# 50 Shades of Grayscale: Let's Play 50 Game Boy Games!

**URL:** <https://www.lp.zone/t/50-shades-of-grayscale-lets-play-50-game-boy-games/3965>\
**Category:** Completed Let's Plays\
**Tags:** retro, megathread, group, humorous, video, informative\
**Created:** [July 31, 2020, 7:18pm UTC](https://www.lp.zone/t/50-shades-of-grayscale-lets-play-50-game-boy-games/3965 "2020-07-31T19:18:20Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![ActionShakespeare](https://www.lp.zone/user_avatar/www.lp.zone/actionshakespeare/32/85166_2.png) [@ActionShakespeare](https://www.lp.zone/u/ActionShakespeare)\
**Post date:** [October 2, 2020, 7:23pm UTC](https://www.lp.zone/t/50-shades-of-grayscale-lets-play-50-game-boy-games/3965/18 "2020-10-02T19:23:58Z")

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Kirby’s Dream Land

[![](https://i.imgur.com/OzXP10Z.jpg) ](https://i.imgur.com/OzXP10Z.jpg)

[![](https://img.youtube.com/vi/FeKDtIbQETg/maxresdefault.jpg "50 Shades of Grayscale! Episode 10: Kirby's Dream Land") ](https://www.youtube.com/watch?v=FeKDtIbQETg)

Here we are! The big one-oh! Kirby’s Dream Land is a wonderful title and it feels like I have so much to say about it and truly nothing at all simultaneously. This is one of those titles I played to death on my Game Boy Pocket, though it would be several years until I learned about Kirby’s now iconic copy ability. To me, he was perfect only as a hungry boy and only n64 titles like smash and Kirby 64 could tell me otherwise. Even after all the success of this franchise, though, I still can’t help but admire its simple roots. Kirby is most certainly a key part of my love for this monochrome system that goes on even to this day.

A lil bit of extra history that I couldn’t fit in the video: Kirby’s original ability was going to be kicking and headbutting enemies like a soccer ball. To go along with the philosophy of making the game accessible to anyone, Sakurai came up with Kirby’s ability to float endlessly and not be conquered by pits. The idea of Kirby sucking a bunch of air to do so, naturally lead to changing from headbutts to sucking in enemies as well.

Development for the game was on a Twin Famicom system that had no implementation of a physical keyboard. All code had to be entered manually using a track ball and an on screen keyboard. While cumbersome to work with, the kit allowed the game’s data processing load to be easily streamlined, leading to smooth animations.

![](https://vignette.wikia.nocookie.net/kirby/images/5/54/DevTool.png/revision/latest?cb=20180626235936&path-prefix=en)

Finally, while I didn’t complete it within the original video itself, as luck would have it I did happen to recently stream all of Kirby’s Dream Land on hard mode! Just me on commentary for this one and there’s a lot of me crying, but it’s all there!

[![](https://img.youtube.com/vi/RqhDdIs11Zw/maxresdefault.jpg "SUBTEMBER SUBATHON 2020 - Kirby's Dream Land Hard Mode") ](https://www.youtube.com/watch?v=RqhDdIs11Zw)

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