5 (or Smash Ultimate), this is the same gun Joker starts out with.

9_2iVBrO_400x400: There’s also a bit of an oddity if we look at everyone’s Persona, in that Maki doesn’t have one. As soon as we step back out of the hole in the wall, though…

9_2iVBrO_400x400: I had horrible goddamn flashbacks to YIIK when I saw this.
Nanjo: “…This is hardly the time for jokes.”
Maki: “Excuse you! I wasn’t kidding.”
Nanjo: “It’s… a public service that maintains societal order. In this case, it refers specifically to the service’s headquarters.”
9_2iVBrO_400x400: I feel like he’s giving her too much credit.
Maki: “Oh… I think I kinda remember now?”
Maki: “Whoa! What’s with the gym back there? When did they rebuild it?”
Nanjo: “That happened while you were hospitalized. It’s been complete for roughly six months… you couldn’t have known.”


9_2iVBrO_400x400: And this is the part where we find out that Persona is actually a sequel to Harvester. You always were a kidder, Nanjo.
Nanjo: “Jihei… does she seem to be suffering from amnesia to you? In her condition, she’ll only be a hindrance.”
9_2iVBrO_400x400: For once, I feel like Chaos Hero here is right and we should just dump her to be eaten by zombies.


Nanjo: “Maki, don’t do anything foolish!”


9_2iVBrO_400x400: It’s blurry because of the motion, but Maki goes up to whip the demon and misses.


9_2iVBrO_400x400: Maki’s Persona is the closest thing to a Persona 4 or 5 starter Persona in this game. It’s weak only to fire (and even then just barely) and has resistance to all other elements.


Maki: “Persona… the soul’s power. It’s another me, huh?”
Nanjo: “It’s Latin for mask. It’s the root of the word Personality.”
Maki: “So there are angels and demons within people’s souls? Is that it?”
Nanjo: “That’s a poetic way of putting it, yes.”
Nanjo: “As one fights fire with fire, it seems we’ll fight demons with demons. I don’t know the reasons for it, but it should certainly prove useful.”
Maki: “Okay, if this is what we have to do, let’s do it! Let’s root out the source of these demons and get our town back!”

9_2iVBrO_400x400: As I was saying earlier, this game’s auto-battle system is kind of amazing. You’ve got a whole bunch of options here: the first one has the party repeat whatever their last action was, while “set actions” lets you set a specific thing for each character to do.

Next time, we’ll go into the police station and find Mark.

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This unironically could have happened in P5, and P5’s made it clear that it can and will happen some day.

Man, Maki is… way more obvious about what is going on when the translation isn’t shitty.

I’m fairly certain that it’s implied that Brown, Yuka, and Elly have all played the Persona game before and encountered the weird apparition, and possibly Philemon. They just haven’t gotten their Personas until now. It’s why Brown was so adamant that Mark was doing something wrong during the opening sequence.

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“There’s a barrier around the city and demons have shown up.”

“Cool I’ll get my submachine gun.”

Suddenly they seem less like Typical Anime High Schoolers and more like the Wolverines.

9_2iVBrO_400x400: Here we are at the police station, which is a dungeon in and of itself.
Nanjo: “Er… yes. Masao should be detained in the prison cells, Jihei. But we can’t access that section without a key. What to do…?”
Maki: “They might have left it somewhere. Let’s see if we can find it.”

9_2iVBrO_400x400: The key is in a locker behind the desk, because this is Persona and not Resident Evil.

9_2iVBrO_400x400: The first floor of the police station is about as straightforward as the hospital was: there’s one clearly correct path and a bunch of dead ends you can see coming thanks to the minimap. Not that I’m complaining: we’ll see a lot of the egregious SMT 1 style bullshit map design in other places.

9_2iVBrO_400x400: The egregious SMT 1 bullshit difficulty, however, is largely still in place. The police station sucks for several reasons. First, we have the weakest Personas in the game. Second, we’ve only got three party members. Third, the enemies here are slightly higher level than we are.

9_2iVBrO_400x400: To make things worse, the guns you start with do nowhere near enough damage to actually kill anything. The game basically expects that you’re going to be spamming magic like crazy. The bird monsters are a new demon type called Ba, and the green gremlin-looking thing is a Leprechaun. Unfortunately, we’re too low-level to negotiate with them.

9_2iVBrO_400x400: I then game overed trying to leave the police station to heal, because I left guns on auto and fought a Preta (which we could kill in one hit at this point) and Pretas reflect gun damage.

