Summary
: Welcome back to Baldur’s Gate 3! It’s finally time to move on to Act 2.
: The game gives us a warning about finishing sidequests, even though all of the time-sensitive sidequests would have cut off when we first entered the mountain pass.
: There is one sidequest I didn’t do, it’s a very minor one involving a blue jay who wants you to kill the eagles on top of the monastery so he can have their nest. I’ll put that in bonus content.
: There are three different scenes that happen when going into Act 2 depending on what you did. If you do the scene in the astral prism, you get a forced (and therefore free) long rest.
: However, this means we lose the buff from doing the monastery puzzle. If instead you ignore the astral prism, or blow up the creche after getting the mace, you go right into Act 2.
: There’s also a third, different one if you ignored the creche altogether and went into Act 2 from the underdark.
: The first scene is Lae’zel throwing a fit because we didn’t bring her into the creche and also didn’t touch the zaith’isk - I intentionally didn’t touch it on this run.
: We’ll ignore this because it’s a recap.
: (I feel the presence of toxic yaoi…)
: This scene is a little different because we never actually met Voss on this run.
: “Don’t trust him.”
: I have a new rule going forward: any gith gibberish isn’t getting transcribed because it’s a pain in the ass, and it doesn’t mean anything anyway.
: “Speak. My ear is yours.” : “I know you carry the Astral Prism, Lae’zel. Within it lies the seed of Vlaakith’s demise. And I intend to help you bring it to fruition.” : “Vlaakith’s demise? I should run you through for suggesting it.”
- Fine. We’ll hear what you have to say before we gut you.
- Nod to Lae’zel. She should take the lead.
- Go on then. Speak.
- Your queen hunts us. Why in the hells should we listen to you?
- Are you talking about the person inside? Do you know who that is?
- What are you asking of us, Voss?
- You must be either a fool or a hero to work against your own queen.
- I’m not giving you the Astral Prism, if that’s what you’re wanting.
: “Are you talking about the person inside? Do you know who that is?”
: This entire plot line doesn’t make a lot of sense when you learn who has the “key”. It’s unclear why they have it (or how) and the game never explains it.
: What’s kind of funny about this is that Sharess’s Caress is a brothel.
- What do you want to do, Lae’zel? I have your back."
- Vlaakith’s led you astray. I believe him, and so should you.
- Kill him. This is your chance to earn Vlaakith’s redemption.
: This scene is where we pick what ending Lae’zel gets. There are four party members who work like this: Lae’zel, Gale, Shadowheart, and Astarion. Everyone else only really has one route.
: I would put up a vote, but I already know people are going to pick Voss’s route (which is Lae’zel’s good ending). The Vlaakith route also isn’t particularly interesting - the only thing it changes is a cutscene at the end.
: “Vlaakith’s led you astray. I believe him, and so should you.”
: There are two gith ambushes: one in Act 2, and one in Act 3. They happen regardless, even if you never met Vlaakith or entered the creche.
: There’s an optional scene with Lae’zel after this where she mostly just repeats stuff she’s already said. I’ll post this part , though.
: We can now progress into Act 2. I should mention that this isn’t a point of no return, so you can go back to anywhere in Act 1 still.
: (That one escaped goblin child must have grown up fast.)
: This isn’t Sazza, I’m just re-using portraits.
- Who wants to know?
- [BARD] I may or may not be the single greatest True Soul you may or may not have met in your life.
- I don’t have time for this - begone.
- No, I kill them. And you’re next.
: “I may or may not be the single greatest True Soul you may or may not have met in your life.”
: (Also I’m going to kill you.)
: Welcome to Act 2’s gimmick - the shadow curse. Anyone who isn’t in at least partial light will start taking damage every turn after a short grace period.
: There are a few options for light sources. The mace from the monastery is one, so Pollux is covered. You can use a torch, which takes up a weapon slot.
: You could also cast the Light spell, which lasts until long rest. Fortunately, we won’t have to deal with this for very long.
: This line marks where the curse starts. What I did was give the ring from the wizard tower to Lyselle and had her cast Light on everyone’s weapon except Astarion’s.
: Not far from the entrance is a spot with a dead ox and a dead tiefling - they’re one of the tieflings who attended the party.
: And just beyond that is a small camp full of goblins that we can see from this vantage point. If you arrived here from the underdark, the goblins aren’t here.
: If you do come in from the underdark, you can still get here by jumping up before going too far and running into a different cutscene trigger.
: The optimal thing to do here is to kill all the goblins immediately, but we’ll talk to them because otherwise you won’t have any idea what to do.
