For Tomorrow. For Everyone. For the Children. Let's Play Shadow Hearts: From The New World


newmascotresized: I realized we never turned in the last UMA, so let’s do that quick in order to pick up Natan’s final UMA hunt. I also got the replacement for my old LP drive installed this morning. I have named it Frank.

newmascotresized: This is misleading, because we can talk to Nvwoti again and get the final UMA request without even leaving the tent.

newmascotresized: If I was writing this, it would be Bigfoot with the Tsuchinoko on his head.

Natan: “Calm down. When you get like that, I cannot understand what you are saying.”

Natan: “Hm. And where is this UMA?”

Natan: “The end? The end of the earth?”

newmascotresized: Ever since Innocent Sin, I will never be able to read the words “I just heard a rumor” the same again.

Natan: “You became so excited over such limited news?”

newmascotresized: We need to head to Arkham now, but while we’re there, we can finally cash in all of those steps we’ve been taking with the pedometer.

newmascotresized: This is Ricardo’s final armor, and will be useful when we do his final sidequest in the next update. We could theoretically grab Natan’s before doing his quest… except it requires us to clear every Pit Fight.

Johnny: “All right! Thanks!”

newmascotresized: We can then exchange our steps for prizes. I wind up buying the Hit Area Expand and Strike Area Expand, because the Ultra Belt is kinda pointless at this stage in the game. There’s just not enough slots.

Natan: “Went missing?”

newmascotresized: We’re right next to the Pit Fights, but I want to wait until we’ve done all of the other sidequests first, including all the grinding for Mao’s bullshit.

newmascotresized: You remember how we got a Cure stellar in here right at the beginning of the game? Do you remember where that was? I hope you do.

newmascotresized: The research file is in the same spot.

Natan: “This seems to be their file. Let us take a look.”

newmascotresized: If they got Private Hulk, we’re probably pretty fucked.

newmascotresized: The Guiana Highlands are a real place that stretches from Venezuela (which is apparently where the dungeon is in this game) to northern Brazil.

newmascotresized: We’re controlling Natan now, and the first thing we want to do… is leave the Guiana Highlands and go back to the Grand Canyon.

Natan: “What’s this, all of a sudden…”

Natan: “…!? That gun?!”

Natan: “…How could I forget? That was the first gun I held.”

Johnny: “Hey, what are you guys talking about?”

Natan: “…”

newmascotresized: I’m… not entirely sure how this makes sense. Natan told us earlier that he was from the same tribe as Shania. I guess he’s adopted?

newmascotresized: I looked this up, and it is actually plausible - there are, in fact, black bears that live in parts of the Grand Canyon.

Natan: “I could not pull the trigger. I was frightened by the beast before me, and of the weapon in my hand. Because of my fear, my mother lost her life.”

Natan: “My regret still runs deep. Regret that I could not pull the trigger. That I couldn’t save my mother… and though I held the utmost power in my hands, I could not handle it. Thus, the gun is my chosen weapon now.”

Natan: “Of course. I am a warrior of Garvoy. I will not succumb to the same fear twice.”

Natan: “I appreciate it. And I will make a pledge now. When I pull this trigger, it will not be to take life, but to save it!”

newmascotresized: I think Natan has revolvers confused with the medigun from Team Fortress 2.

newmascotresized: Now we can go back to Guiana Highlands.

newmascotresized: There’s a skeleton here that Natan reacts to, so let’s investigate.

newmascotresized: Hulk must have gotten a posthumous promotion to Officer.

newmascotresized: A few steps in, we run into the welcome wagon. Seymouria (the little raptor things) have 155 HP each and can inflict Fake Ring on hit. Soldes (the flying one) has around 300 and can use Red Gravity.

newmascotresized: The enemies here also tend to be pretty fast, so getting stock nuked like this is pretty common.

newmascotresized: We want to head off to the left first.

newmascotresized: Now we have our objective: use bait the UMA doesn’t like to force it into a particular position, at which point we feed it and attack after it goes to sleep.

newmascotresized: We can then head off to the right from where we entered.

newmascotresized: You know, I’m not sure I get the timeline of what went on here. These guys came down here, started researching the UMA, went back up to Massachusetts to hide their notes, and then came back to Venezuela one by one and died?

newmascotresized: I went to look up where we go to start setting the bait, and I found something very important: BEFORE YOU SET THE BAIT, HARD SAVE THE GAME. DO NOT TOUCH THAT SAVE. The reason is because apparently there’s some kind of bug where you can get permafucked if you use the wrong bait.

