
Wild Demon Encounters: YHVH’s Universe (First and Second Branes)

Almost all of the demons in the domain of YHVH are beefed up versions of previous ones, referred to as “A” (presumably Aleph or Alpha) versions. They almost always have the same weaknesses and resistances as before (save for sometimes having resistances beefed up a step or a weakness covered), just with bigger numbers. You can find A. Demons of Adramelech, Alciel/Arsiel, Angel, Barbatos, Belial, Dantalian, Dominion, Nebiros, Power, Throne, and Virtue. They can’t be negotiated with, much less recruited, so your only source of new demons at this point is either fusion or heading back to the outside world.

There’s also the A. Demon Army, a new type of Horde made up of…well, A. Demons. They nullify Force and Dark, repel Electricity, and are weak to Ice. The horde attacks with Myriad Arrows, Mamudoon, and Thunder Gods. Remember this, as the game won’t. For whatever reason, none of the A. Demons (Horde or otherwise) get recorded in your Analyzer, so you have to just remember the off the top of your head.
Fusions

Remember how you can’t inherit unique skills through fusion? Well, fusion accidents break that rule, so Odin suddenly isn’t the only demon with Gungnir in his repertoire. Tezcatlipoca Leveling him up gets you the skills Repel Force at level 83 and Madness Nails at level 84.
The dualistic Nahuatl god Ometeotl had four sons: Huitzilopochtli, Quetzalcoatl, Xipe Totec, and Tezcatlipoca here. This god had a wide purview, including jaguars, war, beauty, magic, aristocracy of the Aztec Empire, and even both the earth and the wind. Depending on the particular story, Tezcatlipoca and his brother Quetzalcoatl were frequently either allies or adversaries. In one tale of the creation of the world, Tezcatlipoca sacrificed one of his feet to lure in the chthonic caiman monster Cipactli, who was then captured and destroyed by the brothers to create the earth. In another, Tezcatlipoca is the first sun god, which pisses off Quetzalcoatl and leads him to beat Tezcatlipoca out of the heavens with a club, which in turn leads to an angry cycle of creation and recreation as the two gods pull other deities into their quarrel.

Kangiten is a special fusion of Airavata, Ganesha, and Parvati. His leveling skils are Riot Gun and Null Ice at levels 81 and 82 respectively.
A Japanese Buddhist reinterpretation of Ganesha, Kangiten is the god of fortune, prosperity, and pleasure. He can be depicted as either a singular elephant-headed god or as a man and woman – both with elephant heads, of course – locked in a passionate embrace.

Alilat is created through a special fusion of Azrael, Israfel, and Peri. Leveling Alilat allows her to learn Concentrate at level 85, Makarabreak (breaks Makarakarn, obviously) at level 86, and Null Phys at level 87.
Alilat, or al-Lat, was a mother goddess of the Arabian Peninsula’s pre-Islamic cultures. Worshipped alongside the goddesses al-Uzza and Manat, al-Lat’s sacred symbols were as often stone cubes and pillars as they were statues, and temples to her reached as far east as Syria. Since their main center of worship was in Mecca, you probably won’t be surprised to learn that monotheism replaced worship of al-Lat and her two goddess pals.

Anat, Ishtar, and Tzitzimitl form the special fusion for Inanna. She gets Concentrate and Debilitate at levels 92 and 93.

A special fusion of Gemori, Kazfiel, and Murmur creates Mastema, one of the demons who made their first appearance in the series relatively recently – in his case, first appearing in Strange Journey. Mastema’s skills gained from leveling up are Judgment Light at level 94, Ice Age at level 95, and Repel Gun at level 96.
The angel of punishment and persecution, Mastema is pretty much only mentioned in the Book of Jubilees. In it, he’s definitely an asshole, as it was his idea to have God test Abraham by asking him to sacrifice Isaac. Mastema’s also the one who prodded the Egyptians to harangue the Israelites during the Book of Exodus, but conversely also the one who smot all the Egyptian firstborn. You just can’t trust that Mastema.

A demon whose special fusion has almost entirely remained constant throughout the series, Shiva is created once more by a combination of Barong and Rangda. He’s a powerhouse who’s great at dealing damage and has some okay Support affinity, as you can see, just don’t call him up asking for healing or Ailments. Leveling Shiva up gets you Victory Cry, Drain Phys, High Phys Pleroma, and Akasha Arts (severe Physical damage to one opponent; if the demon’s Smirking, there’s Pierce as well) at levels 96, 97, 98, and 99 respectively.
The four-armed Hindu god of destruction and change needs no introduction, but he’s getting one anyway. The father of Ganesha and Kartikeya (both of whom we’ve fused already in this game) and husband of Parvati (yep, fused her too), Shiva contrasts himself as both the peaceful meditator and the warring destroyer, supporting the yogis and artists from his meditative position upon Mount Kailash while also having the power to incinerate all things in his gaze if he opens his third eye. He’s traditionally draped in beads and cobras, both of which are present in Kaneko’s design, and wields either an axe or a trident.