Click Here for Update 12


: Well, shit. Now we’re Bivare again.

: We can’t go anywhere, so the only thing we can do is go up to Ceila there.

: What the fuck kind of punctuation abuse is that?



: We then have to fight off a bunch of “Imp Buffs”, whatever the fuck that means.

: “Yes, thank you. You look so familiar. Are you a Guarder?”
: “Indeed. Bivare Guarder. Do you know my brother Roy?”

Typo Counter: 86 (Missed another one last update, plus this one)
: “I need to ask, where did you get this marvelous piece of color?”
: “This is the sacred treasure of my people. As part of a pilgrimage, I am taking it to see the world. My father did the same, many years ago, and his father before him.”
: “And that’s where you met my brother…”
: “Your brother came and helped me on my journey to find it in our temple. I promised him I’d bring it to him should he ever find a need for it.”
: Christ, this grammar. This seriously reads like something someone ran through a machine translator multiple times, then back to English.
: “Do your people know anything about the origins of this object?”
: “My people have achieved a strong harmony with nature… when we put ourselves in to a deep meditation we can see beyond. Beyond this world, and into the next.”
Typo Counter: 87 (“Into” is one word)
: “My ancestor stayed focused too long, and tried to steal this object. His body returned with it, but not his soul.”
: “…interesting story. I had my own encounter with the after-life.”
: “Your brother told me how you attempted to end your own life to see it. Such a crude method of seeing the beyond.”
: This is the third fucking time he’s told us about it, and we saw it the first time!
: “The things you do for science… you know. That actually wasn’t my first encounter with the after-life. Before I had been too afraid to tell Roy, or anyone else for that matter…”
: “I am willing to listen if you’d like to tell me. Traveling to the beyond is a life changing experience.”


: I… this should absolutely be added to the typo counter, but there’s so many levels of wrong with these two lines that I’m not entirely sure how.
: Let’s just do two: one for the random capitalization on “were” and one for the hyphen.
Typo Counter: 89

: This should also be on the counter, but there’s nothing spelled incorrectly. It’s just… off.
: “I took one, while Roy and Jane took the other.”
: I really, really don’t get it. Is there more than one “cursed land”? Where’s the other one?
: “It would have been wise for you to take a traveling partner in to those lands. But of course, that is now irrelevant.”
Typo Counter: 90 (INTO IS ONE FUCKING WORD!)
: I’m starting to realize it would’ve been easier to count the lines that don’t have something horribly wrong with them.
: “While exploring, I encountered a strange tiny box.”

Typo Counter: 91 (Where’s the fucking period, Allanson?)
: “Strange box?”

Typo Counter: 92 (It’s SCALE model, you fuckwit!)

Typo Counter: 93
: I don’t fucking get it! Was there a man in the box? Why didn’t you mention that there was a man in the box? What the fuck is even going on?




Typo Counter: 94 (Into. One fucking word!)
: “The guy took his spear, and rammed it through my back. That’s where I got this. This spear killed me. I was always a sword guy myself, but I lost mine in the Cursed Lands.”
: Nothing about this fucking story makes any goddamn sense!
: “What a strange and interesting experience. How did you return?”
: “I can’t remember. I remember faceless people around me… they patched me up. They told me I wasn’t meant to be one of them…and then I woke up, back in the Cursed Lands.”
: “I wandered and finally found my way out. People had come to look for me. They told me Jane was dead and Roy was badly injured…”
: “Jane… died? Your brother didn’t tell me of his wife’s death. …I see now. I understand his quest.”
: Really? Because I sure as hell don’t. Let me just ask you something. What was the entire point of Jane’s death? What did it add to the plot, apart from one dream sequence?
: “Where are you heading, Bivare Guarder?”
: “I think I located a Color Shard. Want to come along?”
: This is another problem I have with this game’s writing. Half the time, they’re called “Spectrum Shards”, the other half “Color Shards”. The game also has some five different ways of spelling “afterlife”.
: “I see no reason not to. I am Ceila by the way.”
: “Nice to meet you.”


Typo Counter: 95 (Otherworldly. It has two L’s.)

Typo Counter: 96 (2x Typo Combo!)





: I quit out of the game after entering the Walrus, because I had to attend to some stuff mid-recording. When I came back, I got this (thankfully not game-breaking) bug where Roy’s sprite is randomly overlaid onto Bivare’s.

