Summary
: Well, that sure was one hell of a last three weeks. I wasn’t sure if the site was coming back or not.
: You.. run a host club?
: That depends on whether this is the timeline where we exploded Kagha or not.
- Kagha’s agreed to stop the ritual.
- I want to discuss something else.
- Leave.
: “Kagha’s agreed to stop the ritual. We had a big, dramatic scene about her being a Shadow Druid and then three rats beat me up.”
: Wait, what? We killed every single goblin in the abandoned village down the road. I’m pretty sure that was all of them.. oh wait, there was the barn.
- Let me guess - you want something.
- Tell me what you need.
- Whatever it is, I’m not interested.
: “Tell me what you need.”
: When I played this the first time, I just kinda walked into the goblin camp and started killing without even really knowing what the goal was.
: The gloves go on Shadowheart, and might be useful if we ever cast a spell. So far, we haven’t. I’m pretty sure we could get through the entire first half of Act 1 without resting.
: On the way out, I decide to try and steal the idol. This is where we’re going to need..
: We deliver the idol to Mol and then promptly steal it back. The idol gives you proficiency in nature and handle animal checks if you’re near it.
: For our efforts, we get a Ring of Protection which gives +1 to all saves and +1 to armor class. It is a very good item, especially for casters.
: On the way to the goblin camp, I remember that we’ve had a secret stash marked on the map ever since we ran into that Harper cache in like, update 2.
: Getting there involves climbing up a cliff near where we ran into the idiots outside the owlbear cave. It’s sort of halfway between them and the grove.
: The skeleton near the fire has a vendor trash necklace that lets you cast Guidance if for some reason no one else in the party can.
: “Necklace matches the sigil in that cave. The Harpers were busy.”
: But no, that’s not why we came up here. I mean, the explosive barrel is why, but also this scene which is admittedly kinda funny if you’re a bard.
Narrator: At the back of the crevice lies a bag, enfolded in the chitinous squabbling of spiders. A shiny gold coin pokes from its mouth.
: There’s a rock behind the campfire you can spot with a perception check.
: With the idol, we can easily make the nature check to study it further.
Narrator: The creatures clutch the pouch possessively. You have no doubt: a spider egg is nestled within.
: We’re going to sing a lullaby.. to the spiders. : A magic lullaby. You wouldn’t understand until you see an entire concert hall fall asleep at once because one of the singers doesn’t know they’re superpowered. : There’s an arachne pop singer over on the mainland. I’ve been meaning to convince her to come to Hellgondo and do a show.
- [BARD] Soothe the spiders with a calming lullaby.
- [SLEIGHT OF HAND] Dart your hand in, hoping to snatch the bag.
- Leave.
Narrator: Your voice draws their attention. They are suspicious, then cautious, and finally at peace. One by one, the spiders retreat to the rear of the crevice, lulled by your murmurs.
: “I knew those classes in druidology were good for something.”
: The bag has a spider egg sac in it, which we can use to summon a bunch of giant spiders. The spiders are.. kinda bad at everything. They’re good for being a distraction.
: You may also notice Pollux is dual-wielding hand crossbows now. Dammon restocked and had a +1 hand crossbow, so I traded some crap for it.
: The goblin camp’s main entrance is down the west road from the abandoned town. There is a sort-of stealth route into it which I’ll show off.
: One of the side paths has a buried chest that contains an entire pig.
: Sazza is waiting for us on the other side of the bridge.
: There are a handful of goblins and two wargs here. Unlike the village, you do NOT get the experience for killing them if Sazza helps you.
: They’re really just a speed bump at this point. The only way they’d be a real challenge is if you came here without going to the grove or doing anything else.
: (Ragzlin.. that must be one of their leaders.)
: (And there’s a drow. That would explain a lot.)
- Yes - I don’t believe in keeping prisoners.
- Just hoping she’ll prove useful.
- Shrug and say nothing.
- [BARD] It was a daring escape. Slew thirteen druids bare-handed, Sazza and I.
: “It was a daring escape. Sazza and I exploded the druid leader.”
