To Iscandar and Back Again - Let's Play Super Robot Wars W

[details=Scenario 5 - A Chilling Reunion (click to view)]


We obtained the following Power Parts from the last scenario:

  • Thruster Module (S-rank in Space for the unit and its weapons)
  • Cartridge (recovers all weapon ammo; usable once per scenario)

The Wave Motion Gun is off-limits for the forseeable future, so the Yamato only has six deadly attacking weapons instead of seven. However will it manage?

We only have one more unexplored Intermission submenu for the time being: the Change Pilot menu. Here we are able to assign different pilots to different robots, the golden rule being that the pilot needs to know how to operate the robot or they won’t be allowed to pilot it!

  • Lottie and Velt can pilot each other’s robots, since they were both developed by the same lab (Nikola Wilhelm).
  • Any of the UC-era mobile suit pilots can pilot each other’s mobile suits; currently we could indeed put Kincade in the X-1 if we so felt like it.

We keep everyone in their current units, because change is scary. On to the next scenario!

System Nine-Nine is still unwilling to communicate, not with Chitose and not with other members of the crew. It has been determined that System Nine-Nine was responsible for the original order for Chitose and the VangRay to board the Yamato, but that’s all they can figure out.

Tobia and Kincade have an emotional departure with Berah before the Yamato leaves Jupiter. Bernadette sneaks back onboard at the last minute, as she still has concerns about the Jupiter Empire.


I just have to know… what the people who followed my father – who attacked Earth – are looking for in the outer reaches.

Shortly after leaving Jupiter, the Yamato picks up a Federation distress signal originating from Enceladus, one of Saturn’s moons. An argument breaks out among the crew about whether to heed the distress call, ignore the unlikely possibility of survivors in favor of confronting the main Gamillas base near Pluto, or ignore both of those in favor of heading directly for Iscandar.

Because the Yamato’s engine was damaged during the firing of the Wave Motion Gun, the decision is made to main the materials needed for repair on Enceladus, while also responding to the distress signal.

Lieutenant Kodai, Lieutenant Mori and others are part of the rescue mission, and find the wreckage of a Federation battleship. Suddenly, Gamillan androids – Gamiloids – attack them! But even more suddenly…


What is that?!

(The Gamiloids immediately get blown the heck up by… giant rabbits?)


Wait, those monsters aren’t Gamillan weapons? Gah! My cosmo gun!


Kodai, use this one!


Thanks!

(Kodai returns fire.)


You really saved my skin, Mori. Is this yours?


No. I found it lying there and threw it to you without thinking.


So whose gun is it then?


I detect hostiles approaching.


Let’s get out of here, Mori!


It’s no use! They’re catching up with us!


Mori, you go on ahead!


But-


It’s my duty to protect you. Now go!

(Luckily the away team is saved by the timely arrival of…)


It’s Cosmo Zero! But who’s piloting it?


Something else is approaching, Tactical Officer Kodai!


What are these, wannabe Invaders?

(This new robot does not care for space bunnies!)


What kind of robot is that?


No idea! I’ve never seen that type before!


Quick, get in! We have to get out of here while that robot is distracting those monsters for us!


Wait a second, aren’t you from Accounting?!


Do you know something about that black robot?


I only heard you were under attack and came to help. The Gamillans are heading to the cosmonite mines, too. The Yamato is going to intercept them.


Then let’s get out of here! It’ll be a tight fit, but Cosmo Zero can hold all of us!


Let’s go!


Whatever. Guess I should clear up this mess first! Come on, you wannabe Invaders! I may not know where I am, but I do know that your luck ran out the moment I showed up here! Guess I gotta finish you off before I go home to Earth!


Black Getter (Ryoma Nagare)
Theme: HEATS

No Special Abilities

Special Skills:

  • Potential (Accuracy/Evasion/Critical/Defense rises as HP decreases)
  • Focus Over Limit (maximum Focus increases)
  • Fighter’s Spirit (initial Focus increases)

Ace Bonus: +30% damage when Focus is 170 or higher.
Custom Bonus: All weapons gain S-rank in all Terrain.