: There’s only one exit out of this room, to the left.


: We’ve got a bunch of switches, but no clear idea as to what we’re supposed to do with them. This is a stupid reference to the “color puzzle” in the Gameboy Color version of Link’s Awakening.

: The tablet that tells us what we’re supposed to do is down a ladder for some reason instead of being, I dunno, anywhere near the puzzle itself.

: I go through and hit all the red switches like it says, and then hit the switch at the top… only the game tells me I’m wrong for some reason. This is because like the Fish Dungeon puzzles, this one is very broken.

: I couldn’t really get a screenshot of it without fucking it up, but here’s the deal with this puzzle. For some reason, the switches here can activate under two conditions: the first being that Bivare gets close enough to them and the second being that Bivare’s weapon makes contact with it. These two states are not mutually exclusive - you can have the switch toggle twice by meeting both conditions.
: Instead of designing the puzzle so that it recognizes you hitting the red switches, it actually has all the switches in a specific state: two are in the “on” position and one is in the “off” position. If you hit the switch twice, which is easy to do if you don’t realize that these switches work differently than EVERY OTHER SWITCH IN THE GAME, that fucks the puzzle up because the game is looking for the switches to be in a single, specific state. In this case, that state is the top one being “off” and the bottom two being “on”, which is achieved by hitting each switch once.
: This means that if the puzzle gets fucked up because you didn’t realize how easy it is to hit them twice, you’re essentially softlocked unless you took pictures or a video of the initial state the switches were in, because their positions don’t reset on failure. I’m definitely counting it as a softlock.
SOFTLOCK COUNTER: 9
: This puzzle should’ve been simple, provided the switches had a clear on/off state and all started in the same state… and reset if you leave and come back to the room.

: Thankfully, the game will reset the room if you load a save. It took me four reloads to realize that I was hitting the switches twice.

: The puzzle opens a new path on the right side of the first room.





: I thought this platform was a softlock, but it’s not. My thought was “Oh, you have to move the statues to the switch in the middle to open a bridge” and for some reason, Bivare was throwing his knives backwards.

: The answer is much dumber than that. You have to destroy this pillar - not for any particular reason, but because it’s hiding the one-pixel space we need to be in.

: Yes, the answer is that Ceila can fly you over to the next platform, but for some reason she’ll only do it if you stand on the exact pixel where that pillar was and hold left. The rest of the platform? No dice.


: There’s a chest here with a “Giants Sword” (which I assume is a sword with either the New York or San Francisco Giants logo on it and not a typo) in it. It’s one of those sidequest collectibles.
Typo Counter: 97 (Who am I kidding? It’s a fucking typo.)

: The top of the ladder has a locked door with no key. So what are you supposed to do?

: There’s a switch far enough off-screen that you can’t see it without standing in front of this mirror.








: We can’t actually do anything about the medusa head, so it just kind of turns Bivare to stone.


: Now that we’re Roy again, we get to backtrack through the entire opening part of the game. Hooray.

: Remember when I started this LP? When we all thought “There’s no way this game could be THAT much worse than YIIK”?


: “I haven’t seen you in forever. I’m so glad to see you’re safe.”
: “It’s good to see you too!”
: I like how I found a photo of Sylvia Plath that looks like she’s looking at Roy Rogers with an air of disgust. I can only imagine the poem she’d write if she was ever subjected to this game.
: “How’s Bivare?”
: “He’s great last I saw him. He went off to see you-know-who…”
: “And you let him go…? That poor girl has been nothing but trouble in his life… ever since she ran off and joined that cult.”
: “Ah… I probably should’ve stopped him.”
: “Nothing you can do now…”
: “How much trouble can he get into anyway…? He’s with an ascetic…”
: “She wasn’t always!”

Typo Counter: 98
: “Enough about him. How have you been?”
: “Can’t really complain… working. I’m hoping to take some time off and travel a bit.”
: “I’d highly suggest it.”
: I mean, who knows, maybe her wife can die and then she can join the “my entire character is that my wife is dead” club.
: “Of course you would. Roy Guarder great explorer!”
Typo Counter: 99
: I mean, I HOPE that’s a typo and she’s not a caveman or something.