9_2iVBrO_400x400: Another random encounter with some new enemies: the Ghost in front and the Ukobach to its right. Again, we can’t really do much with these apart from kill them, though Ukobach is particularly annoying because it likes to spam a group accuracy down move. Most of these random encounters are long and boring, to the point where I eventually set animations to “skip” mode just to cut down on how much time I spend in them.

9_2iVBrO_400x400: All of this constant spell spamming makes our party’s Personas rank up pretty quickly. I realized now that I never explained how rank works, so here it is. In Persona 1, Personas do not level up. Instead, they “rank up” a maximum of 8 times. Each rank up adds some stats and gives them a new spell. How fast they rank up is determined by their “affinity” stat - which means you always want high affinity as a lot of personas start out without any damage spells.

9_2iVBrO_400x400: Afancs are another very common enemy in the police station, and they are the worst thing we could possibly be fighting. They’re weak to ice, but have a skill called Water Wall that makes them absorb ice damage. This basically takes Maki out of the fight, though they’re weak to her handgun. They also resist wind, which makes Seimen Kongou borderline useless.

9_2iVBrO_400x400: The first floor is mostly just a loop around that save room across from where we came in.

9_2iVBrO_400x400: Upstairs, we run into what I believe is the last type of zombie enemy: the Zombie Cop. Like all zombies, they’re immune to gun damage, but Zombie Cops are extremely weak to most elemental attacks. Nanjo can actually be useful for once and instantly kill them with Hama, which in this game does light damage and has the added side effect of instantly killing undead enemies.

9_2iVBrO_400x400: The second floor is a little less straightforward. As soon as we leave the stairs, there’s two paths to take - that third one is a clear dead end.

9_2iVBrO_400x400: The left side is another dead end, but at least we know where the stairs are now.

9_2iVBrO_400x400: The right side has a save room at the midway point, and then leads us right to the stairs. Like the hospital, we basically just did a loop to get to the other side of the 1st floor.

9_2iVBrO_400x400: This time, all we have to do is walk right up to the door to the prison cells.

Mark: “You won’t get away with this!”

9_2iVBrO_400x400: Brown is here somehow, and this is part of why the Snow Queen half of the game is only questionably canon. You’ll understand more once we leave the police station. It’s also kind of weird that Nanjo wouldn’t know that Brown was there, given that he was there when Mark got captured.
Brown: “We should play nice for now and… huh?”


Maki: “Huh? Hidehiko’s here too!”
Nanjo: “Hah. A cage suits this monkey.”
Mark: “Nanjo, you dickweed! What took you guys!? Wait a sec… Maki?”
Brown: “Hey, it’s you guys. Ohh… I get it… you missed me that much, huh?”
Maki: “Hey, Hidehiko? Why were you gonna play nice with us?”
Brown: “Urgh…”
Nanjo: “Most likely, he mistook us for someone else. Fortunately, we’re on your side. Isn’t that good to hear, Hidehiko?”
Nanjo: “But tell me… why are you here, too? We thought only Masao had been detained.”


Brown: “So I came here looking for some, but I ended up getting caught with Mark!”
Mark: “Shuddup, Hidehiko! Just… shut up!”
Mark: “Maki, why’re you here? It must’ve been a long trip. Are you feelin’ okay?”
9_2iVBrO_400x400: The manga beats you over the head with it almost immediately, but Mark is definitely attracted to Maki.
Maki: “C’mon, Masao, why’re you joking around like that? I’m totally fine!”
Mark: “S-so I see… Okay, then. Anyways --”

Mark: “Look, Baldy, this is goin’ too damn far, even for a joke. I haven’t done anything!”
Nanjo: “Wait… something’s wrong! Masao, they’re–”

9_2iVBrO_400x400: This is yet another one of those Persona awakening cutscene battles where we don’t do anything. Thankfully, this is the last one unless Reiji gets one.

9_2iVBrO_400x400: Just like in the hospital, it cycles through everyone using their Persona automatically to kill the four Zombie Cops surrounding whatever that other demon is. We don’t get to know what it is since it dies in a cutscene.

9_2iVBrO_400x400: Even though the sprites are blurry, what he’s doing is casting Bufu on Brown.


Nanjo: “You too, eh, Hidehiko? But why him, of all people…?”
Mark: “Alright, lemme explain it to you. Listen up…”


9_2iVBrO_400x400: Brown is a goddamn space cadet.
Mark: “I don’t think he really gets it… oh well.”
Mark: “Anyways, I’m comin’ too, Jihei. I’d be nervous for you guys if you were out on your own.”
Nanjo: “We could say the same about you. You should leave the security card in Jihei’s care, Masao.”
Mark: “Alright… here’s the security card, man. Better not lose that thing…”

9_2iVBrO_400x400: We’re not going to let Brown join, because doing that would stop Reiji from joining. This means we’re going to be stuck with four people for a while, which will make the game a little bit harder.