: (We’re not going to keep any prisoners because they’re all going to die.)
: If you don’t have Sazza with you, the situation doesn’t change much. You can do the usual persuasion/intimidate/deception check to get by, or you can tadpole them.
: This area also introduces us to the goblin camp’s gimmick: war drums. If these aren’t destroyed, one of the goblins will bang on them and call reinforcements.
: The reinforcements in this first area aren’t too bad, but later on it can potentially aggro the entire goblin camp.
: If you feel like avoiding most of the combat altogether, you can use this side path which is filled with land mines.
: The trapped tunnel leads to the reinforcements, who are extremely easy to take out from stealth.
: Our reward is two wine casks and a chest of potions. More importantly, the reinforcements are guarding a path to the end of the first act of the game.
: If you have not taken care of Kagha (either by killing her, exposing her, or rescuing Halsin) the druid grove gets permanently cut off and all the tieflings die if you go in there.
: However, we’re going to go in (skipping a couple of cutscenes) so I can show off the second half of that Raphael glitch.
: Meet Mizora. She is Wyll’s patron, and the character I was waiting for before I talked about Descent to Avernus.
: In the original script for this game, Wyll was a failson who went to Hell along with his dad when Elturel got teleported, and that’s where he met Mizora.
: In the original script, they were a lot more comfortable together and it was implied they were fucking.
: Oh, hi Raphael. We’ll get around to killing you momentarily.
- Just who in the Nine Hells are you?
- Well, well. Aren’t you a luscious thing?
- Godsdamned devil. Get out of my camp!
: “Godsdamned devil. Get out of my camp!”
: This, by the way, is something that would never happen in the tabletop game. The game makes it pretty explicit that you’re never meant to actually meet a warlock patron.
: This is done specifically to stop bad DMs (the kind who do shit like destroying the wizard’s spellbook) from abusing it.
- Get to the point, devil. What do you want?
- If we kill Karlach now, will that get rid of you?
- You better not lay a damned finger on Karlach.
- Blast it all, Wyll. Why didn’t you tell me about her?
- I’ve heard enough. You’re not leaving this place alive.
: “I’ve heard enough. We’re going to kill you, here and now.”
: “That’s better.” : “What the hells have you done?” : “A promise broken, a price paid. You know the terms. Get used to the new form, pet - there’s no going back. Some magic, even I can’t undo.” : “Now let’s see how the Frontiers fare without their precious Blade. Karlach, keep an eye on him, would you? I’ll be keeping mine on you.” : “Oh - and Wyll? Don’t forget. Our pact still stands. Ta-ta!”Narrator: Wyll burns in the fires of Avernus; the lightning storms of Dis strike his flesh. His soul passes through each layer of the Hells, gaining their essence - and their torment."
: Now that she’s out of the way, we can start..
: That’s as many as 70 owlbears, and that’s terrible.
: The reward is the best armor in the game. Wearing it gives you heavy armor proficiency, meaning that even Pollux or Gale could use it.
: ..Unfortunately, we’re not going to keep it. A side effect of this bug is that it leaves Raphael with 1 HP for the rest of the game. As you can probably guess, he’s a late-game boss.
: As we approach the main goblin camp, we run into a cutscene.
Disembodied Voice: Hear my voice. Obey my command.
Narrator: The voice is irresistible. You recognize the overwhelming authority that you’ve used on others, only infinitely stronger, and turned against you..
Narrator: Your vision clouds, leaving you in a dark, featureless shadowscape. Nothingness in every direction.
Narrator: Then, there are three figures before you. An armored male elf, exuding power and command. A handsome younger man with a quick, easy smile. And a pale young woman with even paler eyes..
: Now we know who our upcoming boss fights are. The one on the left is one of the few truly bad things about this game. It’s a spot where a lot of people drop the game.
Disembodied Voice: These are my Chosen. They speak for me. Aid them in their search for the Prism, and you will be worthy to stand beside them. In my presence.
: (The hell I will! I’ll see you dead.. all of you!)
Narrator: You feel energy pulsing from the artefact. Lifting the pain from you. Pushing the voice away.
