Skipping to the start of the next day, the ominous faded moon reminds us that humanity has been given a new deadline after decades of gridlock between the powers of Heaven and Hell.
Right now, Tokyo is split between Lucifer, Merkabah, and the Divine Powers.
Each of them have established bases throughout the city.
Lucifer has control of Camp Ichigaya, Shinjuku, and Shibuya.
Merkabah controls the Sky Tower, Kinshicho, Ueno, and Ikebukuro.
Based on their territories, it may look like they have equal influence.
But Shesha’s presence has tilted the conflict in favor of the Divine Powers.
It’s impossible for any one side to engage them without leaving themselves open to Shesha.
Since we can’t track Shesha, we have to stay on the defensive.
I’m sorry to say we do not yet have an effective method of fighting Shesha.
The Hunters mutter amongst themselves
We’re like sitting ducks to that snake thing!
Damnit! How much more shit can go down in Tokyo?
I say we side with the Divine Powers and save our own asses.
And with Flynn gone, I can definitely see the appeal of their boasts.
But we have no reason to believe that they are actually on our side.
And I refuse to trust a group that would kidnap Flynn.
Krishna’s selling us the same crap the demons always have.
What we need to do now is band together and save Flynn. It’s our only chance.
Our first order of business is to make sure that each city is well-supplied.
Tokyo has never been more dangerous. Good luck.
“Good luck”, he says. I don’t know about you, but I say we side with someone.
What else can we do, without Flynn?
I don’t want to die…
What happens now? What should we do?
The humans are being played like chess pieces at the mercy of greater beings.
Wake up and smell the chaos, kid. This is true nature of gods and demons.
Human oppression is the only thing that interests them.
I mean, we already knew that, but sure.
Asahi, Nanashi. Come here a sec.
We get a handful of supplies to deliver to Shinjuku, and Asahi and Boss once again have the same squabble about calling him “Dad” at work. Meanwhile, Navarre is far less enthused with the whole situation:
You nod.
For once, a sensible idea from someone who isn’t me!
I don’t think so. You’ve got a lot of work ahead of you, kid…
And you’re going to learn firsthand just how pathetic gods, demons, and humans are.
Remember one thing, my Godslayer. You have no choice but to obey me.
_Hey, I didn’t say we wouldn’t fight it, just that it would be tough at this point. Jeeze, Dagda. _
For now, just fight against the Divine Powers with the other humans.
Earth to Nanashi! Let’s go!
As you can see, talking to the NPCs of Kinshicho doesn’t reveal a great outlook right now. We single-handedly managed to unleash a force that knocked the wind out of the sails of optimism, dashing the hopes of all those people who saw an end to this conflict in Flynn’s presence.
And then there’s this lady. Moving swiftly onward…
Do not venture out unnecessarily.
Heading up to Kinshi Park, we find that Fujiwara’s intel is indeed correct, and Merkabah has fully taken over the region around Kinshicho. The angels seem content for now to ignore the humans in the underground as long as they aren’t being a hindrance to their plans, but who knows how long that kettle will stay unboiled.
The bridge over to the Chiyoda region is also now open, allowing us to head towards our destination.
If we attempt to take the easy route to Shinjuku, through Sendagaya Tunnel, this asshole and his Dantalian buddy tell us off. This means we’ll have to take the long was around.
And, of course, the long way around has yet more poison swamp.
Eventually, though, we get there. Welcome to Shinjuku, home of lots more small poison ponds lining the streets, general largeness of area, and the Tokyo Metropolitan Government Building.
Gh-gh-ghost!
This rather strange event happens to us as soon as we enter Shinjuku. And it gets even stranger.
A man in a wheelchair appears.
Hello there.
Who are you?
Stephen/Steven is a major player across the Shin Megami Tensei series. He is a wheelchair-bound genius, with his name totally not being related to Stephen Hawking whatsoever, totally not you guys. In the first SMT, he was the inventor of both the Terminal system and the Demon Summoning Program. He would later appear in multiple entries across the series, including the precursor to the game we are LPing right now. According to this game’s director, Kazuyuki Yamai, all of these Stephens are in fact the same Stephen that first appeared in Shin Megami Tensei for the Super Famicom, having become an Ascended Master capable of transferring himself across time, space, and different universes. Saint Germain and Mido are stated to have similarly become members of this group of ascended beings.
The girl’s taken an interest in you. The fate of the future must be in your hands.
What in the world does he mean?
You’ll know soon enough.
What?!
Stephen smiles at you.
They will try to coerce, cajole, and deceive you into doing their bidding.
They may come to you as humans or as illusions.
Will you give into temptation? Or will you choose your own path?
