Slightly later than I’d of liked because I’m having some difficulty sleeping woo!
Zodi Plays: Sly Cooper and the Thievius Raccoonus [4] Raleigh Croaks
Video Length: 12:03
Today’s video, we finish up Raleigh’s hideout and then take on the big frog himself. But first, lets talk about those two stages we deal with before getting to him. First up we have a stage that introduces a fun little mechanic. Every hub has at least one stage where the boss will comment on your progress. It’s not a big thing really, but knowing that he’s watching and aware of what we’re doing gives a nice feel to the game overall. He knows we’re here, but he doesn’t know WHERE and it’s fun to see him threaten to flog his entire staff to stop us. Onto this stage in general, we have a really cool aesthetic, a graveyard of sunken boats and hanging airplanes being salvaged for parts. It’s a really cool design, underlining the fact that Raleigh’s kind of caused a LOT of damage over the years he’s been doing his thing. Makes it a bit more satisfying when we cane his face in. More importantly though is our reward. The book page in this stage gives us the Magnet Pull ability, a passive ability that’s always on that makes basically any other means of collecting coins redundant since it gives us an aura of pick up. It’s a great power, just one I’m surprised was put in so early considering.
Theeen we have the next stage, and the final treasure key of Raleigh’s hide out. And our first dip into the Sly Cooper franchise’s obsessive love affair with minigames. It’s not as bad in this game, and even with the…lets be truthful here and just say “overuse” in Sly 3 in particular, I still think these are all good games you can play. But gosh, this series loves it some nonstandard video game minigame levels. This first one is a top down two stick shooter style game where we need to blow up the chests these crabs are trying to get. 40 chests total, if we miss even one we lose. I feel like I lost at least three in this but maybe my timing was just completely perfect? Regardless, the one saving grace of these minigame levels is that there is no clues and no master thief sprints to worry about, which I’m glad for. Also yeah the red thing on each level is a Master Thief sprint, an hourglass that lets us start a time trial of the stage. We’ll be covering those at the end of the game for bonus material cause they’re REALLY HARD actually. But yeah, this shooter minigame is…alright. It’s probably the least bad of all the minigames in Sly 1.
And so, with the last two treasure keys, we can fight Raleigh himself. Raleigh is…an odd duck when it comes to the series. Not to spoil things but this series has a lot of animal types in it, and Raleigh’s the only one who’s like…really realistic with regards to how he’s presented? Like he’s basically just a frog with some cuffs and a fancy hat. Now, lets, he gets huge and tries to crush us to death with his massive body, but before that he’s basically just a frog with a weird man face. What I’m saying is that the designs in this series are good but also weird sometimes. Rayleigh as a boss is fairly easy, having three phases (and one final trump card for the fourth and final hit) where he jumps around trying to squish you, only really changing it up at the end. The platforms are the real danger here, as is the water. Overall this is a pretty good first boss though. It also introduces us to a really good UI feature I wish more games had. Boss portraits alongside their health bar that changes as you beat on them. It’s cool and makes you feel like your actually progressing. Also having bosses have health bars in general is a good feature.
With Raleigh defeated, we retrieve a piece of our ancestral book and hot foot it out before Carmelita and her goon squad bust in and arrest the place. Raleigh’s put behind bars and we return home to plan our next heist, and we also study the last page Raleigh has, featuring probably the single best move you can get in the game, the ninja spire jump. We’ll talk more about this next time though. And speaking of, next time we’ll be heading off to Mesa City, Utah to fight the big bruiser of the Fiendish Five, Muggshot the bulldog. See you guys then.