Let's Play the Portable Legend of Zeldas! (Now playing Spirit Tracks)

Here’s a proper status update for the thread:
After my Star Fox 64 LP is fully public on May 2, Phantom Hourglass will resume updates on the following 5th. Due to Skippy being absolutely swamped with work, he’s bowed out of it and Spirit Tracks after Part 6 for both LPs, and it will be just Yoshi and me from Part 7 onward. On the plus side, we have a much larger backlog of parts than we did when the LPs started, so there shouldn’t be anymore hiatuses.

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Phantom Hourglass returns! Last time we got the cannon, so let’s go use it on the Ghost Ship.

This title won’t be funny until Spirit Tracks goes public.
Sadly this is the last part with Skippy, who had to drop out do to being swamped with work. I’ll be sure to grab him again when I inevitably do Graveyard Keeper.

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The Southwest Quadrant is clear of evil for now, so let’s explore it and try out a frustrating minigame!

This is a good example of how far ahead we record videos. We did this in January and talk about Pikmin 3 before Yoshi ever started it, but as of posting this, we have only two parts before that LP is complete.

My brain shut off all day, but at least scheduled videos go up when they’re supposed to. Anyway, time for treasure hunting in the most tedious way.

We reach the Temple of Courage in time for Yoshi to reach Minnesota, and there may be another hiatus until he’s fully situated there and able to record again.

Phantom Hourglass

Hiatus averted! Yoshi and I recorded more yesterday and will do more tomorrow, so we’re all good. For now, enjoy the plot ever thickening and Linebeck ever patheticing.

We’ve finally reached the Ghost Ship, so it’s time to save Tetra! There’s no way this can get complicated.

He deserves the scraps of love he gets.

While the Temple of the Ocean King wasn’t a good idea to begin with, this is as bad as it gets.

This new quadrant is for making PizzaJoe rich and making me lament the passing of time.

Rollin’ up with my new brothers

We have some new favorite idiots.

The schedule will also be adjusted slightly next week, with the next PH part going up on Monday since we’re streaming Hyrule Warriors on Sunday.
Also I realized I miscounted how many parts of PH there are and when they would all be public. PH will actually conclude on September 1, and Spirit Tracks will start going public later that week on Friday the 5th.

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Our second-to-last visit to the Temple of the Ocean King is followed by a bunch of sidequests everyone loves and remembers.

A confusing pair of islands before a pretty fun final dungeon.

Final dungeon proper of Phantom Hourglass, and it makes one of the best cases for the game’s existence.

The penultimate part has us completing the Phantom Sword, clearing out all remaining side content, and going on one final trek down the Temple of the Ocean King.

It’s the final showdown with Bellum before PizzaJoe sails off for the last time, probably.

But fear not, as this Tuesday, his bigger jackass of a grandson, Toots♪, sets off on his own adventure in Spirit Tracks!


Following the muted response to Phantom Hourglass, Nintendo gave the touch-only controls another shot with a sequel: Spirit Tracks. But where Phantom Hourglass often felt like a half-hearted tech demo, Spirit Tracks was a complete game with surprisingly good writing, excellent music, Zelda as a (sort-of) controllable main character with a personality, and… unfortunately, spottier gameplay. Replacing the boat with a train was certainly a unique decision that sets the game apart from other Zeldas, but it also results in a more needlessly drawn-out experience, allowing much less freedom of movement and taking much longer to get anywhere. The dungeons and dungeon items are also less enjoyable, and though the Tower of Spirits doesn’t have to be replayed completely every time like the Temple of the Ocean King, the later sections are brutally obtuse.
Nintendo wouldn’t put out a truly great new DS/3DS game until A Link Between Worlds, but Spirit Tracks is at least a good one with a lot to offer to the patient player. Despite its own flaws, it manages to stand up taller than its predecessor on personality alone.


100 years after PizzaJoe, Tetra, and their pirate friends sailed off to found a new Hyrule, their new kingdom is due for an invasion of evil, right on the day excitable young train engineer Toots♪ earns his engineering certification. At the ceremony, Princess Zelda secretly requests his aid in discovering what is happening with the titular Spirit Tracks, the magical train tracks that her grandmother Tetra used to seal away the evil king Malladus when she and her crew arrived. Unfortunately for them, someone very close to Zelda is behind it, eager to return Malladus to power and steal Zelda’s body for his use. It’s up to Toots♪ and a ghostified Zelda to explore the four quadrants of New Hyrule, restore the Spirit Tracks, get Zelda’s body back from Malladus, and put him under for good.


This will be an essentially-100% run. I.E.: I will be getting all of the major collectibles including Heart Containers, bunnies and upgrades, but I won’t be wasting my time on train cars.
I am joined once again by Mugiwara Yoshi and Skippy Granola, though due to our various erratic schedules, Skippy had to drop out after part 6.
This LP was originally exclusive to my Patreon patrons, going up alongside Phantom Hourglass in private in its entirety before it began going public.

Fabulous post-video art by Lore Cox/Mischievousart!