
Welcome to a huge edition of Hunter’s Notes, catching up on a lot of material at once.
Equipment

Quick rundown of new gear I’ve replaced old gear with as of the end of update 19, other than our sword which will be covered further down.
Gun: The Scar Machine Gun is a 109 base damage machine gun type weapon, keeping to my current favoring of machine guns.
Head: The Olive Power Suit headgear provides +40 HP, +16 Magic, and +8 Luck. It may not be in the same set as my other armor pieces, but it’s both better stats-wise and looks fine with it to boot.
Body: The Officer Green body armor grants Resist Force with no downsides, as well as +61 HP. Officer body armor can also be purchased in red (Resist Fire) or gray (Resist Dark).
Legs: Matching the body piece, the Officer Green leggings have a +61 to HP and +12 to Agility.
Things I Missed
Or, in the case of this update, mostly things I thought I had talked about but hadn’t.

Skill mutation: it’s a thing. When a demon levels up, there’s a small chance it will offer up one of its skills to transform into another skill. Nine times out of ten the skill change won’t be an upgrade and you’ll say no, but there’s no penalty to refusing other than the demon insulting you.
There’s an app called Skill Augment that makes skill mutation have a much higher chance of occurring, but it also costs 60 App Points, so I can’t say I recommend it unlelss you’re just rolling in AP.

There are multiple types of gun. Did I forget to mention that apparently? Well, there are. The difference is in how they fire. Regular pistols and rifles are single-target attacks, machine guns hit all targets, and bazookas do multiple hits on random targets.

Melee weapons similarly have three categories. Swords are your standard no strings attached melee weapon, spears deal a bit less damage but have multiple strikes, and clubs typically deal more damage than swords of the same “rank” but have low Accuracy.

What on earth is this strange starfish thing? Believe it or not, it’s actually a treasure chest. A type that only one specific party member can open.

Yep, Navarre and his Jade Dagger are our ticket into opening these “chests”. Inside are rare items such as gemstones to trade with Saint Germaine and Armor Boost Kits. Armor Boost Kits in particular are a particularly interesting little tool. They, as their name implies, boost armor, making them a bit stronger. You could theoretically get enough of these to make even early shop armor keep its relevance into the endgame, but I’d imagine the effort wouldn’t really be worth it unless you just really, really like those suits.
Sidequest: Pursue Hunter Hunters

This quest says you need to hunt down 15 Dormarths, but don’t be fooled, there’s a reason I’ve decided this one is noteworthy enough to be in the LP and it’s not the rat hunting.

The Dormarths show up as red icons in Nicho, a street right to the right of East Shinjuku Main Street. In Welsh mythology, Dormarth is a male hound who is one of the dogs of of the Wild Hunt and servant of Gwnn ap Nudd, king of the Otherworld. How we got from there to an anthropomorphic dog lady may forever be a mystery.
I’ll be taking that smartphone in the name of the Divine Powers!

These Dormarths are a fair bit lower level than the normal ones, but are pretty close mechanically. They’re resistant to Dark but weak to Force and utilize the skills Frenzied Chomp (which will almost always inflict at least one of its ailments due to a +3 Ailment affinity), Bind Voice, and the eternally loathed Macca Beam. Kill one trio, move on to the next, rinse and repeat.

Upon encountering the second set of three Dormarths, they have a new bit of dialogue for you.
They told me not to kill anyone, but… I don’t care! Just die already!
They are, in fact, the ones that are going to die, so we’ll fast-forward past those and the set of Dormarths after them – who, I’ll note, are the only set that don’t have dialogue – to get to the final set.

I’m trying my best for the Divine Powers! Don’t get in my way!
And after defeating these final three, it’s mission accomplished, right?

Ugh… I’m the only one left.
If I don’t bring a human’s smartphone back, I’m gonna be in trouble.
How annoying. I sent so many, and now they’re almost gone?

Well hey there.
Pretty good, for a human! I’m impressed.
Finally, some help. Hehehe… Now I can’t lose!
Hand over your smartphone! The Divine Powers demand it!
Haha – you still buying into that lie?
It’s kind of pathetic.
What?
This Dormarth then quickly dies, a splash of blood rapidly flickering across the screen.

No, no… You misunderstand, baby. She was just…a toy.
What can I say – I really like messing with the Powers. Makes me feel all warm and fuzzy.
Hunting you Hunters is just another way at getting under their skin. I’m taking away the souls they want.
But this just proved to be an unexpectedly bountiful harvest.
Hey, boy, you wanna use that power for me?
Though, you really don’t have a choice!