: “Don’t give me that look. I don’t know what just happened any more than you do. We should keep going.”Disembodied Voice: My power grows. My forces gather. The reckoning draws near…
- You’ve got some explaining to do first - what is that thing you have?
- The vision.. that voice - what was it?
- That power.. is that what happens to others when we use the parasite on them?
- Seems that trinket’s important. Keep it close.
: “That power.. is that what happens to others when we use the parasite on them?”
: “Hold on, that artefact seemed to stop the voice. What is it?”
- Why Baldur’s Gate? What aren’t you telling me?
- There must be more to it - I need you to level with me.
- Leave.
: “There must be more to it. I need you to level with me.”
: This, by the way, is one of the things 5E (specifically the 2024 revision) ruined. In the 2024 revision, Shadowheart could not be a cleric of Shar because religion no longer exists in 5E.
: The reason was ostensibly to give the player more freedom in character builds, but it’s still dumb and bad.
: Pfft.. I forgot about that stupid hat of his.
: Mara’s alternate icons were done by Caius Nocturne on Bluesky, who has a website here.
- You’ve been lying to me. How long were you going to keep this secret?
- I didn’t agree to join up with a Shar worshipper.
- Your faith is your own concern, not mine.
- Well, thank you for sharing.
: The reason you’d abandon Shadowheart is because under 3.5E rules, there’s about a 75% chance she’s some flavor of evil aligned.
: “Well, thank you for sharing.”
: “How exactly did you come into possession of that artefact?”
Narrator: A powerful artefact indeed, to have caught the attention of so many. Not least, the Absolute itself. The three figures in the vision - the Chosen - are searching for it. With the cultists’ aid, it will not be long before they find it, before they find you.
Narrator: You have evaded them so far. Thanks, it seems, to the artefact itself. But how long can such protection last? Shadowheart has made her position clear - she will see that it is taken to its destination. At any cost. And you still do not know what it even is.
: “Sounds like they’ve captured themselves a bard.”
: (Hopefully, they won’t capture two.)
: There are four ways to handle the goblin camp.
: “The inn burned to ash! the captives were many! Goblinkind had reduced them to cowering filfenny! So raiseth your goblets and drain them with pride! Dror Ragzlin, the True Soul, hath led you galide!”Gribbo: Hur!
- Give him your rapt attention.
- ‘Fragulous’? ‘Galide’? I don’t know this language.
- Bravo!
- Boo! Get off the stage!
- [BARD] Grimace at the feeble rhymes.
- [BARD] [PERFORMANCE] Continue rhyming. ‘For a soul’s not been truer than the Ragzlin named Dror…’
: “For a soul’s not been truer than the Ragzlin named Dror…”
: "..And if you saw him kill manlings, you’d have to yell… ‘ahem’… ‘proooaaaar!’ "Gribbo: “Huh. That was good. Carry it on, pigeon.”
- ‘Manlings’? ‘Proar’? What tongue are you speaking?
- Good show!
- Is that really the best you can do?
- [BARD] [PERFORMANCE] ‘I heard Ragzlin casts shadows that are 20 leagues wide!’
: “I heard Ragzlin casts shadows that are 20 leagues wide!”
: "Come - let’s continue our ballad! Ahem. ‘Dror Ragzlin, Dror Ragzlin, we, erm…’ I, erm.. ‘Dror Ragzlin, umtumptous, Dror Ragzlin… erm..’ "Gribbo: “Oi, stranger, you meddlin’ with my pigeon? He’s talking stupid now.”
: (Now look what you’ve done!)Gribbo: “Bahh. You broke 'im! C’mon, pigeon. Back to your cage.”
: Talking to Volo causes the goblins to drag him back into the temple, and activates this goblin over here. This is free money provided you have illithid power available.
- All that and more.
- I can handle myself just fine.
- If you have a point, why don’t you just get to it?
: “All that and more.”
: If we had rested after killing the owlbear, the owlbear cub would be here instead.
- Chicken-chasing? What?
- I have better things to do than chase poultry.