newmascotresized: Being wary of this, I decided that instead of trying to item hunt as we place bait, we’ll item hunt first. Back to the left side we go.

newmascotresized: This goes on Frank. Unlike the other two P-Defend Downs, this one actually triggers fairly often - and it’ll be invaluable when we’re going up against bosses that will not allow us to buff.

newmascotresized: I also tested out Natan’s final ability powerups. With the Missing 51, Natan sucks a lot less than he used to - his specials are now definitely worth using over his regular attack.

newmascotresized: We can also go up into the boss arena to find the Thief Earrings, which increase both money and item drops - in other words, they’re useless unless you’re trying to grind to max all the star charts.

newmascotresized: There’s also a Lottery Ticket here, which I suppose we could blow on more Hit/Strike Expands. The rest of the items we can grab while setting the bait.

newmascotresized: If we go north from where we found Vince’s body, we can find the first bait point in a small alcove off to the left.

newmascotresized: Here, we want to bait the area with honey, which gets us a random encounter with a bunch of Seymouria.

Natan: “It disappeared… no. It is putting distance between us, and watching us.”

newmascotresized: We then need to head to both of the larger bodies of water in this area - one is in the southeast near where we found Vince, and the other is in the northwest corner.

newmascotresized: We want to plant a Maiden’s Hair at each of the spots.

newmascotresized: This tree is near the north-western pool of water, and we want to plant Gold Ore here.

newmascotresized: The Morpho Scales go here.

newmascotresized: Here, we apply Fly Paper. We now have all the trees marked, so it’s time to actually bait the UMA again.

newmascotresized: Johnny, that’s not a UMA.

newmascotresized: Finally, we need to head to this waterfall - it’s right across from where we planted the honey earlier - and set out the last bait item, the Hare.

Natan: “Its thirst for blood has gone away. Perhaps it is now full. Full beasts should return to their lair.”

Johnny: “It’s not here.”

Johnny: “…Uh, isn’t that a problem??”

Natan: “Of course. Brace yourself, it is coming.”

newmascotresized: For the record, I went into this fight with a really unoptimized star chart loadout. There are much better ways to do this fight than I did it.

newmascotresized: This thing is Mudopkan - it’s Light-element (which is admittedly not great because I forgot to bring Dark Edge for Frank) and has 5,000 HP.

newmascotresized: Mudopkan has Ring Abnormality, which sucks - not because we can’t avoid it, but because it works like Johnny’s Snap ability and increases Mudopkan’s speed for a turn.

newmascotresized: Our new strategy in fights is to have Frank (and whoever winds up with SP-Defense Down 3, which comes from Ricardo’s dungeon) attack until they manage to land their Ring effects. In this case, Frank gets it on his first attack.

newmascotresized: We then have Hilda cast Arc Surge, followed by Johnny casting Rage on Frank and Natan. This gives both Frank and Natan an effective damage increase of 72%, not counting the 20% from the Demon Earrings.

newmascotresized: The trickiest part, and one which requires extensive use of “handy tools” that I probably would not have needed if I had Dark Edge, is landing both Natan and Frank’s regular attack as part of a D-Combo.

newmascotresized: This screenshot, by the way, is with Natan being the second one in the combo chain. That 72% extra damage is REALLY nice.

newmascotresized: Frank brings the total over 3,000 with a regular attack (he has Wind Edge on to not take a damage penalty) and Fast Snowball.

newmascotresized: The party at this point in the game is DISGUSTINGLY overpowered.

newmascotresized: We could have done even more damage with Dark Edge, but this will do.

newmascotresized: The second pair of Demon Earrings is going to be split between Natan and Mao, depending on who we’re using. For the foreseeable future, it will probably be on Mao for cat coin farming.

newmascotresized: The Seal of Strength is going on Frank to make him even more overpowered, because at this point I think the only thing that can outdo Frank is a 72%-buffed Hilda.

Natan: “I regret having to put it in the jar. Let us bring it to Lord Nvwoti.”

Natan: “Yes. While an enemy, it is an UMA worthy of respect. Please take good care of it.”

newmascotresized: Soul Valet is Natan’s final skill, and is… yet another anti-air skill. Why do we have so many of those?

Natan: “I understand. It was a good experience, this hunt. Please accept my thanks.”

newmascotresized: I wish I could invest in a UMA-based retirement plan.

