Hey there folks! It’s finally time for the last batch of uncut lolo vids. The perfect thing to send us off into a brand new episode this Friday! I hope you’re excited!
Game Boy Camera
Smile everyone! 50 Shades of Grayscale is back to its proper updates! It isn’t the 26th game, though. It’s the Game Boy Camera! We’re beginning our halftime block with one of the Game Boy’s most infamous and bizarre pieces of hardware. While the circumstances of the recording was pretty cursed, we still banged out some fun stuff overall. It’s kind of insane how much is put into this silly lil device, and its also insane that people have gone to such fun lengths to emulate it!
Now that my computer works, maybe I should take some more selfies? I got a few printed out.
So glad we can move past lolo footage and move onto Blaster Master Boy, the game where we fight a head and talk about Naruto for an hour!
A Special Feature From my Uncle At Nintendo
Welcome back to another Halftime Special! I got the big scoops for you today, as we tackle a small offering of UNRELEASED GAME BOY TITLES. My uncle at Nintendo gave me the hookup, and boy are these…something! Not technically all bad, but certainly not all good either. I couldn’t pass up the opportunity to show off what I thought would never be shown, though!
Don’t ask me where to get em though.
Second Blaster Master Boy uncut session is up! Hope you like Jimmy Neutron and weirdly heavy final boss chatter!
Welcome back to another halftime special! This time we had a special little presentation of a couple of re-imaginings of our first two entries. The first is New Super Mario Land , a complete homebrew recreation of Super Mario land to be run on an SNES emulator. It supports 4 player play a la New Super Mario Bros Wii, and 30 carts were supposedly made for the 30th anniversary of the title, shipped to a select number of people. If anyone out there has a copy of one of these carts, please tell me! I want to look longingly at something I’d never afford.
The second title is Super Mario Land 2 DX. This one is a more relatively simple idea, but I don’t want to undersell the work put into it. The entire game has been fully colorized, with updated sprites to certain objects due to the lack of limitations. They also added a playable Luigi with his own unique physics, and put in work to provide compatibility with the Japanese ROMs and randomizers, as well as reduce the lag inherent in the original game.
Two labors of love for two games I am quite fond of. How could I not feature them?
It’s time to return to the battlefield and find our Super Joe! Grab a donut and kick back for a lot of falling off hooks.
The Link Cable
The link cable! You know, that thing we used to trade Pokemon with? Well it turns out that other games used it too. We’re wrapping up the halftime showcase with a trip down some of the titles we’ve experienced already, but this time with multiplayer! Some play better on video than others, sure, but hey. It’s all an immersive part of the experience. Or something! What are your favorite link cable memories? Tell us, please!
We got more UNCUT episodes for ya! This time with the full extent of my failures in the penultimate stage, and the full lore of GUMPY.
Great news everyone! WE’RE BACK!! And we’re ready to keep on truckin with more numbered entries. We’re kicking off our Hollywood Blockbuster block with a strange sequel adaptation with surprisingly famous origins. Please enjoy 10% of us talking about Ghostbusters II, and 90% of us pulling out a series of “who would win” hypotheticals! It’s okay, though, because hoenstly the only truly weird and notable thing about this game is who made it. Also, I guess, how well it adapts actual plot elements into its gameplay? I think it’s pretty rad!
Bill and Ted’s Excellent Game Boy Adventure: A Bogus Journey!
Greetings and salutations dudes and dudettes! It’s time for another excellent edition of 50 Shades of Grayscale! On a slightly bogus note: I’m taking a vacation for a couple weeks, so no new episodes for a little bit! Take your time watching this vid while you wait! Maybe catch up on some info about your favorite Great Khan? Whatever!
Be excellent to eachother!
Hey everyone! The hiatus is over! It went a little longer than anticipated but I should be back in full form for quite some time. Got a couple of uncuts here for you for now, but look forward to the next full episode!
The Hunt For Red October
We have returned from the cold Siberian waters to emigrate BACK to the freedom of Let’s Play!! I hope that was a suitably themed little sentence, because I don’t have much else. Please enjoy this dive (heh) into one of the first iterations of the Tom Clancey Video Game. Things were much different back then. We could get away with Russian Techno Fortresses but also still have to tout realism and depth (heh) because you had a radar. WHAT A CONSOLE ERA.
edit: deleted scene
Another Wednesday, another UNCUT! Marvel at even more dungeon wanderings and relive me getting very excited to see Prince Richard.
Also, if I remember right, this pokemon card.
Hello everyone and welcome…to 50 Shades of Grayscale. We’re just about done with our movie block proper, and I figured there was no better way to conclude than to showcase an adaptation of my favorite movie ever! The world of Jurassic Park licensed games is a fascinating, but generally pretty mediocre one. Maybe when I’m done with all these Game Boy titles I can obsessively look into those next. Ew, but then I’d have to replay the Telltale one…I’ll put a pin in that one.
A good portion of info for this video came from an interview with the developers in yet another 90s British magazine: One Amiga. It’s a pretty fun read, though I think my favorite part is the candidness of this quote they pulled and then improperly aligned with the graphic.
You can read the whole article here!
Another UNCUT comin at ya! Thrill at things like: wandering around, helping a ghost, and the extended conversation about which deadly sin the Nickelodeon toons represent.
Here we are, folks: game number 30! An all time heavyweight of the Game Boy library, there’s so much junk in this trunk that we gotta block it out into multiple parts! That being said, for how big a game this is, and it being a first party release from Shigeru Miyamoto’s team, there’s shockingly little info about its production. The team started a project with the working title of Donkey Kong '94, and proceeded to follow through with one of the all time greatest Game Boy games of all time and a powerful demonstration of what the Super Game Boy could do.
There is, as I discovered too late, art for all the enemies posted out there. Our questions on what a BauBau is have truly already been answered! I am currently wrestling myself on the prospect of going back and reuploading this video with everything edited in. Who knows!
Anyways, there’s also this fuckin CHOICE art for the Japanese strategy guide of the game, so please enjoy it in all of its glory. It’s…a lot.
He’s back! And this time, he’s huge! The second half of Donkey Kong is now live, and boy howdy does this game never slow down! Well, except the one part where I died a bunch, but even so. This game really is a powerhouse front to back, and it makes sense that it’d be put up as the showcase for the Super Game Boy.
Originally, there was going to be a remake for the GBA, with enhanced graphics and a level editor! Unfortunately, that plan fell through, but gave way to the Mario vs Donkey Kong series instead. Not too shabby!
As one more bonus, here’s a full res of the portly man Wordse drew. Love this guy.
no snakes in a while…