: “Chicken-chasing? What?”
: “Ohoho. Fancy yourself, do ya? Care to pin that claim down with some coin?”
- Seems easy enough.
- Sounds fun. Count me in.
- This is cruel. I won’t be part of it.
- Sure, I’ll place a bet. (30 GP)
- Oh, come on. Let’s make a real wager. (300 GP)
- I have no desire to gamble.
: “I’ll bet the farm on it. 300 gold.”
: The game splits Pollux off from the rest of the party, and the chicken gets thrown in once we touch the mark on the ground.
: You can chase the chicken, or you can talk to it.
: This gets us nearly two owlbears of experience.
: The goblin will refuse to pay up unless you use illithid power on her, or make a fairly difficult (DC 18) persuasion check.
: Before we start exterminating, there’s a trader near the entrance who has a couple of items we want.
: These gloves are a pretty critical item if you’re a monk, since monks have no ranged options otherwise. They’re still really good for Pollux.
: The only other decent item is this returning pike. There’s a slightly better armor for Pollux as well, which I wind up buying but later re-record off screen.
: The reason is that if you know you’re going to kill a merchant, you can do the first half of the shop glitch (putting all their items in a bag) and then when you kill them they’ll drop the bag with everything in it.
: There’s no real need to kill all the goblins outside, but if you want to, there’s two ways to do it. This booze tub is the first way, but is.. kinda glitchy to actually pull off.
: The goblins like to congregate around it, and if they see you touch it they’ll immediately initiate dialog and force you to make a deception check. Even if you make it, they’ll sit there staring at the booze tub for eternity.
: What we need to do is open the booze tub, which lets us add poison to it.
: As soon as we do, the goblins call for a toast.
Sharp-Eye Mirg: “Watcha standin 'ere all dry fer? C’mere, have a drink! What should we toast to, eh?”
- It’s your party - celebrate it however you like.
- I’m glad you asked. Tell everyone to gather round..
- I’ll pass. Need a clear head for now.
: “I’m glad you asked. Tell everyone to gather round.”
Sharp-Eye Mirg: “Guys! This ‘un’s givin’ us a toast!”
: See? They’re horny little bastards.Narrator: You raise your glass and shout..
- To me!
- To the Absolute!
- To.. our health?
- To drinking 'til we die!
- May I bed each and every one of you before the sun sets!
: “To drinking 'til we die!”
Sharp-Eye Aggy: To findin’ those looters and crushin’ em!
: This is why you grab a drink before you poison the bowl. : Or just don’t poison the drinks, you monster.Sharp-Eye Mirg: Go on, drink up!
- Down the beer.
- [SLEIGHT OF HAND] Spill the beer, then pretend to drink from the empty cup.
- [DECEPTION] After you! I shouldn’t drink before the host.
- [BARD] [PERFORMANCE] Show off an elaborate bartending trick.
: (I KNEW those years of wandering the city and pub crawling for boyfriends would be useful someday.)
: "I call this one the ‘You’re all about to die and I’m going to laugh.’ "
: This kills half the goblins and sets the rest of them to half HP.
: From here, the goblins will accuse you of poisoning them, and you can either illithid your way out or persuade them. We’re not going to do this, because..
: The only loot of note (apart from a bunch of special arrows) is this ring, which boosts move speed by 3 meters. There’s another way to get it, but murder is the easier route.
: One of the ranged goblins has a poem we probably should read, though I got the puzzle it’s a hint to on my first run without ever having seen it.
A son of Selune fell here in the dark below, and we sealed his grave in her holy glow. May the full moon never touch the stars once more, may darkness never conquer the Moonmaiden’s door.
[A note is scrawled in the margins: "Found the door under the temple. Think the moons turn, but which way? A cluster of stars and lunar phases are sketched beneath.]
: The first area has something like five hidden chests in it. This one is down the ladder from where we killed the hungover goblin.
: If you keep going down the path from that last chest, there’s a hidden room behind a waterfall belonging to a goblin who is very horny for the Drow leader.
