So this is probably going to be the longest update in the entire LP. Bear with me, I promise they won’t all be monsters like this.
Right, so where were we?
Ah yes, mysterious red ghosts, demon-possessed MC, weird blue portal. Got it.
I have to save her…!
Entering Daitama 
Music: Illusory Daitama
So welcome to the first dungeon! One of the things I love about this game is how little it wastes your time. While I dearly love Persona 3 and 4, both of those games took somewhere in the neighborhood of ~3 hours to get you into proper gameplay and it’s good to see that Atlus has learned from them. (We are just over 20 minutes into the game, for reference)
You know Itsuki, I don’t want to assume anything, but given that we just went through a blue portal after being attacked by ghosts and demons, I’m gonna wager the answer to that one might be “no”.
And as if to confirm his suspicions, a mysterious girl appears right in front of him.
Huh?
She’s in danger… You have to hurry to the depths…
After delivering her warning, the girl disappears deeper into the labyrinth.
Who was that girl…? No… She can wait. I have to find Tsubasa.
Time to start the actual dungeon. Illusory Daitama is very straightforward; it’s basically a straight line that takes a handful of 90 degree turns. That said, it’s not like this is a one and done tutorial - simple as it is, there are a few things we’ll have to backtrack for much later in the game. Like, “40 hours from now” later in the game.
Anyway, before we can even take the first turn, Touma interrupts us with another Topic.
[quote]
hey, some weird stuff’s going down in daitama right now. where are you, is everything okay?
I think I’m still in Daitama… I went through this weird gate thing and ended up in some huge place I’ve never seen before…
oh crap. that’s not good.
You know this place?
i can’t explain right now man! itsuki, i need you to get out there NOW!
I don’t really get it… But Tsubasa got kidnapped by some kind of monsters. I’m not just leaving her behind.
hey, come on! itsuki![/quote]
Gonna go out on a limb here and say that Touma might not be telling us everything, but we’ve got bigger problems to deal with.
Like this. Tsubasa isn’t the only person stuck here, and we might be able to save some of the others too.
Around the corner, we come across our first elevator. This is the only real gimmick Illusory Daitama has, but it doesn’t mean much. Again, the path is more or less a straight line that just happens to go up or down every so often.
At the bottom of the elevator, we hear another scream. Maybe it’s time to go see what’s going on?
Possession 
Oh uh…yeah. Good luck with that.
Guess I shoulda expected as much from a vessel we picked out specially.
One of the ghosts comes up behind her…
…And she gets possessed, complete with the weird marking on her cheek. At least we know what happened to Goujin? Maybe?
Won’t be long now till Tsubasa’s finished… Everything’s goin’ perfect.
No…! Tsubasa…
Give me… Your power…
Wha-?
Itsuki tries to run, but he pretty quickly runs out of room.
Ahhhh!
~so majestic~
Not the smoothest of landings, but Itsuki has read the script and knows that enemies can’t go down ledges, so he’s safe for now.
Anyway, nowhere to go but forward now. Even if we could somehow get up that ledge, the ghost is waiting for us and uh, we’ve seen how that worked out for the idol girl.
Another great quality of life thing! Anytime you’re about to enter a room that contains a boss/miniboss or some other notable plot fight, the game gives you a big warning screen so you can heal up or switch around your party.
No… Stop…
…! Tsubasa!
Whoa!
With nowhere else to go, Itsuki rears back to break down the door…
Chrom and Caeda 
…And lands right in the middle of a cutscene.
This one seems a little less concerned with the whole “possession” thing and is going straight for the “kill all humans” bit of the routine.
Itsuki is understandably quite upset about this turn of events, but he’s got a more pressing problem.
To his credit, he does actually notice the ghost this time, but not quickly enough to do anything about it.
The ghost brings him in for a close-up, then blasts him away with a wave of purple energy.
Yeah, we definitely have bigger problems than Tsubasa right now.
Just as the ghost raises its blade, Itsuki does the whole glowing thing again, which causes it to turn away. It sure is convenient that this happened to Itsuki and not anyone else who got attacked.

The shiny bit has finally materialized as an orb of some kind. And what do you do with orbs?
Well you slam it in the ghost’s face, obviously. What did you think we did with it?
The orb absorbs the purple chains that were around the ghost and burns away the red cloak, finally revealing our mystery man.
Gods… What was I doing…?
Huh…? But why are you…
We don’t have time to talk! Go and rescue that girl!
Rrgh… But… what can I do to save her…?
And right on cue, Tsubasa starts to glow. Like Itsuki, this causes the ghost to recoil and saves her (at least for the moment).
That’s it…!
From here, the second verse is much the same as the first one.
Orb.
Face.
Release.
That doesn’t do anything about our friends, though. So let’s fix that.
Itsuki and Tsubasa give each other a nod, and then…
It’s time for a costume change. (You should really watch the video to see these in motion, it’s pretty great)
Suddenly, Itsuki looks like a real protagonist and Tsubasa is…er…some kind of magical girl/pegasus thing…? Jury’s still out on that one.
Incredible…!
Wait… I know that voice. Are you that blue ghost from before?
Yes. Somehow, it looks like I…became a blade.
This… can’t be real…
Eeek!
Be careful!
It’s all right. I’m here with you… Now, come on!