Humans live short lives, right? Why don’t we have a little fun before you go?

Loki’s a figure of Norse mythology probably best known for being a shapeshifter and a trickster, often engaging in assholery for his own benefit. This could be anything from flyting (a battle of insults in poetic verse) with the other gods to that whole incident where he killed Baldr for shits and giggles. Loki’s also the parent of various children that include the apocalyptic beasts Fenrir and Jormundgandr, the goddess Hell, and Odin’s steed Sleipnir (acting as the mother in that case). He was eventually bound in the entrails of one of his children, Nari, and is said to only break free at the dawning of Ragnarok, wherein he will lead the giants in their war against the gods.

The Loki you can fuse yourself is level 58, but his Magic stat is huge even in this weaker incarnation. He’s weak against Light, resists Force and Dark, and nullifies Ice.

Loki comes with a full suite of tier 3 single-target elemental coverage: Ziodyne, Zandyne, Bufudyne, and Agidyne, all doing a pretty decent chunk of damage even if you aren’t weak to the element he’s throwing. He can also use Pulinpa if he’s feeling like being rude. If you have Makarakarn, he’s effectively impotent and this fight is a joke. He can be potentially dangerous if you walk into him underleveled and/or unprepared, though.

This was fun, human. Let’s play again when the world’s set aflame.

Beating Loki provides 12,453 experience points from the fight itself, a further 19,968 for completing the quest, and 14,000 macca. You can fuse Loki with or without finishing this quest.
Sidequest: Take Out a Pesky Demon

This quest is kind of under our league now, but hey, I’m not perfect at reminding myself to do these.

Club Milton is tucked out of the way in a little corner of Dogenzaka.

Red pills… Give me reds… Lots of reds…

A monstrous Aztec deity whose gender is somewhat debated (but we’ll use female pronouns here given Kaneko’s art choices), Tlaltecuhtli swam in the great ocean formed by the worldwide flood that ended the fourth earth. A ravenous being with both a cavernous maw and mouths at her joints, Tlaltecuhtli was looked upon with horror by the gods Quetzalcoatl and Tezcatlipoca, who rent the beastly god asunder to form the heavens and the earth. Even after being destroyed in such a manner, however, Tlaltecuhtli still retained consciousness and cried out for blood sacrifice to feed upon and continue to nurture the plants that grow from her corpse.

She resists Physical, nullifies Electricity, and is weak to Ice, and utilizes the skills Zionga and Megido. Even if you weren’t overleveled she’s not a particularly challenging or threatening optional fight, so you might as well cut her down for some easy rewards.

While yet another demon that doesn’t need to be fought to get her fusion, this is an easy enough challenge quest that I’d suggest doing it for some free macca and a discount at the shops in Shibuya. There’s also the fact that once you do certain numbers of quests, you get free prizes from the Hunter Association, which means there’s no harm in continuing to do good deeds.
Sidequest: u have a guest!!!

This is an optional quest I would highly suggest doing before the next story portion.

Yamato no Orochi’s unlearned moves are Megaton Press at level 52 and Recarmdra at level 53. You can fuse one from a Nebiros and Hsing-Hsing if you want to just go negotiate with two demons out in the wild and slap them together for this quest, assuming you don’t wish to actually use an Orochi normally at a later time. I kind of feel sorry for him, honestly. He’s a demon who starts off with Agidyne and Bufudyne regardless of fusion material and has +3 affinity for both, but his Magic stat is pathetic for a demon of his level.
In mythology, Yamato no Orochi is a monstrous serpent with eight heads and eight tails, massive enough to have fields of pine and cypress trees growing upon its back. Orochi would demand the sacrifice of the daughters of the kunitsukami every year until the god Susano-o came forth to slay the beast. After getting Yamato no Orochi drunk with huge amounts of alcohol, Susano-o slew it with the sword Ame-no-Habakiri. You know, the one we’re carrying around.

I’m glad you’re okay, Napaea, but what do you mean “a big ol’ god”?
Are the Divine Powers back?