: This is one spot you can get poison to poison the beer from if you don’t have any for some reason.
: Right behind the sniper position we used to wipe the camp out is a heavily mined path to a chest.
: The reward is more vendor trash.
: After clearing out a couple of bugbears (who are normally sleeping but become aggressive if we aggro the rest of the camp) we can finally go inside.
: One option is to bash your way through this wall on the upper level, but we’re not going to bother doing that.
: Instead, we go down to the lower level and loot all the camp supplies and explosive barrels. We are approaching 1600 total camp supplies when it takes 40 to long rest.
: Normally, the door on the other side wouldn’t be open - it gets opened if you talk to Volo outside. What’s funny is that you can hear music coming from outside even though everyone outside is dead.
: Ordinarily, the guards will stop you and force you to negotiate, but we have Sazza with us. You can also simply Drow your way through this part.
: This is the one spot where stealth actually goes right. Shadowheart shoots the war drum while everyone else is hiding.
: It’s here we run into stealth working. Astarion manages to take out all but two of the guards without ever entering combat by killing them in a single hit and successfully hiding afterward.
: (She’s branding that goblin.. if she insists on trying that with us, we’re going to need to fight a lot of them. Good thing we have a clear escape route.)
: We could kill Gut right here. In fact, I did that on a recording I didn’t save - I had Pollux use one spell and killed every goblin in the main part of the temple.
: “Shows our devotion to the Absolute. These maggots see how strong we are with Her guidance. Whole camp’ll be branded soon. An’ you should be, too.”
- Why should I let you brand me?
- I assume this mark has a purpose.
- I’m not letting you burn me for life on a whim.
- I’m here to spill your guts across the floor.
: “I think I’d rather not. Surely there must be some other way I could show my devotion..”
Narrator: She probes your mind, tangling your thoughts with hers. A familiar sensation - she, too, carries a parasite.
Narrator: Darkness seems to swallow the temple, leaving you with a vision of the goblin priestess, receiving instruction from a handsome young man. One of the Chosen…
Narrator: The vision dissolves away. You stand before the goblin priestess in the temple once again.
- Push deeper into her mind.
- Sever the connection.
: “I feel you in there, digging around. Works both ways. And I saw some weird shadows swimming around in your head just now.” : “Maybe i can help with that. Us True Souls got to look out for one another.”Narrator: Her faith floods into you - a tide of shuddering ecstasy. Her tadpole nestles within that mania, secure.. hidden.
- Do you think you can fix whatever’s causing these shadows?
- There’s a creature inside my head. Can you help with that?
- Any help would be appreciated. I need a healer.
- Leave.
: (This is obviously a trap. She clearly thinks the tadpole is divine… but what if we could get her alone?)
: “Any help would be appreciated. I need a healer.”
: She leads the party into her room.
: And then refuses to deal with Pollux unless he’s alone. If we were to let her do her thing, she’d try to put Pollux to sleep and then initiate combat when she can’t.
: We initiate combat first instead and kill her. If Gut gets a turn and isn’t silenced, she will alert the entire goblin camp.
: Our reward is a bunch of items that only work if you have the brand, a single healing potion, and the key to Gut’s chamber.
: The real reward, however, is this.
: Naturally, we steal all of them. They belong to a group of merchants standing outside, and the easiest way to access them is from a hole in the wall in Gut’s room.
: On the way back to Gut’s room, I have Karlach grab a couple of chest in the rafters. They’re nothing interesting, just vendor trash.
: This door, across the hall from Gut’s room, is our next destination. We’re not going in there, but rather to the open doorway next to it.
: This is where Sazza winds up - you can follow her right in here if you want.
: Meet Minthara. She’s the drow that Sazza kept talking about, and is an evil-aligned paladin.
