What is Diplomacy?
Diplomacy is an old board game, conceived in 1954 and commercially published in 1959, that acted as a rough simulation for studying the First World War. The game takes place in Europe, with seven players each controlling a major European power. It was also the first commercial game to be played extensively by mail. As such, it lends itself to play-by-forum-thread. I have a video game version, called jDip, instead of an actual board.
A World War One Simulator? Really?
Well, it’s a really rough one. The game doesn’t have a turn order; everyone writes their orders down before hand, and they all happen at once at the end of the turn. There’s no dice rolls; conflicts are resolved by showing up with more troops. It helps the game capture the nature of trench warfare despite trenches not being a gameplay mechanic.
That’s… kind of lame, honestly. Doesn’t that just bog the game down?
Not quite! This game isn’t fun because of the rules, it’s fun because of player interaction! This game is proud of its ability to ruin friendships.
I’ve heard that from a lot of games, though. How is this different?
Here’s the appeal of the game in two sentences.
It is impossible to win this game without making alliances.
It is impossible to win this game without breaking alliances.
This is a game of lies, deceit, planning, strategy, and, ironically enough, trust. Despite it’s conception, this is not a game about WWI; it’s a game about betrayal.
I think I’m on board, what should I know?
Check out the second post in this thread for game rules! If you already know them and just what to sign up, just say so! Please post Sign me up (bolded, so it’s easier for me to see) and I’ll throw you onto the list!
I’m going to hand out countries randomly. I want to make it easy to join this game, and I think that getting seven players who are OK with any country will make for a better game.
In the meantime, here’s the board itself! Go ahead and get yourself acquainted with it.