Update 7: End of Act II
Back in the museum, we head to the left side of the foyer and get into conversation number three. This is between Yvette and Detective O’Riley. Interesting.. Yvette considers O’Riley to be pretty close. I wonder if she says that to everyone?
Conversation number four is between O’Riley and Dr. Smith, and happens in the same location as the previous one. It’s rather easy to get put into this one right from the first one. O’Riley seems convinced that Dr. Smith is the one who stole the Dagger and tries to goad him into letting something slip.
Dr. Smith is having exactly none of the detective’s shit.
Conversation number 5 is between the Countess and Rameses Najeer, and is easily THE most important conversation we’ll be eavesdropping on.
: “Counteth, I hardly think thath likely. Thecret thecth like you’re dethcribing haven’t exithted in hundreth of yearth.” : “Oh, REALLY. And what makes YOU such an authority on secret sects, Mr. Najeer?” : “Well, I am only exprething my opinion, madam. I’m thertainly not an expert on the thubject.” : “QUITE so. I think my theory is as GOOD as anyone’s, DAHLING. And I heard it from a RELIABLE source.”’ : “Oh? Who wath that?” : “Never MIND. Let’s just say my source has never been WRONG before.”This is the first we’ll hear of the sect of sun worshippers. You know, I wonder with all this talk of secretive Egyptian cults if there could be.. nah, nevermind. It’s probably nothing.
Conversation six is between Ziggy and the Countess, and is only four lines of dialog total. It’s meant to imply that Ziggy is the Countess’s source. No surprise, given that he’s basically an information broker.
Likewise, number seven is between Ziggy and Yvette. Ziggy insists that he knows something about Yvette, but she pretends not to know him. What I haven’t shown is that a number of people are catching on to the fact that Laura is eavesdropping on them.
Number eight is more of Yvette flirting, this time with Carrington. Have I mentioned yet that Yvette is a card-carrying member of the Anarchy Panty school of Heteromancy?
After the last few dialog points, number nine is actually pretty interesting:
: “I’m a big patron of da arts. Dat’s da kind of high-class guy I am.” : “You don’t even know what the word, “patron,” means.” : “I does too!” : “Okay, what does patron mean?” : "Umm.. HEY, ain’t dat da Countess I see over dere? I needs to talk to her.’Detective O’Riley actually makes a pretty good point here. We really have no clue why Ziggy is here at all - he didn’t say much about the museum or his interest in it when we talked to him in the speakeasy in Act I. Then again, I suppose if Steve is here, Ziggy really isn’t THAT out of place.
Conversation number ten is, and you won’t believe this, Ziggy going up to the Countess and putting in a commission for some hentai.. oh wait no, it’s just Yvette flirting again. ![]()
Moving on. Conversation 11 is a bit between Yvette, Dr. Myklos, and the Countess. Surprisingly, it does NOT involve Yvette flirting with anyone. Here, we have Dr. Myklos showing off her impressive social skills.
The Countess spends most of this conversation talking about Sterling, her late husband. Sterling was the previous director of the museum up until his death a little over a month ago when Dr. Carrington took over.
: “Zees Sterling, he must have had ze large broom.”I’m just going to skip conversations 12 and 14. You can probably guess why - number 12 is Yvette flirting with Dr. Carter (with Dr. Carter saying he’s going to take a tea break around 3 AM) and 14 is Yvette flirting with Steve. This leaves us with the final conversation - number 13 - which is essentially a reprise of the argument between Dr. Carter and Dr. Smith from the intro.
Dr. Smith’s line here basically sums it up - he accuses Dr. Carter, Dr. Carter accuses him right back. The part about the Dagger’s case being undisturbed sure is interesting, though…
Anyway, we’re now done with what is easily the worst part of Dagger of Amon Ra. As soon as the final conversation between Yvette and Steve is over, the foyer empties out of all plot-relevant characters.
We can now go through the back door in the center of the foyer to go deeper into the museum.
This is the Mammoth room. It’s kind of a hub for the main part of the museum. Let me just re-post the map to add a new room onto it. We can’t actually go in there yet, but it’s worth knowing that it’s there.