: The hyena runs off into the shadows and dies. I should mention exactly how the curse works: it does damage every turn, and that damage DOUBLES for every turn you’re in it.
: Any NPCs who die in the curse zone come back as undead.
- That’s me.
- I was sent here by another goblin.
- How do you plan on getting me through this cursed darkness?
- I thought light was enough to keep the curse at bay.
: “How do you plan on getting me through this cursed darkness?”
: You can go make him fetch the bone, but that takes up an illithid action and Pollux probably wouldn’t want to use those now that he knows the story behind them.
Kansif: “True Soul. An honor. Did you bring the lyre?”
: We have two lyres. You can get them off Minthara and off Nere.
- I have a lyre. It used to belong to a drow.
- Why do you need a lyre, exactly?
- True Souls don’t answer stupid questions.
- [BARD] If you want a tune, I know plenty.
: “I have a lyre. It used to belong to a drow. She had an.. unfortunate accident.”
: What’s with all of these monsters being able to hear instruments from a suspiciously long distance? : It’s for mating reasons, probably.Kansif: “Good, we were told to expect you. Then pluck a tune and our guide will come scuttling.”
: Pollux can make the performance check, so he plays the lyre. This works even if you don’t make the check.
: Driders only look like this in the D&D canon. They’re a lot softer and more huggable on Hellgondo Continent. : “Now that’s what I call an abdomen..”Kar’niss: “Yes, I hear them, your majesty. Calling us. Their god and their guide, together.”
Kansif: “Greetings in the Absolute’s name. You have been charged with - guiding us…”
Kar’niss: New flesh for you, my queen. But, who are they?
: The drider has a magic lantern that protects against the shadow curse. We need to kill him, but that’s easier said than done.
: These are his stats on balanced. On tactician, he gets two new moves. The first gives him +2d6 damage against any enemy with less than 50% HP remaining. This is almost guaranteed to be an instakill.
: The second is a fanfiction version of the Sanctuary spell that he can break at will to do a bunch of psychic damage. So how do we deal with him?
: “I’d better go get some.. erm.. wine! Wine. I’ll be right back.”
: “Oh no.”
: “Lae’zel, are you hearing this?”
: “Wait. How are you here?”
: “Umm… look, I really just want to get at my explosives so I can blow this drider up.”
: “Halsin! Help! The statue’s talking to me!”
: On both of these routes, we’'re going to want to kill the goblins first before we call the drider. You can do it manually by having someone try to play the lyre - you get a special action for it even if you don’t have performance.
: The sword he drops is essentially one of the gith longswords except you don’t have to be a gith to benefit from it.
: If we’re going to do the “plot” run, we need to not kill the goblins. We SHOULD be able to, but as it turns out there’s a bug.
: What’s SUPPOSED to happen is that the drider comes in, sees everyone dead, and then you get a deception roll against him that Pollux could definitely make.
: The problem is that for some reason, the first two options are broken and exit dialog instead of rolling. According to the patch notes for Patch 8, this wasn’t fixed.
: The canon run will be us exterminating him via disarm, but I’ll show off what happens if you don’t. This route only happens if you meet the goblins at their camp.
: I went to see if there was a mod to fix this, and found something even better.
: Someone actually bothered to do this for a boss that shows up for one scene before you kill him. On the evil route, he actually does show up again, but we won’t see that.
: There is a playable drider mod, but it’s a gooner one that has breasts the size of the base game model’s torso.
Kansif: “More faithful of the Absolute. They need a guide to the Tower, same as us.”
: “A True Soul. You have more worshippers every day, majesty.”Narrator: Your minds connect and you hear a whispered voice. The Absolute? Or just the echoes of his fractured mind, reverberating in the dark?
: The person who voices Kar’niss isn’t a bad VA, but you can tell they had no idea what the fuck they were doing. He changes accents about three times in as many lines.
: One of them is “generic crazy guy”, one is just kinda normal, and the third is somewhere in between.
: (If he didn’t have the fucked-up eye thing going on and got rid of the chitin on his upper half, I’d date him.)
- It’s time to leave. Take me to Moonrise.
- So you’re the guide? How do you survive out there?
- I’ll get to Moonrise myself. A few shadows don’t scare me.
- I need to do something first. You wait here.
- Attack.
: “Take me to Moonrise.”
: The drider leads you pretty much right down the road. I can imagine he’s probably a pain in the ass to follow if you actually do go all the way to Moonrise Towers.
: Wait a minute. How are they surviving out here without a light source? : “Heretics! Villains in the dark!”Harper Branthos: “Harpers, attack! Kill the cultists - and get that lantern!”
