Summary
: Welcome back to Baldur’s Gate 3! Today, we’re going to save a bunch of people from an underwater prison colony.
: This next part is annoying because like Orin’s plotline, you can accidentally wind up halfway through it if you do sidequests wrong.
: To start, we need to go back to the gnome hideout and talk to someone we probably should’ve talked to back when we first came through.
: First, we want to buy four of these flashblinder grenades off this gnome. He restocks every time you long rest, and these grenades are the only way to fight the boss we’re about to go up against.
: Wulbren and Barcus are in the back room. Technically, you can skip this part - but we’ll do it anyway.
- I’m with you.
- Gortash is a dead man - I have reasons of my own for taking him down.
- This is your fight - not mine.
: “I’m with you as long as it gets me more explosives. We kind of used most of our supply killing a devil.”
: They’re also a threat to good writing and good game design.
- Cheer up Wulbren. We’re here to help.
- Personally, I put a lot of the blame on Gortash.
- Why put the blame on the Gondians?
- Perhaps the Gondians were infected with a tadpole?
: “Why put the blame on the Gondians? They don’t have a moral code so much as they only really give a shit about making and using technology and being an excuse for putting guns in D&D.”
: “What was the plan?”
: “If Barcus wasn’t here you’d already be dead.”
: We’ve been past the fanfiction factory before, but we need to do one other thing, which is attend Gortash’s coronation. I’m going to skip all of it.
: He has slightly different dialog if you’ve already killed Orin, because now we could theoretically ally with him and end the game.
: You then need to long rest, which causes Mizora to show up at your camp along with a pair of Hell Lesbians.
: They sit there chanting in fake latin (or maybe it’s real latin, I don’t know) for a bit.
- What are you proposing?
- Then break it already. Wyll doesn’t need to wait six months.
- Remain silent.
: “Then break it already before I find a mod that lets me kill you.”
: I checked and could not find a mod that lets you kill Mizora. My guess is that doing so probably crashes the game.
: “We already had a deal. Are you aware I killed Raphael?”
- What will happen to Wyll’s powers if he breaks the pact?
- Save your father, Wyll. The city will need him to help rebuild.
- Do the right thing. Give your soul so that your father can live.
- Break the pact. You deserve your freedom.
- Let your father die. When the city’s free, you can take his place.
: “Option three, we tell you to fuck yourself.”
: If Wyll sells his soul, you get Mizora as an ally for the final battle, and Ravengard is saved. Alternatively, you can tell Mizora to fuck herself and save Ravengard anyway.
: Mizora breaks Wyll’s contract, and insists on staying in camp because BG3’s writers fucking love their stupid villains. Personally, I think it’s dumb as fuck that you can’t kill Mizora.
: We could go to the fanfiction factory right away.. or we could walk right past it and do a sidequest that will have us stumble upon something we’d need to do anyway.
: To do that, we’re literally walking right past the factory, which is guarded by two gundams and a swarm of guards.
: Just past that is a temple full of 30-year olds who are still in a college sorority.
: When we approach, one of the sorority sisters asks us if we’re here for the funeral.
: Going to the far end of the temple brings us to a bunch of sorority pledges humming Down Down Down by the River for some reason.
: From here, a lady in ridiculous makeup tells us that her sorority sister got killed by a giant metal beast while swimming in the harbor and tasks us with killing it.
: We have to go to a building on the other end of the harbor. Before we can, we get interrupted by one of THE dumbest scenes in this entire game.
- [PERSUASION] Ravengard could still be alive. And we intend to save him.
- [HISTORY] A relevant thread of knowledge pokes at your mind. Explore it.
- [DETECT THOUGHTS] Probe Florrick’s mind.
- When we found you in prison, you’d given up. Who’s the hypocrite here?
- Attack us, then. Let’s see who’s left standing.
Narrator: You remember the stories of Elturel’s fall. The city was dragged into the Hells at Zariel’s behest - and Ravengard along with it.
: “Zariel’s stunt destroyed countless lives. Mizora is her minion. You can’t trust her.”
: Here’s why this is stupid. Florrick should already know this.
: She tells us there’s a magic dragon somewhere in the sewers we should go find. We could’ve found this a long time ago - the entrance is near where you rescue Florrick.
: With Florrick gone, we can go over here by the Blushing Mermaid, which is where we’ll find the “metal beast”.
: Pollux notices a trail of oil leading inside.
: With Orin’s dagger equipped, Astarion is almost guaranteed to crit once per turn.
: The only reason I boxed the entrance up is because I wanted Pollux to get the bonus from Cazador’s dagger.
: There’s a hidden hatch in the floor, and this is where we need to go to reach my favorite part of Act 3.