Our own path? What are you talking about?
If you wish to walk the neutral path, I will lend you a hand.
Stephen grins, as if he knows what you are thinking.
The serpent has already devoured many humans, body and soul.
Good luck. I’m counting on you to make the right choice…
Stephen leaves.
…
Who the heck was that guy?
Immediately after Stephen disappears, we learn what he meant by “the serpent has already devoured many humans”: it’s already on the move.
Asahi checks her phone.
Shesha’s in Shinjuku! They’re calling all nearby Hunters to fight it.
It’s at the Metropolitan Government Office, just through the underground.
We gotta hurry!
Heading down into the underground, we find that it’s almost fully empty. No vendors, no civilians, just bloodstains, corpses, and demons (these are the same ones you find aboveground in Shinjuku, so don’t worry about missing any).
Like the man in the wheelchair said, everyone’s been eaten by Shesha.
Heh… This is only the beginning.
Let’s keep going. We need to put an end to Shesha as soon as possible.
The one exception to the emptiness is the Hunter bar, where you can drop off the supplies to get a quick 9,000 or so experience points and 6,000 macca before heading to face down the great serpent.
There are multiple exits to the Shinjuku undergrund, but the one we need is the upper left one, wherein there are some office buildings before the government plaza. You get a handy warning that “you sense the presence of a strong demon ahead”.
And as soon as you enter the area, you can see why. Shesha, big and bright, wrapped around the Tokyo Metropolitan Government Building. He may be sleeping at the moment, but that won’t last long.
It’s even bigger than I remember…
We take this thing down, no one will question our Hunter cred.
We have to do this, Nanashi!
Nrgh! I am opposed to this!
Once you get right at Shesha’s feet, there’s no turning back. He’s awake, he knows we’re here, and the boss fight is on.
Waaaaah! Hurry! Kill it, kill it now!
Shesha gets the first move every time, showing off its moves right off the bat. It has four turn icons per turn, but wastes the first two by glaring at you and then slowly shifting its bulk around. It then actually proceeds to make a regular Physical attack, like so (in this case, munching on Navarre).
It can also utilize Seismic Yawn, which basically lets it use its normal Physical attack on all foes at once. It was strong enough to nearly kill my Mou-Ryou and Pyro Jack, and thanks to being a critical hit it also gave Shesha a Smirk to finish off the latter of my party members in another bite.
Hit it back, and you both deal barely any damage and get this message from Asahi. The reason? Shesha is resistant to all damage types. Yes, even that one.
So, it was you who kept the serpent at bay. Good.
Are you here to…save us?
I can’t tell if all the angels addressing themselves in this same manner is intentional or just hilariously apt.
I have come to defeat the serpent in the name of Lord Merkabah.
A demon sneaks up behind you.
What now? Wait – you!
I am Adramelech, loyal servant and sworn knight of the Demon Lord Lucifer.
It would seem we’re all here for the same reason.
While it pains me to say it, we might stand a better chance if we…cooperate.
While Asahi’s rightfully enraged, we are in fact going to have to team up with these assholes tohave any chance of hurting Shesha.
Why do I need your forgiveness? We can settle things after this.
But for now, we really ought to focus on skinning that snake.
Asahi clenches her fists so angrily the whites of her knuckles show.
She turns back toward Shesha.
Fine. Shesha first. We can’t lose, Nanashi.
You basically continue the fight as normal, with a few slaps being thrown in by Adramelech and the Power.
And then, out of nowhere, Shesha instantly heals what little damage we did to it, slithers up into a spatial rift, and vanishes. Remember when I said it would be a while before we had an intentionally unfair boss fight again? Well, that’s because I honestly misremembered this fight as being a cutscene. It’s that brief and uninteresting.
How inconvenient…
Damn… It got away.
Shesha’s presence vanishes. You have successfully driven him off.
Uninteresting though it may be, we do at least get a good chunk of experience and macca from poking Shesha with a stick for a few turns.
Adramelech sighs and drops his guard.
Lord Lucifer only tasked me with defeating that slithering menace…
Fighting you, too, would be a waste. Besides, I’m not even peckish.
If that winged nitwit is finished here, I shall take flight myself.
Our mission was Shesha, and Shesha alone.
You may safely leave, so long as you stay out of our way.
Hold on! You said we could finish this!
What?!
Did you think you could take a demon at their word? So adorable… Haaahahahaa!
Adramelech dances off into the darkness.
Power also departs.
…!
Asahi grinds down on her teeth angrily.
You ought to return home and rest up before we make our next move.
In spite of our impotence against Shesha, Dagda congratulates us, at least. And rest we shall, given that we have no other option to advance the story.