Harnessing the power of the cosmic Getter Rays, this Getter Robo is ready to take on the hostile lifeforms - just watch out for its EN consumption. Ryoma has a high starting Potential - the more the Black Getter gets hit, the more likely the Black Getter is going to deal out critical hits.

Fun fact: the next scenario has a victory condition that ISN’T “defeat all enemies”! But that is then, and this is now. For the SR point, we need to take out one enemy in a single attack - no Support Attacks. The enemy unit can attack us as many times as it wants beforehand (where we’d Defend or Evade), we just need to completely wipe it out in one shot.

Since we’re fighting on a moon, you might assume our units are fighting on Space terrain. But as long as units can land or fly, the map terrain is treated as Ground or Sky. (Space Australia was weird because our units were grounded without the chance to land, but the enemies were shown as being above the ground, so I don’t know if that was Space terrain or what.)

We land the Black Getter because I seriously do worry about the minor EN consumption that flying would cost. Depending on type, ground Terrain sometimes offers bonuses to a unit’s Defense, Evasion, HP or EN recovery, which you can see by hovering over it. The name of this battleship seems familiar…

Here’s the ugly beauties, called Metal Beasts that Ryoma will waste no time walloping - they don’t look like bunnies up close, that much is for sure. They have no post-movement attack, so if you want to beat them in a timely fashion then you need to end your turn with Ryoma in range. In he gets hit too much, Ryoma knows the Grit Spirit Command to recover 30% HP.

Sortie dialogue:


I’m still kicking! I swear if I make it through this, I’ll force the old man Saotome to confess!

On turn 3 player phase, or if Ryoma can down two of the initial Metal Beasts by himself…


Tch! Calling your buddies for backup, are you? My supplies are running low. I can’t let myself be run down!


Wha-!

The Metal Beasts saved the away team from the Gamaloids, Mori saved Kodai with the gun toss, Akira saved the away team, Ryoma saved Akira, and now we have Ryoma getting saved!


That robot saved me?!


There’s no mistake.

The translators decided to call them Getter Robots instead of Robos, which is decidedly less cool. But since this is Getter Robo Armageddon, at least we won’t be treated to multiple references of “Getter Robot 1/2/3”. (The Black Getter is a modified Getter Robo 1, for reference.)


Hey, you. Whoever you are, if you’re here to help me, then you are my favorite person in the universe.


Uh. Right. (I knew that was a Getter Robo. But what’s it doing here? What is this place? What happened to me?)


Seems like the both of us have gotten caught up in something neither of us really understand. Somehow I doubt the surprises end here.

(The Yamato makes a surprising appearance!)


So those are the mystery robots Tactical mentioned.


There are two of them? I thought there was just one!


They look like the same type at first glance, but then you start seeing the differences. When that happens, it’s the developer, or even the concept that’s become widely-


Enough talking! We need to do something about that monster!


Target that creature first. All units, prepare to fire.


Hey, you. You familiar with that ship?


No, this is the first time I’ve ever seen it.


Well, whatever. If their opponents are those wannabe Invaders too, they’ll probably lend us a hand.


Understood.


Y’know, there’s a reason I don’t get out much. Because crap like this always happens when I do. And it’s always because of the Getter!


(Is he who I think he is?)


Great Mazinger (Tetsuya Tsurugi)
Theme: The Guardian

Special Abilities:

  • EN Regen (S) (Recovers 10% of maximum EN per turn)

Special Skills:

  • Potential (Accuracy/Evasion/Critical/Defense rises as HP decreases)
  • Instinct (At 130 Focus, raises Final Accuracy/Final Evasion/Critical)
  • Guard (At 130 Focus, damage taken is reduced)

Ace Bonus: Spirit Command “Valor” is changed to “Soul”
Custom Bonus: +50 EN, +300 Armor

Tetsuya has the slight edge over Ryoma in piloting ability and Terrain rankings, and the Great Mazinger is a little more EN-friendly than the Black Getter, but the same concerns apply to both. Tetsuya’s claim to fame in a lot of SRW titles is his Gain Spirit Command; similar to Fortune, it’ll double the Experience gained from Great’s next battle. Higher pilot level means better states, more SP, and new Spirit Commands.

