War Bad Robot Cool Let's Play LancerRPG!

Woah hey, stream time? In this space economy???

www.twitch.tv/batilisk

LP Double Update! Two new videos today! The first video is some bonus lore for Isadora. The second video is Session 2, which we managed to keep under two hours wooo.
Bonus Lore: Isadora Pilot Log 01: A short scene between Isadora and Gareth.

Session 2, Social Loafing: The Hex Girls take some downtime after a successful mission and give each other some constructive criticism.

Canon

2 Likes

Jeff sent this message to the Discord back when we were organizing the ill-fated Fellowship campaign where I was being a player character for the first time and if anything this theory has been proven correct.

LP Double Update! Two new videos today! The first video is some bonus lore for… Kovannin. The second video is Session 3, which is long but fun and nobody died.

Session 3, Get On Top : The Hex Girls undertake their first Faction Mission in the employ of the Common Front of the Holy Name but that’s a secret. On the surface they’ve been hired by Ulysis to chase off some raiders. Can the Hex Girls get on top and reign as King of the Mountain or are they going down in smoke?

Bonus Lore: Kovannin Pilot Log 01 : Turns out reaction videos are still a thing in 9,329 NGY.

Sometimes things happen in the session and it falls upon the GMs (in this case me) to explain it with lore. In this case, Diafault got dangerously close to dying last session. The GMs and the players are squeamish about the cloning thing, they’re not ok with it. So we came to an understanding about how that’s avoided in our universe, Overture. Cloning is definitely still a thing that happens in-universe, by the way, it’s just rarely necessary in Overture for Lore Reasons… which I shall now detail. Introducing…

Lore Post: Overture Civil Duel Culture

The earliest settlers of Overture were all from the same sleeper ship who colonized the same planet and grew and developed together. These first arrivals really established a lot of the foundation for the overarching culture of Overture. One of which was their concept of Civil Duel Culture. In the early days of establishing a presence on Athena there was a lot of fighting and a few too many people died from it. So they invented Civil Duel Culture which is very simple: You may fight all you want but do not kill, do not permanently cripple, and leave no permanent physical damage to the best of your ability. If you were found/judged/suspected to have intentionally ignored these very simple demands you would be investigated and if found guilty Shitlisted. Someone who is Shitlisted for violating Civil Duel Culture will no longer be hired for jobs, no longer be served at businesses, no longer be granted housing, and driven from the community. If they did extensive harm they may be fined to compensate the injured or the injured’s survivors and, in only the most severe of circumstances, executed themselves. Being Shitlisted is a guaranteed Bad Time and once Civil Duel Culture was established precedent things got a lot more amenable on Athena and Civil Duel Culture became a foundational principle of overall Overture Culture. As more colonists moved in and the Athenians and the new arrivals spread across the system (and as technology advanced) Civil Duel Culture was quickly attached to Mech Culture. Under Overture Civil Duel Culture if you kill or otherwise permanently physically damage a pilot while meching you’re Shitlisted and now nobody will serve you at businesses, nobody will hire you for jobs, nobody will provide you housing, the printers that print mech parts do not work for you any more, etc. So once a mech shuts down from excessive damage, like Diafault’s did, continuing to attack that mech would have gotten any pilot who did so Shitlisted. This is why the raiders started targeting different targets and did not finish Diafault off as pretty much everyone inhabiting Overture is really squeamish about thumbing their noses at Civil Duel Culture since doing so is a guaranteed Bad Time.

Additionally considerations for Civil Duel Culture is built into mechs by the corporations. It is hard coded into all mechs to ensure they will not automatically lock on to or swing at/fire on mechs that are in critical condition and it’s virtually impossible to override or bypass those hard-coded protocols. So if a pilot desires to strike a mech in critical condition they must do so manually . No “oops my computer did it” excuses. On top of this, in the unfortunate circumstance that a mech lands a lucky critical hit that just explodes another mech outright every mech in Overture comes equipped with an ejection seat pre-installed in the mech. This seat is activated automatically the moment the mech takes enough damage that it might explode or otherwise kill the pilot. This automatic eject also cannot be easily bypassed, overridden, or removed. So only the most YOLO of pilots have bypassed their mandatory ejection seats. Targeting or otherwise injuring an ejected pilot is, of course, a violation of Civil Duel Culture.