9_2iVBrO_400x400: The game really wants us to bring Brown along just to get the fifth party member, but if we don’t get Reiji we won’t see him at all.

9_2iVBrO_400x400: Just like SMT, the game makes us walk all the way back. Unlike the early SMT games, Traport isn’t a thing in Persona 1 as far as I know. There’s an item you can buy (at the cost of 10,000 yen, which is around 9 battles worth of cash) to instantly escape, but that’s about a quarter of our on-hand cash at this point.

9_2iVBrO_400x400: The real reason we want to not grind here is because of how bad the starter personas are. At rank 4, Seimen Kongou only knows a couple of status spells, which are not nearly as good in this game as they were in SMT 1 where charming a boss was basically a win condition.

9_2iVBrO_400x400: Maki gets Dia, the lowest-level healing spell. She also gets Posumudi, which is useless because I don’t think there are even any enemies at this point capable of poisoning us. Rapid Fire is hot garbage.

9_2iVBrO_400x400: Nanjo gets Hama and Fist of Fury, a physical skill (which costs SP and not HP in this game). Candy Voice is some status effect trash that I don’t use.

9_2iVBrO_400x400: Mark’s Persona is easily the worst skill-wise, because it only has physical skills and their range is godawful. Of all the characters, he’s the most likely to spend turns defending because he can’t do anything else until we get him a better Persona.

9_2iVBrO_400x400: Mark’s gun of choice is a combat shotgun, which is good in that it hits all enemies in range but also bad because of its attack pattern and low damage.

9_2iVBrO_400x400: My first thought was to go back to the Alaya Shrine to heal, since it’s free. However…

9_2iVBrO_400x400: There’s been some major changes to the map. St. Hermelin is no longer in existence - that’s because it’s currently busy being the setting for the Snow Queen quest. Maki will also refuse to let us go back to Alaya Shrine, so our only choice at this point is to push forward to the Abandoned Factory and SEBEC HQ.

9_2iVBrO_400x400: The good news, and the game never actually tells us this, is that we can now visit the Velvet Room. Naturally, this also means…

Music The Poem For Everyones Souls

9_2iVBrO_400x400: I’d just like to talk about this music a bit. The Velvet Room song goes by the same name in all of the Persona games, and is pretty much the one musical constant between all of the games. It was changed slightly in Persona 3, but is largely the same song it’s always been. Persona 1, however, gives more context as to why it sounds the way it does - namely that Igor has a pianist and a singer on hire. They even get names in Persona 2: the singer is Belladonna and the pianist is Nameless.
9_2iVBrO_400x400: Sadly, though, it’s unlikely that they’ll continue to use Poem for Everyone’s Souls in the inevitable Persona 6, as Igor’s Japanese VA died several years ago and Atlus will probably replace him with a different character.

9_2iVBrO_400x400: Unlike the later installments, Personas in this game have to be equipped twice. The first time adds them to a character’s Persona list, and the second time actually equips them as the active Persona. One major upgrade over SMT is the addition of Guided Fusion mode.

9_2iVBrO_400x400: This is Normal Fusion mode, which tells us which Spell Cards we have will fuse. Unlike the later games, we don’t fuse Personas but instead fuse Spell Cards. There’s also no Compendium to re-summon a lost Persona.
9_2iVBrO_400x400: Persona 1 simplifies a lot of things over the mainline SMT games. Fusing two demons of the same family (Grave with Grave for instance) used to produce an elemental that could then be fused with another demon to get a demon one tier higher. P1 got rid of that. I’m not entirely sure what all the arrows mean, but I’ll look them up at some point.


9_2iVBrO_400x400: Guided Fusion mode works in reverse, telling us what Personas we can make using the cards we have. At this point, I think the main character was Persona Level 10, so there wasn’t much I could make. So I did a little grinding and made this. Interestingly enough, the main character in the Persona 1 manga actually uses Airgetlam at one point so even though there’s no official artwork for him in P1, I can still make a Personalog entry.

9_2iVBrO_400x400: Airgetlam is a pretty solid early-game Persona. His resists are much better than Seimen Kongou’s, as are his stats. Earth damage isn’t really better than Wind, but it’s still damage.

9_2iVBrO_400x400: For Maki, I went ahead and made Ame no Uzume, who isn’t all that much better than her starting Persona except she has better skills…

9_2iVBrO_400x400: Also, those fucking resistances! Ame no Uzume gives no fucks about magic, and is weak to three out of the eight physical damage types. The only thing to worry about is Curse, but by the time that shows up we’ll have moved on.