: One thing I want to mention is we’re not really sequence breaking by doing this - you’re intended to either come here for the Umberlee sidequest and then go to the factory, or go to the factory first which then leads you here.
: There’s a random box with a lock on it we can open to find out where we’re headed.
: ..So it’s Rapture?[Page after page within this book is covered with diagrams and schematics of a pressurized underwater research facility to be built in Grey Harbor atop the sunken stone structure of Sarevok’s Iron Throne Headquarters.]
: The Iron Throne was one of the final dungeons of BG1 - you fight Sarevok there, blow it up, and then Sarevok escapes to the temple we fought Orin in.
: There’s a prison down here. This is another way in - you can use a hole behind the grease wizard to get in and out from the sewers.
: A couple rooms further down, we find a dwarf standing over a submarine.
Redhammer the Deviser: “Oi, mate! Wot’s all this, then? Swear on me mum mate I’m so British I shit the queen.”
: How do these medieval adventurers know what a submarine is just by looking at it?Narrator: “You spot a curious metal contraption in the water - a submersible.”
- That submersible - why is it here? What is this place?
- [DECEPTION] Boss sent me to check up on the situation down here.
- [BARD] [DECEPTION] Haven’t you heard? I’m the new municipal waterway inspector!
- [BARD] [DECEPTION] I’m the new municipal waterway inspector under Lord Gortash.
- [INTIMIDATION] I have questions. You have answers.
- You killed one of those servants of Umberlee. Now they want you dead.
- Sorry, I just got turned around.
: “You killed one of those servants of Umberlee. Now they want you dead.”
Redhammer the Deviser: “This submarine leads to Gortash’s underwater prison - most secure in the Realms. Gortash keeps some Gondians there - collateral to keep those working in the Steel Watch Foundry until control.”
: We kill the dwarf. He’s not really a threat. You can intimidate him into taking you to the Iron Throne, but if you do that the sorority sisters show up and make you kill him or kill them.
: By the way, this is the part of Gortash’s questline that you can’t do if you kidnap him - if you kill Gortash before coming here, Redhammer will have fled on the sub.
: You might ask what happens if you were to kill Redhammer before the coronation and then kidnap Gortash. The answer is you can’t: if you kill Redhammer, Gortash teleports to his boss arena. This happens even if you’ve already kidnapped Gortash somewhere but haven’t killed him.
: Our reward is a dress that looks like something out of a third-party 2E splatbook.
: Before we go in the submarine, we need to do some setup. First, we want to summon anything we possibly can. If you have any scrolls of Summon Elemental, give them to your martials.
: Go through your camp chest and find any scrolls of Dimension Door you have. Split them up evenly.
: Get all your alchemy supplies and make any Potions of Flight you can. If you can, make a Haste Spore Grenade because Haste Potions suck.
: Make sure, by the way, that you don’t use fire or have any fire spells equipped if you can help it.
: This thing is surprisingly easy to pilot. All aboard, Captain Pollux on deck!
- What are you doing here?
- What the hells is this place?
- Fuck you, Gortash.
- Cut the crap, Gortash. I go where I choose, and I’m curious about what’s down here.
- Whatever you’re hiding down here, I’m going to take it.
: “Get fucked.”
Narrator: “How many people are trapped within? How many lives will be lost?”
: Zero. We’re saving everyone.
: The prison starts exploding, and Pollux docks the submarine with it.
: The moment we leave the submarine, a timer starts. We have time to prepare.
: Go turn-based mode and have everyone drink a potion of flying. DO NOT USE THE HASTE SPORE GRENADE YET. Give it to your highest initiative character and have them drink an Elixir of Vigilance if you have any left.
Omeluum: “Halt. You must act with haste. Duke Ravengard is held within these walls. He must be extracted.”
- Omeluum? Is that you?
- Where are you?
- Tell me what to do.
- Get out of my head.
: “Tell me what to do like it’s one of those James Bond games that aren’t the N64 Goldeneye.”
Omeluum: “Duke Ravengard is held in the security wing. Be careful. There are many hazards. This structure is collapsing.”
: What? Where’s my segment? : This calls for a superhero. You’d just blow the place up for laughs. : Our first play is having the person with the spore grenade throw it. Even though the grenade says it lasts three turns, that’s misleading. The cloud it generates lasts for three turns, but the haste effect only lasts for one. : It might be tempting to fly down the ladder, but don’t. Fly to the ladder instead, use it, and then fly to your destination. Ladders don’t cost movement, but flying does. : A classic four-way intersection. We have a prisoner here.. : And another back here. In an emergency, delegating responsibility is key. Don’t waste your party’s turn freeing them when the summons can do that. : This hostage is free and will be able to save herself. Behind her is the route to the mind flayer. : This route is the one we want to send our fastest character down. It has two prison cells full of slow-moving hostages who need at least three turns to escape to safety.Omeluum: “Act with speed. Act with efficiency. Good luck.”
