It’s nearly universally derided and mocked among the fandom.
It might seem weird for me to claim to be an expert on the Freedom Planet fandom. But I more or less run GalaxyTrail’s community spaces for them, so I would know that type of thing.
not to be defensive or anything but on average they don’t really like it anymore than you do
Naturally it’s the favorite scene of a group of people I have hitherto identified as the Freedom Planet fandom but apparently was incorrect.
I just really distinctly remember seeing a group of people talking about how this scene above all others was The Most Mature And Dramatic and proved better than anything else in the world that a cartoony aesthetic could carry a serious storyline.
you are almost certainly reading the excerpts of a specific group of people who got banned from the wider community for being too intolerable to put up with
Hahaha, that’s kinda funny. It also makes me a little sad just how far reaching that specific group of people’s (who seriously do not number greater than like, 10-ish people) bullshit is and how it colours the perception of hundreds of other (relatively) normal people.
It’s not like it’s a perfect community or anything, I could tell you some stories about those chucklefucks, and they do skew fairly young so they can be kind of dumb. But I dunno, it’s just not representative. Makes me a little sad since I consider myself partially responsible for it.
And just to be clear since an argument started the last time I expressed this sentiment, Final Dreadnought didn’t need to be four levels’ worth of material either. I thought it kinda overstayed its welcome.
And we’re done with our casual playthrough! This is only one chunk of our journey with Freedom Planet. Next up, we’ll be taking a break from the game and looking at some past efforts of Stephen DiDuro, the game’s developer.
Sorry about the wait! I gave myself a week break and then I forgot how picky I am when it comes to solo commentary. The next episode is coming very soon, but in the meantime, why not enjoy some old Freedom Planet exploits of mine?
First up, I have an overview of Stife’s overall dev history, with some gameplay of his earliest games that I can get footage of.
For the next three videos, I’ll be covering Jade Phoenix, Super Ecksdee Panic, and Christmas Time Heroes in their own separate videos. If you’d like to try these games before seeing my commentary over them, you can grab them here: http://www.create-games.com/profile.asp?id=3481
In this next part of our look into the history of GalaxyTrail, we’ll be taking a brief glance at the somewhat janky Jade Phoenix: Strife’s first ambitious project.
This is Super Ecksdee Panic: a game made in 30 days which takes the form of a difficult and surprisingly lengthy platformer. This episode’s a bit of a doozy compared to the rest, but I hope you enjoy it!
Do you know if the ending changes any if you’re able to hold on to the hidden Wepon, or is it such a frustrating task it’s not really worth the effort?
I went ahead and asked Strife about it; he can’t recall it making any difference, so I think it’s safe to say that it doesn’t. I’m definitely not willing to go back and try it myself - the boss rush portion has to be done in a single life, and recollecting all the puzzles pieces and then doing said boss rush without healing items would be enough of a pain to make it not especially worthwhile to me.