[details=Scenario 3 - Memories of a Fallen Star (click to view)]
We obtained the following Power Part from the last scenario:
- Barrier Field (-1000 damage taken; costs 5 EN per attack)
We didn’t earn any money or TacP directly from blowing up things last time, but we did get some of each for completing the scenario. Kill counts also didn’t carry over, so Commander Okita is still sitting pretty on top.
Today we explore the lucrative world of the Customization submenu. Each robot has six customizable stats - HP, EN, Armor, Mobility, Sight, and then a sixth stat representing the attack power of all the robot’s weapons. Each stat starts at Lv. 0, and can be increased to Lv. 10 by paying incremental amounts of money.
Note that it costs roughly the same amount of money to upgrade a robot’s weapons to Lv. 10, as it does to increase ALL of the other non-weapon stats to Lv. 10.
When you upgrade a robot’s non-weapon stats such that they reach Lv. 25 / 50, the robot gains a unique Custom Bonus. Here are the Custom Bonuses for our current roster of units:
- VangRay: +1 Power Part slot
- Grungust: +100 EN, +30 Armor
- Huckebein: +100 EN, +20 Mobility
- Yamato: +1 Power Part slot
- Crossbone Gundam X-1 Kai Kai: Melee weapons gain +30 Critical and “Ignore Barrier” special effect
Furthermore, when the robot’s non-weapon stats are fully maxed out to Lv. 50, the robot gains a Full Upgrade Bonus that you can select from the following list:
- +1 Move
- +1 weapon range
- +1 Power Part slot
- Change one of the robot’s Terrain types to S-rank
- Halves the costs of Barrier/Armor-related special abilities
Of these, I would consider the +1 Power Part slot to be the best investment. You could equip a Power Part that provides many of the same effects as the other choices on the above list.
Upgrading becomes a question of whether to max out the robot’s weapon damage, or aim for the Custom/Full Upgrade Bonuses. It’s also a question of whether you want to favor one robot, or upgrade a lot of robots a little at a time. There’s ALSO the question of availability - what if we spend all our money upgrading a robot, only for the story to make that robot unavailable?
It’s always a safe bet that Chitose will always be around, so let’s go ahead and upgrade the VangRay’s weapons to Lv. 10. I’m personally prioritizing damage over the other stats because it’ll make it easier to complete the time-restrive or otherwise challenging SR Point requirements.
Before the next scenario starts, we load up the VangRay with Power Parts that give it as much extra Mobility as possible. The Crossbone Gundam X-1 gets Aura’s Protection.
For the rest of the update, consider partaking in the following drinking game: take a shot whenever someone mentions the name Amuro Ray in full.

Prior to departing Mars, the crew of the Yamato pay their respects at the grave of Sasha, the deceased Iscardian princess that delivered the Wave Motion Engine schematics. Chitose, Tobia and Bernadette bond over discussion of Tobia’s Newtype powers; originally thought to be a sign of the next step in human evolution, these quasi-psychic powers are often the hallmark of experienced mobile suit pilots.

For all we know, we are evolving into Newtypes right this very second, without even realizing it. And we may yet be able to fully understand each other.
With the Wave Motion Engine fully completed, the Yamato performs its first successful warp and instantly arrives in the vicinity of Jupiter. With data provided from Tobia, they begin reconnaissance on the remnants of the Jupiter Empire.
During such reconnaissance work, Tobia and Chitose wipe out a small group of Jupiter Empire mobile suits, but not before one of the pilots makes a bold declaration:

You two shall be exterminated by Amuro Ray!
Could it be true that the legendary Earth Federation pilot – declared MIA over 100 years ago – could be in league with the Jupiter Empire? Our two heroes head towards the base to find out…


That’s the Jupiter Empire’s base.
There’s about a 50/50 chance of a Gundam space faction building a base or a colony inside of a giant asteroid, instead of just building one from scratch. It’s practical, but not very aesthetically pleasing.

(I just hope that Amuro Ray doesn’t show up.)
(Four Baterra mobile suits roll out the red carpet for us.)

Well, I don’t see any Gundams.

That’s reassuring, for now. But a Gundam isn’t the only thing he might show up in. We shouldn’t let our guard down.

Fair point. The Empire doesn’t have a very favorable view of Gundams, either.

Careful, Tobia. You’re piloting a Gundam yourself, remember. They may be a symbol of the Federation’s honor, but to the Empire they’re a sign of defiance.

