The Boss continues her rapid takeover of Steelport, even with Killbane trying to put the Saints down. But not everyone in the gang is so eager to throw themselves into work. Pierce and Zimos are planning a party, and a certain Shaundi may find that disrespectful towards the recently deceased. And when I say “may,” I mean she absolutely does.
We’ve got these new friends, right? Well, we should probably get to know them better. And considering Zimos was half the reason behind last week’s terrible party, we should start with him… because Shaundi might kill him before too long.
Now that we’ve spent time with Zimos, let’s go see how Kinzie’s doing. She’s our best bet for taking on the Deckers, considering computers aren’t exactly the Boss’s strong suit. On the bright side, even if she can’t code, she can work in VR space.
We’ve reached the last and least of our new friends here in Steelport. Angel has a deep grudge against Killbane, and he will not rest until the kingpin is retired. No, really, he won’t rest. He just stands there in his gym, punching things until the day his vengeance comes. And while that won’t be today, Angel can at least spare some time to ready the boss for a fight with the Luchadores.
Right, so we’re done with the feeling out process. Now that all three branches of the Syndicate are wounded, it’s back to kicking Morningstar. They’ve lost Phillipe Loren, and Killbane has halved the number of sisters that can run the organization as well. But they’re still operating, and we want their big BDSM club now. So, what better way to get in than to trust Zimos with the invitations?
… okay, there were probably several better options.
Things aren’t going well for Morningstar, but they could be worse. So clearly we’re not doing our job well enough! Thankfully, a certain someone in the organization isn’t too happy with the Syndicate and its seemingly-pro-sister-murder stance, and is more than willing to give the Saints a tip if it bites Killebane in the end.
Out of technicality, Morningstar isn’t out of the picture. But we’ve dismantled enough of their operations that they may as well be, so it’s time for a little vacation! And what better way to spend one’s time than to participate in the local game show about murdering tons of mascots?
Following last week’s distraction, the Boss has been invited to participate in Genkibowl VII! Genkibowl is fun for the whole family and any participants who don’t bite it during the game! Which, admittedly, is not that many of them! But the Boss is built differently, so chances are she’ll be fine.
Viola wants to make a deal with the Saints, and while nobody is that enthused, it doesn’t seem like she’s planning on backstabbing us. Still, the Syndicate isn’t our only unaddressed problem; Monica Hughes, still fuming about that bridge named after her stupid husband exploding, has ordered a military operation in Steelport. And as you might imagine, they’re not big on gangs, especially highly-organized ones.
STAG has been hitting everyone hard, be they Saints or Syndicate. But Killbane has a plan to take the heat off his organization: lie on live TV. Yes, with a quick bit of post-production work, he has the footage he needs to blame everything he did on the Saints, and at the point, hopefully everyone will blame them and do his work for him. Thankfully, we’ve got a nerd on our side, and she knows how to track broadcasts.
Militaries need propaganda, and for some reason STAG has chosen the star of a terrible vampire show to be their mouthpiece. And unfortunately we’re already acquainted with that mouthpiece, because he’s 75% of the reason that bank heist went badly. Josh Birk is back, and we need to kidnap him to make STAG less appealing. I don’t know how the math works out there, but at least we get to punch a dick in the head today.