: “Oh dear. Your prisoner is one of the Absolute’s favorites, Sazza. A True Soul.” : “Nah.. can’t be… they woz in the grove, hangin’ around with the tieflin’s.” : “Undercover, no doubt. Carrying out the Absolute’s will. Oh, Sazza - you have made a grave error. And it will be your last. My spiders are hungry, little one…” : “…but before they feast, tell me where that grove is, and I may yet spare your life.” : “It’s past the bridge to the east! Big ol’ gate, covered in ivy! Don’t hurt me, mistress. Please!” : “I will not hurt you. My spiders will have that pleasure.” : “No! I mucked up, I"m sorry! But I didn’t know who they woz.. they didn’t tell me nothin’!”Narrator: You feel a cold hand caress your mind as the drow approaches you.
- Keep quiet.
- She’s telling the truth. She didn’t know.
- I explained everything to her. She’s just too stupid to understand.
: “She’s telling the truth. She didn’t know.”
Narrator: The fate of the grove’s inhabitants hangs in the balance. Killing the drow here would spare them, but it might be better to face her warband at the grove itself, on familiar ground. On the other hand, participating in the slaughter as she asks may be the perfect way to earn her trust, and access to the cult’s inner circle.
- I want no part of this.
- I’ll get it done.
- You misunderstand. I’m here to slaughter you.
: We’d normally pick option 3, but there’s something we need to take care of first before we deal with Minthara.
: “I want no part of this.”
- All right. Expect me at the grove.
- I have another matter to take care of first.
- And I’m happy to do it - for a price.
- The Absolute has nothing to do with it. I’m here to kill you.
: “I have another matter to take care of first.”
: (And by other matter, I mean killing all her guards off.. and that godsdamned magic eyeball.)
: For saving Sazza, we get 2.25 owlbears of experience and a magic dagger that does extra damage to sleeping or knocked out targets. It’s useless as anything but vendor trash.
: This is where we perform a developer-intended bug. Minthara is a potential party member if you’re playing the evil route, but you can’t normally recruit her and save the grove.
: There have been bugs to recruit Minthara on a non-evil run since launch, which the developers actually expanded upon in Patch 5 (which made it so you could knock her out instead). Patch 6 fixed an actual bug that stopped you from knocking her out if the drum or eye went off.
: Her armor is one of the best early-game equipment pieces for rogues.
[Elegant pen-strokes trace out a map of the local area. The goblins’ den is indelibly marked in greenish ink; the word ‘Chionthar’ waves across the bottom, where the largest river flowed.
Three additional locations are annotated.
‘Caravan - GOBLINS’ is scrawled to the northwest of the camp.
‘Toll House - GNOLLS’ marks the far north territory.
‘FOREST - SUPPLIES’ hovers over an arrow pointing to the forest just to the camp’s east. Beneath, in small letters: ‘Between the laurel’.]
: The gnolls are a series of encounters near the toll house I’m saving for a bit. The reason is because they’re part of another glitch.
: Minthara has a chest with a worse version of Astarion’s boots. These electrify water on contact.. which you’re going to take damage from. These are vendor trash.
: Before we save Halsin, I have the party stop on the other side of the big entrance hall from where Gut’s room is.
: In the corner are two goblins torturing a captive. We’re going to kill them both, but I’ll show what happens if you don’t.
: What the fuck is this goblin doing? He’s on a rack and you’re hitting him with a stick? Amateur hour shit. : Looks like they skimped out on the materials, too.Torturer Spike: “C’mon. Scream. SCREAM OR BEG.”
: “Say we’ll take over. His work is sloppy; he’ll kill the prisoner too quickly.”Torturer Spike: “Come to see your friend, have ya? Come an’ join 'im, if ya like.”
- Why are you torturing him?
- This looks interesting - let me put him through his paces.
- Stop.
- [PERFORMANCE] I’m taking over. Your sloppy handiwork is going to kill the prisoner too quickly.
- Attack the goblins.
- Leave.
: “I’m taking over. Your sloppy handiwork is going to kill the prisoner, assuming he doesn’t break out of the half–rotten planks you built this thing out of.”
Torturer Spike: “What, think you can do better? HA. Go on then, have at it.”
- I don’t put on shows for amateurs. Leave.
- Fine. Let me show you what real talent looks like.
: “I don’t put on shows for amateurs. Leave.”