Believe me, I understand the significance of my X-1.

OK Tobia, we’re going in! I’m counting on your experience!

Roger that. Let’s start with the enemies on the front lines!

(Again, I just hope that Amuro Ray doesn’t show up.)
The SR Point condition is that we need to defeat these initial Baterra mobile suits within three turns. Shouldn’t be a problem with our freshly-upgraded VangRay!
The trick to these kinds of missions where you have to defeat X enemies in Y turns, is to attack as many full-HP enemies on your player phase, and then counterattack/defeat them when they attack during the enemy phase.
With the upgrades, even the VangRay’s weakest weapon, the Railgun Gecko, can put our really high damage against the enemy Baterras. (Critical hits don’t hurt either.)
By our third player phase, all four enemies are wiped out. We’ve earned the SR Point, but what comes next?

We’ve made it through the vanguard!

And there’s still no sign of Amuro Ray. If he was in there, then I’d definitely be shot down!

When you put it that way, I- Augh!

What’s wrong, Tobia?
It’s coming from the base!

Hang on, Tobia!

Watch out, Chitose! It’s coming!

What’s coming?

I don’t know, but it’s headed right for us!

Empire reinforcements?!
(The mystery mobile suit does a drive-by on our units!)

Agh!

It’s so fast!

Oh my gosh, could Amuro Ray be piloting that thing?!

I don’t think so

No average pilot has skills like that!

I don’t know quite how to put this, but the power I felt from that pilot is also emanating from the base.

What do you mean?

Are they communicating on an open channel?

Before you die, I should tell you that the pilot of the Amakusa you see before you is none other than the legendary Newtype himself – Amuro Ray!

Don’t you lie to me! There’s no way a pilot over 100 years old could fight like that!

How observant of you! It is in fact a perfect copy of the great Amuro Ray’s mind!

A copy?!

We obtained the flight computer from Amuro Ray’s unit during the One Year War! We were able to craft simulations using the data. From there, we simply had to subject our Bio Brains to those simulations!

The One Year War was the chronologically-first event in the UC-era Mobile Suit Gundam series. The Earth Federation battled against the “spacenoids” led by the Principality of Zeon in a war of independence. Amuro Ray was a civilain who literally fell into the cockpit of the Federation’s brand-new Gundam; events progressed and Amuro improved as a pilot up until the war’s final battle, where he was forced to abandon the Gundam due to damage.

The Gundam was equipped with a learning computer – the Federation would take the combat data and use it to help design their mass-produced mobile suits – and evidently the Jupiter Empire came into possession of that computer. Why they’re acting like this is such a big deal is a mystery:
- The battle data has to be over 100 years old, and based on outdated technology.
- By the end of the One Year War, Amuro had nowhere near the level of asteroid-pushing Newtype power he would become known for.
- Early UC-era combat included such oddities as the spiked-ball-and-chain, tactically christened as “Hyper Hammers”

We repeat this cycle on untold numbers of them, creating an endless supply of Bio Brains containing the exact same piloting skills as Amuro Ray! Not even Amuro Ray would object to such an existence!

And that is piloting this counterfeit Gundam?

Precisely! We now have the ultimate pilot under our control! Between the Amakusa and the Bio Brains, we’ve created not only the final weapon, but the final soldier!

I can’t believe you would use Amuro Ray’s memories for something so vile!

We can’t let the Jupiter Empire walk all over us with a weapon like that!

You’ve got that right, Tobia! We have to win, whether we’re squaring off against the real Amuro Ray or some cheap imitation of his consciousness!

We’ve got no other choice!

Alright, I’m with you! Let’s go!

One step ahead of you!

We’re fighting against Amuro Ray’s combat record. If we lose faith for even a moment, we’re sunk!

