Part 01: Athens (Prologue)
Part 02: Istanbul (Mission 1.1)
Part 03: Istanbul (Mission 1.2-1.3)
Part 04: Monaco (Mission 2.1)
Part 05: Siberia (Mission 2.2)
Part 06: Siberia (Mission 2.3-2.4)
Part 07: Siberia (Mission 2.5)
Part 08: Bangkok (Mission 3.1-3.3)
Part 09: Bangkok (Mission 3.4)
Part 10: Burma (Mission 3.5-3.6)
Part 11: Burma (Mission 3.7) & Epilogue
In 2008, rumors began to circulate that Bizarre Creations (Project Gotham Racing, The Club) was working on a licensed James Bond game starring Daniel Craig, following Bizarre’s then-recent acquision by Activision (Minority Report: Everybody Runs), who owned the Bond license at the time. The game was reported to contain plenty of driving elements, to the point that articles about the game began collectively referring to it as “James Bond Racing.” James Bond 007: Blood Stone was officially announced in July 2010 and, four months later, the game hit store shelves with little fanfare on November 2nd—the same day as Goldeneye 007 for Nintendo Wii, and one week before Call of Duty: Black Ops.
007: Blood Stone is a third-person action game set in the James Bond cinematic universe. Taking place between the events of Quantum of Solace and Skyfall, players assume the role of Daniel Craig as James Bond and travel across Europe and Asia to stop a dastardly biochemical-weapons plot. According to the back of the box, the game features brutal close-quarters combat, signature Bond moments, and high-speed aggressive driving, and is rated PEGI-16 for Violence and Online.
I’m Phenwah, joined as always by Lobst and DemoWeasel, reminding you to keep your enemies close. Welcome to Blood Stone.