9_2iVBrO_400x400: Nanjo doesn’t have any really great options for a few more levels, so I got him a Jack Frost because even that’s less bad than his starting Persona.

You might notice that I didn’t get Mark one: that’s because Mark doesn’t really get any Personas with good or best affinity until Level 17. Next time, we’ll go to the Abandoned Factory and start busting up SEBEC.

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I don’t remember where I heard this, but doesn’t the Velvet Room have more than one song playing?

Hold up.

That’s not what The Zombie Survival Guide says!

I honestly wouldn’t know, since when I did my first run I was doing the Snow Queen quest in a way that you basically never wind up changing Personas more than once. On the SEBEC route I’ll probably hear if it there’s more than one, but you might be thinking of the Persona 2 duology.

The manga (which I hadn’t read before) goes into it as saying that they did, but that nothing happened other than the walls vibrating a bit. I had some time to read through parts of it (just up to the end of the hospital) over the weekend.

I’ve never actually played Revelations: Persona. I never had a PS1 and when I tried buying one years later I went through like five of them and none had working disc drives. I can imagine it’s really confusing though, given that nothing the translators for that did made any sense.

Weirdly, Persona 1 is the only Megami Tensei game with zombies that are immune to guns. They’re not immune in SMT 1 (though they do resist it by half) and they’re neutral against it in SMT 4 and SMT 4 Apocalypse. The reason for this is that rather than give every enemy unique resistances, Atlus did this thing where they gave all demons of the same type the same resistances. This is also largely true for the Personas, who share most of their resistances by arcana. This can and will be abused heavily when we get to the Snow Queen parts.

I recently watched someone play through it so I might be biased, but the PS1 version, while hard to follow, did get things across. It just got them across less overtly obvious.

Okay, so, uh… I think I need a vote on this, because I basically did the Persona 1 equivalent of winning the lottery in a way that will basically cause us to destroy the hell out of everything in the SEBEC building. First, I should probably explain how it happened.

So, when you fuse a Persona in the Velvet Room, you’re given the option to give the Persona an item. This is mostly used for one specific purpose that we’ll see much later in the LP - you can find tablets that have specific spells on them (usually the high-end attack spells) and give them to a Persona to cause them to learn that spell. There is a way we could do this at the point we’re at in the game, but it would require hours of intentional grinding.

I wasn’t really sure how this system worked, so I gave the three Personas we made last update a Life Stone just to see what would happen. I didn’t think anything would. As it turns out though…

Giving a Persona a consumable item has a chance of teaching them a random skill from a list that they are capable of learning. There’s certain limitations to this - as an example, the Jack Frost we made couldn’t inherit any fire spells because he’s an ice-based Persona. Now, normally this wouldn’t be a big deal, except…

While fighting a random battle in between the Velvet Room and the Abandoned Factory, our Airgetlam learned Mabufudyne, the highest tier of ice spell that attacks all enemies and also has a chance to force them to miss a turn. This was purely by chance: while you can theoretically farm for this by reloading the save file over and over, this just happened. So, how big of a deal is this?

Mabufudyne has such a high damage multiplier on it that it does roughly four times the damage Nanjo or Maki’s Personas can do. The numbers are blurry, but those hits are for 287, 288, and 127 (and that’s only because the enemy resists ice by half).

I have a save from before Airgetlam learned the spell, and if I reload the game from there it probably won’t happen again. I also have a save I made after it learned the spell. My concern here is that this isn’t necessarily a genuine experience: while we could have grinded the casino for a Mabufudyne tablet, most players aren’t going to do that on their first run.

So what I’m going to do is put up a poll, since the next update probably won’t be up until the weekend anyway.

Keep Mabufudyne?

  • Luck happens, keep Airgetlam as is, wreck the SEBEC building.
  • Having an extremely lucky event occur is not a genuine experience for most players. Reload the old save. Whatever happens from there happens.
  • Keep Airgetlam as is, do not use Mabufudyne.

0 voters

Look the SMT series is one that basically just fucks you at every opportunity.

We take dungeon 2 era Mabufudyne and we ram ice cubes down their corporate throats.

Aram Jabbari, former CEO of Atlus USA, is famously quoted as saying “we get off on your tears.”

Well, turnabout is fair play, bitch. Make this game beg for mercy.

9_2iVBrO_400x400: The thread has spoken, and we’re abusing Airgetlam. This turned out to be both a blessing and a curse.