(Can we really defeat a weapon with the reaction time of the strongest Newtype? An enemy that pulls the trigger at a moment’s notice?)
The Amakusa represents our first real challenge of the game. The most obvious warning sign of an enemy ace unit is the HP value - triple our own units’, and more than the Musaka battleships had in the last scenario - and the rest of its stats are nothing to laugh at either.
The Jupiter Empire aimed for the full One Year War experience, so of course the Amakusa is armed with a Hyper Hammer!
Here’s a screenshot of the Amakusa vs. an un-upgraded VangRay with no extra Power Parts.For a first-time player it’s going to be a real shocker going from near-100% hit rates to… that!
Of the two available pilots, Tobia will have the easier time fighting this Bio Brain. He has the Intuition Spirit Command, giving him a free dodge and 100% accuracy for a turn. We’ve also equipped the X-1 with Aura’s Protection, a Power Part that restores 100 SP to an equipped pilot. (It’s a bit overkill at this stage in the game where every pilot has around 60 SP.)
For Chitose, if you have the DLC rewards you have a lot of workarounds including +Mobility Power Parts or upgrading the VangRay’s Mobility stat (in combination with Zero-in). Otherwise, if you’re feeling a little worried you could have the VangRay stay out of range and/or Defend instead of attacking.
Chitose and Tobia get sortie dialogue for fighting the Bio Brain:

This is unlike any enemy I’ve ever faced! (I may not make it out of this alive. Akira, Captain Kato, Officer Sanada – I’ve done my best.)

This is no mere machine! Its power is overwhelming!
Two turns after the Amakusa appears, OR if you’re able to take away 50% of the Amakusa’s HP, the following happens:

Tobia! Are you all right?

I’m fine. The bleeding’s stopped. Besides, we have other things to worry about right now.

Now that I’ve seen him fight, I think the legend of Amuro Ray shooting down a dozen enemies inside three minutes might be true!

Yes, that’s it, Amakusa! Excellent! If we can mass-produce these, we may finally lay claim to the entire universe!

How can you be so smug! The Gamillans are headed this way, you know!

That’s rich, coming from the people who continue to repeat the mistakes of their former Supreme Leader!

Enough talk! The Amakusa will put an end to you, now that it has finished analyzing your abilities!

How can we fight all of these enemies and still take out that Amuro Ray copy?

Chitose, I’ve got an idea.

A strategy for turning this grim situation around?

I don’t know about that, but it’s certainly worth a shot.

Don’t you want to hear the plan?

Tobia, we’ve only known each other for a few days, but somehow I trust you.

Wha-?

You’re young, but you’ve managed to persevere through a battle I couldn’t even imagine fighting. You’ve earned my trust.

Thank you. That vote of confidence gives me some hope that this will work. OK, here goes!

Roger! I’ll create an opening. After that, it’s all yours!

Roger!

Listen up, VangRay! We’re going all out!


Yes! Yes! This is it! This is the VangRay’s true speed! Now if I can just manage to-!

(I was right. It’s getting confused by the VangRay’s erratic movements. I don’t care what kind of Newtype you are, you can’t react to something you’re seeing for the first time!) Now, let me show you the tricks I’ve picked up from this X-1!

Amazing, Tobia! That was fantastic!

(I pulled it off! I used the same combo that Kincade did!)

Look out, Tobia! It’s still moving!

Say what!
(Someone interupts the Amakusa’s attack!)

That beam-!

Never let your guard down.
The Yamato and an unknown mobile suit (five gets you ten it’s a Gundam) appear to the north. We get our first in-mission Sortie Select menu - allowing us to deploy our optional units. If you looked closely at the Intermission screenshot (at the top of this update), in the bottom-right corner it lists 2 optional unit deployment slots, for the Grungust and Huckebein. We could choose to NOT deploy them for this scenario, but that would be crazy talk.

A Gundam? And the Yamato!

You musn’t stop until the enemy is destroyed.

That voice!

Kincade! Is that really you? Oh, but you’re no longer Kincade anymore…

I’m afraid I have to go by Kincade Nau.

Why?

I’ll explain later. Focus on fighting the Jupiter Empire!

Tobia, Chitose. Fall in on our position and regroup.

Roger!

Th-that’s the Yamato!

The Hayabusa will intercept any enemies that approach the Yamato! The Gundams and VangRay shall form the front line!

Roger! The Cosmo Falcon squad shall move to defend!
(This unlocks a new “Cosmo Falcon Squadron” attack for the Yamato.)

Be careful! That new mech is being piloted by a Bio Brain copy of Amuro Ray’s mind!

D-did he just say Amuro Ray!

The legendary ace pilot. They must have found a way to copy his combat data to a Bio Brain.

I knew he’d connect the dots! You’re exactly right, Officer Sanada!

Amuro Ray! The first Gundam pilot!