Narrator: These Harpers are clearly enemies of the Absolute.. they could be worthwhile allies. But defend the guide, and you may preserve your cover as a True Soul.
: At this point, we get thrown into a fight against the drider and all the goblins at once. We’re in a shitty position, and on tactician, the drider is going to erase anyone he hits.
: On both difficulties, he spams Sanctuary. This stops anything from targeting him for one turn, at which point there’s a one-turn cooldown until he can cast it again. The main difference is that on tactician, he can break his own sanctuary to do an AOE.
: On tactician, he has more HP and an aura that reduces the AC of anything in the same zip code as him by 4. This is why everyone on honor mode blows him up.
: We could do this, or we could blow one superiority point and disarm him to death. Doing the fight this way changes an upcoming scene a little.
Harper Branthos: “You. Don’t move a godsdamned muscle. Talk. Why in the hells would a cultist turn on his own kind?”
- I’m not one of them. They took me prisoner.
- I couldn’t bear the atrocities committed in the Absolute’s name.
- I succumbed to their temptations. You gave me a chance to escape.
- I’m infected with their parasite, but I’m seeking a cure.
: “Oh, you’ve got us all wrong. We’re going back to the timeline where we disarmed the drider and I ran like a world champion sprinter and stole the lantern.”
Harper Branthos: “Then I must be a welcome sight indeed. Follow me. I know a refuge from the darkness. You can rest there.”
: I should mention that if you have Karlach with you, she can get an inspiration for taking damage from the curse on two rounds in a row. We’re about to become immune to it.
: On the way to our next destination, there’s another field of dead tieflings.
: This is the Last Light Inn, the harper base. A few updates ago, we picked up an item called an Elixir of Vigilance. This is where we’ll need them. You want to make sure you have four of them.
: If you don’t, you can go back to the duergar base and the stonemason will most likely have one for sale. This is why I left him alive.
Harper Elifer: “You there! Step forward and keep your hands off your weapons!”
Harper Branthos: “Easy! He helped us out in the shadows.”
Harper Elifer: “Jaheira!”
: If you’ve played Baldur’s Gate or Baldur’s Gate 2, you know who Jaheira is. The developers revealed she was in the game before release.
- Just this once, I wish people would simply say hello.
- Jaheira, is it? I’m Pollux, and I assure you none of this is necessary.
- You have to the count of five to let me go.
- [BARD] How uncouth. Legends led me to expect better of the noble Jaheira.
: “How uncouth. Legends led me to expect better of the noble Jaheira.”
- At least give me a chance to earn your trust.
- So it would seem. Did you hear that I saved your soldiers?
- I heard you were strong - smart. Seems I heard wrong.
- [BARD] If you let me go, I’ll happily amend the tales. Add a ‘hates strangers’ footnote.
: “If you let me go, I’ll happily amend the tales. Add a ‘hates strangers’ footnote.”
: There’s a dialog choice here, but it doesn’t matter. The only thing that matters is whether you saved the grove or not. If you didn’t, you get a major hint as to the permafuck.
: If Mol is dead (meaning you sided against the grove, I’m not sure if the killable children mod works), you instead have a cult spy walk up and do the same thing.
: The main difference is the cult spy immediately tells you what his plot is, and you know to expect it.
: “What in the hells is that thing?”
- Because of this artifact.
- I work in mysterious ways.
- You’ll just have to take my word for it.
: “It’s a long story. Hatsune Miku is inside and she can control mind flayer parasites.”
- To destroy the Absolute in its lair: Moonrise Towers.
- I just want a cure for the parasite in my head. Moonrise Towers is my only lead.
- I’m here on holiday.
- My intentions are my own.
: “I’m going to destroy the Absolute and exterminate the cultists. We have half a ton of explosives in a box.”
: Before we do anything, I need to explain why we’re not going to stick to this route. On this route, the Harpers take the moonlantern before we can get to it.
: To get it back, we need to talk to an NPC on the second floor of the inn. We don’t want to do that yet, not without being prepared.
: Let’s go back to the HARD-core Tactics route.
: This time, I show off the proper technique - Pollux and Karlach lose the drider, and then Pollux runs in at the last minute to deliver the killing blow.
: There are some potions in a locked chest in this tower near where the goblins were. You may have noticed the party has no light sources out. We’ll get to that in a minute.
Narrator: The lantern gives off a chilly glow, protecting all in its vicinity from the surrounding shadows.
: This scene plays when you pick up the moonlantern for the first time, provided you’re not in combat when it happens. If this happens, you can drop it and pick it back up or send it to someone else’s bag.