Maki: “Hey, didn’t Masao say he drew this? It’s really good! He’s pretty talented.”
Nanjo: “Hold on a moment. You… came here often, yes?”
Mark: “Hell yeah! This place is like a studio for my buds in the Tailors.”
Nanjo: “So you used this place as a hideout… and never noticed SEBEC’s involvement?”
Mark: “Shuddup! It’s like, you know, how stuff under your head is hard to notice!”
Nanjo: “That’s ‘under your nose,’ you dunce!”
9_2iVBrO_400x400: Mark is about to become the bane of my existence. You’ll see why.
Maki: “Ahahaha! C’mon, that’s enough… let’s find the entrance.”

Maki: “Yuka!? What happened to the school? What happened to Yuko and everyone? Did you run away by yourself!?”
Ayase: “How should I know!? Like I have any idea what’s going on…”
Nanjo: “Calm down, Maki. The school most likely vanished due to the Deva System’s effects.”
Nanjo: “In which case, our best course of action is to make Kandori undo it.”
Ayase: “I’m coming with you! if I stay here, I’ll be totally hosed!”


9_2iVBrO_400x400: If we hadn’t gone through all the bullshit to get Reiji, and we hadn’t taken Brown for some reason, Ayase would force herself into the party at this point. Given that she sucks and I hate her, this would be a bad thing.

9_2iVBrO_400x400: We definitely do not want her, and it’s actually a really good thing we don’t take her or Brown. I’ll explain as soon as we get into the building.


Ayase: “Well, fine, assholes! Go to hell!”
9_2iVBrO_400x400: It just sucks that you have to take Ayase during the Snow Queen quest.
Maki: “I feel kinda sorry for Yuka…”

9_2iVBrO_400x400: The card reader is right up these stairs, which are admittedly kind of hard to notice.


Mark: “Huh! Man, so that’s where it was!”
Nanjo: “What’s the matter?”
Mark: “Jihei found the machine we’re supposed to use the card on. C’mon, let’s give it a try.”
Nanjo: “Wait. We don’t know what will happen. Let’s think this through–”
Mark: “Man, whatever. C’mon, fork it over.”

9_2iVBrO_400x400: It’s hard to see, but what happens is that a section of the ground opens up and then the elevator appears and extends the guard rails, because SEBEC isn’t trying very hard not to be Umbrella Corp.
Maki: “Huh, so this is what it’s like inside. Isn’t this exciting!?”
Nanjo: “Masao! Are you TRYING to kill me!?”
Mark: “Hahahaha, sorry, man. (Tch… guess he won’t go down that easy…)”

Mark: “Yeah, yeah, I got it.”
Nanjo: “Well then, Jihei, let’s go.”

9_2iVBrO_400x400: Here we are at the Underground Passage.

9_2iVBrO_400x400: The enemies in the entry area are mostly the same as the ones on the street or in the police station. A single Mabufudyne will wipe them out. This, however, is where I started regretting not grinding enough to get Mark a new Persona.

9_2iVBrO_400x400: Most of the walls down here are made of giant shipping containers with the SEBEC logo on them. This area is far more maze-like than the police station or the hospital were. I should mention that SEBEC apparently stands for “Saeki Electronics & Biological & Energy Corporation”, which is basically a fancy way of saying Umbrella.

9_2iVBrO_400x400: The left route from the entry corridor puts us at a save room, and the right is a dead end.

9_2iVBrO_400x400: So anyway, here’s why Mark quickly became the bane of my existence. By this point, the MC has Mabufudyne and Nanjo has Mabufu (a lower-tier equivalent of Mabufudyne that also hits all enemies) so both of them have multi-target damage spells. Maki has Garu (single-target wind) and Agi (single-target fire). Mark has… two physical skills that can’t hit shit, and Gry, which almost nothing is weak to on top of his magic stat being trash because of his starter Persona.

9_2iVBrO_400x400: This problem is compounded by the fact that I’ve been dumping all of Jihei’s stat points into Agility, because moving fast in this game is how you pump out damage. At this point, Jihei gets almost two actions to everyone else’s one. Mark, on the other hand, is by far the slowest party member. Since EXP is split up by how much damage each character did and how many last hits they got, Mark is usually going to be behind unless I purposely set shit up for him.

9_2iVBrO_400x400: Here’s a new enemy, Fuji Musume. They’re one of the reasons I’m very glad we got Mabufudyne: they have 75% resistance against all types of magic… and also reflect gun damage. Airgetlam gives zero fucks about this because Mabufudyne does so much damage that it can kill them in two hits. I grab one of their spell cards… which is also going to be a problem as we move on.

9_2iVBrO_400x400: Just north of the save room is a weird red blip on the map. I wonder what that could be?


