How’s about some Psychonauts to start off your day?
Zodi Plays: Psychonauts [13] The Milk
Video Length: 23:55
Starting us off today, we quickly get the second to last scavenger hunt item back in the campground; an old miner’s skull that we need the Shield power to obtain. I’m not a big fan of this since it’s pretty unintuitive, but given the other scavenger hunt items have required using our powers this one needing one makes a degree of sense as well. You just gotta figure it out.
Now for the real meat and potatoes of the episode. Heading up to the asylum, it seems our route into the place is actually blocked by the night watchman. Though judging from his scribbles and his ranting, he should be on the other side of this gate. Without many options at our disposal, we throw out Sasha’s psychic portal to invade his mind. At first everything feels relatively normal, and then we find the Clairvoyance merit badge in his fridge, which helps him see the world like he does. It seems the Milkman is missig, maybe dead, and Boyd won’t help us out until we find the Milkman. So, we step out into the rest of his mind.
Outside the mental confines of his home we find a level with some of the best representations of what it would actually be like to be within someone else’s mental world. Welcome, to the Milkman Conspiracy. A simple sleepy suburb, but eyes are hidden everywhere, watching us. The figments are mostly just regular, ordinary people and things, but enough of them hide cameras or are actually sinister if you look closely that it’s actually off putting. There are black cars in every driveway, and secret agents clearly pretending to be other people milling about being suspicious. It is in my opinion this stage, where the game actually truly begins. The first three were tutorials, made by psychonauts to help you out. Fish town is fish town. Here we have our first look into someone’s actual psyche. Unfortunately, mechanically, it’s not super great. It’s the most Adventeure Game-y of them all, having us run around solving relatively simple puzzles to obtain items that will let us pass by the agents, all to make our way to the graveyard so we can find the book that tells us where the Milkman is.
Helping us with this is the Clairvoyance power, which is my favorite power in the game. With it, we can see 2D representations of what the target of our Clairvoyance thinks of Raz. These are often some of the funnier jokes this game has, like the weird brain slugs that transport things around seeing Raz as a package. The effect is amplified in the Milkman Conspiracy since just holding say, a pair of hedge trimmers makes us look like a completely different person. It’s fun, relatively flavorful, and shows just how unfortunately warped Boyd’s mind is. So long as you have the most basic of appearance signals, you are a gardener, or a plumber, or a road crew worker.
All that aside, it’s not time I talked about the thing that makes me so negative about this part of the game. My past time playing this game, the first time I played this game, I had to use the keyboard and mouse controls. This was the first real mark against the game, since the keyboard controls are abjectly terrible. But things where, for the most part, fine. I got the cobweb duster, got the dowsing rod, got a ton of arrowheads and spent them all, it was all good and cool. Then I got to Boyd’s level. Starting with the Milkman Conspiracy, every level has at least one mental cobweb that is explicitly in your way and MUST be collected to pass. Unfortunately, the game has a rather severe glitch where, at random, without any indication and without any obvious triggers (which is to say, it can happen at random) the Cobweb Duster can just vanish from your inventory forever. You have to go buy it back from the camp store. Now, given my arrowhead count currently this isn’t that big a deal. Back when I first played I had basically run the store dry buying as much as I could, buying a ton of cores and such, and I had run out of Deep Arrowheads to find. Which meant I needed to grind up the arrowheads in the camp, one at a time, to get all 800 I needed to buy the Cobweb Duster again so I could actually continue on with the level.
Adding insult to injury, this game features ye olde classic cheat codes. One of which is to get max arrowheads. Unfortunately, the PC version had those removed for no reason. Now, as of last year or so, Psychonauts was updated to have achievements and to reduce the difficulty of one of the levels later down the line…but they didn’t fix the cobweb duster glitch or put cheat codes back in as a failsafe against this glitch. Which can still happen, by the way, and guess what? There is a point of new return in this game. And if you pass it and your cobweb duster vanishes, you’re basically out of luck. Hope you had a prior save! So yeah, this incident incredibly soured my opinion of the game, and given the Milkman Conspiracy is kinda tedious to play and a little too long (and other things we’ll get into next time and in the videos to come) this last segment killed my enthusiasm for the game almost entirely.
All that aside this run has made me like the game a lot more. Hope you all enjoyed this silly, ranty video. See you guys next time for more milk.