Update 16: Boy Sampson Strikes Again
: “No, I’ve come to play another round.”
: “Oh, I’m not losing this time! I’m counting on you, Lofty!”
: “Red!”
Somehow, I have the distinct feeling that if Miyazaki had anything to do with this game, he would’ve absolutely vetoed this scene.
So yes, we are at grade school levels of juvenile at this point.
: “How would we have done that, exactly? It’s yours! You rolled it!”
: “Or are you saying you had some nasty little trick up your sleeve and it didn’t work?”
So yes, for those keeping track, we are still in cutscene land. At this point, the save I’m using for this is almost four hours in. Oh, and now we find out that Pugnacius has a grand vizier. Say, don’t you remind me of somebody?
Oh, right. In case you haven’t played Final Fantasy 14, that’s Lahabrea, the main villain of both A Realm Reborn and the Heavensward ex-pac.
: “Well, well. And what exactly is going on here?”
Interestingly, I don’t think we ever actually meet the vizier or learn his name other than this one text box.
: “Master Pugnacius! How glad I am to meet you at last. We were sent here on urgent business from Niall!”
: “Yeah, but your stupid gatekeeper tricked us into owing him a fortune, and he still won’t let us in!”
: “Is this how Goldpaw treats its guests?”
: “Forgive my foolish underling. If my good friend Niall sent you, it can be no trifling matter. That much should have been plain.”
: “And to resort to base deceit? An unforgivable transgression. Your debts shall be annulled, of course.”
RIP annoying-ass bird. I find it kind of funny that he also gets rid of Batu’s, despite the fact that Batu got his from the casino rather than from the doorman.
Pugnacius’s castle is now open to us. There’s nothing here - just a hallway leading straight to the throne.
: “We have come to ask that you return his forest to him.”
: “Ahh, but of course. He has sent you to beg for it on his behalf.”
: “And why would I simply return it? I won it from him in a game of chance. It was as fortune willed it.”
: “Was it? We couldn’t help but notice how much cheating goes on in this kingdom of chance.”
This feels like it could be a Phoenix Wright case, with all these weird twists and turns.
: “Huh?!”
: “Our friend outside may have been capable of base trickery, but the Mistress of Fortune? I think not.”
: “So he wasn’t even playin’ with their pifflin’ casino dices?”
: “No, the one we saw in the ceremony is much bigger.”
: “That doesn’t mean someone couldn’t have messed with it.”
: “You would accuse our most sacred symbol of trickery? It is a preposterous idea. But you are welcome to examine Her if it please you.”
: “I would warn you to proceed with the utmost care when doing so - the people of Goldpaw will not take such an intrusion lightly.”
: “Thanks. I think we’ll take you up on that.”
I’m going to skip a small bit of this cutscene because it has gone on for way too long.
: “Have you found anything, Lofty?”
: “Nothin’ much, no. Unless you count the biggest flippin’ jumble of wards an’ charms an’ magic-repellin’ doodads as I’ve ever seen in my life!”
: “Other than that… wood’s nice, all smooth and shiny. Yeah, it’s quality stuff, this.”
: “Oy! Watch who youer callin’ a pet, pally-o!”
: “Master Pugnacius gave us permission to look at the die and-”
: “And make sure there’s no funny business going on!”
This old guy doesn’t seem very laid-back.
: “It sure is. I’ll bet the statue must take some serious looking after. And that die, too.”
Long story short, we need to go back to the forest. I feel like this entire segment is way too long for what it is.
Thankfully, we can warp to just outside Niall’s chamber. The game is always nice enough that it will mark the closest warp point to whatever objective it is you have. You can even do this for sidequests… not that we have any.
: “Umm, well… we didn’t manage to get your forest back quite yet…”
: “But we did find out the game is rigged all the way to the top.”
: “I knew it! The crafty wee roasters!”
: “Now all we need is to get some proof that there’s funny business afoot with Lady Luck as well.”
: “You haven’t noticed people from Goldpaw doing anything strange in the woods lately, have you?”
: “Well, they were up to something toward the Auld Woods there, but to be honest there were so many of the beggars traipsing in and out, I couldnae keep track of 'em all.”
: “Maybe that’s where they’re making the dice…”
Quicken Growth is another spell like the one we got in Cloudcoil Canyon. This one lets us make mushrooms into platforms.
On the way out, we can see that one of Niall’s idiots got scammed as well.
On the other side of Niall’s tree is this: a wall going over a convienient rift in the ground. Even without Evan in the party, Roland can cast the spell.
No, Evan, that’s called puberty and - oh, you mean the mushrooms.
The Auld Woods is actually a pretty sorry excuse for a dungeon. It’s really just a small maze with all of three groups of enemies inside, all of which we’ve seen before.
Near the end is a trip door and save point. If you ever decide to play this game yourself (please don’t) you’ll want to equip Evan with your second-best equipment even if you’re not using him, because we won’t have another chance to do it once we get past this point.
That’s what we’re looking for, the secret Goldpaw dice factory. One thing I don’t like in games is when an area is designed where there’s no reasonable way people could get through it - there’s an entire factory of workers back here who managed to cross that rift in the ground without casting quicken growth and going over it or leaving a bridge behind.
: “So this is where they’re making the trick dice…”
: “How shall we do it? Charge in shouting our heads off?”
: “No. We can’t draw attention to ourselves. We need to slip in undetected and find out what they’re doing.”
I thought about this for a second, because logically there shouldn’t be cellphones or other electronic forms of communication in a medieval isekai realm, but then I remembered that they have tablets and social media.
: “Hide yerselves! Some swab’s a-comin!”
: “Arr, I’ve a mighty fine idea all of a sudden.”
So yeah, this is entirely ripped from 70s-era Lupin III, where this exact scene is something Lupin did at least once per episode. In the new series, not so much. Just try not to think too hard about the fact that Evan and Roland, who are both human, are trying to sneak into a factory belonging to a country where probably 99% of the permanent population are anthropomorphic dogs.
: “Are you sure this will work?”
: “Only one way to find out, lad. We’ll keep watch out here. Off ye go and sneak into that there dice factory!”
Next time, we’ll sneak into the dice factory, have a mini-boss fight, and then probably have our first real boss fight.