Natan: “I see. Well then, to protect you into your old age, we are going to return to the original purpose of our journey.”

newmascotresized: This kind of makes me want to bring Natan to the final Pit Fight, which… you’ll see. From the New World is the only Shadow Hearts game where 100%ing the game without anyone dying is… very hard.

newmascotresized: As a bonus, let’s do this Pit Fight, which requires Natan.

newmascotresized: Natan has a short voice line here that does not at all sound like it’s even from the same voiceactor.

newmascotresized: He does a dance with his pistols, which admittedly kinda rules.

newmascotresized: It’s not really that great, possibly because it has the same fucked-up scaling that Slug Shell and Rapid Shot did up until they reached max power.

newmascotresized: This Pit Fight is actually kinda hard at high levels - you need to do a full combo and then kill the Ghatanothoa with Combo Magic - more specifically, Air Shot.

newmascotresized: Next time, we’ll do Ricardo’s final sidequest.

newmascotresized: Also, Salty’s piece about what I thought Frank’s final sidequest would be is done. I honestly thought it was gonna be Neo Turf Masters except Frank rides on a giant squirrel.


newmascotresized: To start Ricardo’s final quest, we have to talk to Al Capone back in Chicago. In hindsight, you should probably do this one second out of all the final sidequests because this one is the easiest next to Frank’s.

Ricardo: “You want something?”

Capone: “Don’t make that face towards me. I just heard an interesting story, so I thought I’d tell you.”

Johnny: “What interesting story?”

newmascotresized: Now, if you played Covenant, you might be thinking “Wait, isn’t this just Gepetto’s final sidequest” and you’d be right. At least Nautilus didn’t re-use any assets on this one.

Capone: “For one night only, she revives the spirit of the dead in a doll.”

Ricardo: “The spirit of the dead…? That’s ridiculous! A guy like you would buy into a preposterous rumor like that?”

Capone: “Ah, but I believe it. That’s why I want you to hear me out.”

Ricardo: “In that case, why don’t you go see this person called Latisha already?!”

newmascotresized: My favorite thing about this scene is that the entire party at this point knows that you can simply bring back the dead using the combined anger of a thousand dead orphans and a barrel of blue juice.

Ricardo: “You can’t be serious.”

Capone: “Well, you can go when you feel like it. You’ve got nothing to lose.”

newmascotresized: The Doll House is an incredibly short dungeon that is also a pain in the ass to get Snaps for.

Ricardo: “Doesn’t mean I believed him! But if I completely disregarded him, he’d lose face – so I didn’t have a choice.”

Mao: “Well that was a long-winded excuse if I ever heard one.”

Ricardo: “Say what you like!”

newmascotresized: Welcome to the Spencer Mansion Doll House. This entire sidequest, unlike the Doll House in Covenant, is a giant reference to Resident Evil 1.

Johnny: “It doesn’t seem like anyone’s here…”

Ricardo: “Hey! Anyone home?”

newmascotresized: I love that he immediately thinks it’s Johnny.

Ricardo: “That same voice again.”

Johnny: “Yeah, I heard it too.”

Ricardo: “…Ah! Dammit! It’d be bad form to just go back now.”

newmascotresized: And this explains why we’re going to have random malice demons running around a house in Wisconsin.

newmascotresized: We want to start by going in the double doors in the middle.

Ricardo: “That voice again. Where’d it come from?”

Ricardo: “It couldn’t be… no, it’s true. The voice came from the doll.”

Johnny: “This doll? It looks like it’s not fully upgraded yet.”

Ricardo: “What’s going on…! Hey, what are you?! If you’re a doll, why are you talking?!”

newmascotresized: Ricardo, you are standing directly next to a guy who magically came back to life after drinking a barrel full of unidentified blue substance. Also a talking cat and a lady who turns into monsters.

newmascotresized: Yep, we’re doing a dumbass Resident Evil puzzle.

Ricardo: “Shoot! There’s no point talking to you now. Fine. I’ll go look for your ears.”

newmascotresized: We now want to exit this room and go into the red door on the right.

newmascotresized: This is going to go on Ricardo for now because he’s completely useless compared to Frank and Hilda.

newmascotresized: We now have enough Fruity Fiber to get Hilda into Slim Mask form three times using only items. I’ll probably use two of those in the Gate and the last one in the bonus dungeon.

newmascotresized: Shortly afterward, we get into our first random encounter.

newmascotresized: The thing in the middle is called Kareau, and we need six Snaps of it. The one on the right is Gresiru, and we need EIGHT Snaps of that. The roaches are called Gregor (and are a returning enemy from the older games) and we need TWELVE FUCKING SNAPS of them.

