December 1988. Japan’s economy is bustin’ out, for lack of a better term. Kazuma Kiryu in Kamurocho, Tokyo and Goro Majima in Sotenbori, Osaka, are about to have their lives changed forever due to a small patch of land only a few square feet large that just so happens to sit smack in the middle of the Dojima Family’s plans. Most problems are solved by punching. Punching effectiveness is increased by a raw cash injection into the bloodstream. There are so many sidequests oh god help. Why is Mahjong so complex? Why is the dancing minigame so hard? The phone club minigame makes me wonder if straight people are OK? Why does it take SO FUCKING LONG to complete Real Estate Royale and Cabaret Club Czar? Which of the Dojima Lieutenants is actually the most evil?
I picked this game up on a sale because I had heard good things from my good buddy Mike, but had no idea it would quickly become one of my favorite games of all time. Yakuza 0 may in fact be one of the most densely-packed games I’ve ever played in my life. And the aspects with the best rewards tend to be super long and grindy yeah you know what I’m talkin about. There is no way I can 100% this but I will do as much as I can, this is going to be the longest LP I’ve ever done so I do hope you’ll dedicate what could very well be the next year and a half to joining me on this wild ride.
I will try and keep updates as frequent as possible, we tend to do 3 videos in one sitting, but I’m also not the only one in our group working on an LP so sometimes we do Kingdom Hearts instead which makes me drink. I’m also don’t quite hate myself enough to make this a 100% LP, there’s just too much in this game. I will try and do as much as I can.
Couple other housekeeping type things:
- I don’t use twitter much anymore but every video I do gets posted on there, automagically!
- If Mastodon is more your speed, I’m around on the fediverse too
— THE VIDEO ZONE —