Roll Call - Let's Play the Classic Mega Man Games

Given the short length of these games, and the fact that I’ll be playing many of them in a row, this is a thread for the entire Classic series. I won’t be replaying Mega Man 1 or Mega Man 2, but you can follow those links to their respective playlists. Mega Man 3 has its own thread on the forum.


Robot Master Roulette - Let’s Play Mega Man 4

Beware Cossack’s definitely evil robots made for nothing other than combat. Yes, even the one that eats trash.

Dr. Wily may definitely be gone for good, but a new evil scientist has risen to take his place: Dr. Cossack, jealous of Dr. Light’s fame, has sent eight robot masters to defeat Mega Man and prove that he’s the greatest evil scientist in the world. And, uh… that’s it. Go get ‘im, Mega Man.

Mega Man 4 was released around a year after Mega Man 3, and some would say that this is the point in the series where that short gap between releases really starts to show. Despite this, Mega Man 4, like its predecessor, introduced a move that not only changed the Classic series, but would become a staple in just about every other game: the charged shot. Even without a boss weapon, Mega Man can charge his basic attack so that it actually does damage. Ain’t that nifty?

Episode List

Part 1: Duster Buster

Part 2: Skullduggery

Part 3: Not a Good Drill to Die On

Part 4: Ten in a Pha-Row

Part 5: One More for the Toad

Part 6: Diver Down

Part 7: On the Bright Side

Part 8: Victory by Ring Out

Part 9: Slink In

Part 10: Crane in the Neck

Part 11: Met-tric Ton

Part 12: Dr. Wily’s Perhaps Seventh- Wait it’s Eighth to Last Stand Again


I Knew You’d Risk Yourself For Dr. Light - Let’s Play Mega Man 5

Oh brother, where art thou? (And why did you kidnap my dad?)

Peace has been disturbed, but this time it’s not Wily behind- what, you heard that last time? Okay, sure. But this time he’s definitely gone, and now it’s Proto Man calling the shots! And not only has Mega Man’s own brother decided to attack humanity, he’s kidnapped Dr. Light in the process! As is dueling tradition, Mega Man must face down eight Robot Masters before he challenge Proto Man. Surely, it will be a tragic battle for the fate of 20xx Japan.

It’s Mega Man 5! Once again it released only a year after 4, and this time around there’s no Charged shot to spice up the gameplay. There is, in fact, no particularly big game changer this time around. But, on the bright side, it does look really nice. That’s gotta count for something, right?

Episode List

Part 1: Robot of Stone

Part 2: Open Napalm Slap

Part 3: The Man in Charge

Part 4: Wave Goodbye

Part 5: Jump Gyro

Part 6: Shooting Star Man

Part 7: Gravity of the Situation

Part 8: Crystal Clear

Part 9: Fort Ego

Part 10: Brother From Another Scientist

Part 11: Budget Fort

Part 12: Dr. Wily’s Seventh to Last Stand, Perhaps


Mega Man Escapes to the One Place That Hasn’t Been Corrupted By Capitalism

See you, space robot.

A new threat has appeared to attack the Earth, but this time it’s not Wily… no but seriously, it isn’t. See there’s this robot named Terra, right? And he didn’t mention Wily once, so there’s no way they’re connected. Anyway, Terra and his group of Stardroids have invaded Earth, and even Mega Man seems powerless to stop them. At least until Dr. Light arms Mega Man with… the Mega Arm. Equipped with this powerful new weapon, Mega Man must square off against the Stardroids and stop their leader, Terra.

The Game Boy Mega Man games (known as the Rockman World games in Japan,) were mostly remixed versions of the NES classic games. They mixed half of one game’s Robot Masters with half of the next game’s, (for example, four Robot Masters from MM1 and four from MM2, the last four from 2 and four from MM3, and so on,) and remixed their corresponding levels. Mega Man V, however, is different. This game focuses on a completely new set of bosses, named the Stardroids. Their themes focusing on the planets of our solar system makes them unique amongst the other boss sets of the series, and really sets Mega Man V on its own compared to the rest of the GB Mega Man games. Which is why I’m playing this game and not the rest of the Game Boy games: I love how unique this game is, even if it isn’t my favorite game in the series to play.