newmascotresized: The problem is that this dungeon is very small, and going between doors resets the step count for random encounters. By the time I finished this dungeon, I still did not have max Stock on everyone.

newmascotresized: Hilda can absolutely fuck this dungeon up and instakill everything but Gresiru with Red Gravity, and can instakill Gresiru if she uses Floral Ray instead. Gresiru is an annoying piece of shit.

newmascotresized: You see, Gresiru has Spirit Ward - the bullshit “fuck you, your character is dead” spell that Tamaris had back in the Garland Residence. This means we have to nuke them before they can get a turn, which makes getting Snaps a pain.

newmascotresized: Unshapely my ass.

newmascotresized: I commissioned this a while ago, but this is a plush of Salty Vanilla’s design for the protagonist of The Silver Case.

newmascotresized: Okay, so we know that animal hide ears are the best ones. The door behind Ricardo has another puzzle we can’t do yet, so let’s instead go out to the foyer and through the left door.

newmascotresized: There’s not much in this room apart from three tables with ears on them. We can only take one pair at a time, and the animal hide ones are in the back.

Ricardo: “How’s that?”

Ricardo: “Looks like it worked. So, answer my questions then. Who are you? How can a doll talk?”

Ricardo: “And so you got trapped instead?”

Ricardo: “I think I understand the situation. Before her spirit turns evil, do you have something you want me to do?”

newmascotresized: I’m picturing Hilda trying to talk Frank into letting her just burn the entire house to the ground.

Ricardo: “Hmm… I only came to meet you, but it’s become something much more involved. Well, as long as I’ve come this far… so how do I dispel the barrier?”

Ricardo: “The ruby and the lapis lazuli, right? Got it.”

newmascotresized: The eyes are in the bedroom, which is behind the door we saw earlier in the back of the room with all the books.

newmascotresized: Just above the black-eyed doll is Ricardo’s unique accessory. It’s… kinda bad.

newmascotresized: I had a set of dice made from lapis lazuli. They wore out really quick.

newmascotresized: I do not like that eye, Charlie. Its smug aura mocks me. It’s evil!

newmascotresized: This one plays a faint screaming sound when you hit “yes” - it’s really quiet and I wouldn’t consider it a jump scare.

newmascotresized: This is like a less murderous version of Hymir’s Finger/Iron Will from Drakengard - the Guts knockoff sword that gets heavier every time it kills something.

newmascotresized: It doesn’t matter what order we put the eyes in, so long as we have the blue/despair eye in one and red/rage in the other.

Ricardo: “Don’t worry about it. After this, I have a favor to ask of you, too.”

newmascotresized: We’re effectively done with this dungeon… except that I had to farm stock and snaps, which… yeah I kinda gave up on that shit for a few days.

newmascotresized: We can trade 10 Gregor cards to this mysterious jazz man in Harlem for Ricardo’s final weapon.

newmascotresized: We can also trade him a single Cucumber Roll Snap in exchange for Snaps of all of the Sushi Men - including another Cucumber Roll, so we don’t even really lose a card.

newmascotresized: Theoretically, we could trade Snaps of several of the Sushi Men (note that Octopus and Fatty Tuna were both bosses that Johnny couldn’t be present for) for some special cards.

newmascotresized: We COULD do this, given that Octopus and Fatty Tuna are both in pit fights, but I won’t just yet. Assuming we did, though…

newmascotresized: Yes, there are Snap Cards for all the party members. I don’t know why we couldn’t just… I dunno, Snap them ourselves, but whatever.

newmascotresized: Before we go to the boss, I use a couple of Seals and also equip Mirror Bracelets on everyone.

Johnny: “Huh?! W-What?!”

newmascotresized: Oh great, another dumbass who thinks he can raise the dead.

newmascotresized: Ah, the old Maiden Astraea gambit. I mean, technically we did already pillage and/or plunder this entire house, but the boss has a Crucifix and we want that.

Ricardo: “That’s not the way it works. You guys put the owner of this house into the doll, right?”

Ricardo: “Not only that, but if you stay like that, your spirit will turn evil. Actually, a lot of beasts have been summoned to this house. You won’t be able to get out alive.”

Ricardo: “Hey. Are you listening to me?”

Ricardo: “You think she’s your girlfriend…? Wake up! That’s just a doll. Your lover is dead. If you keep her like that, you’ll also lose her spirit forever. We must return the doll maker to her body quickly. Then you can have her return your lover’s spirit back to the other world!”

Ricardo: “What? You couldn’t have…”

Ricardo: “And Clyde, you agree with that? You took her life, for this doll…?”