: The number of turns you get is based on difficulty. You get 8 on Explorer, 6 on Balanced, and 5 on Tactician and Honor Mode.
: Due to a bug, the hostages sometimes won’t run on the first turn after they’re freed, even if there’s nothing stopping them from doing so.
: Because the developers were afraid of actions having consequences, you can save the duke and break Wyll’s contract. There are a number of ways to do this.
: The easiest one is using Dimension Door. You can also heal the duke, cast resist fire on him, or cast Greater Restoration on the first turn, which stops Mizora from mind controlling him.
Narrator: “Calmness greets you as the submersible slows to a halt. Unlike the Iron Throne, you remain intact. So, it seems, will the families of all the hostages rescued from the Throne.”
Narrator: “Duke Ravengard approaches you, looking confused.”
: “He’s tadpoled, but under my protection now, just like you. His mind is his own again.”
: We’re now down to just two remaining possible allies. We’ve fulfilled half the criteria for one of them, which is saving all of the hostages in the Iron Throne.
Obelia Toobin: “I just - I - I can’t thank you enough. I was certain that place was to be my cold, wet tomb. You saved us. Saved us all. I thought it impossible, b-but you DID it! We were kept hostage to control our families in the Steel Watch Foundry. To keep them building Gortash’s death machines. Please. They need to know what happened here. They have no reason to obey Gortash anymore. If they rebel, it’ll put a dent in Gortash’s steel might.”
: The only thing left to do now is destroy the fanfiction factory. On my first run through the game, this was very bugged.
: The first problem is dealing with this gundam outside of the factory. You don’t technically need to do this, because it has a long enough patrol route that you can sneak in.
: The reason we’re doing it anyway is because as previously seen, these fuckers have Oblivion guard senses and will aggro through walls.
: Because the gate in front of it is locked and too tall for the gundam to jump, we can attack it freely from range.
: The only problem is that it has the Pudge Hook ™ from DOTA and can hook people close enough to hit them with melee through the gate.
: The back side of the building has two entrances that are patrolled by a second gundam, which we’re not going to fight because this game is spaghetti.
: It makes me wonder if they had an LLM write the stealth code, because you’ll see how fucking broken shit’s about to get.
: There’s a side entrance over here that can take you up to the rafters. Don’t use it. Why? Because there’s a gundam on the roof that will aggro.
: What I love is how if the party has so much as a pixel in front of them, it’ll block line of sight and thus all attacks, but enemies can hit you through floors.
: There are a bunch of gondians here, and we need to fight this whole thing head-on if we want them to survive because now we’re in New Vegas.
: All of the enemies below have magic detonators that automatically kill the gondians after one turn. These go off if the enemy dies, which is.. incredibly stupid.
Zanner Toobin: “You have beaten and tormented us to the brink of insanity. You cut out my eyes. But we will bow no more. Gondians! Rip the Motivator from this bastard’s hands. FOR GOND!”
: …or not. As it turns out, Larian managed to fix the major bug with this area. Originally, if you attacked one of the enemies from stealth, the gondians would enter the battle.. on their side.
: Pollux and Astarion open by attacking the nearest target, who happens to be carrying a detonator.
: Lyselle’s ghoul gets a paralyze off, which means this guy is now dead.
: The annoying part is that if you disable the detonators in combat, you have to make an intelligence check. This means it’s possible (but unlikely) to fail.
: The gondians will largely stay out of the way or teleport to safety, which is a marked improvement over how this fight used to go - in the older patches, they’d attack the enemies in melee.
: One of the enemies can summon an evil deva, which has a different model than the one Lyselle summons.
: There’s a second enemy carrying a detonator, and if they happen to die last you’ll need to enter turn-based mode immediately to stop the detonation.
: “The prison exploded, but we got everyone out. She’s safe.”
: If you didn’t save his daughter (which would require intentionally killing her, since she makes it onto the sub in one turn) you can lie to him and he’ll attack you later.
: This part is VERY glitchy. If you stop to rest at any point, Zanner disappears from the game and you have to go back and get the runepowder bomb.
: Zanner joins as a follower. He’s useless.
: We now have to go through the security office, which exists primarily for Gortash to show up and do an evil speech about the prison if you haven’t done that yet.
: There are two ways to get down to where we need to go. The first is using this lever to call an elevator, which arrives in the room we were just in.
: Or we can use these stairs. Either way, you’re getting into a fight as soon as you enter.