I know! I won’t let you down! I’ll use this X-1 you’ve entrusted to me to take out this impostor!
Gundam F91 Mass Production Type (Kincade Nau)
Special Abilities:
- Shield (skill-based chance of Defending whenever attacked)
Special Skills:
- Newtype (raises Accuracy/Evasion; extends certain weapon ranges)
- Potential (Accuracy/Evasion/Critical/Defense rises as HP decreases)
- Hit & Run (If stationary unit attacks, it can move after attacking)
Ace Bonus: +20 SKL, +1 melee weapon range
Custom Bonus: +1 weapon range, +300 damage for “V.S.B.R” weapon
Don’t let the mass-production moniker scare you away - the F91’s range combined with Kincade’s Hit & Run make for a good attacking unit. However, at least in my experience, the F91 is a massive hate-sink that enemies will continuously try to target. Kincade knows Zero-in and Persist (next damage taken is reduced by 7/8ths).
The Amakusa has retreated to the southwest, recovered a bit of HP, and a bunch of enemy mobile suits are in between us. All we have to do is keep our units within range of the Yamato (for the Commander bonus) as we slowly but surely make our way over there.
Our reinforcements have some sortie dialogue:

(This can’t be their base. There aren’t enough enemies here. Was the Jupiter Empire really rebuilding?)

(Cecily will have to remain Berah Ronah for the rest of her life if we don’t defeat the Jupiter Empire. That’s why I must put an end to it!)
And everyone’s got some new dialogue should they attack the Amakusa (again):

It’s definitely a machine, but there’s no way this is the same Amuro Ray who saved Earth from an asteroid! Let’s do this! I won’t let you use another pilot as a weapon!

Never in a million years did I think we’d have to fight a legendary pilot. I may not have a unit of my own, but I’ve got plenty of reasons to fight. There’s no backing down now!

It is a machine after all! I’m tripping it up with my erratic movements! But I can’t keep this style up for long. I’ve got to finish this quickly!

I have to fight Amuro Ray? How is this going to turn out? What am I saying? I’m going to send this 100 year old legend back to the history book it crawled out of!

Every pilot on Earth respected the name Amuro Ray. Countless pilots aspired to be Amuro Ray. He was the benchmark by which all pilots were measured. I welcome both the opportunity to fight against such a legend, and the chance to punish those who would dare tarnish it so carelessly!
So long as you keep your units healed as necessary, and remember to cast Fortune/Fairy’s Breath to double the money reward from the Amakusa, it’s a straight path to mission complete! Just be aware that taking out the Amakusa will cause the rest of the Empire’s forces to retreat - take them out for the money/EXP/score they provide before then.

Impossible! How could the Amakusa be defeated?

You did it, Tobia!

But it looks like the Bio Brain units are getting away!

We’ll deal with them later! We should press our attack on the base for now!

Roger!

Hold our current position. We’ll keep this area secure.

Good luck, you two!

This may not end well.

What are you talking about? How could it-

Think. Every soldier in that base failed their mission.

Velt’s worst fears are realized – the last remaining Jupiter Empire soldier locks Chitose and Tobia inside of the base, but not before turning on the self-destruct and killing himself! Tobia receives a Newtype premonition, and is able to guide the two out of the base just before it explodes. Could the Bio Brain, in its last moments of operation, have saved their lives?
Kincade Nau and Crossbone Vanguard leader Berah Ronah board the Yamato. The two of them had come out of an early retirement and were leading the resistances forces on Jupiter. Tobia is saddened to hear that his friends were not able to relax after their hard-fought victory in the last war, but Kincade sees it as a task that his generation is expected to carry through to the end.

You have more important things to attend to than waging war on the ghosts of past enemies.
The end might have come sooner than they realized – apparently that base that just exploded was the Empire’s last remaining stronghold near Jupiter, and their remaining forces have begun to fled the solar system. The only stronghold that still remains a threat to Jupiter is one belonging to the Gamillans…

As has been stated a bunch of times in the dialogue by now, Kincade Nau and Berah Ronah are not their real names. Seabook Arno and Cecily Fairchild (respectively) were characters in the movie Mobile Suit Gundam F91, wherein they helped stop the initial iteration of the Crossbone Vanguard from taking over a bunch of space colonies. Seabook piloted the F91 during that time, but for now he’s stuck in the inferior mass-produced version.
Next Update:
- We window-shop at some Skill Programs.
- We use the Yamato as an actual ship, ferrying around our other units.
- We visit scenic Space Australia![/details]