Ricardo: “Good grief! It’s too late then.”

Ricardo: “But you’re not you. You’re already not yourself. You became an evil spirit long before.”

Ricardo: “Now that I know you are evil…”

newmascotresized: Well, shit. Clyde just got sent to the Own Zone.

newmascotresized: Dana is a potentially very difficult boss fight.

newmascotresized: Dying hits EXTREMELY hard. This by itself is enough to kill Hilda in one go.

newmascotresized: Not even Frank could survive that. Time to reload.

newmascotresized: On Attempt 2, I discover that Dana is - at least as far as I can tell - immune to having her physical defense lowered. I have Hilda attack to lower her magic defense instead.

newmascotresized: With the Hooligan Lantern, Frank can do absolutely disgusting amounts of damage with a regular physical attack. This is with Rage and Heat Edge (as Dana is Water-element) on Frank.

newmascotresized: At this point, Frank’s abilities are little more than bonus damage. Fast Snowball and Demon Bomb do around 450 damage.

newmascotresized: Hilda follows up with Pumpkin Bomb and Floral Ray for another 1300 damage. At this point, we have broken the game in half.

newmascotresized: Johnny adds another thousand damage using trash spells. This is what sucks about Johnny - there’s not really much of a reason to give him the good spells when Hilda exists.

newmascotresized: Ricardo follows up with Combo Magic and Dana is dead within three rounds or so.

newmascotresized: The second pair of Warlock Earrings are going on Shania - unfortunately, we can’t give Hilda both of them. 504 Soul Energy should be enough to max Shania out.

Johnny: “We didn’t wind up helping either of them.”

newmascotresized: I mean, that’s about what I’d expect from this party.

Ricardo: “Yes. There’s also the doll maker. We can’t leave without saying anything…”

newmascotresized: By the way, on an unrelated note, I bought the Mario RPG remake. The remake has a little badge on your save file if you manage to Snap every enemy. It also has Stock. The Shadow Hearts curse is real.

Ricardo: “Freed… when you put it that way, it doesn’t sound so bad… but your body…”

Ricardo: “…I’m sorry. I couldn’t do anything for you.”

Ricardo: “Huh? H-hey! Wait!”

Ricardo: “…Ah.”

newmascotresized: This feels like a cutscene you’d see in a Super NES game.

Ricardo: “Edna… but I still can’t forgive her. The person who stole you from me, or myself, for having to end your life…”

Ricardo: “But…”

newmascotresized: You have to love how Ricardo has all this angst and Edna goes “Yeah I came back from the dead, bye now!”

Ricardo: “Me?”

Ricardo: “I won’t laugh. I wonder what it is… I can’t wait.”

Ricardo: “…Thank you, Edna.”

Ricardo: “Wait! If we only have one night, can’t you stay longer? We still have time until daybreak. So, until daybreak…”

newmascotresized: Spanish guitar music plays and the screen fades to black. We could go grab Ricardo’s last muse item… except it kinda sucks. Instead, let’s go right back to the boss room.

newmascotresized: Searching the chair Dana was sitting in gives us this, which goes on Hilda. This is going to be very useful against a couple of bosses in the Gate.

newmascotresized: What we really want is this second Crucifix, which goes on Frank. The first one is on Hilda.

Ricardo: “I found it… this is it…”

Capone: “What’s that?”

Ricardo: “Edna left this for me. Looks like something’s written here… it’s a half-finished musical score…”

Capone: “So I see. It looks like you were able to meet her after all. But to think she’d write a song… why would she do that?”

Ricardo: “That’s obvious. It’s for me to finish by my own hand…”

newmascotresized: The Unfinished Score is why Ricardo’s unique accessory sucks. Let’s just take a look at it in battle, shall we?

newmascotresized: Yep. The Melody: Rage ability costs 600 MP - this is with a 20% discount from the Priest Earrings, and even with the 20% MP boost from the Oracle Earrings, Ricardo does not reach 600 MP. In fact, without those accessories, the earliest Ricardo can cast it is level 65 - which is to say you’re not doing it short of New Game +. With them, I think the earliest you can do it is level 50 or so.

newmascotresized: You might ask what it does that would make it cost that much MP, and the answer is that it gives a Third Key to the entire party (except Ricardo himself). The only party member this is going to be useful for is Frank.

newmascotresized: The good news is that we have enough Soul Energy to fully max out Shania. There’s still one statue I need to grab from a Pit Fight, but once we have that, we can do her sidequest.