Torturer Spike: “What, you shy or something? Fine! Muck it up and the drow’ll have your head. C’mon, Grush. There might still be a slurp o’ ale to be had.”
: (I’m surprised the drow still has a head after all of that.)
: This gives us the same EXP as if we had killed them, and they mention something about a “weird priest” next door. We’ll go see that in a moment.
- How were you captured?
- I’m looking for a druid, name of Halsin.
- Relax. I’m not going to leave you here.
- [SLEIGHT OF HAND] Pick the lock.
- Leave.
: The torturer goblin has the key on him if you can’t pick the lock.
: Pollux doesn’t need keys.
: “Tell me: have you seen a druid called Halsin?”
: “What did the goblins want with you?”
: Go right ahead. The goblins are all dead anyway.
: We killed all of the goblins outside. Every single one.
: Liam takes a hidden path out of the camp, and is now safe given that all the goblins outside are dead.
: We can find the goblins one doorway down, looking at a guy beating himself with a whip. Welcome to Gary Gygax’s BDSM cult.
: Oh, they’re talking about Louhi! I’ve never met her, but I’ve heard of her. She’s the queen of Finland Hell. She’s where lutefisk came from! : I just googled what lutefisk is and wish I hadn’t. : Finland has its own hell? I knew Finland was evil. : I mean, technically it’s more of a Greek-style “land of the dead” deal, but yeah it’s Finland Hell.Narrator: You recognize the scourge. This man is a follower of Loviatar, goddess of pain.
: Loviatar dates back to 1E and is basically a BDSM cult. Gary Gygax stole the name from the queen of the Finnish underworld.
- You mean the one they are torturing?
- What do you mean?
- I’m only passing through.
: “I’m only passing through, and I want no part of whatever you’re selling.”
- It’s appalling.
- Who invited you? A goblin?
- Then why are you beating yourself?
- I thought a follower of Loviatar would approve of pain.
- Leave.
: “It’s appalling.”
- Clever man. How did you know?
- That’s none of your concern.
: (This is the world’s most obvious cold read. I mean, we’re covered in goblin blood.)
: “Clever man. How did you know?”
- And how would you do that?
- Why are you so interested?
- I don’t need any ‘alleviating’, thanks.
- Leave.
: It’s kind of out of character for Pollux to do this, so I’ll just show you Astarion’s reaction if he does.
: If you do go through with it, he hits you with his whip until you make three performance checks, at which point you get a really shitty buff.
: At 30% HP, Pollux can be oneshot by a lot of things and you lose the buff on death. Not worth it.
: Instead, we beat him within an inch of his life and steal all his stuff, which is pain wth purpose. The purpose is to steal all his shit and sell it because it sucks.
: His whip gives you resistance to necrotic damage and does 1d6 necrotic to everything near you, including you. It’s bad.
: Gribbo is next door with Volo in a cage. You can talk to her, but I just shoot her in the face.
- Get yourself to safety - and quick.
- You konw what else lives on for aeons? Gold. You owe me.
- [BARD] Remember my name when you’re crediting the story’s author. It’s Pollux.
: “Remember my name when you’re crediting the story’s author. It’s Pollux.”
- A fine mess you landed yourself in. How did you get caught?
- Slip the yoke? How do you intend to do that exactly?
- I’m not looking for extra company right now. You go your way, I go mine.
- Go to my camp. We’ll talk there, once we’re both safe.
- Leave.
: “Go to my camp. We’ll talk there, once we’re both safe.”
: Volo drinks a potion and turns invisible, and Pollux gets an inspiration. Now that we’ve saved everyone, there’s two routes we can take: we can keep on playing Hitman, or we can go loud.
: And let me just say, it’s time to go fucking loud.
: The Adam version of the bat mascot was done by Dogma (dxgm4 on Discord), the same person who did Mara. I don’t know why I ordered it, but I did.
: There’s three goblins outside the door to the worg pens, where Halsin is. This is right behind where we found Volo. We’re going to wind up killing them on the way out, so..
: They get rolled over like the speed bumps they are.
