Zero’s Timely Dilemma - Let’s Play Mega Man Zero (Revisited)
You know what they say: you either live long enough to become the villain, or wake up and do some rad sword maneuvers.

It’s been a long time since X and crew defeated Redips… or Lumine if you don’t consider Command Mission canon. The city of Neo Arcadia was established by X, and it should have been a place of peace. However, the city’s government began accusing Reploids of being Maverick, whether it was true or not. This injustice could threaten any and all Reploids who hadn’t bent the knee to Neo Arcadia. While many have fled for their lives, nobody has the power to stand up to this tyranny. Nobody, save a legendary figure who once fought alongside X…
Welcome to Mega Man Zero, the first of Capcom’s handheld Mega Man platformers and the continuation to the X series. If you’re wondering what came before this, you can check out this thread for the Classic series and this thread for the X series. Some knowledge of X might help you here, but for the most part the Zero series can stand on its own in terms of its story. As for its gameplay, you can carry over your experience from X for this one. The high speed of those games translated well to the Game Boy Advance, so dashing and wall jumping feel as good as ever. That being said, we’re playing as Zero here, and he doesn’t exactly have the power-copying capabilities his blue partner had. His Z Saber is pretty versatile, but that’s about it. Another important note: this is typically considered one of the hardest Mega Man series out there. I don’t exactly agree with that statement, but Zero 1 can definitely be cruel to newcomers, especially if you care about the game’s ranking system. Without the help (and lives) of the collectible Cyber Elves, Zero will have to rely more on figuring out boss patterns and maneuvering around them, because he can’t exactly tank hits.
As a final note, if you want to find the hacks I used for this LP, they’re the Mega Man Zero Revisited and Mega Man Zero Restored hacks. The former can be especially helpful if you’ve ever struggled to get into the first game.
Episode List
New Management, Old Zero - Let’s Play Mega Man Zero 2
Neo Arcadia’s Pantheon budget has been dreadful this past year.

Zero has fought alone for a year, but even a legendary Reploid has his limits. His equipment has dulled, and so has his desire to keep up his aimless fight. He’s resolved himself to find the Resistance again, no matter where they wound up after Neo Arcadia’s defeat.
After the experimental nature of Zero 1, Zero 2 is slightly more in line with other Mega Man games. Slightly. The Resistance now has a budget higher than Ciel’s pocket change, which means missions feel just a little more formal. You’re still being graded on your performance, but this time around there’s more of a reward for keeping up a high rank. And while Zero keeps his blade, gun, and boomerang, he also has a new weapon at his disposal! It’s… uh… well, interesting in concept at least.
Episode List
Is nominal determinism real, or did Dr. Weil have enough sense to change his name before committing innumerable crimes?

It’s been two months since Zero’s battle with Elpizo. The Dark Elf is still missing, and relations with Neo Arcadia remain tense. Luckily, Ciel has just about finished her new energy system, and if all goes well it could be the key to ending hostilities for good. Which means, of course, a new wrench is about to be thrown in the works. A strange ship has crashed into the planet, and it bears a similar reading to the Dark Elf. What that could mean remains to be seen, but in all likelihood it will lead to more trouble…
We’re halfway done with the Zero games, and if you thought the last game was a change from the first, this one’s even bigger. Weapon levels are out, we’ve got equipable ability chips, and most importantly the Cyber Elves don’t have to die to be used! The base game’s about the same in that you’ll die quickly if you’re not careful, and the ranking system is still a little judgmental if you’re not used to it. But if you’ve been put off by the first two games, this one might be mire your speed. Just, you know, make sure you’re up to date on the plot. You won’t be confused if you don’t, but we will be getting some emotional payoff this time around.





