What Do You Do If You Are Shitlisted?

If you are Shitlisted you have two options. Enter Deliverance’s Rehabilitation Program and, after seven years of intense therapy and various other rehabilitative services, you will graduate the program with a clean record. This is a one-time fix so if you breach Civil Duel Culture again you’re shit outta luck and Deliverance does not take kindly to recidivists. Your other option is to make your way over to Pillar, a planet in Common Front territory, and try and make connection with The Cool Zone. The Cool Zone are a faction of anti-corporation, pro-worker, unionized rabble rousers who will give shelter and support to raiders, pirates, and other ne’er-do-wells (including Shitlisters) so long as they are making Good Trouble and causing the corporations misery. But if you’re too murder-happy even the Cool Zoners won’t harbor you and your only option is Deliverance’s Rehabilitation Program.

In closing, it is incredibly difficult to outright die or be permanently taken out by physical injury in Overture in most cases unless you want to be. You have to either seek it out intentionally, be extremely unlucky, or have made some really nasty enemies.

Whose got two thumbs and labeled the original map incorrectly? It’s me. The galaxy map has been altered and labeled correctly now. Let’s pretend it’s always been like that together, ok?

We’re streaming tonight at the usual time! (8:30-9:00 PM EST) and it’s gonna be another roleplay heavy session so I hope to see y’all there!

Additionally for next week’s session I have one slot open for one of our fan(s) to make an LL2 OC in Comp/Con and send me their vault code. First come first serve. Your OC will be deployed in a squad of other OCs made by other fan(s) of this campaign and be blown up. :sparkles::heartpulse::sparkles:

If by some miracle your OC survives they’ll come back in a much later mission but don’t cross your fingers! So if you would like your OC to be blown up next session then please head on over to Comp/Con and make an OC then DM me your OC’s vault code. :grin:

It’s time… for robots, (which are cool) to take a short break from war, (which is bad.)

https://www.twitch.tv/batilisk

1 Like

LP Update! Session 4 is now up for your viewing pleasure! There was some really good roleplay this session if you’re into that kind of thing. (I know I am.)

Session 4, Constructive CRITicism : The Hex Girls are once again forced to interact with each other in social ways that don’t involve fighting in mechs alongside each other. And every last one of them is so very good at social interaction so I’m sure this will go over just fine.

Speaking of roleplay, in game there’s gonna be a whole lot more of that as the Hex Girls have a little over a week to get to their next mission (and it’s an urgent one!) That’s 11 days that they’ll be spending prepping and then travelling (and they’ll be socializing with and cohabitating with each other that whole time). And while I can’t make any promises for the other players and what they’ll do with their characters I can say that I am going to be taking Diafault out for a spin. I have a goal: To roleplay my gay little heart out with every player character I can find the real life time to roleplay with. (And I may even throw in some NPC interactions too! Maybe even with NPCs that aren’t Kovannin–It could happen, shut up!)

Here’s the thing though, that’s a lot of capital C Content and we’re simply not gonna be able to fit all that in to next session because wowzers. I like our current organization structure of running a combat oriented session then following it up with a more roleplay focused session then repeating. I don’t want to break that pacing up with back to back roleplay focused sessions (even though character development rules!) So I’ve made the choice to just record these lengthy interactions outside of scheduled game time and I’ll be uploading them as Pilot Logs before or alongside Session 5 (Ideally way before so folks have the necessary context going into Session 5.) These Pilot Logs will be chock full of super juicy roleplay and big time character development so if that’s your kinda shit (it is so my kind of shit) then I hope you’ll give them a click!

Oh how interesting, a new map has been added to the OP and several maps have been updated. See if you can spot the differences!

The Flavortown legally belongs to the Hex Girls now! It’s their property and they are allowed to alter it however they see fit to make it more of a home to them. As our campaign progresses I hope we’ll see many more additions to the Flavortown and if/when we do the maps will be updated to reflect those changes. Additionally, the three factions that dominate Overture may, at times, gain or lose territory so the galaxy map will also be updated to reflect those changes when they happen. Map updates will get dedicated posts just like this one where the most recent previous versions of the changed maps will be uploaded alongside the newest maps and the OP will be edited to depict only the most recent versions of the maps.

New Flavortown Changes: Diafault’s Gamer Space and the Swole Hole

is now

New Galaxy Changes: Deliverance expands westward.

is now

.

