Don’t get fooled here, Date Masamune is a jerk just like Shigezane. Jerks the lot of them, the Date Clan. Masamune is the first boss to really bring Living Weapons to bear seriously, though this fight isn’t the meanest with them. Both have different effects on his moveset, Water being most obvious with the plethora of ranged attacks added in, while Wind merely increases the distance he can move during attacks, letting him continue combos on you easier after you dodge and increasing the distance covered by his grapple lunge. The only thing he has approaching true range in wind is the attack where Blue Dragon comes out to slam the ground, and that has decent wind up and recovery, so for the more “Any means” sort you can just play keep away until he tries to get his spirit to help and then line up an arrow while he’s standing back up.
Meanwhile his actual melee hits in Water LW aren’t changed up all that much, so getting close is often easier than letting him spam Water Blades down range. And Living Weapon doesn’t prevent Timely Guards or Parries from working, so you can put him on the ground and embarrass him with some skill and timing. Important to note for the “Any means” kind of folks, Mizuchi can’t ground LW Humans with its summon, the Super Armor prevents the knockdown.
Notable stuff about Maria’s fight, she’s the only enemy to Living Weapon who doesn’t lose Ki regeneration while it’s active. Ki Breaking her is difficult but doing so will dismiss the weapon enchantment and force her to reapply it before she can do the blade shots. Also get used to bosses eating chunks of your Amrita Gauge, Way of the Demon has it as a feature of every boss. Fortunately it doesn’t do anything if you’re using a Living Weapon, so pop it don’t drop it.
And let’s talk about Masamune’s Guardian Spirit, the Blue Dragon. Offering Ki Recovery Speed +20%, Damage Reduction (When Attacking) 10%, Elemental Damage Reduction (Guarding) +40%, Wind Damage +15%, Close Combat Damage (Full Life) +15%.
Dragon Dragon, rock the Dragon
Blue Dragon has A Plan and while it eventually falls off for being a defense oriented plan in a game where enemies’ numbers get bigger faster but this guy pairs up with Dual Katanas like woah. Ki Recovery Speed still a good passive. Take 10% less damage if hit while attacking, pretty good, and one of Dual Katana’s mystic arts gives you a stacking damage reduction effect every time you hit an enemy. Combined with Heavy Armor like the A Master Swordsman’s Power set and Dual Katanas you can aggressively apply blade to foe with little regard to what they’re doing. Following up the defense plan, that’s 40% less damage from elemental attacks while blocking. Including attacks not normally blockable, like Masamune’s Water Blades, Wheelmonk’s fire breath. You can get this as a passive on armor, but will need to inherit it onto at least one piece of gear if you want it without Blue Dragon, but it’s really good since most elemental ranged attacks don’t take much Ki to block (since they generally ignore blocking entirely.) Elemental Damage is okay, but I’ll touch on why it’s better on Blue Dragon in a bit. Close Combat Damage (Full Life) is pretty clear, at max HP, do 15% more melee damage. Take less damage using Firm Resolve, Blue Dragon, Heavy Armor and oh wait, Wind’s status effect reduces physical damage the opponent deals. Hm. Slap some kind of health gain like Rejuvenation Talismans or Life Drain and your blades will bite deep while your foes do nothing. Naturally the stand and soak plan falls off as you increase difficulties, but it’s a damage boost with a consistent condition to trigger.
Living Weapon wise, Blue Dragon is pretty good. Baseline 20% damage with 50 wind is real good, and while it’s hurt by worst possible Gauge Rate it packs best Recovery and has solid numbers elsewhere. While not the best possible Spirit for LW builds (gauge rate really hurts those) it’s competent and fairly scary. Blue Dragon’s summon attack is neat and rides right into the entire game plan. When Summoned, Blue Dragon will hang out over your shoulder, waiting until either enough time passes or immediately before something would damage you. When either condition is met, Blue Dragon lunges out, smashing into the ground near the offending attack (or a short distance in front of you if he timed out) instantly pushing back foes and dealing many decent Wind hits with high Bluster build up. This usually prevents any damage melee attacks would do, while projectiles are largely unaffected for obvious reasons. This synergizes so well with what Blue Dragon is doing, and further what Masamune’s set, One Eyed Dragon’s Ambition, is doing.
Masamune’s Dual Katana’s pack an locked passive, increasing damage dealt to enemies with a Status Effect, specifically debuffs. It’s any debuff, so something like Bluster works. The set itself also includes a hefty Wind Damage (Weapon) bonus on it, to the tune of 45% at avg. level 150. With Blue Dragon and a Wind Talisman the numbers get big and big elemental damage means big status build up. Plus all the damage reduction you’ll have from hitting enemies with dual katanas, one of the best ways to apply elemental status effects. Further on this the 6 piece bonus of One Eyed Dragon’s Ambition is Increase Damage (Consecutive Attacks), giving a small stacking damage boost every time you hit. The entire plan rolls into a single point and that’s Always Be Attacking.
While it’s not hyper endgame viable it’s a fun build that can do some surprising work and anything that makes you feel invincible in a Soulslike is a treat.