Music: Normal Battle
So welcome to combat, everybody! If you’ve ever played an SMT game in your life, you’re probably about 80% of the way there for this game, but I’ll hit the basics. At the top of the screen is the turn order, which you can see for both this turn and next. As far as I’m aware, turn order is determined almost entirely by a character’s speed stat, so don’t think you have to hold back lest you get pushed further back in the queue.
Once you pick a target, you can see which enemy you’ve selected in the turn queue, as well as that enemy’s strengths and weaknesses. Like in the recent Persona games, you don’t really know anything about an enemy until you try some attacks, but once you defeat them in battle it’ll be automatically filled out for next time. The session lineup isn’t super relevant now, but we’ll talk a lot more about that in the next two updates.
Also note that physical attacks have been broken up into four categories (technically five, but one’s enemy only). If you’re familiar with Fire Emblem, things like the weapon triangle are built right into the TMS system and knowing them gives you an immense advantage coming in.
One notable thing is that this game does not utilize the press-turn system or anything similar. Hitting weaknesses is good and encouraged, but only in the sense that they do more damage and let you kill enemies faster.
Aside from that, though, it’s your standard SMT combat. Hit weaknesses, use buffs, and don’t die. While this is definitely on the easy side as far as SMT games go, it can and will kick your shit in if you get complacent.
At any rate, there’s not much to say about these first enemies. Both the blobs and the troll are weak to Zio, and the troll is weak to lances so Tsubasa can stab him a couple times for good measure. Don’t be afraid to burn your MP, you’ve got plenty of it for this starting dungeon.
And in one last quick note, the game once again shows its commitment to its aesthetic. Combat actually takes place on a stage (complete with video boards and other monsters hanging out in the background), and when you win a battle it rains down confetti and the audience applauds.

Itsuki is our Lord, the everyman who’s just a little too balanced to be amazing but not really deficient in anything either. He uses swords and electricity to fairly good effect, but his magic is pretty rough and he doesn’t get the good physical electric attacks until fairly late in the game. Still, he’s the only character to get both Charge and Concentrate and he still makes a fine physical attacker, even if he doesn’t stack up to the other more focused units.
Tsubasa is a Pegasus Knight, giving her an unfortunate weakness to both bows and wind on top of the usual axe weakness. She is first and foremost your healer, but she has a very solid magic score that can fuel wind magic (and a fire spell or two if you know what you’re doing). I find that her strength leaves a lot to be desired, so while she can use lance skills, you’re probably going to have her casting most of the time.
Oh, and one last thing. Just to make sure you remember that this is a Fire Emblem game, levels are totally random. The variance isn’t high enough to reduce anyone to the point of unusability, but you can definitely have your MVP from one playthrough come up short on defense and turn out too squishy on another run.
Introductions 
Looks like we managed to take them out…
Much of all this is still unclear, but my name is Chrom. I can remember that much…
Chrom… thank you. I couldn’t have saved Tsubasa without you. I’m Itsuki - Itsuki Aoi.
Itsuki Aoi, huh…
Huh?
I should be the one thanking you. It was that light within you that freed me from the darkness.
…You have my gratitude. And it’s a pleasure to meet you, Itsuki.
…Of course! Likewise, Chrom!
[quote]
Chrom is the main lord of 2013’s Fire Emblem: Awakening. While he isn’t really the main character of the game (that’s the player-created character, Robin), he’s the crown prince of Ylisse and drives the first half or so of the plot. In both this game and Awakening, Chrom usually serves as a straight man to the wacky antics of the party which gives him a bit of a “boring” vibe, so if nothing else, he and Itsuki have plenty in common. For those of you more familiar with Smash 4, Chrom appears as part of Robin’s final smash, and his daughter, Lucina, is a playable character.[/quote]
Huh? Oh, yes! I’m Tsubasa Oribe, 18 years old!
I really am sorry, Tsubasa. I must have scared you quite a bit, didn’t I?
Well…actually, yes, that was really scary.
But if it wasn’t for you, who knows what would have happened to me back there, so… Thank you, Ms. Caeda.
Please, just call me Caeda… You’re a kindhearted girl, Tsubasa.
[quote]
Caeda hails from the first game of the series, 1990’s Fire Emblem: Dark Dragon and the Sword of Light (and it’s sequel (Mystery of the Emblem), remake (Shadow Dragon), and the remake of the sequel (New Mystery of the Emblem)). Caeda is the princess of Talys, a small archipelago nation where Marth flees after Altea is attacked. Like a lot of the characters from FE1, she’s mainly notable for being the originator of an archetype because as a peg knight, there really isn’t much that’s notable about her. What little character she got for being in an NES game mostly boils down to “nice and caring” and “disturbingly good at getting people to join your team”, the latter of which Atlus mostly ignores.[/quote]
I’m sorry, but I can’t even remember why I’m here in the first place.
Caeda… is your memory gone too?
Unfortunately, yes… I’ve been trying to recall, but…
I see… Itsuki, what should we do?
I say we get out as soon as we can. If we linger too long, we might find ourselves with unwanted company.
Chrom’s right. We can figure out the details after we get out of here alive.
And with that, we’ve finally finished what little tutorial the game is going to give us. Next time, we’ll be tackling the rest of the dungeon and start to really play around with the game’s systems!