Episode List

Part 1: The Face of Mercury

Part 2: Mars Attacks

Part 3: Lay Down Your Weary Neptune

Part 4: Venus Bot Trap

Part 5: Dark Blue Interlude

Part 6: Hertz of Jupiter

Part 7: Shanking Saturn

Part 8: Look.

Part 9: Cat Pluto

Part 10: Terra Part

Part 11: Dr. Wily’s Seventh To Last Stand Again Now That We’ve Added This Game

Part 12: Sunstar


Good news: We’ve got a multicultural group of robots!
Bad news: This game was made in 1993.

The First Annual Robot Tournament has been hijacked! Its founder, Mr. X, used the tournament to trick scientists around the world into making robots for him. And to make matters worse, it turns out that Mr. X, who definitely is not Wily , was actually manipulating Wily all along! And so, he does the usual thing and sends out a team of eight Robot Masters to take over the world.

This time, though, Mega Man isn’t around to stop him. Thankfully, though, Roll is here to save the day this time around.

This is Mega Man Roll-Chan 6! This is the last hurrah of the NES Mega Man games, though certainly not the last of the 8-Bit series. And although this game came out only a year after the lackluster Mega Man 5, this game does a far better job of ramping up the Classic experience. This game’s weapon set is a joy to use, and even includes a fun new surprise: instead of the Rush Tango Coil, Roll can just henshin with her cat instead. This might not sound like a big deal, but having two distinct forms instead of just giving the player a few different ways to skip platforming changes the game a fair bit. And with some solid level design and great visuals, this was a great way to send off the Classic NES games! … Or at least it would have been, if not for the racism. It’s about Punch-Out levels of racism, so it’s nothing worse than some very unfortunate stereotypes. But that’s not a problem that most Mega Man games have, (unless they’re Powered up,) and I much prefer having cool character designs that don’t immediately make me say “oof.”

And the last noteworthy thing: you’ve probably noticed by now, but this is definitely not the Mega Man 6 you remember, in that Roll wasn’t the main character. Roll-Chan 6 is a sprite replacement hack by Zynk Oxhyde, who has also done sprite swaps of the other NES and Game Boy Mega Man games. So if you’ve wanted to play as Roll, a feature that has been sorely lacking in all of the Classic games to this day, they’ve got you covered.

Episode List

Part 1: Robot From the 20xx Shogunate

Part 2: Wind Jammer

Part 3: Claim to Flame

Part 4: Taur de Force

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Part 1: Duster Buster

First off, it’s Dust Man! Dust Man is a sanitization robot robot meant to harness the power of garbage against his enemies. What better way to defeat Mega Man than to crush him with actual trash? I mean, other than the other seven robot masters with more impressive abilities. Outside of them, it’s the best way.

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Part 2: Skullduggery

You know, I can’t help but feel like Cossack is muscling in on Wily’s territory with this one. Come on, that’s respectful to the guy who definitely died in the last game (once again please don’t check a wiki). Oh well. Here’s Skull Man, he’s a skeleton that Dr. Cossack made.

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Part 3: Not a Good Drill to Die On

Drill Man: One of the many, many poor Robot Masters created with objects instead of hands. And unlike Needle Man, his aren’t exactly conducive for hobbies outside of digging. But it certainly makes for an annoying fight, that’s for sure.

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Part 4: Ten in a Pha-Row

So to recap: Dr. Cossack created a robot with an Egyptian aesthetic, and said robot was made to desecrate ancient tombs while using the image of their old kings to do so. But that’s fine, because Pharaohs sucked and Mega Man is going to shoot him anyway.

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Part 5: One More for the Toad

Toad Man was not made for this life of violence. Yet here he is anyway. Thrown cruelly in the path of Mega Man, as if that’s the purpose he was made for. At least, if nothing else, Toad Man can do a little jiggle as a final act of defiance against a world he was never met to be a part of.

He will not, however, make it rain.

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Part 6: Diver Down

What happens when you combine a submarine and a torpedo? Dive Man. Does Dive Man care for his state of existence? Not particularly. Is he going to keep hurling himself straight into his foes anyway? Absolutely.

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Oh, looks like part 7 didn’t post initially. Uh… whoops?