He keeps saying stuff like that – that he’s amatsuwhatever. What’s he talking about?
Amatsu-kami. It means he’s a deity from the Plain of High Heaven.
Amatsu-kami are Japanese gods. By the sounds of it, you guys haven’t joined up with the Divine Powers.
We have not, though I sympathize with their views. The Kunitsu-kami, however, are cooperating with them.
The Amatsu-kami are actively avoiding involvement with them.
Huh, so despite both groups being Japanese gods, you’ve still got very different views.
As I said before when Sukuna-Hikona mentioned his fellow kunitskami joining with the Divine Powers, it’s a shame we’re told about their involvement in that whole affair but don’t really see much of it at all.
So the big guy’s not a bad guy?
Phew, good to know.

Point of fact, while you may occupy these lands now, it is we who used to dwell here.
Why would we raze our own land?
Wait, you’re saying we’re just renting it? This guy’s like, our landlord?
If you’re here to talk about raising the rent or claiming our deposit, you should just get lost!
I know not of what you speak. I’m here to see the human, not you.
You are Nanashi, are you not?

Take-Mikazuchi is the god of swords and thunder, and you may recall him being mentioned in the background on Take-Minakata. One of the gods born from the blood spattered upon the earth when Izanagi used his blade to decapitate his son Kagutsuchi, Take-Mikazuchi was one of the main warriors of the amatsukami in their conquest of the kunitsukami. He’s populary depicted in images wherein he restrains the earthquake catfish Onamazu with a great stone or sword slammed into the giant fish’s head.
My father wishes to help you. I am here on his behalf.
Ame-no-habakiri starts to shine, as if responding to Take-Mikazuchi.
Whoa, check out that sword! So that things, uh, your dad?
Yes. It is one of the forms that my father, Ame-no-ohabari – once called Totsuka-no-tsurugi – takes.
The very same Ame-no-habakiri that Nanashi wields.
My father respects the courage you’ve shown in challenging the Divine Powers.
He wishes to provide you a new sword to use against Shesha.
It’s not often Father takes such a liking to someone, human.
The fairy has informed you, no? Hand Yamato-no-Orochi over to me.

You bury Ame-no-habakiri into Yamato-no-Orochi.
The blade jars to a halt, caught on something around its tail.
…The time has finally come.
Nanashi, with me.
With Take-Mikazuchi, you slash the snake from head to tail, but then Ame-no-habakiri shatters!

It’s not over yet.
You catch a glimpse of a new sword within the snake’s lacerated tail.
Ame-no-habakiri’s shards are absorbed into the new sword.
You’ve now inherited the snake-slaying power.
Take this, Nanashi. This rare blade predates even the era of the gods.
It is Ame-no-murakomo.
In the legend of Susano-o and his slaying of Yamato no Orochi, found within the serpent’s tail is a blade that the storm god dubs Ame-no-murakumo-no-tsurugi. He then gives this blade to Amaterasu to settle the enmity between the two deities that led to Susano-o’s banishment from the land of the amatsukami in the first place. The blade would eventually fall into the hands of the warrior prince Yamato Takeru, who would rename the blade Kusanagi-no-tsurugi after using its sharp edge and control over the winds to turn a blazing field of grass back on his foes.

No, but that was Father’s wish.
Take-Mikazuchi retrieves the broken hilt, handling it as though it were a wounded animal.
As per my father’s wishes, you have been bestowed with new power. Take the sword and shatter the calm.
Take-Mikazuchi flashes a devious smile, then leaves, taking the broken sword’s hilt with him.

On top of 21,707 experience points and a Compendium Ticket (freely resummon one demon from your Compendium) for giving away a fused demon, we now have replaced Ame-no-habakiri with Ame-no-murakumo. This mighty blade has 296 base attack power and keeps the benefit of piercing through Shesha’s resistances.
Sidequest: Investigate Tokyo Dome

You’ve probably passed Tokyo Dome half a dozen times by now and never taken heed of it. Just west of the bridge between the Ueno and Chiyoda regions, this unassuming sports dome played host to Hunter gladiatorial matches in Shin Megami Tensei IV, featuring some pretty rad music from the Playstation version of Shin Megami Tensei 1 playing over its loudspeakers.

This time, however, there is no triumphant music of a bygone era blaring, nor are there Hunters in their prime ready to duel to their limits. Just the pained moaning of the damned.
As instructed, you take several snapshots of the souls, all from different angles.
Huh. Not bad.
Steady arm, so no blurring…
Gwah… Agh… Who is that? Noa…
The demons you photographed surround you!
Noa… Lady Noa… Where are you… Don’t leave me…

The Corpse Army is made up of a shambling horde of Zombie Cops, Corpses (a fusion accident-only demon, so we haven’t seen one of those ourselves yet), and Ghouls.

