If you don’t have much time or patience but want a feel for the game, only watch the videos with a hype scale of 6 or higher!
Armored Core 4 is a game where you play a psychic mercenary with a giant (Eva size) robot that pollutes everything around it with magical radioactive particle shields and pulls enough Gs to reduce any normal human being to red paste! Also you fight other robots and the occasional terrifyingly massive moving structure.
AC4 is the 12th game in the Armored Core series and came out in the US in 2007, with its expansion For Answer coming out in 2008. The series is pretty popular in Japan and was basically From Software’s cash cow up until the Dark Souls series came out.
This is the first installment of the series in the 360/PS3 generation and the first one to be released on something other than the Playstation. It’s fast: so fast that the netcode couldn’t effectively handle the upper limits of mobility, resulting in an exploitable phenomenon known as blade warping where you could change direction and attack before the next packet was sent. It was also the first to feature really widespread multiplayer functionality, which wound up being a major source of frustration to a lot of fans since it played more like a fighting game than the giant robot games of previous generations. I loved it and loved the pace, but I was also more often the stomper than the stompee. I’ll wax nostalgic about multiplayer meta if anyone cares to hear about it.
Why would you do this to yourself?
A few years ago I did an ACV LP and had a lot of fun with it (except for the ~80 money grinding missions) and I’ve got the itch to play these two games again, so why not record it.
OH I LOVE THE PART WHERE YOU
NO PLEASE NO
Yes I know if you’ve played these games you’re probably very excited to share your love of the series, but the vast majority of people never have (and probably never will) play the older games, so please have some restraint and don’t post spoilers, especially concerning the big setpiece fights.
Having said that, AC4/4A had a script so bad that it confused the localization team, and in one notable instance they weren’t even sure who was actually supposed to be speaking one of the lines and subsequently attributed it to the wrong person. It’s confusing and very anime and they try to show, not tell but it really doesn’t work out well.
If you have no idea what’s going on, that’s normal! Just ask.
What do those walls of numbers mean?
I’ll be keeping the gameplay and the garage time separate, as there’s a lot of customization and robot number crunching that can be done. Considering how short all the missions are and the fact that there are only 74 missions across the two games, it’s extremely likely that in a normal playthrough you’ll spend the majority of your time customizing and shopping and waiting for the game to load. That’s boring and I won’t be uploading a lot of videos like that!
Having said that, I would like to talk about the mechanics at some point so that people who haven’t played have an idea of what I’m looking for in parts.
Do the tank thing!
Maybe just at the beginning. Tanks are pretty unplayable towards the end of 4, and there are even some missions where you might not even be able to fly high or far enough to finish them in 4A. I’ll show off some slow stuff at the beginning and gradually ramp up to the fast builds that this game got renowned/reviled for. With that in mind, I’m still up for recommendations.
My first questions to you:
Do you want me to do videos with talking about game mechanics or screenshots with text writeups?
Keeping in mind I only have 16 layers, any suggestions on the first emblem? (I’m just going to make yung venuz if nobody says anything)
What about paint scheme?
Chapter 1: Pax Economicahahaha yeah right
Garage 1: where I’ll spend most of my time
Paint Shop 1: #verified
Chapter 2: A Glorified Paperweight
Chapter 2: Free Fallin’
Garage 2: Quickboost Mechanics
End of Chapter 2
Chapter 2 Arena/Simulator Supercut (no comment)
Desert Wolf Hard Mode
Chapter 1 and 2 Hard Mode Comparison (no comment)
Chapter 3 Part 1/2: Defend This House
Chapter 3 Part 2/2: Let’s Start a War
Chapter 4 Arena Supercut (no comment)
Paintshop 2: WHAT HAVE YOU DONE TO MY BOY
Chapter 3 Hard Mode Comparison (no comment)
Chapter 4 Part 1/2: Go Fast
Chapter 4 Part 2/2: A Train in Every Game
Chapter 5 Arena Supercut: they can’t handle the MP meta (Arena Complete)
Chapter 4 Hard Mode Comparison (3x AC Battles)
Chapter 5/6 Part 1/2: BFFs Never Say Die
Chapter 5/6 Part 2/2: makes me cry every time
Chapter 5/6 Hard Mode AC Fights
Chapter 5/6 Hard Mode Trash Mission Supercut
Armored Core 4: For Answer Opening
4A Tutorial and Intro Mission
Garage 3: 4A Garage Layout and Speed Comparison
Ordered Battles 30-23 Supercut
Chapter 1 Part 1: Kerbal Mech Program
Chapter 1 Part 2: you get what you pay for
Chapter 1 Part 3: Futurehuge
Ordered Battles 22-16 Supercut
Chapter 2: fuck trains
Ordered Battle 15-7 Supercut
Chapter 1 and 2 Hard Mode: Land Crab Battle
Defeat White Glint Hard Mode
Ordered Battles 6-2
Chapter 3: RIP Line Ark
Chapter 3 Hard Mode: this incompetent maintenance team
Ending 1: Ask No Question, Get No Answer
Chapter 1 NG+: The Drone Apocalypse
Chapter 1 NG+ Hard Mode
Chapter 2 NG+: damn Strayed you lookin a little thin
Chapter 3 NG+: We’re Nihilists, Lebowski (less final mission for clarity)
ORCA Ordered Battles: please note half these guys are dead already
Ending 2: The Answer Justifies the Means
Ending 3: ok I understand we’re in a gray area but there is actually a wrong answer to this
Normal Mode Cleanup
Dumb Hard Mode Cleanup
Fun Hard Mode Cleanup
Last Missions Hard Mode: Old King Lives
Extra: The Real Occupation of Arteria Carpals Hard Mode Experience (warning: lots of angry yelling and fightgame salt because those were all the times I got close)