Typo Counter: 100 (It’s ROMANTICIZE, dipshit! With a Z!)
: Oh look, we’ve hit our 100th typo!
: “From what I read in the journal you left you’ve been doing some pretty… how do I put it …”
: “Crazy science?”
: “Exactly… that’s how I’d label it. Did you find them? The colors I mean.”
: “I did indeed. I’ll show them to you tonight.”

Typo Counter: 101
: Is this a fucking game script, or an early 2000s AIM chat log?

: “I’ve been great. I’ve found a lot of purpose from this research. Being out there and exploring really gives you time to think about what’s important.”
: I want you to imagine something for me. I want you to imagine that this game has voiceovers, and that the VO for Roy is Tommy Wiseau.
: Seriously this entire script feels like cut content from The Room. It makes me wonder if Andrew Allanson was made in the same factory as David Cage.
: “And what’s important?”
: “The people I have in my life… people who are still around.”

: Why does she fucking talk in emoticons? Why? What’s the fucking reason for it?
: “It’s getting late. I should turn in… my old room still available?”
: “Yeah, no one has touched it… but…”

: “No…”

: And now we’re Ceila. We have to fly to Kalta, because cutscenes are beyond Brian Allanson’s coding ability. Shout-out to the 10 minute softlock the game % run.





: “Ciela, is that you? What are you doing here!?”
: “Roy! You must come with me quickly! It is about your brother!”
: “My brother? How do you know my brother?!”
: “Never mind that! He is in grave danger!”
: “Wait!!”


: Guess what we get to go through… again… again…


: After going through basically the entire game again (minus the dungeons) we arrive at another bridge.

: We couldn’t go through here before because the bridge is out, but Ceila can just fly us across.








: Guess what we get to do again? Only this time, the signposting is COMPLETELY FUCKING BROKEN.

: See this? The sign hasn’t changed since we were here as Bivare - and logically, the puzzle should still be the same - hit the red switches and then hit the one at the top… only if you do this, it won’t work.

: To progress, you have to hit the grey switches as well. This is never said anywhere and I have zero idea how the guide author figured it out, unless the guide author is actually Brian Allanson… or they decompiled the game.

: We go through the exact same place we went through with Bivare, only now there’s this on top of a pillar.

: Is the knife fragile, or the giant, or both?

: The knife breaks after five or so swings, even if it doesn’t hit anything.




: By the way, looking at Bivare breaks the knife, because the game counts progressing through dialog boxes as swinging it. I had to get yet another one, because we need to use it to break those statues.


: Now we’re in a battle with the medusa head. This is the worst fucking fight in the entire game - and I count the bird king or whatever in that.

: What you have to do is lead the head to a mirror (it moves slowly but can go through geometry) and then it smashes the mirror and takes damage.


: The fun part is that sometimes (read: about 75% of the time) the medusa head will smash the mirror and then appear right on top of Roy. Touching it is an insta-kill.

Typo Counter: 102 (That typo wasn’t even there the first time! How do you even fuck that up!?)

: This is the last mirror I knew of - it’s right near the entrance room. I figured “Oh, okay, this is the last mirror and then the boss dies”. I was so very, very wrong.

: If you’ll remember, the last time we came through here there were arrow statues we couldn’t use - this is how Roy gets past all the spots where Bivare needed Ciela. She’s not here for some reason.
: What we have to do, against all logic, is hit this statue here.

: This pushes it off-screen to a place you can’t even see, and you can then shoot it to warp to a new area.


: This area is a giant fucking maze.

: The first mirror is just north of that last screenshot. I accidentally got this one LAST, not knowing it was there.

: There’s another right here, which is just to the left.


: What I didn’t show here is that there’s multiple dead ends. The medusa head will spawn in the doorway of the room you’re in about two seconds after Roy gets there. This means that it’s possible to get stuck in a death loop (which somehow is neither a softlock nor a save-fuck) until you can wiggle out of it.


: There’s a room where we can pick up a new shield and then we have to head all the way back to Bivare.



Typo Counter: 103
: “I figured that out… I was worried about you.”
: “-Wait. Let me guess.”

Typo Counter: 105 (After all. Two words. Also, what the shit. “I was stone”? What the fuck kind of sentence is that?)
: “I kicked ass and took names.”
: “Alright, now that that is out of the way, let’s go claim our prize!”
: “We can’t yet. I haven’t found the key.”
: “You mean this key?”

: “Let’s just get out of here before another Gorgon shows up…”





: We get taken to a room with two skeletons that have bombs in them, and have to dodge their explosions.