: The gondians here are surrounded by enemies, but that’s not all.
: There are also a second type of fanfiction Gundam - we’ll call these Iron Blooded Orphans, or IBOs.
: IBOs are identical to the regular gundams, except they’re also resistant to fire. They have a flamethrower, which I have never seen them use.
: For some reason, the IBOs can use their AOE without hitting the other enemies. Not sure how that works.
: One of them tries to come up the stairs - they desperately want to get to the party and blow up. We can reposition some summons here to stop it from getting close enough.
: Karlach takes down the closer IBO. This is already going much better than it did when I did it on my first playthrough, where both IBOs rushed the stairs, stunned everyone, and then blew up and killed half the party.
: Once the IBOs are taken care of, this particular enemy needs to die next. They have Dominate Person, and having any of our party members dominated is bad.
: Lyselle uses an ice storm, which is bad because this enemy has a detonator and is standing in the middle of it.
: The first IBO explodes, and Pollux uses Dimension Door to bring Karlach to the detonator.
: Naturally, this dumbass uses their detonator the next turn.
: Astarion gets dominated, which is bad.
: Lyselle gets trapped on the wrong end of the second IBO.
: Pollux warps Karlach to the second detonator, pops a haste potion, and disables it. Karlach kills the enemy casting Dominate Person, and Astarion kills the IBO.
: There are explosives down here which conveniently don’t work on the IBOs. We’ll take them anyway.
: I made a mistake and rested here, forgetting that would wipe Zanner from the game. What you’re meant to do is get him to this door, at which point he waits for you.
: I was going to do a thing here because this next boss fight is very clearly “inspired” by Final Fantasy 7, but the mods for it suck.
: Have Pollux in Cloud’s outfit. It’s about the only mod that worked right.
: I wanted to put this on Karlach but it only supports Lyselle’s body type.
: Someone ported a bunch of outfits from FF14, but none of them work right because they’re all made for titty mods.
: There are three IBOs in this room. Two of them have crossbows.
: This fight is brutally difficult without the flash grenades. It’s also entirely skippable if you have someone with greater invisibility plant the bomb.
: It makes me wonder if someone on the development team saw that the fight sucked and put that in as a bypass specifically to stop it from becoming an impassible hurdle.
: It also makes me wonder if originally, Sphere of Invulnerability didn’t have the full-on invincibility effect and they added that because of the Raphael and Orin fights.
: This might just be me, but I feel like if you need to add bypasses like that, your boss fight sucks. I do understand that D&D is an inherently flawed game that breaks down right around this point because all of the balancing and content effort goes into low-level stuff, but that’s not really an excuse.
: If you look in one of the corners of the boss arena, you can find Bernard’s head. This is here whether you killed him or not.
: Before we go, we can get a pretty good crossbow from the security office we passed by earlier. You need this blueprint..
: This targeting module, which is in the first area…
: And this arm.
: Combining them at this table gets us the Hellfire Engine Crossbow, which comes with the hook ability built in. The hook has no cooldown.
: This would have been really useful against Orin.
: “Okay, we can set the bomb for ten minutes or twenty minutes.”
: “OH FUCK!”
: I realized there’s a plot detail that doesn’t make a lot of sense - the gundams are built with metal from hell. How was Gortash getting his hands on it?
: There’s no hint about that in the House of Hope, and even if it was Raphael giving it to him, Raphael is dead. Those gundams were probably going to fail from lack of spare parts.
- What about Gortash? What if he forces you to build up his Steel Watch once more?
- Toobin is right. It’s over.
- What do you think, Wulbren?
: “The guy who got fired from the New Yorker for gooning on camera is right. It’s over.”
: “You’re not the same person?”
: That reminds me. While I’m waiting for Salty Vanilla, I’m going to be LPing Look Outside. I’ve already got most of the first update recorded.
: At this point, you pick between either joining with Wulbren and killing the gondians you just spent hours saving, or join with Barcus and get both him and the gondians as allies.
: We now have every ally we could possibly have - minus Ethel and Mizora, but who gives a shit about either of them?
: Next time, Gortash dies and we finish the game.. after I finish my next LP. I may also throw in a couple of 25th Ward updates, since I haven’t touched that in forever.


























































































































































































