Some Neat Facts time, the armor set William uses in his official art and most of the intro cinematic is the Youngblood Armor set. There’s one small segment (the fiery stairs part) where he’s wearing the Unusual Armor set, whose description mentions that it suits William, while the Youngblood set doesn’t mention Will at all.
One of my favorite things about Nioh is entirely the Guardian Spirits. Nioh’s packing a lot of ghost animal pals to befriend and leverage against your foes and each is distinct from each other, even among Spirits of the same element. Let’s talk about the three starters you can pick from after the Tower of London; Kato, Isonade, and Daiba-Washi, but let’s cover the basics of Spirits first.
Every Spirit packs Five abilities, plus a baseline 20% Spirit Protection just for having a Guardian Spirit active. Each ability besides the Spirit Protection requires a minimum Spirit to be active, earlier spirits requiring less Spirit for their effects. With the starting 5 spirit you’ll get the second passive ability of the three starters for sure, the third generally coming online with 6. Getting to 11 Spirit will activate each of the three starters sixth ability, and such each earlier ability. Later spirits have higher requirements to activate their passives, and vary in complexity of what those passives do.
Each also has a stat breakdown for their Living Weapon effect, Might is a number that determines how much Guage is lost when your hit using it, with higher numbers being better. It also uses letter grades to note how much of the Gauge attacking during Living Weapon costs (Action), Edit:I was wrong on what Recovery does, it’s instead how much is added to the Gauge when you gain Amrita during Living Weapon, increasing duration.(Recovery), how effective the Living Weapon is when used at Critical HP (Tenacity), and the rate at which the Gauge is charged by collecting Amrita (Gauge Rate). It also shows the percentage damage boost while using that Guardian’s Living Weapon, the Elemental Damage added during it, and how long Living Weapon will last if you don’t attack or get hit. And then there’s the Summon Attack each Guardian has that can be activated by specific Items or hitting Circle + Triangle during Living Weapon, with each Spirit having it’s own unique attack.
If it sounds like a lot, it kind of is. Five passive abilities, some Living Weapons being noticeably less damage, some having Summon Attacks of varying degrees of usefulness, there’s a lot of angles to what Spirit you want to use. It’s also why I appreciate the system because the depth is such that based on what you want out of your guardian spirit and what your play style is there’s a depth of choice. Let’s finally look at the first three spirits.
Kato has Close Combat Attack 5%; Ki +10; Ki Recovery Speed +20%; Close Combat Ki Usage (Critical) -20%; and Skill Damage +15%
Summary
Close Combat Attack is pretty simple, 5% damage with melee weapons. Ki is just more max Ki and +10 is a decent chunk early on. Tolvo has 98 in video there, so that’d be a flat 10% boost to Ki. Recovery Speed is pretty self explanatory, Ki regenerates 20% faster. Doesn’t affect how quickly it starts regenerating however. The (Critical) tag comes up on armor and spirit skills and means when below 30% max HP the effect turns on. If your HP bar is flashing red, Critical skills are active. -20% Ki usage on melee attacks is pretty good in a pinch. Skill Damage just makes Skills do more damage, which stacks with Close Combat Attack boosts. Kato’s Living Weapon boasts excellent Might, Tenacity and Recovery while having average Action and Gauge Rate, and packs a 20% boost to damage making it a really good Living Weapon spirit. Really Kato’s only weakness is that it’s summon attack is fairly weak, the fire wolf leaps forward at a steep downward angle; if lined up it can hit twice but the damage is pretty low even with both hits connecting. If you can get the two hit with the Summon you can just stab your enemy and it’s a better use of the Gauge. All around Kato’s a solid offensive spirit that if you want to be aggressive will do work for you. Also is a heckin’ good doggo, Kato gets a 13/10.
Isonade has Sense Enemies on Radar; Life +100; Close Combat Health Recovery 100; Human Close Combat Damage +9%; Strong Attack Ki Usage -10%
Summary
Isonade is my favorite starter entirely because of Sense Enemies on Radar. It makes all enemies show up on the Radar on the top right of the screen which is incredibly powerful in a Souls game. Life +100 is just an additional 100 HP. A decent chunk early on again, but drops off faster than Ki bonuses. Close Combat Health Recovery means you heal the amount when you get a kill with a Melee weapon, a solid way to not need to burn Elixirs working through a level. Human being in a skill name means it only works against Human enemies, so Isonade does more damage to Humans with melee attack than Kato, but Kato does more against Yokai. Finally Strong Attack Ki Usage is just less Ki spent with Strong Attacks, whose usefulness depends on not only your weapon but your stance as well. As a rule they use more Ki so -10% isn’t bad but it’s not the reason to use Isonade. Isonade’s Living Weapon is worse than Kato’s in every category except Action, where’s it’s one letter better, applying 10% damage boost and Water instead of 20% and Fire. Isonade’s Summon is a little difficult to use, summoning a ghost shark that dashes around a decent sized area in front of you at various heights, doing really weak damage that has high staggering potential to enemies that the spirit touches, until it’s final dash where is rapidly bites as it passes through the area, doing a decent chunk of damage to any enemy in its path. It’s unpredictable and hard to line up so it hits where you need it to, but it can rapidly chunk through guarding enemy’s ki, setting you up to finish the job. Isonade is real, and strong, and they’re my friend, and gets a 13/10.
Daiba-Washi has Evasion Ki Usage -15%; Equipment Drop Rate +20%; Quick Attack Damage +8%; Luck +40; Life Recovery (Finished Using Living Weapon) +400
Summary
Evasion Ki Usage does what is says on the tin, and 15% less Ki to dodge is good regardless of armor type. Light lets you leverage your better dodging further, and for Heavy users it mitigates the cost of Dodging so you can hit more. Equipment Drop Rate is better chances of something dropping from enemies, good for kitting yourself out. Quick Attack Damage is solid, giving your Light/Quick/Square attacks just a bit of a damage boost. Notably Quick and Strong Attack boosts don’t apply to Skills, while Close Combat Attack boosts do. Yes this means Kato is really good with Skills. Luck is a secondary stat you can really only increase with gear or Spirits, affecting drop rates and chances of getting rarer gear. The Life Recovery bit means when your Living Weapon ends for any reason, you get healed for the amount. 400 isn’t bad by any stretch and manages to keep up better than Isonade’s Close Combat Life Recovery. Daiba-Washi’s living weapon is even setup to leverage this bonus, with 5% damage boost and Wind and the worst Might of the starter spirits (680 while Kato and Isonade both have over 1200) but with the best possible Gauge Rate and good Recovery means you can Living Weapon often to get that healing. Daiba-Washi’s summon attack is probably the strongest of the Starters, appearing to cause a small tornado to pop up directly in front of William after a short delay. Lighter enemies (like every Human enemy in the game.) get knocked into the air when hit by this and until later difficulties they’re dramatically open to the ground stab you can perform on grounded enemies with Strong Attack/Triangle. Larger enemies just take some low damage hits that stagger even Yokai, making it a decent way to interrupt a combo and get a few hits in. Since release a patch to reduce air juggle capabilities rolled around, meaning you can’t keep enemies in the air forever anymore. A solid pick regardless, good for dodge-y types that also want to get some more and better stuff more often while having some self sustain. Daiba-Washi earns a 12/10.