: Except the only thing here is Roy telling us to go back.



: This boss fight is as bad as the bird king, only it’s cheeseable by exploiting the AI.
: Normally, the “walrus” flies around faster than Roy walks and does ridiculous contact damage - one hit is like half of Roy’s HP.

: When you hit her enough, she flies down into the center of the arena and you can hit her for actual damage. The walrus has a metric shitload of HP and this fight takes forever.

: The trick is to stand down here by the door and shoot arrows upward. The boss won’t come down this far, especially if it gets hit.

: “Indeed. Why are you testing me?”
: “My thoughts exactly… this entire experience has been one trial.”
: God the writing is so fucking bad.
: “What are we trying to prove?”
: “I have a theory about you. One that I believe I can now prove.”
: “And what is that theory?”
: “For a man to die, and rise from the dead… he must surely be chosen.”
: Oh fuck you that’s almost a direct ripoff of Dark Souls!
: “But chosen by who…? I couldn’t say before. The ability to cross the boundaries of life itself is unique indeed…”

Typo Counter: 106
: “What made you worthy of it, and at what cost?”
: “I’m guessing I’m being asked to believe in pre-destination now AS WELL as an after-life?”
: “You use such trivial expressions to speak about something you don’t understand. The wise Guarder brothers… so brilliant… and yet so lost…”
: “Do you believe something gave me this ability to cross between life and death?”
: “I can’t say. There is no way to know. But surely it is an ability you have used for good. It could be easily abused…”
: How, exactly?
: “I haven’t abused it… and you seem to know this.”

Typo Counter: 107
: “You are good at heart, and I see no reason to not let you continue your quest.”

: What the fuck? Is this even English? “You seem full of traps” sounds like something you’d read in a machine translation.
: “What are you…?”

: All this broken English makes me think that the Allansons are illiterate and they just fed a bunch of scribbles into an OCR program.
: “The great Gator Lord, the true King Fish, and some others.”
: “I don’t believe I’ve encountered others.”
: “That is grave news indeed… I wonder what fate befell them.”
: “Can you explain to me where you come from?”
: “I can indeed. I came here to this Earth many ages ago. We came to create it… the Gator Lord brought life to all reptilian beings… the King Fish gave life to the Fish Men, and eventually your kind.”
: Sure is Shadow over Innsmouth around here.
: “The Eagle Overseer watched the skies… and I held it all together on a physical level.”
: “Ourselves, along with seen guardians, protected this planet and made sure it grew.”
: “What of the [Color Shards]? What are they?”
: “Before I tell you this… I must ask the prupose of the question.”

Typo Counter: 108
: “And what will come of them then?”
: “We will study them, and do no harm to them.”
: “Very well… the [Spectrum Shards] are the result of the creation of this planet. In our world, they are very powerful… on this planet, they are used to craft the very things that make up life and matter. Without them, no life would exist.”
: That’s great but uh… what do the color shards do?
: “What would happen to our planet if they were destroyed?”
: “Nothing now. They serve no purpose anymore… they are retired you could say.”
: “I met a being with wings… he told me to keep them safe.”
: “Did you really? Curious… I see no reason for this to be so… however, I would listen to him… perhaps he knows more about them than I do.”
: That’s a fucking incredible pivot from “Oh yeah, the color shards make up all life and matter” to “They don’t do anything” to “I don’t really know what they do”.
: “Where did you come from…?”
: “Isn’t it obvious? The ‘after-life’ as you call it. Or rather, the previous-life… as this is the after-life to me.”
: “Alas… there are some secrets even I can’t know. Leave now Guarder brothers… tell the world of what you’ve learned. Just know that it won’t be met with praise. But before you leave… I have one more shard to give you…”

: The walrus turns into a color shard, which… wasn’t she the thing holding reality together?



: “Sounds good to me!”
: “This is the whole spectrum, right?”
: “Yes, I believe so.”
: “I’m docked just south of here. I’ll go prepare the ship. Roy, come and find me when you are ready!”





Typo Counter: 109 (More typos than characters in Suikoden!)

Typo Counter: 110 (2x Typo combo!)






: Oh look, it’s a badly done version of the opening cutscene to Link’s Awakening. Who ever would’ve guessed the Allansons would do something like that?






: Next time, a beloved party member will die. We’ll also probably run into more typos.