Given the short length of these games, and the fact that I’ll be playing many of them in a row, this is a thread for the entire Classic series. I won’t be replaying Mega Man 1 or Mega Man 2, but you can follow those links to their respective playlists. Mega Man 3 has its own thread on the forum.
Robot Master Roulette - Let’s Play Mega Man 4
Beware Cossack’s definitely evil robots made for nothing other than combat. Yes, even the one that eats trash.
Dr. Wily may definitely be gone for good, but a new evil scientist has risen to take his place: Dr. Cossack, jealous of Dr. Light’s fame, has sent eight robot masters to defeat Mega Man and prove that he’s the greatest evil scientist in the world. And, uh… that’s it. Go get ‘im, Mega Man.
Mega Man 4 was released around a year after Mega Man 3, and some would say that this is the point in the series where that short gap between releases really starts to show. Despite this, Mega Man 4, like its predecessor, introduced a move that not only changed the Classic series, but would become a staple in just about every other game: the charged shot. Even without a boss weapon, Mega Man can charge his basic attack so that it actually does damage. Ain’t that nifty?
Episode List
Part 3: Not a Good Drill to Die On
Part 12: Dr. Wily’s Perhaps Seventh- Wait it’s Eighth to Last Stand Again
I Knew You’d Risk Yourself For Dr. Light - Let’s Play Mega Man 5
Oh brother, where art thou? (And why did you kidnap my dad?)
Peace has been disturbed, but this time it’s not Wily behind- what, you heard that last time? Okay, sure. But this time he’s definitely gone, and now it’s Proto Man calling the shots! And not only has Mega Man’s own brother decided to attack humanity, he’s kidnapped Dr. Light in the process! As is dueling tradition, Mega Man must face down eight Robot Masters before he challenge Proto Man. Surely, it will be a tragic battle for the fate of 20xx Japan.
It’s Mega Man 5! Once again it released only a year after 4, and this time around there’s no Charged shot to spice up the gameplay. There is, in fact, no particularly big game changer this time around. But, on the bright side, it does look really nice. That’s gotta count for something, right?
See you, space robot.
A new threat has appeared to attack the Earth, but this time it’s not Wily… no but seriously, it isn’t. See there’s this robot named Terra, right? And he didn’t mention Wily once, so there’s no way they’re connected. Anyway, Terra and his group of Staroids have invaded Earth, and even Mega Man seems powerless to stop them. At least until Dr. Light arms Mega Man with… the Mega Arm. Equipped with this powerful new weapon, Mega Man must square off against the Staroids and stop their leader, Terra.
The Game Boy Mega Man games (known as the Rockman World games in Japan,) were mostly remixed versions of the NES classic games. They mixed half of one game’s Robot Masters with half of the next game’s, (for example, four Robot Masters from MM1 and four from MM2, the last four from 2 and four from MM3, and so on,) and remixed their corresponding levels. Mega Man V, however, is different. This game focuses on a completely new set of bosses, named the Staroids. Their themes focusing on the planets of our solar system makes them unique amongst the other boss sets of the series, and really sets Mega Man V on its own compared to the rest of the GB Mega Man games. Which is why I’m playing this game and not the rest of the Game Boy games: I love how unique this game is, even if it isn’t my favorite game in the series to play.