Part 7: On the Bright Side

You wouldn’t expect much of a challenge from Bright Man, but it turns out you actually need at least three Mega Men to easily beat a light bulb. But there’s only one, so have fun getting jumped on.

Part 8: Victory by Ring Out

They say you shouldn’t mix business and pleasure, but Ring Man does it perfectly. Not only is he an effective strategist, but he’s also mastered ring toss. Could anyone stand up to such a deadly force? Well I mean, yeah. It’s a video game so it was made to be won. But if anyone could blend such skills in real life? Unstoppable.

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Part 9: Slink In

It’s that time once again! Mega Man has to storm a castle citadel in search of an evil scientist bent on world domination. It’s a situation you wouldn’t think would be mundane, and yet here it’s an average Sunday for our hero Mega Man.

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Part 10: Crane in the Neck

Hey Mega Man, where have you been? Stuck mid-teleportation in Cossack’s Citadel? Oh, I hate it when that happens. Anyway, now that Mega Man has freed himself from time dilation, it’s time to defeat Dr. Cossack! Which I assume will end the game. Who else would there be to fight?

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Part 11: Met-tric Ton

Well shucks, Wily was behind this all along.

Time for another castle.

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Part 12: Dr. Wily’s Perhaps Seventh- Wait it’s Eighth to Last Stand Again

Most of WIly’s Castle has been cleared, which means its time to throw open his door and take down his big skull-themed machines! But first, we gotta stick to tradition and do a boss rush. Then we can beat up Wily.

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Oh brother, where art thou? (And why did you kidnap my dad?)

Peace has been disturbed, but this time it’s not Wily behind- what, you heard that last time? Okay, sure. But this time he’s definitely gone, and now it’s Proto Man calling the shots! And not only has Mega Man’s own brother decided to attack humanity, he’s kidnapped Dr. Light in the process! As is dueling tradition, Mega Man must face down eight Robot Masters before he challenge Proto Man. Surely, it will be a tragic battle for the fate of 20xx Japan.

It’s Mega Man 5! Once again it released only a year after 4, and this time around there’s no Charged shot to spice up the gameplay. There is, in fact, no particularly big game changer this time around. But, on the bright side, it does look really nice. That’s gotta count for something, right?

Part 1: Robot of Stone

It’s Stone Man vs Rock Mega Man, as the Blue Bomber heads out to fight the first of Proto Man’s Robot Masters. No, he’s not the Thing. Stone Man is made of rocks. It’s different.

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Part 2: Open Napalm Slap

Mega Man heads into the jungle in order to fight Napalm Man, who might be a war criminal, but is definitely a Robot Master following Proto Man’s orders. So we can nail him on that, at least.

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Part 3: The Man in Charge

It’s time for a train ride as Mega Man embarks to take on Charge Man. Thankfully, this Robot Master is a little old fashioned. Things would be much harder if we had to fight a bullet train.

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Time for a double update because I forgot to update last week because these two Robot Masters are best friends and I couldn’t possibly separate their episodes.

Part 4: Wave Goodbye

Mega Man takes to the sea to fight Wave Man! Or a lake, at least. Look, there’s a fairly sizable body of water and Mega Man decides he’s going to use a vehicle to cross over it. Whatever kind of water it is, we don’t have a level under it.

Part 5: Jump Gyro

After crossing the sea lake water, Mega Man takes to the skies. The weather may not be turbulent, but that works to Gyro Man’s advantage just as much as Mega Man’s.
Now if Gyro Man were a better fighter, that advantage may have mattered.

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Actually, it’s HEE-ro man.

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Part 6: Shooting Star Man

Mega Man sets off for the sta- wait we’re a game too early for that. Well, for the time being, fighting a Robot Master on a satellite should do just fine.

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Part 7: Gravity of the Situation

Mega Man has taken care of the stars, so next on the list of space-related concepts to destroy is gravity. So, Gravity Man is next on the list, but his stronghold is sure to turn things upside-down for Mega Man. Literally, because it’s a gravity switch level.

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Part 8: Crystal Clear

One Robot Master remains, but Proto Man’s remaining underling is no pushover. Crystal Man, clever bastard he is, has covered himself in orbs. Can Mega Man overcome the power of orbs (in what is, unironically, a pretty tough boss,) and finally track down Proto Man’s hideout?

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