Ah, good, they used ZX Advent’s best boss. I’m disappointed they didn’t use the English voice clips though, because it’s just not the same if Vulturon isn’t shouting “feel it!” constantly.
In this update, it is time for fire and explosions.
Mega Man ZX Prequel #5:Fire Margin (Heavy Sigh, dijondujour, and Great Joe)
It’s time for the ice level…now with somehow even more fucked physics than regular ice levels!
Mega Man ZX Prequel #6: Facing Snow and Stopping Dead (Heavy Sigh, Simply Simon, Combat Lobster, crow, and Shinryu)
This video can speak for itself.
Mega Man ZX Prequel #7: Climbing a Mountain on a Dark Day (Heavy Sigh, Simply Simon, Combat Lobster, crow, and Shinryu )
Remember Mighty No.9? What if we did that games concepts, but actually fun?
Mega Man ZX Prequel #9: Dark Reflections While Travelling (Heavy Sigh, Simply Simon, crow, TakoBako, and Combat Lobster)
I don’t like how the double jump is in such an out of the way spot but at least it’s not Zero 4 where you either looked up or guessed how to make the double jump part.
Gravity gimmicks, and probably one of the hardest bosses in the game.
Mega Man ZX Prequel #10: Two Planes on the Dark Path (Heavy Sigh, Simply Simon, crow, Shinryu, and Combat Lobster)
so after a small bout of horrible sickness, we are back with more Zx Prequel.
but it’s haunted now.
Mega Man ZX Prequel #11: Ghosts Calling At Night (Heavy Sigh, crow, Great Joe, and Combat Lobster)
And now, to finish off the last of the 8 Robot Masters, we fight bees.
Lots of bees.
Mega Man ZX Prequel #12: After the Flowers Have Opened (Heavy Sigh, crow, Great Joe, and Combat Lobster)
Warning: This video contains a large amount of TERRORISM.
Mega Man ZX Prequel #13: Ancient Air (Heavy Sigh, crow, Great Joe, and Combat Lobster)
The upgraded viruses seem like a good idea to encourage the player to move forward quickly. The boosted enemies also seem like they are just powered up enough that slower-moving players don’t feel like they have to chew through that much more health.
While I understand why they had motorbike enemies inside the airport it would have been more thematic and amusing if they used vehicles found in an actual airport such as this one: http://ev.spacepac.com.au/wp-content/uploads/2015/02/Skatework-Airport-300x146.jpg
In this episode: mirror gimmicks and crystals.
Mega Man ZX Prequel #14: Looking in the Mirror (Heavy Sigh, crow, Great Joe, and Combat Lobster)
Warning: This Level contains high amounts of Fire and TERRORISM.
Mega Man ZX Prequel #15: Rosy Mountain (Heavy Sigh, crow, Great Joe, jspades, and Combat Lobster)
In this episode, Not-Kraft commits a train bombing…IN CYBERWORLD!
Mega Man ZX Prequel #16: Mid-Train Night (Heavy Sigh, crow, Great Joe, jspades, and Combat Lobster)
In this episode, we journey to the frozen north in order to exterminate The Last Waifu.
Mega Man ZX Prequel #17: River Snow (Heavy Sigh, Simply Simon, and Great Joe)
We all knew this was coming, but it’s a sight better than what we got in X5.
Mega Man ZX Prequel #18: The Gunman (Heavy Sigh, Simply Simon, and Great Joe)
GUESS WHO!
Mega Man ZX Prequel #20: The Old Swords (Heavy Sigh, Simply Simon, Shinryu, Combat Lobster and Great Joe)
AND THEN THEY BROUGHT THIS BACK.
Mega Man ZX Prequel #19: THE DEVIL’S IN THE DETAILS (Heavy Sigh, Shinryu, Combat Lobster, Great Joe, Simply Simon)
Man this fight has extra things added to make the devil fight much worse:
-Colored similarly to the background such that it’s hard to distinguish what’s what.
-The screen resolution isn’t large enough to accommodate its movements.
-The order of the blob movements are made more unpredictable. The ones that move from the back before the others are pretty big offenders of why the screen size is a problem.
They could have copied the rainbow devil fight from the Zero series instead but I assume that idea wouldn’t be that great to play for X players.
And so ends the tale of ELF.
Mega Man ZX Prequel #21: The Tune of The Forgotten Tomb (Heavy Sigh, Shinryu, Combat Lobster, Great Joe, and Simply Simon)
So, what’d you all think of this fangame as a whole?