A Tale of Megamen and good platforming: Let's Play Megaman ZX Prequel!

AND THEN THEY BROUGHT THIS BACK.

Mega Man ZX Prequel #19: THE DEVIL’S IN THE DETAILS (Heavy Sigh, Shinryu, Combat Lobster, Great Joe, Simply Simon)

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Man this fight has extra things added to make the devil fight much worse:
-Colored similarly to the background such that it’s hard to distinguish what’s what.
-The screen resolution isn’t large enough to accommodate its movements.
-The order of the blob movements are made more unpredictable. The ones that move from the back before the others are pretty big offenders of why the screen size is a problem.

They could have copied the rainbow devil fight from the Zero series instead but I assume that idea wouldn’t be that great to play for X players.

And so ends the tale of ELF.

Mega Man ZX Prequel #21: The Tune of The Forgotten Tomb (Heavy Sigh, Shinryu, Combat Lobster, Great Joe, and Simply Simon)

So, what’d you all think of this fangame as a whole?

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