Click Here for Update 4
: In the interest of saving space, I’ll start using dialog icons instead of full screenshots. Bivare’s is Bidoof, but only because I couldn’t find a good picture of a bivalve.
: “What have you gotten yourself into?”
: “I’ll explain all that later.”
: ![]()
: “Is this what you really came here to talk about?”
: “Listen, I’ve been thinking about the whole “other colors” thing. And I’ve decided I need more information.”
: “I’ve already described in detail every thing that I saw.”
: “I know, and your notes were detailed, as I would expect… but I have a way for me to obtain more.. direct evidence.”
: Even in a game with minimal space for text, they’re still repeating themselves.
: “…”
: “There is no other way to describe this phenomenon. You said so yourself.”
: I think I accidentally hit the middle option, but let’s be fair here, I think we’d all select the one on the right. Go get 'em, tiger! Get yourself out of this godawful trash fire!
: “Have you lost it? – wait – This is crazy! We’re not even entirely sure how this works.”
: I don’t know if the “–wait–” is a stage direction that got left in or what, but that’s exactly how it is in the game.
: One thing I should mention here. All this text, in the yellow boxes? It scrolls at approximately two characters per second. This first text box took something like half a minute to finish. There is no way to speed it up (edit: on a second run, I found that Z speeds it up). I’ll tell you when the yellow boxes are done, but for full effect, please take at least half a minute to read each of the following lines.
: “This is the most significant scientific discovery of all time!”
: “Proof… of… so many things I once never thought possible!”
: Here’s my question. If both Roy and Bivare went to the magic Game Over Dimension when they died, does that mean that Fucking Wife could’ve come back but just chose not to?
: “Bivare! You’re safe!”
: “Roy, this is life changing. This knowledge can lead to so many things! There is only one issue.”
: “How do we prove it?”
: Jonestown, anyone? Anyway, here’s Tehsnakerer’s favorite line, and it’s kind of my favorite line too.
: If I didn’t know that the Allansons were both godawful at writing, I’d say this line almost works… except that Bivare just offed himself because his brother told him that it would send him to the magic Game Over Dimension.
: Actually, hold on a second. How the hell did Roy get here? Did he off himself off screen?
: “My thoughts exactly. They’ll say we’re crazy.”
: “They already say that about me… ever since I told them of my findings.”
: “I always believed you, Roy. You experienced a great loss, and they couldn’t see past that.”
: You might think this is about the Allanson’s mother dying of cancer, but that hadn’t happened yet. The diagnosis might’ve, but I’m not so sure about that.
: “…Never mind that. Did you see that?”
: “Wait.. Roy.. that’s.. I can see the Bay! We’re right above our home.”
: Apparently, dying in the world of Two Brothers is equivalent to when an admin on a TF2 server hits the “teleport everyone into the skybox” button.
: “Biv, did you see that color before? It came from the island south of the bay…”
: At least it’s not The Color Out Of Space.
: Ignore the fact that the dialog box isn’t loaded yet. I took this just to show that the rainbow ring flashes on and off.
: “There! I saw it! Do you think… do you think we could find what’s creating that colored light?”
: “Bivare. I don’t know how these colors are even possible.. I.. I am afraid to toy with this.”
: Roy totally behaving like a scientist who practically follows science as a religion, and also someone who didn’t just kill himself for the sole purpose of being able to see colors.
: “This is quite literally the most dangerous experiment we’ve done, that’s for sure.”
: “… I am determined to prove this…”
: “Roy, how do you get back?”
: And that’s the end of the yellow boxes.
: So I may have been avoiding permafucks in Persona 5, but I ran into one right here. It’s not only a game-breaking bug, it’s also a bug that renders your save useless because it forces you into a softlock.
: Roy and Bivare get on a giant turtle and sail away.. and then my game crashes because I may or may not have accidentally hit the “full screen” key (it’s F1 and all it does is crash the game). Oops, I forgot to back up my save. So I reload..
: Now, notice that the game says it autosaves at every doorway. We should be fine, right? We just passed two doorways on the way to the turtle.
: Okay, so we’ve got both Roy and Bivare, there’s the items we had.. let’s load the data.
: That.. doesn’t look like the bay. I think the game dumped us here because we were in a cutscene zone when the game crashed and it didn’t know where to put us.
: So I go through the entire update a second time. No problem, it’s only a few minutes. There’s some stuff I forgot to show: like how there’s orbs you have to hit to open doors, but it’s pretty minor.
: When we get to Bivare on the bridge, he’s… still there. But he’s also behind us. Clearly, Bivare is like Naruto in that he can do the whole Kage Bunshin no Jutsu shadow clone deal.
: Yeah, about that.. maybe you should merge with your clone or something…
: We get in the house and the game softlocks. I can’t move because the game spawned Bivare on the same tile it spawned Roy, and it locks me here because I’m pretty sure there’s an invisible wall on the tile above us. We can’t leave, we can’t progress.
: When I tried to reload, the game did the same thing, only this time it spawned me on the screen where you meet Bivare on the bridge. Clearly, the whole “saves at every doorway” thing is a lie.
: This is unfortunately a save-breaking bug. This save is permafucked, and I’m going to have to restart the entire game. This time, I’m going to see if I can set something up to automatically copy the save file when I open the game.
GAME-BREAKING BUGS: 1
PERMAFUCKED SAVES: 1
: On my second run, I took a look at the save. There’s a thing for “level” which you’d think would be for some kind of EXP system. It’s not. What it does is tell the game where you are: theoretically if I knew where the end was I could just warp there.
: See that thing under ‘itemsV’ where it says “goodbye=1”? That’s a variable for whether or not you talked to Silvia on the way out of the inn at the start of the game. The thing under “ObtainNot” is for marking which chests you’ve gotten. It seems to only be for chests with money in them. “sh=” is the amount of money we have, and supposedly there’s shops later so I can edit this to 999999 and save us some time.
: People have said that while you CAN edit Roy’s health, you don’t want to do that because there’s some events where Roy has to die for the story to progress.
: On my second run, I found out a couple of things. The first is that the Guide is actually in the Game Over Realm from the start - I don’t know if the falling part is a glitch or not.
: Second is that you can in fact find hearts in grass.



