9_2iVBrO_400x400: I’m not even sure what this lever does, but I pulled it anyway. So anyway, spell cards. The problem is that negotiations are based off the level of the character who finishes the negotiation. This means that if we need Mark or Maki (Nanjo is doing pretty okay comparatively) to talk to a demon, we’re in trouble because their Persona Level is way lower than Jihei’s is - and this is without using Mabufudyne to end fights.

9_2iVBrO_400x400: There’s a second switch a bit north of the first one, which I also pull because why not?

9_2iVBrO_400x400: The stairs going up are a bit to the south and west of where we pulled that second switch.

9_2iVBrO_400x400: On the way there, however, we run into another new enemy type: Nightmares. Any enemy with the “Night” designator is going to suck because they absorb magic. As in all of it. These guys were absolute dicks in SMT 1, where they’d spam Shibaboo at you to inflict bind and could potentially end your game if you got unlucky. In this game, they merely spam you with debuffs that stop you from using physical attacks, which are their only weakness.

9_2iVBrO_400x400: Fortunately, Maki is just high enough level at this point to negotiate with them. Also, you’ve got it wrong there: Ayase’s the ho, Maki’s just dumb.

9_2iVBrO_400x400: We’re now in the SEBEC building proper, so I’m going to post a map I didn’t find until I had already gone all over the place.

billp
[Image Credit: http://kouryakutsushin.com/persona/ ]
9_2iVBrO_400x400: We came in on 1F, where the pink kanji are.

9_2iVBrO_400x400: And naturally, we run into one of the most annoying enemy types in the building. Meet the Secret Police, who in the PS1 Japanese version were outright stated to be the U.S. Secret Service… because of course America always has to be the enemy in any SMT game. While they don’t have any listed resistances, they seem to take way less damage from everything than demons do.

9_2iVBrO_400x400: They also managed to gun down Maki before I could spam enough Mabufudynes to finish them off. This is why I am very thankful we got that.

9_2iVBrO_400x400: We also run into the Gremlin, which is apparently what the prison warden was. I grab their spell card as well.

9_2iVBrO_400x400: Anyway, of the three rooms we saw on the minimap, one is a save room. The second is Trish’s Spring, which is a source of healing. Trish is basically a running joke in the early Persona series: she charges something like double or triple what the healer in the mall does. She’s also pointless, because…

9_2iVBrO_400x400: The other room is the General Store, run by what I can only assume is a much younger Frank Reynolds during his days at the nitwit school. We had a massive load of money, so I bought a bunch of cheap Medicines and Chewing Souls (SP recovery) and a single Emergency Exit.

9_2iVBrO_400x400: Just up ahead is the elevator. Most guides recommend simply skipping the first four floors unless you really want the items inside… and somehow I managed to explore them and not find the items during recording. So instead, let me talk about the progress we made and also how I had to grind during the time I was floundering around during recording.

9_2iVBrO_400x400: A common encounter here are these Moh Shuvuu and the basic Angel - and given how when I ran SMT1 I was in constant want of angels I figured I’d try to get one. Here’s where Maki being slow sucks: she’s only level 13 here, and she’s also the only person who can negotiate with either one of these demons.

9_2iVBrO_400x400: I’m going to cut out some 40 minutes of me bumbling around the other four floors. Once we reach the 5th floor, there’s a staircase that we can use to access the other half of the building.

9_2iVBrO_400x400: That first door on the right is a Velvet Room, which I took because I figured that Mark needed a new Persona even if it wasn’t the best one he could have.

9_2iVBrO_400x400: I decided on fusing Mokosh. Mokosh kinda sucks, especially given that her Agility is abysmal, but her stats are overall higher and she has good elemental coverage: Gry is gravity damage, Zio is electric with a chance to shock (which I think this game only makes enemies slower) and Zan is Force damage. I’m not going to do a Personalog thing for Mokosh simply because she has no official artwork: this and one of the shitty Devil Kids games are the only things she’s ever been in. She’s a minor Slavic goddess associated with weaving.

9_2iVBrO_400x400: And of course we have a fusion accident. Fusion accidents are usually a good (or at least okay) thing, but in this case…

9_2iVBrO_400x400: They reduced all of Mokosh’s stats by 5, rendering her somehow worse than Mark’s starting Persona despite being a full 10 levels higher. Fortunately, I already have a Quetzalcoatl fused for when Mark hits 17.

9_2iVBrO_400x400: More new enemies: Pyro Jack in the front and Cockatrices in the back. I’m grabbing spell cards left and right.

9_2iVBrO_400x400: There are also Agents, who are just Secret Police with slightly better stats and also a hat.