Everyone’s got something different to talk about in their sortie dialogue:


Hmm…


Kodai?


Pay attention, Kodai! We still don’t know what sort of creatures we’re up against!


Yes, sir!


(He’s been acting so strange. Did something happen to him on that ship?)



Inqiury.


Wha-!


By “carelessly”, are you referring to her unsanctioned sortie?


You scared the heck out of me coming out of nowhere like that! I’m gonna have a heart attack one of these days.


We are in the middle of battle. Please respond promptly.


You’re the one who appeared out of thin air just to ask me a question! I don’t have that much time, so you get the short version. Of course leaving without permission is careless, but what’s worse is she ignored Captain Kato’s feelings. I suppose he probably shouldn’t be so overprotective, but when someone cares about you that much, you can’t take their love for granted! Okay, that’s enough chit-chat. These monsters aren’t going to destroy themselves!


Understood.



I’m going back to Earth – to Bernadette no matter what! And I’ll make sure her dreams for the future come true!


I had no idea what was in store for me when I embarked on a 168,000 light-year journey, but I never imagined I would end up fighting monsters like this! What other trials could be in store for me in the future?


There’s no way I can die here! I still have to find out what happened!


Ugh… Even in a mobile suit, I don’t wanna have to touch something so gross! Please, please, please don’t squelch, or squish, or splat goo all over me!


I knew I’d encounter unimaginable situations in a journey of 336,000 light-years, but I never thought I’d experience them in my own Solar System! The only thing larger than the universe is my yearning to know everything about it!

Now that we’ve got our full roster, it’s time to plan out how to obtain the SR Point. First thing we can do is use Yamato subpilot Sanada’s Analyze Spirit Command on one enemy, increasing the damage it takes until the end of the turn.

Then we have to choose one of our units with a highly-damaging attack - the Yamato, the VangRay (upgraded), and both of our new recruits could pull it off.

Finally, we should ensure that our hit is a critical hit, so our attacker should get enough ExC points so they can Smash Hit (and Ignore Size if available). One of the DLC power parts, the ExC Bank, is a consumable that gives out 5 ExC points to the user.


They sure can fight. I can’t believe something like that was created while I was doing time. No matter. Facing down Invaders is my purpose in life! That, and facing down old man Saotome!

The only concerns for this scenario are keeping Ryoma alive before/after our reinforcements show up, and scoring the SR Point. After handling both of those, it’s mission complete!


Confirmed. Hostiles have been neutralized.


I can’t believe those monsters were on Enceladus.


Hmm…


Kodai?


It’s- It’s nothing.


I wonder if Akira’s okay.


But it’s thanks to her that the Tactical team is safe. Surely that deserves to be taken into consideration. Well, what we should be worrying about are those mystery robots.


Hmm…


Thanks. You saved me, showing up when you did. I’m Ryoma Nagare. What name are you stuck with?


(I knew it was him!)


Hey, you still with me?


Got it. Thanks again, Tetsuya. A communication’s coming in from that ship. Seems like they wanna talk to us. We need to figure out exactly what’s going on here. Let’s go.


Right. (Ryoma Nagare, huh? If he’s the Ryoma Nagare I’ve heard of, then there’s only one thing I have to do.)

Lieutenants Kodai and Mori return to the wreckage of the battleship Yukikaze. It – and the weapon Mori tossed to Kodai during the previous battle – both belonged to the late Mamoru Kodai, brother of the lieutenant.

After being falsely arrested, he was released in order to fight against technorganic aliens and the very man he was accused of killing. This is the story of Getter Robo pilot Ryoma Nagare, but this story is unfamiliar to the crew of the Yamato – in fact, this is the first time the Federation has ever fought against the Invaders that Ryoma mentioned. Executive Officer Sanada raises an interesting theory:


You have come here from another Earth, one in a universe parallel to ours.


What sort of bull is that?

Great Mazinger pilot Testuya Tsurugi cannot collaborate any parts of Ryoma’s story – it seems like he’s caught a case of plot-convenient amnesia…


Next Update:

  • The Yamato strikes at the Gamillan base on Pluto.
  • A new victory condition appears!
  • But we’re still going to defeat all the enemies for fun and profit.[/details]
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