Putting these in the OP! Thanks, Alice! One of our wonderful co-GMs, folks, already "well actually"ing my established lore. It’s Good!

Reality sucks and if I made all the caveats I needed to cover for all the ways in which reality complicates and compromises absolutes lore posts would be like 100 thousand words long. Civil Duel Culture (CDC) is everywhere and applies to everything the way all laws and rules are everywhere and apply to everything. In that folks with enough wealth, connections, influence, etc can often get away with violating them. And certain individuals are often designated by the self-proclaimed Civilized People as Acceptable Targets and as such there is little to no consequences for “eliminating” an established nuisance. In the best case scenario the acceptable targets are actually depraved and violent (in the wrong way) raiders, pirates, criminals, Shitlisters and the like but more often than not once folks start drawing these lines some badly off people get put in that category. It is very gross and depressing. I hope folks can go into these lore posts with that kind of understanding. That nothing is absolute but in the best case scenario we’re all trying our best to make it as equitable as possible.

Overture isn’t there yet. Let’s see if we can get there.

We live again! We’re live again!

www.twitch.tv/batilisk

Hey Untitled Gaming Group (unofficial name) fans, do you like freeform roleplay? Have you enjoyed our previous Pilot Logs? Well have I got a treat for you:

LP UPDATE: ::Just pours an entire bucket of Pilot Logs into the thread::

I strongly recommend all viewers view all Pilot Logs because they always contain additional important background details into our PCs and universe but these following Pilot Logs in particular are especially recommended as I’m not sure anyone could keep on top of everything going on in the campaign without viewing these. They are posted in chronological order. Enjoy.

Bonus Lore: Isadora and Diafault Pilot Log 01: Isadora and Diafault talk about Horus.

Bonus Lore: Sylvia and Diafault Pilot Logs 01 and 02: Sylvia and Diafault bond and get a bit more real with each other.

Bonus Lore: Kovannin and Diafault Pilot Log 01: Kovannin and Diafault have a lengthy conversation that consists almost entirely of miscommunications. Warning: Contains Extensive Amounts of Jenner Soapboxing In-Character.

Bonus Lore: Lyra and Diafault Pilot Log 01: Lyra and Diafault bond over gaming but not over the realities of war.

Bonus Lore: Sylvia and Diafault Pilot Log 03 Sylvia and Diafault talk about girls and communism (and armadillos.) Contains: Communism

LP UPDATE: (d-d-d-d-double update!) Here’s last week’s session!

Session 5, Deescalation: The Hex Girls spend eleven days in transit to undertake an urgent mission in their first mission in service to Deliverance. An escort mission of all things. Everyone’s favorite. Can the Hex Girls seal the deal or is this all a foregone conclusion?

​I’m really sorry I didn’t get this up sooner because we’re playing the next session in just a few hours and I’m not sure any of you will have enough time to catch up now. I got so caught up in things and didn’t get this up when I planned to. If you fall behind or drop off I get it but I do hope you stick around.

LP UPDATE! Lancer RPG episode 6 is now up for viewing!

Session 6, Mere Image : Bryn discovers the father of his estranged fiance put a bounty out on him 40+ years ago. Sylvia pursues removing her spine jack and taking her body back for herself while also figuring out how to make her pain manageable. Lyra finishes the Swole Hole and puts a huge cannon on her mech. And Diafault is fine.

Stream time!

https://www.twitch.tv/batilisk

LP UPDATE! got some Pilot Logs and an episode for you all this week! Have a watch/listen!

Pilot Logs:
Bonus Lore: Sylvia and Kovannin Pilot Log 01: Sylvia and Kovannin familiarize themselves and get to know one another.
Bonus Lore: Unknown Horus Mech Pilot Log 01: Some mystery mech went on some kind of rampage? It took one of our best hackers weeks to recover and restore this.
Bonus Lore: Boundless Council Pilot Log 01: Raise your hand if you hate fascism.

Episode proper:
Session 7 Part 1, Miners and Minors: The Hex Girls are tasked with doing some tame boring mining so they can act as propaganda towards the goal of demilitarization. Unfortunately, several people had other plans.
(Alternative title: Just Deserts)

Once we finish audio setup, it’ll be time for some more bastardly actions.

www.twitch.tv/batilisk