9_2iVBrO_400x400: And Nue, who I wasn’t able to grab a card from because I kept screwing up the negotiation somehow.

9_2iVBrO_400x400: Finally, there was this sequence, with Yakuza… who are apparently demons now. So how do we negotiate with them?

9_2iVBrO_400x400: We simply have Mark gaze longingly into their eyes until they give us a spell card.

9_2iVBrO_400x400: So now that I had the map, I wanted to go back and get the items I knew were on the earlier floors. This room on 2F is right next to the elevator.

9_2iVBrO_400x400: The sprites are a little blurry (blame the PSP’s output) but there’s three items in this room. Can YOU find them? I sure as hell couldn’t.

9_2iVBrO_400x400: The answer is that they’re in lockers hidden along this wall.

9_2iVBrO_400x400: The first room here has a couple of Spectra Vests, a Glock 26 for Maki, and a Shot Shells ammo item. Guns are pretty useless in this game and the Spectra Vests are only a mild improvement over what we’ve already got.

9_2iVBrO_400x400: This is the second room on the second floor, which has nothing good in it - there’s a Scorpion Whip for Ayase (who we don’t have) and a totem item called a Flame Shawl that would allow us to fuse a specific Persona that’s already completely obsolete. By the time I reached the end of this recording, the party was pretty overlevelled. This pattern pretty much repeats itself, except for one room on… I think the fourth floor?

9_2iVBrO_400x400: Welcome to the third most dickish mechanic in Persona 1: trapped chests. These are a holdover from the early SMT games, and the worst part is that some of them have items in them. Fortunately, the traps are fairly minor: they hit for a bit of damage or a status effect or something.

9_2iVBrO_400x400: The scientist in this room also confirms that the SEBEC building is not normally a non-Euclidean shitfest, it’s the DEVA system doing it.

9_2iVBrO_400x400: The only other room that’s of any importance item-wise is on floor five, which has a Mossberg shotgun for Mark and some more Shot Shells, which boost gun damage pretty high over the 9mm Parabellums we started with but still not enough that we want to use anything but spells for damage.

9_2iVBrO_400x400: Back in the Velvet Room on the back side of the fourth floor, I fused a Fuutai for Maki and a Quetzalcoatl for Mark. Most guides recommend putting Quetzalcoatl on Nanjo, but he’s honestly kind of a garbage Persona in this game. Unfortunately, I can’t do a Personalog thing for Fuutai because he’s so obscure that people on the Megami Tensei wiki can’t agree where he’s even from, apart from somewhere vaguely Chinese. In any case, Fuutai only shows up in Persona 1.

9_2iVBrO_400x400: Quetzalcoatl is honestly kind of a trash Persona: he’s weak to every single element type across the board and also still really slow. The only reason we even want him is because he’s got better stats than Mark’s starting Persona.

9_2iVBrO_400x400: Jihei levelled up to 20 just outside of the Velvet Room, and has his Agility halfway maxed. This makes him not only the fastest person in the party by far, but also gives him the highest defense.

9_2iVBrO_400x400: The stairs down to the back side of the third floor are pretty much right next to where you enter the back side of the fourth floor from.

9_2iVBrO_400x400: At this point, I was running or negotiating my way out of combat just because I’d had enough. Encounters were only giving a tiny fraction of the EXP we’d need to level at this point.

9_2iVBrO_400x400: You can probably guess what these three rooms are, but they’re a save point, a heal point, and a general store respectively. We had so much money that I was able to max out on recovery items and still had over a hundred thousand yen left over.

9_2iVBrO_400x400: So now that we’re on the bottom floor again, what do we do? We get to go through a carbon copy of this staircase four times to go back up to the top floor. As much as Atlus was trying to make Persona 1 a game that didn’t hate you for playing it the way the SNES games did, I feel like they didn’t entirely succeed.

9_2iVBrO_400x400: I screencapped it somewhere, but there’s a scientist in the building who will mention a fifth St. Hermelin student getting into the building.

9_2iVBrO_400x400: If you’ve read any of the Persona 1 manga, you probably know that the manga reveals Kandori WAY earlier than this: he actually shows up before the protagonist even gets to Mikage Hospital.
Nanjo: “I see you haven’t changed, Kandori. You’re like an ass in a lion’s skin.”
Nanjo: “Pushing your luck, aren’t you? Does President Saeki know about this?”
Kandori: “My, my. The young master of the Nanjo group. No, the old man knows nothing.”
Kandori: “But this is preposterous… your mother would spank you if she knew you had stooped to breaking and entering. Or is that your senile butler’s job?”
Nanjo: “Silence! You… don’t think I’ll easily forgive this!”
Mark: “Yo, quit grandstandin’, man. You’re gonna pay for what you did!”
9_2iVBrO_400x400: I feel like Kandori really should just give up here, given that he’s surrounded by anime teenagers with Jojo powers.
Maki: “This guy’s… Kandori?”