The Old Masters Gallery is actually the exit on the left side of the screen. If we try to go there..
Yeah, Wolf’s there. Since the art gallery is blocked, there’s only one other way to go: left to the Pterodactyl room.
The Pterodactyl room also has nothing we can do in it right now. While it would make sense to go to the Egypt exhibit where the Dagger was stolen from, we’re actually going to do something that isn’t going to make a whole lot of sense and go into the T-Rex room.
In the T-Rex room is an item we’re going to need later, that being this bone that Laura is standing in front of. It’s labelled “Please Touch”, so Laura just goes ahead and steals it like a good adventure game protagonist. That’s pretty much all we came into this room for. Now we’re free to hit up the Egypt exhibit. To do that, we need to go through the Medieval Armor room.
To the north is the Egypt exhibit. The door across from Laura is locked, and the room to the south is the Life Mask exhibit which has nothing of interest for us right now.
Welcome to the Egyptian room. Most of the items in this room have lengthy descriptions that talk about what they are and where they came from. For now, what we’re interested in is that little pedestal next to the mummy with the pyramid-shaped glass on top.
Hmm.. it looks like Dr. Smith was right. Maybe we can find Dr. Carter and ask him a few questions about this now that we’ve seen it for ourselves. We’ve only seen half the Egyptian room though, so let’s take the time to look around first.
This is the other side of the exhibit. You can probably see that red and gold object on the ground near the sarcophagus. Investigating that right now would be a mistake. Instead, we want to look at this stone on the wall with our magnifying glass.
This is the Rosetta Stone - well, the top half of it. Looking at it with the magnifying glass causes Laura to copy all of the heiroglyphs and their translations into her notebook. For some reason, taking screenshots of Laura’s notebook with the heiroglyphs in it causes the screenshot to bug out. Here’s the best one I’ve got.
Okay, NOW we can look at that stuff near the sarcophagus. The reason we want the stuff off the Rosetta Stone first is that it’s used for a puzzle later on, and our movements are kind of limited from here on out. Missing the stone here does not by any means cause the game to become unwinnable, but we might as well get it while we’re here.
The gold object is an ankh medallion. Hey, come to think of it, don’t we know someone who wears one of those? And what’s that about.. oh boy.. that can’t be good.
There’s only one person in the museum with those initials - Dr. Smith. This must be from his necklace. I wonder where he went off to, anyway?
Underneath Dr. Smith’s necklace is a footprint. The game never outright tells you who it belongs to. It’s Yvette’s.
Okay, let’s open the sarcophagus. What’s the worst that could..
Okay, Laura? Laura, hear me out here. You’ve just found the museum’s curator dead in a sarcophagus with a knife impaled into his chest. You’ve been in this situation before. The smart thing to do would be to keep quiet, get the hell out of the museum, and write about it the next day. I’m sure “Museum Curator Stabbed To Death” would make a great headline. Whatever you do, do NOT draw attention to yourself because you know whoever killed him is going to be nearby to clean up any-
God DAMMIT, Laura! Why would you do that? ESPECIALLY after The Colonel’s Bequest!
Laura then goes ahead and incriminates herself by rifling through Dr. Carter’s jacket and grabbing a notebook.
Okay, we can still save this. Let’s just hope no one’s around, and then run for the exit as quickly as possible. You can do this, Laura!
Oh, crap. And to make things even worse…
The time is now 8:15 P.M.
: “You scream like a banshee, lass! Did you kill the man, then?” : “No! I… just walked in here… and found him.” : “I suppose that would explain your screaming, then. Did you see the murderer?” : “All right, I’ll talk to you later after you’ve had a chance to calm down. Just don’t try to leave the building.”With that, the screen fades to black. Next time, we’ll tackle the first half of Act 3, and the game’s dickishness will just keep ratcheting up.
Bonus Content:
Bruce Balfour, the lead designer for Dagger of Amon Ra, in Dr. Carter’s death pose. It’s pretty clear they modelled Dr. Carter off him.











