Narrator: You notice a tiny pixie trapped within. These fey creatures are famous for their trickery - sometimes playful, sometimes malicious.
: “Hey! Listen!”
: Lyselle, fireball.
: “I mean, um..”
: “Oh please, oh golly, me-oh-my, you must release me or I’ll die! This lantern only lights the way when I am hurting night and day!”
- Who are you?
- What’s this mechanism at the base of the lantern?
- [BARD] Legends tell of the Fey trapping people - not the other way around. Why are you in here?
- Release the pixie.
- Ignore the pixie. You’ll be needing this lamp.
: “Legends tell of the Fey trapping people - not the other way around. Why are you in here?”
: “My pixie dust is bright as day; my injuries can light the way.”
: “Can you not do that?”
: “No.”
: “FINALLY! Been trapped in that coffin with no one but a mad drider and my own farts for company.”
: “Did me a good turn there, didn’t you. What do I owe you?”
- I need to get through this shadow curse. Can you help?
- What’s on offer?
- “Nothing - my help doesn’t come with strings attached.”
: “I need to get through this shadow curse. Can you help?”
: “Here. Give this bell a shake, speak the magic words, and you’ll get what you’ve earned. Protection from the shadow curse - what more could a dingus want?”
: “Works for me - hey, wait a second! You stopped rhyming!”
: We are now immune to the curse. This is actually a requirement to progress unless you are on the evil route. We can go anywhere, but we’re going to the inn to resolve an encounter first.
: …Unfortunately, we only have three elixirs of vigilance. There is a way around it, but we’d need to respec someone. I checked every merchant up to this point, and none had any.
: There are three traders here, and we can only steal from one. This one can give you a free supply pack, which is enough for a long rest on balanced.
: She has a decent staff and some interesting armor, but we don’t really need any of it.
: Dammon is back in this barn on the side, along with the oxen from the druid grove.
: This includes the strange talking ox, which we want to kill now.
: Before we do, I steal this from Dammon. This sword is the second best sword for Astarion up until near the end of the game. It goes in his off hand.
: Astarion then uses it to tear the ox apart. Surprise! It’s a giant blob. If you talk to the ox, you can offer to bring it to the city in Act 3. It’s clearly evil, we’re exterminating it.
: This hat? This hat is the best hat for Lyselle. It’s part of a set that gives you a status effect called Arcane Acuity, which boosts your spell DCs AND attack rolls by 1 for each turn remaining.
: It also drops a ring that gives you +1d4 to all checks while disguised. This is VERY useful for something later on. Don’t sell this.
- Give us the good news.
- Let’s hear the bad news.
- Which do you want to hear first, Karlach?
: “Which do you want to hear first, Karlach?”
- Go on, give him the iron. Let’s make this happen.
- Let Dammon speak. This sounds important.
- This can wait - we have more important things to handle first.
: We have a piece, and more importantly we have the glitched piece from the stonemason in the duergar base.
: Speaking of the duergar base, I was wrong about one thing. The two guards near the dock actually DO give EXP even if you talk your way past them.
: Dammon hits the iron five times or so and calls it a day.
- Thank you, Dammon.
- We’ll have to make the inevitable evitable, then.
: I’m intentionally hiding certain options because they lead to Karlach’s romance route. Pollux has a boyfriend already.
: “We’ll have to make the inevitable evitable, then.”
: We can go through some more fluff dialog to get the ability to hand in the infernal iron Kith gave us three times.
: This gets us a discount version of Raphael’s armor. Karlach takes the helmet and the gloves and I send the armor to Lae’zel in case I ever unbench her again.
: I’m going to skip a lot of stuff and go right to the bullshit part. Here’s what I’d like you to imagine. Let’s pretend we came into the inn after having the harpers help us fight the drider.
: On this route, we are NOT immune to the shadow curse. So what do you do?
: Well, we have to find the moonlantern. This necessitates us going into the inn, and at this point everyone needs to chug an Elixir of Vigilance.
: The problem is that we don’t have enough. There is a merchant who probably has one.. but they’re in Moonrise Towers, where we can’t go.
: The reason we can’t go there is because the area near the tower has a stronger version of the curse that blows out torches and does damage unless you are immune.
: We are now locked into one of the most bullshit fights in the entire game. That is.. unless you know exactly what’s going to happen in advance.
: The lantern is located in this room, and we have to talk to someone to get it. Doing this initiates the fight.
: Because I sense bad encounter design.
- Save you? How do you figure that?
- I may have the parasite of a True Soul, but not the mind of one.