Takeda: “All right, don’t let a single one of them escape!”

Kandori: “What a surprise. I didn’t expect that you’d be Persona-users as well.”
Mark: “What!? Don’t tell me… you too!?”

9_2iVBrO_400x400: And just like that, we’re forced to eat a Maragi before we can even move. It does about 25 damage to everyone.
Kandori: “Takeda, I leave this to you. You can handle a few children, mm?”
Nanjo: “You’re going nowhere!”
Takeda: “Oh no you don’t! Damn kids, you’re not taking one step outta here!”

9_2iVBrO_400x400: Here’s our boss battle: Takeda plus four Agents. This won’t be a problem - we’ve got Mabufudyne.

9_2iVBrO_400x400: There’s just one little problem. Takeda is weak to ice: he takes 2x damage from it… but as far as I can tell he’s got some kind of weird evasion bonus against multi-target spells. Still, ~75 damage to the Agents isn’t bad.

9_2iVBrO_400x400: Maki manages to pop Takeda with a Bufula (the second-tier ice spell behind Bufudyne) for about 90 damage. There’s only one minor problem…

9_2iVBrO_400x400: Takeda starts focusing on Maki hard, and I forgot that because she has Fuutai equipped, we have no healer.

9_2iVBrO_400x400: She then dies before I can switch back to Ame no Uzume and start healing. This wasn’t a big deal because I found a Revive Bead off a random encounter and got her back up.

9_2iVBrO_400x400: Takeda’s weird protection against multi-target spells seems to wear off as soon as the Agents die, so now we can hit him with Mabufudyne for 140-150 damage. Takeda does have a Persona, by the way, but it’s never mentioned what it is.

9_2iVBrO_400x400: We’re overlevelled at this point, but that’s a good thing for one reason: we still haven’t recruited Reiji yet. Reiji will join the party at Jihei’s level - and Jihei is already level 21.

9_2iVBrO_400x400: This means we could, in fact, fuse the most stupidly broken Persona in this game. I’ll do that next time we can hit a Velvet Room.


Nanjo: “There’s no sign he used the door. There must be another way out!”
Maki: “…That’s Kandori, huh…? Where have I…?”
Mark: “Hm? Wassup, Maki? You look all down.”

9_2iVBrO_400x400: Before we find the hidden way out of here, we want to stop at this door-looking thing, which has a sword for Nanjo.

9_2iVBrO_400x400: The button is behind the desk, because of course it is.

9_2iVBrO_400x400: Next time, we’ll find the DEVA system and fuse a broken-ass Persona that I may or may not actually wind up using.

(Edit)

9_2iVBrO_400x400: I realized I forgot to link to the music, because that was something I wanted to talk about and then just forgot about. The SEBEC building actually has two different themes: one that was in the original PS1 release and a second one that was done for the PSP remake.

Music SEBEC Building PS1

Music SEBEC Building PSP

9_2iVBrO_400x400: I’m not entirely sure why they replaced the music. Some people theorize that it had to do with re-branding Persona 1 for an audience that was used to the later game, while others think it’s because Atlus did it out of respect for the original composer, who apparently died in 2002. In any case, most people seem to like the PS1 version better and it’s kind of a wonder to me that no one has made a hack that restores the original soundtrack to the PSP release.

Music Bloody Destiny

9_2iVBrO_400x400: Then you’ve got this one, which plays during the fight with Takeda. Bloody Destiny is another replacement song, and the reason for this one is more obvious: the PS1 version used what was basically a remix of Shin Megami Tensei II’s boss fight theme. Like A Lone Prayer and the overworld theme, Bloody Destiny has incomprehensible lyrics.
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Yeah, one of the reasons that I dislike actually playing P1 is that exp is tied to either the amount of damage you deal or the number of enemies you kill, which means that even with moderate investment in Agility Jay will be far and away the best party member due to getting more exp than everyone else. Mark ends up the lowest-leveled, because he’s slow as a rock and has terrible starting attacks. IME playing this game though, Maki was better off than Nanjo, but maybe that’s just the way the dice fell or something.

It’s definitely tied to damage, which is why Jihei has such a huge advantage: having Mabufudyne that early caused him to become the party’s number one damage dealer by a mile. The gap narrows a bit in the next update because I tried to avoid a lot of the more annoying fights, but at least Mark gets to be useful.