Unlike Dead at Sea, Why Am I Dead: Rebirth starts with you as a ghost standing over its dead body. There’s no need to unlock people in this game - everyone is available from the start and there’s no total control vs. partial control mechanic.
The only thing we actually need to do here is take control of Cricket. No one in Dead: Rebirth has a special ability, and we actually kind of have to use Cricket for the vast majority of the game (minus a couple of the new endings). We could simply walk (or float) out of this room as well - there’s no rule about the ghost not being able to enter rooms straight away like there is in the sequel.
I apologize for the shifting screenshot sizes here, by the way. Unfortunately, I took most of the shots for the introduction to the game while running the flash in its own window, forgetting that the game has black borders on an all-black screen. The bald guy is Randy - he’s the hotel manager.
: “Didn’t think so. Not sure what you were trying to do coming in here.”
: “Don’t you think we should try and find out who did this?”
: “No.”
Quella, this guy isn’t. Actually, can we just bring Quella back? That’d probably be better.
: “That’s what cops do. And I’m not a cop.”
: “We already called 911. Leave it at that.”
: “But with the storm that’s going on, nobody will make it here for weeks.”
There are vague thunderstorm noises that play throughout the hotel (which is one of the reasons I didn’t just do a stream of this and call it a day) for pretty much the entire playthrough. There’s also this kind of annoying transition sound that I think the dev took from 24 or CSI or something that plays every time you enter a room.
: “So we wait 'til they do make it. He’s not going anywhere.”
I’m not going to bother going through every dialog option in this game like I did for Dead At Sea, mostly because it would make each update take probably five times longer. You can assume that I’m going with whichever dialog option is highlighted.
]
: “Beats the hell outta me. The boss had a way of pissing people off.”
: “Can’t imagine anyone pissed off enough to kill him, though.”
: “Now if you’re done playing detective, I’m gonna booze up.”
You know you have a drinking problem when you’ve resorted to the phrase “I’m gonna booze up.”
Now we’re in the entryway to the hotel. That bottom doorway leads outside, but it remains blocked for the entire game. What we need to do here is talk to Ted, the guy that looks like he’s trying really hard not to be Ferdinand.
Ted doesn’t have much of an answer to the first two questions: he just gives his name and says he didn’t know the hotel owner. The third question is what we need to ask him to make progress.
: “Well… sorta.”
: “Sorta?”
: “I may know the whereabouts of… some of the people here last night.”
: “But, well, it’s not stuff I could tell to just anybody… you know?”
: “Nothing against you, I just don’t know anything about you.”
: “Is there anything I could do to prove my good will?”
: “I mean, I’m sure you’re trying to do the right thing… just, given the circumstances and all, I’d need to really trust you.”
: “So here’s what you’d have to do. Give me your alibi.”
“Your honor, I could not have killed that man, as I was busy taking a dump. Believe me, you did not want to be there.”
: “Can anyone back that up? If not, it’s not really an alibi…”
: “Actually, there was somebody there. He could vouch for me.”
“Your honor, I can verify that man was taking a dump. I can also verify that it stank to high hell. I think he may have committed a war crime in that bathroom and I demand he be taken to the Hague to face prosecution.”
: “Any idea where I could find him?”
: “I don’t know. I guess I’d start with the bathroom.”
This is the game’s way of telling us to switch to Ted and go check out the bathroom.
This is the main hallway. The doors are completely unmarked - which is I think a big reason that every room in Dead at Sea had the name of the person occupying it just outside. The center door across from where we entered is the bathroom.
Meet “Pooper”. His name was changed from the first release of this game, where he bore the creative name of “Shitter”. I like to think he’s a copyright-friendly clone of Oscar the Grouch who lives in a toilet rather than a garbage can.
: “No worries. So, uh, how long have you been in there?”
: “…”
: “Okay, maybe that was the wrong kind of question. That came out pretty weird.”
: “Yeah, it did.”
: “I ask because there’s a guy who says he was here during the murder, and that you can back up his story.”
: “Oh, guy with the red hair? He was here.”
: “I was having a bit of a night-time emergency and he was using the bathroom at the time.”
: “Not sure what he was doing, but he was taking a long time and refusing to get out.”
: “Sort of like you, right now?”
: “Maybe we ate the same thing. When we were in the middle of switching ‘shifts’, as it were, there was a gunshot.”
: “I wasn’t in any position to go check it out at the time. Don’t know what the redhead did.”
Now that we’ve confirmed Cricket’s alibi for Ted, we can get him to narrow down our list of suspects.
Ted heard most of his information from Orval, and he was in Orval’s room when the murder happened.
Rose is also cleared, as she was in her room the entire night. Iblis (the little girl) was asleep the entire night. How Orval knew this… I don’t think any of us want to know.
The only people without an alibi are Randy (because his room is the one behind the counter), Morgan, and Lucille. Next time, we’ll investigate them and find out what their alibis are.