: The worg pens are full of goblins. There is no quiet option here. The second you go down to where Halsin is, a fight breaks out.
: It’s here I discover, purely by accident, how to cheese stealth. It works like this. Go into turn-based mode, stealth, and THEN sneak attack.
: This reduces the chances of the enemy automatically spotting you, and makes it so you only need one hide check instead of.. a lot.
: The party massacres their way down the steps and one of the goblin children, who are in this room for no discernible reason, calls for help.
: Once combat goes on for long enough (one full round), we get effectively the same cutscene as if we had walked down the stairs.
: The mysterious bear breaks the cage door and instantly kills the goblin in front of it (assuming she’s not already dead).
: By this point, all that’s left are two worgs, who go down before the next turn is over.
: Meet Halsin, a druid and Pollux’s new capture target. Salty Vanilla chose him as Pollux’s boyfriend.
: (My god, he’s beautiful.)
: Oh, um.. I took some correspondence courses in druid studies.
- Glad I could help.
- You’re Halsin? The Master Halsin of the Emerald Grove?
- I spoke to Nettie - she said you could help me with the parasite in my head.
- I’ve heard you’re an unmatched healer. I need your help.
- I’ve been to the Emerald Grove. It’s in danger.
- You should get out of here. It’s not safe.
: “Glad I could.. wait, you’re Halsin? The Master Halsin of the Emerald Grove?! We’ve been there. It’s in danger.. well, not in danger anymore since we killed all the goblins, but it’s in danger because Kagha’s a crazy bitch and I think we fixed her but I can’t really be sure.”
: “Oh and we spoke to Nettie and I need your help getting this parasite out of my brain.”
: (Oh no he can see right through me)
: “I, ah.. I think that might be the bloodlust wearing off. I’ve spent the last hour killing every goblin in sight and I am in horribly over my head.”
- I don’t know.
- I escaped from an illithid ship after being infected. Maybe the process was interrupted.
- I think this artefact has something to do with it.
: “I think this artefact has something to do with it.”
- Tell me what you’ve learned about these tadpoles’ origins.
- This magic isn’t typical of how mind flayers procreate?
- So all of this was for nothing.
- You learned all this from your studies?
: “Tell me what you’ve learned about these tadpoles’ origins.”
- You seem to know a lot about this. Will you come with me to Moonrise?
- Altered parasites? A cure at Moonrise Towers, maybe? Sounds like guesswork at best.
- At least I know what to do now. Thank you.
: “You seem to know a lot about this. Will you come with me on a date.. I mean, to Moonrise Towers?”
- All right. How do I help?
- Look around you - there’s no order anymore. Only chaos.
- Kagha was swayed by the Shadow Druids. She nearly sealed the grove.
: “Kagha was swayed by the Shadow Druids. She nearly sealed the grove.”
- Having a shapeshifting bear druid at my side might make things easier.
- I’ll deal with this. You get to safety.
- The grove isn’t my problem. I have to concentrate on saving myself.
- You ask too much of me. I can’t help you.
: “Having a shapeshifting bear druid at my side might make things easier.”
: “Gut is dead, and so is Minthara… I think. In any case, she won’t be much of a threat naked and unarmed. You should come with me.”
: We now have a final choice. You can take Halsin as a fifth party member and finish the remaining goblins off. They will attack on sight if he is with you.
: I’ve recorded the final fight in the camp with Halsin in the party. We’ll do that next update, when I also show off what happens if you choose to double-cross Minthara.
























































































































































































































































