To Iscandar and Back Again - Let's Play Super Robot Wars W

Bonus Scenario - Trial by Fire (click to view)

We obtained the following Power Parts from the last scenario:

  • Repairkit (recovers 6000 HP; usable once per scenario)
  • Propellant Tank (recovers 250 EN; usable once per scenario)

Because Commander Okita is a mile ahead of our other pilots, we’ll try to only give him one or two kills per scenario - the rest of our pilots will catch up eventually.

Note the rather large amount of money and TacP we’re sitting on right now - most of it is a bonus reward from having purchased all the DLC scenarios, same as the Power Parts from last update. We’ll actually start spending some of that money during the next update.

Speaking of DLC scenarios, we’ve just unlocked the first of many. Heading over to the Network submenu lets us view all of the DLC scenarios and how far we need to progress in the main story to unlock them. Let’s jump straight into it!

https://www.youtube.com/watch?v=bMmgfnX_4ao&width=690&height=380&rel=0

As they prepare to leave Mars, Tobia complements his fellow robot pilots. Given their level of tactical coordination during the last battle, he is surprised to hear that the pilots are relatively new additions to the Yamato’s crew. Chitose, Velt and Lottie begin to outline the intense, simulated training they were forced to partake in…

(SRW games always do a good job of making space look visually appealing.)


They did Grungust and Huckebein perfectly!


Exec. Officer Sanada has his reputation for a reason.


Look at that. They’ve modeled the damage. But if we get hit…


Who cares? Just don’t get hit.


She’s right.


The glass must be half full for you…


You said it, Lottie.


Hmm…


(Guess some of us aren’t on the same page. Might make teamwork a little hard…)


How about we get started?


Now focus. Incoming target.

(Incomming mobile suits!)


Whoa! They went old school with the mobile suits!


They’re almost a century old… Used in the lost decade of Char’s Rebellion.

Char’s Rebellion was the event depicted in the movie Mobile Suit Gundam: Char’s Counterattack. A famous Zeon war hero named Char Aznabel united the remnants of Zeon from prior wars and launched a renewed assault against the Earth Federation. His endgame was to drop the giant asteroid named Axis onto the Earth, thereby forcing mass immigration into space with the goals of ending conflict and triggering humanity’s latent psychic space powers.

Char’s eternal rival, Amuro Ray, eventually defeated Char as the asteroid was making its descent. He then used his own psychic space powers, resonating with his Gundam’s Psychoframe technology and the will of humanity, to literally push the asteroid back into space; this feat is referred to as the Axis Shock. (Gundam can be very super-robot-y when it feels like it!)

Try to remember the names of Amuro and Char, as well as Newtypes (those who possess psychic space powers). Their legacies are referenced continuously throughout the UC-era Gundam properties. (By the end of the next update, you certainly won’t forget Amuro’s name…)


Those Federation suits are the Jegan… And those colors must mean they were deployed with the General Revil…


Yes, I’m sure Executive Officer Sanada would love to talk about that! Now go!


Yes, sir!


New hotness versus old and busted! Let’s knock it out of the park!


Time to show what Huckebein can do.


(I know it’s a simulation… But you could try to be more serious… Or else who knows what’ll happen when we’re in a real fight!)

DLC scenarios don’t have SR Point conditions, remember. To clarify from the above paragraph, this scenario is technically taking place between our last two, while the Yamato has left Earth and is travelling to Mars to get the parts for the Wave Motion Engine.

The main thing to remember for the DLC scenarios is that none of our main-game progress is carried over. We have ally units at fixed levels, with no Power Parts or robot upgrades or additional pilot skills. We won’t earn any experience or money for defeating enemies, making Lottie’s Fortune SC pointless.

We also won’t earn any Extra Command (ExC) points, those as-of-yet-unexplained points you might have seen in prior screenshots throughout the LP, but we do get to start out with five of them apiece. We’ll be explaining those shortly, right after we look at these new enemies:


From the Earth Federation, we have the Jegan (top). And from the Zeon forces, we have the Geara Zulu (bottom). If a mobile suit has a single red eye, that’s how you know it comes from Zeon! Both kinds of units have shields.

ExC, standing for Extra Command, is a new system introduced for SRW V. Your units in battle can hold up to 10 ExC points, and normally you’d gain them via the following:

  • 1 ExC point for defeating an enemy.
  • 1 ExC point for gaining a level.
  • 2 ExC points if multiple enemies are defeated via a MAP attack.
  • Battleships gain 1 ExC point for every 10 enemies that are defeated.

Of course, since we’re in this DLC scenario, none of that applies and each unit is stuck with the starting 5 ExC points. We can spend them during our player phase to use Extra Actions, which are like Spirit Commands that everyone has access to:

  • Boost Dash (2 ExC): +2 Move, ignores obstacles and terrain penalties.
  • Direct Attack (2 ExC): Ignores robot size differences and enemy unit’s defensive abilities.
  • Smash Hit (3 ExC): Guaranteed Critical Hit on next attack.
  • Multi Action (3 ExC): If this unit defeats an enemy, it can move and attack again.