The Corpse Army is weak to Light, Fire, and Electricity, so you can easily form a party capable of exploiting the horde. Just don’t use Dark on them, that won’t work.

Panic Voice here is the most annoying thing the Corpse Army can do, since their Ailment affinity is pretty high. Otherwise, they’re just hitting you with Blast Arrow, Madness Nails, or regular attacks. It’s not a particularly tough fight.

Sending off these wayward spirits nets us 21,886 experience points on its own, not even counting the actual quest completion. To get that, we need to head to a Hunter Association bar. And when we get there…

An older man you don’t recognize wanders over to you.

Name’s Hiroshi. As you can tell, I’m a Hunter – just like you. Been in the business a while, now.
Heard you took on the Tokyo Dome request. Mind showing me the pictures?
Sure.
Thanks! Association sent me a request to take these guys out.
Trouble is, they’re hard to pin down. Figured maybe your photos would give me something to go off.
You show Hiroshi the photos.

No… It’s not possible… What’s she doin’ there?
…
Oh, sorry! Thanks. These proved very helpful.
Hiroshi smiles, visibly masking his emotions, and leaves the Association.
So laid back… Hard to believe he’s always ranked high among the Hunters, huh?
Which is pretty impressive, since he’s one of the oldest active Hunters. So show him some respect.

22,227 experience and 16,000 macca for turning in the photograph is nice, but the biggest reward of this quest is that it is one of two you can do right now that starts a chain of events leading to bigger things down the road.
Sidequests: The Rise of Maruo
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The second quest chain starter we can do right now is this one. Shinjuku West Entrance Park is just slightly to the northwest of Shinjuku, near the corner of one of the poison swamps. To start this quest, go to the fountain in that small area.

A group is gathered around a fat man named Maruo…
Man, the thing is, you don’t have to deprive yourself of anything. Not a damn thing.
When shit gets bad like this, you should just live how you want.
But are you sure people won’t judge us?
Why are you so worried? Are you happy?
Happy?
Of course not! That’s why we gotta start living the way we wanna live!

So, I can do what I like… And you’ll still love me?
No matter what I am?!
Yep! Do whatever you want!
That’s what Maruology is all about!
The people are starting to riot! Do you want to stop the commotion?
As strange as it is for us to go from slaying Loki and gaining a legendary sword to fighting off a hedonist cult, here we are.

It looks like another Hunter’s come to pull our Grand Member!
Grand Member Maruo is as precious as the family jewels!
Everyone! Let’s cover our Grand Member!
The joke is genitalia, you see.

In a complete reversal of normal human enemies, the Maruo Faction horde is actually weak to Light. They also resist Gun, akin to the Gaeans.

The horde’s combat is based heavily on status affliction, with a side order of not being great at being threatening. Ideals of Maruology attempts to inflict Sleep, Maruology Anthem goes for Panic, and Watch us Maruo! is a random target weak Physical attack. They’re pathetic, and presumably intentionally so in this case.

Inhibitions?! You hardly make any sense!
Ugh, you can’t even hear me, can you? Being a ghost is so frustrating!
Maruo comes forward to defend his followers.
Grand Member!
You guys just aren’t there yet.
Now, just breathe guys. Inhale, exhale.
You guys just weren’t completely honest with yourselves, you got fooled by the fact they’re kids.

Now I get it!
What are these idiots babbling about?
Come on guys, check this out.
Bring it on, Hunters. I’m whipping out everything I’ve got!
If you just give in to your desires and do what you want, you’ll start to like yourself.
Feel the power of being yourself! Accept the way you look!

Against all odds, Maruo is actually extremely resilient. As in, “on par with Shesha” resilient. Nullifies Light, resists every other element.

Like his compatriots, Maruo focuses on skills that either inflict status ailments or deal Physical damage. Being Myself attempts to inflict Bind on all party members, Maru Maru Dance is the same but for Charm, As I Wish is essentially a renamed Megaton Press, and Good Night, Baby is a medium Physical single-target attack that can cause Sleep.
After a few, rounds, however, the fight will stop abruptly, Maruo wheezing for breath.

Nah, I’m just…
Screw it. I’m going home, I’m bored.
That’s right, we had a default on that fight because our enemy is just that apathetic and lazy.
You got bored so you just quit fighting? You really are honest to yourself!
Man, Hunter Boy. You’re pretty good at this fighting thing.
But next time I see you, I’ll show you what I really am.
“What” he really is, eh? Hmm…
Man, you’re as cool as you are fat.

