: Before we turn the weed in to Weasel, we’re going to do a different quest since it’s right here.
: Toni is basically a man-sized infant. Seriously, he’s kinda frightening to look at.
: “Hernandez realizes I’m watching the Don’s old house - we’re screwed.”
: “Sounds like you’re no fan of the Inquisition. And you’re working for the Don?”
: “You’ve just realized? Yeah, I have orders from the Don. And when he gives orders, you obey. Thing is, I could use some help.”
: “There’s an old family heirloom of the Don’s in the house. A golden amulet. If the White Robes get their hands on it, they’ll take it to their stupid Monastery, and the Don will kill me.”
: “Where is this amulet?”
: “The Don mentioned a secret room accessed by a hidden switch behind a picture.”
: So, the problem here is that Toni, in addition to being a baby-man, is COMPLETELY AND UTTERLY WRONG. You can’t wait until night to break in, because the guard at the front door of the house never leaves.
: Instead, you want to talk to the guard at the front door. His dialog tree is largely unimportant: if you didn’t get the quest from Toni, you’d get it from Hernandez here, so all of his dialog is basically a duplicate of Toni’s. Once you mention the amulet he’ll let you in the house.
: The Don’s house is mostly pointless - there’s a couple of treasures you can steal because the guards here are pretty blind. The real attraction is in the room directly behind where we are in this shot, to the right of the entrance.
: Sure enough, there’s a painting that acts as a hidden button that moves a bookcase so we can get through to the Don’s secret room.
: If you’re doing the wizard route, you absolutely want to do this quest because there’s a bookstand in here.
: The amulet is nice, and we could keep it, but meh. I don’t think too many enemies actually use piercing damage.
: We also turn in the missing weed quest, which gets us the final alignment quest we need to officially become a weedlord. Weasel tells us about another painting hidden in the brothel, so let’s go there.
: If you’re doing the weedlord route, this is basically free EXP. If you’re not, it’s the hardest quest in Harbor Town bar none. The brothel is directly behind the Don’s house.
: The inside of the brothel is mostly uninteresting. What we want is the room directly to the left of the entrance. If you’re doing the wizard route, you have to instead talk to Sonya here and pay her gold to get her to tell you about the hidden room.
: This guy here is Scordo, the leader of the Don’s men in Harbor Town. If you’re a weedlord, he’ll simply talk to you and give you a quest. If you’re a wizard, on the other hand.. you have to fight him.
: The good news here is that Scordo is completely alone. The bad news is that Scordo is rather tanky for a random NPC - he has about as much health as one of the Order people we’ve been beating up to steal their weapons. He even KOed our weedlord because I wasn’t paying attention: Scordo has a counter parry that for some reason hits for probably three times the damage everyone else’s hits for.
: If you’re doing the weedlord route, you still want to fight Scordo because it gives you EXP as if you were fighting him on the wizard route.
: Fighting Scordo instead of talking to him gets us the Sewer Key, which is the ultimate goal of both the weedlord and wizard routes.
: The Sewer Key opens up a door right outside the front gate to Harbor Town, which allows us to come and go as we please.. even though we could already do that by weedlording ourselves over the wall.
: With these learning points, we can get to Alchemy 3 without any issues. Alchemy will probably be the last non-sword related skill we spent points on. As far as I know, Lockpicking 3 is kind of pointless. We COULD leave Harbor Town right now, but there’s still a bunch of quests there, including one that ties directly into Risen 2. Plus, we need to talk to Scordo to get the plot flag to go into Chapter 2.
: “And I should trust you.. why?”
: “You can trust me.”
: “So, you are the castaway that has been helping my men in town. Why didn’t you say so right away? You have done good work.”
: “The Don has sent me. I’m to report on the situation here.”
: “Why should I believe you’ve talked to Don Esteban?”
: “Why would I lie?”
: “There are a thousand reasons.”
: “I proved my loyalty in the camp, rooting out people who weren’t loyal to the Don. If you want, ask him.”
: “If you’ve proved your loyalty to him…”
: “So, will you send a report to the Don?”
: “I’ll give him a full report. You can take that and a package to the Don.”
: Apart from Scordo’s dialog not making a whole lot of sense, he also gives us a sidequest to bring him three golden bowls - we have one already, so let’s get the other two.
: Scordo’s quest is probably the easiest one you can do for alignment purposes, assuming you know how to reach him. As far as I know, the painting in the brothel is active even if your character doesn’t know it’s there. All you have to do is pay 150 gold to two different people: Dytar, the first, is in the bar right across from the butcher shop.
: I should also mention that Dytar is immortal, and thus we can’t just beat the bowl out of him.
: On the way to the second bowl owner, I stopped in at Nelson’s to get the completed map of the island. It costs 250 gold, but we have over 5000 at this point and can get an infinite amount by beating up Rhobart.
: The second guy lives in the hobo bar across from Cutter. Dirk is also immortal.
: For the second to last possible alignment quest, we can talk to this guy - Lukor. This quest is without a doubt the hardest alignment quest you can do short of Scordo’s.
: In case you can’t see the text, Lukor wants us to steal back five ceremonial armor plates. This quest is very similar to the golden bowls quest, except you can either fight everyone or lose some 600 gold in the process.
: First up is Vasili, who demands 200 gold for his two armor plates. Alternatively, we can kick his ass for them, but you have to be careful in doing so.
: If you simply pull out your weapon and down him, it will aggro every single NPC in the bar as well as about four Order guards outside. Even with our build, that is more than enough to destroy us. Instead, you have to go through a dialog tree that is way too fucking long to get him to fight you.
: Vasili is probably the hardest of the three people we’re going to need to fight for this quest. He knows the counter parry and is capable of doing some pretty good damage even with our armor.
: There’s also Ingvar, who is also in the bar. Ingvar is a bit different - you’re meant to talk to him and then he leads you outside and you fight. Instead, I, uh..
: Surprisingly, it wasn’t all that hard to club these guys down. The swords the regular town guards have do nowhere near as much damage as the Executioner Staff the Order guards have.
: Our last fight is against Duram, who lugs crates at the dock. Unlike Ingvar and Vasili, there is no way to get Duram to fight us in such a way that the guards won’t come. I didn’t realize this at first and got my ass kicked off screen by two Order guards who showed up as I was looting him.
: The correct answer is to club him down over by the crates, where none of the guards will notice. Ignore the quest pop-up by the way - no one’s ever documented it, but I’m pretty sure that it’s for if you find the armor plates he has on your own. He has a whole speech about how he’s hidden them, but I’m not going to transcribe it because Duram is a completely unimportant character.
: The funny part is that because we have lockpicking, we didn’t even need to beat Duram up. I just did it because it’s the weedlord way.
: Right next to the warehouse on the dock is this troll named Ukkos. Ukkos is actually a trainer - if you’re not with the Don, he’s the only way you can train in Axes. The problem with Axes is that they’re very slow and that there’s WAY fewer of them then there are swords, so it’s harder to get more damage. Duram lives up those stairs you can sort of see on the right side.
: The chest with the armor plates in it opens right up, and then we take a weed-induced nap in Duram’s bed for good measure. That’s all but one of the possible alignment quests done. Next time, we’ll do the final alignment quest (it’s a long one) as well as the two major sidequest chains in Harbor Town before heading into Chapter 2. I might also do a quick Wizard overview for those of you wondering how that goes.



















