Each action is situationally useful, and there’s no real wrong way to spend them if you have them.

On our first turn, the enemy force is southwest of our position. Seeing as how everyone’s just floating around in space, every unit is counted as being in/battling in Space terrain. The nice thing about space is that we don’t have to worry about Huckebein using Support Attack with one of the other flight-capable robots.

Sortie dialogue, as the Aircraft Squad-in-training take on the relics of yesteryear. We won’t be spending any of our ExC points just yet, though.


(Huckebein and Grungust… I never knew there were machines like that… I’ve got a lot of work to do! Me and the VangRay!)


Go, go, Grungust! We’ll make short work of these rust buckets! Me and Grungust? We’re unbeatable!


(We’re going up against older mobile suits… Not a problem for Huckebein… Forget the team. I can handle this myself!)

https://www.youtube.com/watch?v=CO2DRwKIWO0&width=690&height=380&rel=0

Does it count as a war crime if you’re beating up on 100-year-inferior technology?

In two turns, our space pilots have space-routed the space badguys in the space training mission held aboard the spaceship currently flying through space. Just another day in the office, really.


That was too easy! Give us a real challenge!


With Huckebein and Grungust? It couldn’t have gone any other way.


How was the VangRay?


Uh…


Wh-what? Why’d you get so quiet?


Stuffed with weapons. Heavy armor. And you’re swinging it on full blast. I can see what they were going for, but I’d hesitate to call the final product anything but a failure.


What do you mean…


Wait. Don’t tell me it’s an experimental model?


I mean, I don’t really know what it can do. I just kind of fell into it.


That was just the first taste. Break a leg.

(Three enemy battleships!)


They’re sending out battleships!


Those are Zeon Musaka


Wait. We’re supposed to fight battleships? All by ourselves?


That’s what’s on the menu.


No way! No frigging way! Mecha are supposed to go up against what’s on the ship! Not the ship!


A mobile weapon team versus a fleet of thips… Unconventional warfare. It’s why the Federation lost to the Gamillans.


I can’t say I see the point.


Yeah! I don’t care if it’s a simulation. It’s bonkers!


So what if it’s bonkers? It doesn’t mean we can lose!


Wait!


There are things out there we can’t even imagine. But that doesn’t mean we can stop.


We have to keep going…


And I don’t think this training is pointless.


Er…


So come on! The Federation may have lost, but that doesn’t mean we will! We’re going to run into the Gamillans sooner or later! Just think of this as a dry run!


O-OK!


It’ll be OK. You can do this.


Earth…


Yeah… We… We have to do this…


We could be up against anyone! Anything!


I like the sound of that! Let’s do this!

Now we’re facing off against battleships! Zeon Musaka are nowhere near Yamato-tier or anything, but you still wouldn’t want to tank a Mega Particle Cannon if you could help it. Attacking a battleship can be a difficult prospect since they’re able to counter with powerful stationary weaponry.

As we move closer to our new targets, we have the VangRay Repair its own HP back up to full. There’s no fancy attack-like animation for healing, unfortunately. Just imagine that the VangRay is getting whacked a few times with a robot-sized monkey wrench. (That’s how it worked in SRW Z!)

Once we enter attacking range (turn 4 player phase), now is the time we want to use ExC Actions; Smash Hit for the guaranteed critical, and Direct Attack to ignore size penalties. Larger units deal more damage to, and take less damage from, smaller units. (The VangRay and Huckebein are size M, the Grungust is size L, and the Musakas are all size 2L). Direct Attack would also bypass opponent abilities that reduce damage, such as shields.

With maximum power, Aircraft Squad-in-training goes in for the kill with their most powerful attacks!

https://www.youtube.com/watch?v=NzMqsItX260&width=690&height=380&rel=0


(Velt. Lottie. We can do this… We can make it to Iscandar and back to Earth! We have to!)


That was one heck of a lesson! I guess it takes more than strength to win a fight! It’s all about will and courage! I’ll do better next time!


(I can’t expect to win by relying on Huckebein… You need something to win against a strong enemy. I learned what that is today…)

After all the battleships are taken out, it’s mission complete!


We couldn’t have done it without Huckebein and Grungust. And us as pilots, of course. But you, Chitose. You’re the one who pulled it out of us.


What now?


You said it, Velt! Honestly, I nearly lost it when I saw those ships. Thank you. Really. You told me exactly what I needed to hear.


Oh. My. Gosh. She’s blushing!


You cut that out, Lottie! But… I do think that was some good teamwork.


It was.


Yeah!


Cut the celebration! You’re not done yet!


Did you say ten?


Whoa, are we being trained to be Spartans or something?


Remember. No whining. We train until we get to Mars! Don’t forget it. Our failure means it’s over for Earth.

https://www.youtube.com/watch?v=Qp77cWYwvVw&width=690&height=380&rel=0

Chitose’s words motivate the trio to work together and complete the simulations. But fiercer battles are yet to come…


Next Update:

  • We learn about robot upgrades and customizations.
  • We face our first competent (and therefore challenging) enemy.
  • One person’s name gets thrown around so much that we could make a drinking game out of it.
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