For an easy fight and half-fight, we net 22,227 experience points and 13,000 macca, not to mention the promise of future happenings.

Due to our current progression, we also get the second quest in this chain right away. Shinjuku National Park is in the opposite direction of West Entrance Park, a few steps southeast of Shinjuku on the overworld. The place you need to go is actually a small room directly in front of the entrance to the national park.

Unsurprisingly, our culprit is Maruo and his gang!
Maruo flashes you an empty smile, and numerous demons appear.
This is what Maruo can do when he’s all fired up!
Oh, stop it, you guys! This is just what I do, you know?
You ready? Cuz I’m gonna show you what Maruo’s all about!
This is how I am: by Maruo, for Maruo, Maruo all the time.
Let me teach you a lesson, Hunter Boy!

Girimehkala is the elephantine steed of the tempter demon Mara in the Buddhist traditions of Sri Lanka. It’s likely he’s a demonization of Airavata due to the historic tensions between Sri Lankan Buddhists and Indian Hindus; indeed, Apocalypse even plays with this, having Airavata be capable of undergoing demon evolution into Girimehkala. While he may look like a particularly imposing beast, and he repels Physical attacks in this game just as he does in pretty much every MegaTen he appears in, he is weak to Force, Electricity, and Light.

The moves these underleveled miniboss Girimehkalas have up their sleeves are Bind Voice, Critical Eye, and Titanomachia. A prodigious Strength stat combined with that Critical Eye can make for an actually pretty dangerous combination, and Bind Voice has a high enough chance of landing to be an annoyance and potential hazard.

Come with me! Live for yourself! Live your life to the max!
A couple of turns in, Maruo steps out from behind his elephant bodyguards to do his best effort at bringing us to the side of sloth and gluttony. Hilariously, neither of our options can actually affirm his beliefs: we get either “Being a Hunter is more important” or “what are you even saying” as our retorts. Don’t say the latter if you want to survive this battle, as it gives Maruo a sense of superiority and grants his Girimehkala squad four extra Press Turns.
Being a Hunter is more important.
Oh no… You’re gonna make me cry, Hunter Boy. They really got you whipped.
The Assist Gauge increases!
With your Assist Gauge most likely maxed at this point, nothing to do but plow through the foes set before you.

You’re afraid of letting go because you think you’ll be lonely, right?
Don’t be scared! I’ll accept you no matter who you are, okay?
Once he’s down to just a lone Girimehkala, Maruo decides that we’d somehow be more receptive when he’s losing even worse. And apparently he’s right, as our options this time are “I don’t need that” or “Accept me!”, on top of the usual choice to ignore him. The first option is in fact the best, as it means you get a free extra round of combat on your terms.
I don’t need that.
Y-you don’t need me?!
Are you saying you’re fine by yourself?!
Maruo is flustered and loses a turn.

Once the last poisonous pachyderm is no more, Maruo starts losing his cool even worse, our victory seemingly being the last straw.
Why aren’t you ready to believe what I’m saying?!
Grand Member! Are you alright?!
Doesn’t everyone want to live however they want?
Aren’t you guys afraid of being alone? Of being left out?
Maruo…?
Come on guys, go with the flow!
What do you mean, “the flow”?
You’re avoiding my question!

I mean, at first, I too was –
Guaaaaaaaaaaah?!

For those of you who saw this coming, it’s indeed that time. For those of you who didn’t…meet Mara. Mara, tempter and lord of death, is the antithesis of the ideals of Buddhism. He attempts to hold humanity in the cycle of reincarnation and prevent their ascension into enlightenment, through the kleshas (destructive emotions) such as wrongheadedness, hatred, greed, pride, and shamelessness. He attempted to prevent Gautama Buddha from achieving enlightenment by using his daughters in a bid to seduce him. He is often depicted in art in a way not dissimilar to an asura or rakshasa, but Kazuma Kaneko’s design for him in Shin Megami Tensei was of what can only be described as a monstrous green penis astride a golden chariot. He’s been a fan (and developer, judging by how often he’s a boss fight in the series) favorite ever since.
Well done. I never thought someone could disturb a heart I’ve already pounded.
I’m gonna corrupt you until you’re all wet and messy, but I’m not strong enough yet.
But in the name of the demon king Mara, I vow that I will appear again, fully erect!
You’d better be ready. Hyehyehyehyeh…
Mara leads Maruo and the others off somewhere.
Well…that happened. Now all we can do is wait for the day when Mara lives up to his threat of returning to challenge us.
Fusions

