Welcome to Rayman 3, the third game in a series which, until Raving Rabb… until Rayman Origins and Legends, really didn’t have a defined art style or tone. There isn’t anything in the way of important backstory either, so you don’t need to know anything about Raymans 1 or 2 before getting into this game.
If you are familiar with Rayman 2, this game is mostly similar in regards to its style of platforming, but with some new abilities piled on top. Mostly, though, expect some really nice looking areas for most of the game, with a Sonic 3-esque level progression, (look, I’m biased for cool/pretty looking areas, okay?)
Updates happen when I finish them. I try to aim for about once a week, but that depends on how busy I am. There are also cut commentary, (cut-comm) and non commentary (non-comm) versions available.
After the last part where absolutely nothing unspeakable happened, Rayman reaches his destination in the Land of the Livid Dead. Or rather, he reaches the Land of the Livid Dead. Where the doctor’s office is, we have no clue. If I had to guess, it’s probably behind at least a dozen gun-toting Hoodlums. That’d figure.
We continue through the Land of the Livid Dead and face our greatest foe yet: a wooden wall. Can Rayman overcome an even taller tower to overcome such a dastardly obstacle?
After several chases and an uncountable number of threats, Rayman has finally been caught by the invincible Knaaren. Now, he must do battle with the only Knaaren that can be injured in any capacity: the champion Reflux. Can Rayman stand up to the awesome power of: a lot of fire?
André has escaped and, alongside a very miffed Reflux, now plans on using the power of the god Leptys in order to gain enough power to multiply more Black Lums for his army. Rayman must catch up to the pair by going through a whole lot of platforming sections deliberately designed to slow down travel.
Man, Teensies really don’t know how to travel conveniently, huh?
With André and Reflux drawing close to the Tower of the Leptys, Rayman must find the Black Lums’ headquarters. The bad news is: it’s very well guarded. The good news is: they picked a really scenic location for their base. Seriously, what a lovely mountain.
After a pleasant hike up the mountain, as well as a brief snowboarding down it, Rayman and Globox have arrived in the Hoodlum Headquarters. What dangers could be lurking around the Hoodlums’ base? If you guessed “Hoodlums,” you’d be in precisely the right ballpark!
Bonus: Here’s a horrifying picture I took while editing this video.
On these final episodes of Rayman 3 (/pitch for My Two Dads 3,) Rayman climbs the Tower of the Leptys in order to save the garbage Lum child André. On his way, he must fight through many a strong foe, perform difficult jumps, and overcome PS2-era gameplay trends. And, of course, awaiting him at the top is a very angry man with the power of a god.
Today we check out the extra content we get for earning points throughout the game and they’re… not particularly good. Whether it be slow build low reward joke videos or minigames of extremely varying quality, it’s pretty clear that going out of your way to get points really wasn’t worth it. But I did it anyway, because everything I do I do out of stubborn necessity.
That being said, Balloons rules and should have been an actual stage.
Bonus Part 3: Rayman 3 GBA & Bonus Part 4: Hoodlums’ Revenge
To end off the LP, we’re taking a look at the Rayman 3 related Game Boy Advance games. The first is the GBA version of Rayman 3 which, of course, is far different than the console version. It’s a 2D platformer which seems to take more inspiration from Rayman 2, even going so far as to use that game’s main villain. The other is… Hoodlums’ Revenge. A sequel to Rayman 3 that tries to be more like the console version. Except it forgot to be good. @moderators This thread can be closed and put in Completed LPs now.