Bonus Scenario - A Fight Between Men (click to view)
We obtained the following Power Parts from the last scenario:
- Multisensor (+20 Sight)
- Force Reactor (+10 starting Focus)
- Soldier’s Medallion (+30 maximum Focus)
Onwards to the second of our post-Scenario-6 DLC missions. It’s completely different from the last one, except for fighting in a space-like environment… and an F91… and mild whispers of bromance… but at least this one has super robots!
https://www.youtube.com/watch?v=t0NUwdTa4vg&width=690&height=380&rel=0
While they have been successful so far in coordinating both the Yamato and its mobile weapon detachment, Commander Okita and Lieutenant Kodai discuss concerns about Ryoma Nagare’s insubordinative behaviour, and how to address it.
Lieutenant Kodai is assigned to lead an investigative/teamwork-building mission to investigate the remains of the recently-captured Pluto base; he brings Ryoma, Tetsuya & Kincade along for the ride…
We’re back at the Pluto base map from Scenario 6. Technically the order of events story-wise is something like:
Scenario 6 → A Fight Between Men → A Life’s Vow → Scenario 7
…but this the order they had the DLC scenarios listed in the menu, and I’m a stickler for menu numbering.
The base is completely gone. Not exactly something to investigate…
The Federation will take care of any detailed work. Gamillan Tech and the like. Our job here is to survey and secure the area.
They called us? To do this?
Not they. I and the Commander. Is there something you want to say?
Uh…
You’re talking like I don’t know that.
We’re not going anywhere. We can’t. You let us on your ship. We’ll do whatever we need to.
Give us an order, sir. Let’s get this done.
Alright, then. Everyone of you is to go to the point I designate and collect data.
Roger that.
Keep it up, sir.
Er… sure.
(Honestly, I wish I could ask you to do this instead of me… But no. I’m the tactical officer. This is my job to do. I could have Kato take care of the Aircraft Squad, but it won’t work unless I can command the mobiles…)
Data gathered, sir. What’s the next order?
Move to the next point.
Roger that.
(I’m not sure about the amnesia thing, but maybe you could keep him under control… But no. I couldn’t even call myself a leader, pulling something like that. I’ll have to handle Ryoma myself.)
…Gah. I thought they had specialists for this stuff.
No griping while you work, Mr. Nagare. Give us one of those and it would bring everyone down.
But c’mon. Fish have to swim, right? Our job’s to fight the enemy. I don’t know why the hell they’d group us together.
Honestly-
Heads up! Energy signature coming from below!
Six Metal Beasts appear at the southern side of the map. You might notice that we’ll have a reverse situation of Scenario 6; instead of starting south and moving towards the north, we’ll be starting north and moving towards the south.
That’s the monster we met on Enceladus!
Then why the heck is it on Pluto?!
I fought the same kind of Invader. They captured a lot of hardware. They’re tough. Some of the cells that were on the Yamato grew here, probably.
How could it live through that?!
(Ryoma starts charging towards the Invaders.)
Ryoma! Wait! I haven’t given the order to attack!
They’re the enemy! I’m not waiting to get hit first!
I said-
Ah…
Ryoma is pretty individualistic. Gets him into a lot of fights.
Nothing we can do, sir.
…Fine, then. But you’ll still have to follow orders.
…Not now. Not here.
Ryoma!
(I’m going to crush them! Me! It’s what I do!)
No exciting victory conditions, just Ryoma working out some stress and the others trailing behind him.
And I do mean trailing behind him! That red blip in the top-right corner is the Great Mazinger, who’s going to need to play catch up to join with the rest of the squad. I’d recommend to spend his free ExC on Boost Dash (+2 Move) and lessen the journey.
The same rules apply to the Metal Beasts as the last time we fought them - with no post-movement attacks, they’ll either attack anything in range or move until they are in range. The same rules also apply to the Cosmo Zero as it did in Scenario 6 - it’s a frail little spacecraft that we don’t want getting hit. Don’t end your turn with the Cosmo Zero in range of any enemies!
Sortie dialogue:
(It’s not working… He just won’t listen… I guess I’m going to have to keep him on a long leash…)
We were able to keep it together when we captured the base… But it might take a while until we can actually work as a team…)
(What’s going on with you, Ryoma? I… I’ve never seen him like this before…)
(Hayato, Musashi, old man Saotome… look at what fighting the Invaders did to us… I’m tired of losing everybody! From here on, I fight alone!
At the start of our third turn…
Red alert, people! They’re coming again!
Leave them to me!
Ryoma!
(Ryoma goes off to confront the two new enemies…)
Do you know how many lives you’ve ruined?!
Oh, no…
Stop!
(…when another bunny hops right in to Ryoma’s blind spot!)
There’s more?!
Tsk! We need to be smart about this!
Ryoma!
(Kodai makes the save for Ryoma!)
Gah!
You’re a moron! Your machine can’t take that!
I need to do this!
You…
I’m your commander! Your lives are in my hands! And my first priority is to get you all back alive!
…Sorry.
Er…
You wouldn’t have had to if I didn’t go off like that.
Ah…
(I get it now… Ryoma values the team. Comrades. He went in headlong to keep us out of danger…)
That’ll be enough, you two. These… things don’t know the first thing about us.
Yes! And if they’re not holding back, then neither are we!
Awaiting your orders.
We keep together and we can take them out in no time.
That’s what I like to hear! I want every one of you ready and covering each others’ blind spots when we hit them back!
You hear that, Invaders? No way in hell you’re stopping us from leaving!
These are the only enemy reinforcements in the mission, but the prior cutscene places the Cosmo Zero dangerously close to those enemies; be sure to move it to safety, and top off the Black Getter’s HP with Spirit Commands.
New emotional revelations means new sortie dialogue:
(Their lives are in my hands. No one’s going to follow me if I can’t prove I’m taking this seriously. Alright, Commander Okita. Guess you had one last lesson before we left home.)
(Guess the tactical officer was able to make something out of this ragtag bunch. We can do this! You want a fight? You’ve got one!
(He was seriously worried. It’s how he used to be. I know what I have to do now! I need to get him back to his world!)
(Three years in the clink must’ve made me softer than I thought… Scared of losing people? So what? You fight! And you fight with them!)
https://www.youtube.com/watch?v=f74BDLhjVIQ&width=690&height=380&rel=0
Once all these space bunnies are space dust, it’s mission complete!
We actually did it…
We’re going to have to burn the remains. We don’t want them coming back.
Thank you, Ryoma.
If that’s for following orders, then forget it. I did the only thing there was to do.
That’s not what he was thanking you for. You put your life on the line for your teammates. Just like he would have himself.
I-I don’t know what the hell you’re-
I learned something about you today. Here’s to being on the team, Ryoma.
Y-you’re skeezing me out, man!
Keep pretending if you want.
That about does it for this job. Back to the Yamato.
Sure thing, Susumu.
(Nothing to worry about. Give it some time and his new friends will have him all sorted out… And I’ll do what I have to do…)
https://www.youtube.com/watch?v=9ulvPpPnv3c&width=690&height=380&rel=0
Ryoma recieves some light ribbing from Tobia and Chitose over his positive change in attitude, whereas the Aircraft Squad take note of increased confidence displayed by Lieutenant Kodai. The Yamato is finally prepared to leave Pluto behind and continue their journey…
Next Update:
- The Yamato finally departs the solar system en route to Iscandar.
- Commander Shultz launches a desparate attack!
- A timely arrival by the envoys from Jupiter…