While attempting to fuse a Kikuri-Hime, I got a fusion accident, and it was a fusion-exclusive demon this time! The three skills Yoshitsune has yet to add to his repertoire are Light Mana Aid, Life Surge, and Endure at levels 37, 40, and 41 respectively. For you Persona fans out in the audience, I’m sorry to say that while a decent number of “big name” demons in this game have unique skills, Hassou Tobi is not present in Apocalypse.
Like many demons of the Famed race, Yoshitsune was a real person at one point. Minamoto no Yoshitsune, specifically. He was a nobleman, master of sword and bow, and military leader in the late Heian and early Kamakura periods of Japan, leading the Minamoto clan to victory against the Taira (the clan of Masakado, you may recall). Depending on whose tales you believe, Yoshitsune was either betrayed by his brother Yoritomo and committed seppuku in 1189 or escaped into the lands of Hokkaido. Or, if you want to go really out there and totally implausible, you could believe the claims of Victorian doctor Philipp von Siebold, who claimed that Yoshitsune survived being hunted down by his brother and went to Central Asia to become Genghis Khan!

Grendel and Yoshitsune fuse together to create Cu Chulainn. His three unlearned skills are Force Pleroma at level 51, Dark Sword at level 52, and Critical Eye at level 54.
After slaying the guard dog of the blacksmith Culann and offering to act as its replacement until a new guard dog could be reared from a pup, Setanta had his name changed to Cu Chulainn - the Hound of Culann. The extremely powerful youth would go on to study under the legendary warrior Scathach, gain the vicious barbed spear Gae Bolg, and fighting foes both human and supernatural. His most fearsome talent in combat was the riastrad (“warp spasm”), wherein he would contort into a monstrous form and rage across the battlefield. Of course, you can’t be a tremendous whirlwind of destruction without some of that catching up with you. Cu Chulainn’s demise came through Queen Medb of Connact, who rounded up a posse of the sons of those Cu Chulainn had slain. These conspirators would proceed to get Cu Chulainn to break his spiritual oath to never eat the meat of a dog, forge three magic spears, and then stab him with one of said magic spears and decapitate him for good measure. Even after decapitation, Cu Chulainn’s corpse manages to get the last laugh by his falling sword slicing off the arm of one of his assailants.

Combining Orcus and Ouroboros creates Pisaca, keeping that string of demons with a Fire weakness getting Resist Fire alive. The skills it has yet to learn are Mudoon at level 55, Tarukaja at levl 56, and Acid Breath at level 57.
A type of flesh-eating demon of Hindu lore, pishachas slulk in the night around places where cremations are held. They are described as having bulging veins and eyes, and have supernatural powers such as shapeshifting, invisibility, and possession. The latter is the most frightening, as a possessed human can be stricken with afflictions, made to take part in cannibalism, or driven mad. Thankfully for the living, a pishacha can be warded off with mantras or placated with offerings.

In yet another “fool’s luck” moment, I managed to have Hsing-Hsing and Asherah produce Hagen in a fusion accident…while I was trying for Yamato no Orochi for the sidequest further up this post. On the one hand, hooray for yet another fusion accident-only demon, but on the other it only seems to happen when I am actually trying to do something specific. Loyalty Slash here is a unique skill for Hagen. His first normally learnable skill is Grand Tack at level 57, but since he inherited that in the accident he only has to learn Bloody Glee at level 58.
Hagen is a Burgundian half-elf (yes, they are in fact sort of a thing in mythology) warrior who is a vassal to King Gunther of the Burgundians (a Germanic tribe that variably ranged from what now Poland to the modern French region that bears their name) in the epic of the Nibelungenlied and the Saga of Bern. To protect the honor of his king, Hagen kills the dragonslayer Siegfried by tossing a javelin into the one vulnerable point on Siegfried’s otherwise impervious skin while Siegfried is drinking from a brook. Later on, Siegfried’s widow Kriemhild decapitates Hagen in revenge.

After completing “u have a guest!!!”, we are capable of performing a special fusion of Momunofu, Okuninushi, and Raiju to create Take-Mikazuchi. His normal weakness to Force has been patched through my inheritance choices, which is always nice, and the two skills that are still unlearned are Retaliate at level 56 and Berserker God at level 57.