- Word gets around fast.
- I know your name, but little else. Care to enlighten me?
: “Word gets around fast.”
: “We can do that? We’ve just been kill-”
: “Oh yeah, we can do that.”
: She gives us a weaker moonlantern spell that lets us go anywhere that doesn’t have the “deeper” curse. I’ll skip some of the dialog.
Flaming Fist Marcus: “Hello, Isobel.”
: Marcus is the cultist spy who will vouch for you if Mol is dead. He doesn’t exist in the game until this cutscene. I looked for him - he’s not in Moonrise, he’s not in the inn anywhere.
Flaming Fist Marcus: “I’ve been blessed. You can be too. Come with me and you can hear it all from Ketheric himself.”
- What are you?
- Isobel, do you know this man?
- I say we follow the winged freak.
: “I don’t know who you are, but I’m going to fucking exterminate you just like I did all your cultist buddies.”
Flaming Fist Marcus: “True Soul. My instructions are clear: take the girl to Ketheric. Alive.”
- [WISDOM] Probe his thoughts for more information.
- What does he want with her?
- Sounds like fun - I’m with you.
- I’m not like you - I don’t take orders from the Absolute’s cronies.
- Touch her and I’ll kill you.
: “Fuck yourself.”
: “The Absolute. Of course. You can’t believe them, Marcus. Ketheric will never give you whatever it is you’ve been promised.”Flaming Fist Marcus: “Pathetic. The Absolute sees all, you fool.”
: If you don’t have vigilance up, Marcus gets a surprise round and knocks Isobel out in a single turn. He can miss, but rarely does. : Fortunately, we don’t need to worry about it. Marcus spawned on the pile of crap, and his pathing AI is now permanently broken. : Even though he can fly? : It’s weird, but he can’t actually fly even though he’s got those wings. I probably couldn’t either if I was in a room stacked floor to ceiling with an elaborate barricade. : The trick is cramming the debris in close enough that there’s no space to stand on the floor. You also need to fill the balcony with crap, because he’ll spawn out there as a failsafe. : He’ll spend his turns trying to climb over the boxes to reach Isobel, but stop because the game can’t calculate the pathfinding. This turns the fight into a joke. The only risk at this point is that the ghouls kill one of the tieflings. : One string of crits later, Marcus is lying in a pool of his own blood on top of a stack of wooden crates, with zero spells spent. : Blocking the room also confuses the ghouls. Normally, they’re supposed to fly in and finish Isobel off if Marcus doesn’t, except they don’t have a route in. : The party can leap over the barricade and go out to help kill the ghouls. As long as they don’t attack the tieflings, they’re dead with no damage done. : “Isobel! Are you all right?” : “I’m fine.” : “Marcus has been with us since the start - they’ve been tracking us this whole time. And that was no random attack - you were the target, Isobel. They know how important you are.” : “But they don’t know about you. Ketheric will strike again. We need you to strike first.”Flaming Fist Marcus: “He already has. Time to go, Isobel.”
- Who is Ketheric?
- Why me?
- I haven’t agreed to do anything.
: “Who is Ketheric?”
- Marcus told me Ketheric wanted you captured - not killed. Why?
- I won’t let that happen.
- Then you’d better find a way to stop a second attack.
: “Marcus told me Ketheric wanted you captured - not killed. He also said something along the lines of ‘Fuck, who put all these goddamn barrels here?’. Why?”
: “I meant why as to the first part.”
: “Why do you have a bust of Ketheric in your room?”
: There’s not a lot we can do in Act 2 that won’t take up a full update. Act 2 is actually fairly short - most of it is Moonrise Towers, but going there marks the point of no return.
: There are a couple of conversations we can have, some of which get cut off by Marcus arriving, so let’s do those.
: You may have noticed Mol getting kidnapped. Before Marcus shows up, she’s playing chess with Raphael near the stairs.
: If you are playing the hero route, you want to avoid talking to Raphael here if Astarion is in the party, as it can cause him to permanently leave your group.
: “Quickened Silence. Astarion, start stabbing and I’ll tell you when to stop.”
Narrator: “The keen gleam in Mol’s eyes reveals the lie. She knows the game well, and wants to win.”
- Fall back. Protect your queen above everything else.
- You shouldn’t be playing games with this man. He’s a devil.
- Sorry, kid. I’ve never played lanceboard.
- [SLEIGHT OF HAND] ‘Accidentally’ jostle the board Mol’s way.
- [BARD] Calimshan fell because its nobility got cocky. Put pressure on his king.
: “Calimshan fell because its nobility got cocky. Put pressure on the king. Also, a silence field and critical headshots work wonders.”
