Earth Defense Force in all it’s forms are -amazing- for coop and honestly I feel it’s where the game truly shines. For those not aware, EDF is a series where you play as humans defending themselves from a B movie science fiction alien menace, be it giant insects to wobbly bipedal death laser robots all the way to big ole’ honking good old flying saucers and totally -not- licence infringing kaiju. The game is amazingly cheesy, full of fun engine quirks, and it’s not afraid to throw -massive- swarms of stuff for you to mow down.
EARTH DEFENSE FORCE 4.1 The Shadow of New Despair is available on Steam and it’s a blast and it’s a miracle the netcode is so solid. You can all play as regular army blokes shooting rockets and spraying machine gun fire down into swarms of ants, spiders, hornets and all other varieties of insects and robots. Or you can diversify with different classes, including one that allows you to spawn in ‘helpful’ vehicles and pickups, one that lets you be a flying paper thin plasma wielding death machine, or a giant hulking armor suit who specializes in gigantic swords/hammers and long range artillery.
The game really shines in that some weapons and even the Ranger class -require- teamwork to really shine. Giant rocket launchers/artillery that need another person to laser target an area, or a four person capacity manned mech all controlling different armaments.
Nothing will ever go to plan, and a chunk of the weapons/vehicles are situational at best and worthless at worse. The AI buddies are horrible and at times genius in how often it’ll catch a rocket meant for a bug and fling you off a building, the ragdolls don’t know what to do with themselves and will actively block your shots, and the game doesn’t concern itself with the little things like “framerate” because it will throw at much crap as it can in the field just to see what sticks. The voice acting is stilted and hammy in a way that doesn’t seem like it could have been entirely on purpose.
All in all it is, and I am being so very serious right now, is the most genuine game I’ve played in a long long time. It doesn’t want you to care about the story, or the big blown up textures, or the minutia of things like depth and the coughing sputtering sound the in game engine makes as it tries to keep up with everything. It’s a game where you shoot bugs with friends, and try not to die with laughing as you get eaten, blown up, plasma’d, set ablaze, skewed and webbed. It’s a game that truly -knows- what it wants to be, and that’s a big rip roaring good time no matter the outcome.