Super Scribblenauts was developed by 5th Cell, who you may know for developing games such as Drawn to Life and Lock’s Quest. The main mechanic of the series is the protagonist’s ability to write a word in order to create it as an object and use it to solve puzzles. You can be as creative or, (more often, sadly,) as direct as you want with puzzles. Being a sequel to the earlier Scribblenauts on the DS, Super Scribblenauts adds the ability to use adjectives to modify nouns. Don’t think you can use a vole to solve a puzzle? What about an angry vole? Maybe an angry fiery vole? You probably won’t need to slap a thousand adjectives on your object, but you can if you’d like.
Because some of these puzzles are a little on the slow and obvious side, I’ve decided to do a showcase of various puzzles throughout the game rather than all of them. I’ll be showing off what I think is the best, (and sometimes the worst,) of what the game has to offer. I also won’t be completing most of the stages three times in a row, because that can get a bit dull even if you’re playing on your own time.