- There’s plenty about me you have no idea about.
- Is this why you’re here? To play games?
- Bugger off back to Hell, would you?
- [BARD] A list of my many hidden talents would stretch to Avernus and back.
: “There’s plenty about me you have no idea about.”
: (Like all the explosives we’re saving for you.)
: I uh.. I didn’t test it. It’d make the entire inn hostile at a minimum.
: I tested it, and the answer is no. He teleports out if you place a barrel anywhere near him.
: “Well, shit.”
: This is why we don’t want to do this with Astarion nearby. Raphael’s deal forces you to do one of the final dungeons of this act in a specific way to avoid Astarion having a bitchfit.
: If you miss him here, he’ll try again near the point of no return. We can’t have Astarion there, either. There’s a way to learn what the scars are without Raphael.
: Our third and final trader is this kid, because every RPG needs a shopkeeper who is a kid.
- ‘Scamming with the greats’? What kind of advice is that?
- Kid really looks up to you. That’s nice to see.
- You were too nice to that little runt.
- Leave.
: “Kid really looks up to you. That’s nice to see.”
: We can scam the kid out of a key through dialog options. It’s not entirely clear where they got this key from, given that it goes to a building in the death zone.
: He also sells one of the first cloak-slot items in the game. There is a cloak if you buy the digital deluxe edition DLC.. which I did because it comes with the artbook.
: This is where I want to talk about the other trader glitch. It’s a lot more involved than just using the rat trick, but on Patch 8 (where the rat trick doesn’t exist) it makes more sense.
: The last person with dialog worth seeing is Alfira, who will give us a quest to save her girlfriend. We’ll be doing this next update.
: My plan is to teleport all the Act 1 merchants, rob them, and then go to Moonrise to save Alfira’s girlfriend.
- You think a few shadows could beat me?
- I’m glad you made it too, it’s one hell of a curse.
- I see some familiar faces, but where’s everyone else?
- Leave.
: “I see some familiar faces, but where’s everyone else?”
: There’s another tiefling who will tell you that Zevlor was the one who turned on them and ordered the surrender.
: “And it didn’t occur to you to just.. kill them?”
: “Rolan, the apprentice wizard?”
- Just take it one step at a time.
- I’ll let you know when I figure it out.
- Danger is my life - I wouldn’t change it for the world.
- [BARD] When the night is dark, stars shine brightest. So keep on shining. It’s going to be all right.
- I don’t complain constantly. It’s very annoying.
: “When the night is dark, stars shine brightest. So keep on shining. It’s going to be all right.”
: “Then I guess I know where we’re exterminating next.”
: Before we go meticulously kill shit in the prison, there’s one more person to talk to.
: Behind Raphael is a cat we can talk to. The cat doesn’t say much and is an asshole, but Pollux gets an inspiration for it.
- Hello, Barcus. How are things?
- Do I know you?
- Seems you’ve found yourself in another scrape.
- Are you following me?
- What happened to the other gnomes you were with?
: “Hello, Barcus. How are things?”
- I have reason to believe the seat of the Absolute is in Moonrise.
- You understand correctly. But it would be suicide for you to go near the place.
- Wulbren?
- How did you make your way through the shadows?
: “You understand correctly. But it would be suicide for you to go near the place.”
- I’m going to Moonrise Towers too. Why don’t you let me look for him.
- Even if you get past the shadow curse, you’ll never make it past that many cultists.
- Do as you wish, but I won’t rescue you a third time.
: “I’m going to Moonrise Towers too. Why don’t you let me look for him.”
- Then it’s settled. You stay here. I’ll search the Towers.
- Seems you can handle things yourself.
- I’ll leave you to consider it.
: “Then it’s settled. You stay here. I’ll search the Towers.”
: “What’s that?”
: “Okay.”
: I’m going to end the update here. There is one more person we can talk to, but it’s for a different quest and is really long. I’ll do that once we’re ready to do that quest, after we clear out the prison.
: I would do the prison in this update, but I can feel the editor lagging again and I’m not going to risk it.









































































































































































































